|
1 /* |
|
2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
|
3 * |
|
4 * Redistribution and use in source and binary forms, with or without |
|
5 * modification, are permitted provided that the following conditions |
|
6 * are met: |
|
7 * 1. Redistributions of source code must retain the above copyright |
|
8 * notice, this list of conditions and the following disclaimer. |
|
9 * 2. Redistributions in binary form must reproduce the above copyright |
|
10 * notice, this list of conditions and the following disclaimer in the |
|
11 * documentation and/or other materials provided with the distribution. |
|
12 * |
|
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
|
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
|
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
|
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
|
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
|
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
|
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
|
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
|
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
|
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
24 */ |
|
25 |
|
26 #include "config.h" |
|
27 #include "SMILTimeContainer.h" |
|
28 |
|
29 #if ENABLE(SVG) |
|
30 |
|
31 #include "CSSComputedStyleDeclaration.h" |
|
32 #include "CSSParser.h" |
|
33 #include "Document.h" |
|
34 #include "SVGAnimationElement.h" |
|
35 #include "SVGSMILElement.h" |
|
36 #include "SVGSVGElement.h" |
|
37 #include <wtf/CurrentTime.h> |
|
38 |
|
39 using namespace std; |
|
40 |
|
41 namespace WebCore { |
|
42 |
|
43 static const double animationFrameDelay = 0.025; |
|
44 |
|
45 SMILTimeContainer::SMILTimeContainer(SVGSVGElement* owner) |
|
46 : m_beginTime(0) |
|
47 , m_pauseTime(0) |
|
48 , m_accumulatedPauseTime(0) |
|
49 , m_nextManualSampleTime(0) |
|
50 , m_documentOrderIndexesDirty(false) |
|
51 , m_timer(this, &SMILTimeContainer::timerFired) |
|
52 , m_ownerSVGElement(owner) |
|
53 { |
|
54 } |
|
55 |
|
56 #if !ENABLE(SVG_ANIMATION) |
|
57 void SMILTimeContainer::begin() {} |
|
58 void SMILTimeContainer::pause() {} |
|
59 void SMILTimeContainer::resume() {} |
|
60 SMILTime SMILTimeContainer::elapsed() const { return 0; } |
|
61 bool SMILTimeContainer::isPaused() const { return false; } |
|
62 void SMILTimeContainer::timerFired(Timer<SMILTimeContainer>*) {} |
|
63 #else |
|
64 |
|
65 void SMILTimeContainer::schedule(SVGSMILElement* animation) |
|
66 { |
|
67 ASSERT(animation->timeContainer() == this); |
|
68 SMILTime nextFireTime = animation->nextProgressTime(); |
|
69 if (!nextFireTime.isFinite()) |
|
70 return; |
|
71 m_scheduledAnimations.add(animation); |
|
72 startTimer(0); |
|
73 } |
|
74 |
|
75 void SMILTimeContainer::unschedule(SVGSMILElement* animation) |
|
76 { |
|
77 ASSERT(animation->timeContainer() == this); |
|
78 |
|
79 m_scheduledAnimations.remove(animation); |
|
80 } |
|
81 |
|
82 SMILTime SMILTimeContainer::elapsed() const |
|
83 { |
|
84 if (!m_beginTime) |
|
85 return 0; |
|
86 return currentTime() - m_beginTime - m_accumulatedPauseTime; |
|
87 } |
|
88 |
|
89 bool SMILTimeContainer::isActive() const |
|
90 { |
|
91 return m_beginTime && !isPaused(); |
|
92 } |
|
93 |
|
94 bool SMILTimeContainer::isPaused() const |
|
95 { |
|
96 return m_pauseTime; |
|
97 } |
|
98 |
|
99 void SMILTimeContainer::begin() |
|
100 { |
|
101 ASSERT(!m_beginTime); |
|
102 m_beginTime = currentTime(); |
|
103 updateAnimations(0); |
|
104 } |
|
105 |
|
106 void SMILTimeContainer::pause() |
|
107 { |
|
108 if (!m_beginTime) |
|
109 return; |
|
110 ASSERT(!isPaused()); |
|
111 m_pauseTime = currentTime(); |
|
112 m_timer.stop(); |
|
113 } |
|
114 |
|
115 void SMILTimeContainer::resume() |
|
116 { |
|
117 if (!m_beginTime) |
|
118 return; |
|
119 ASSERT(isPaused()); |
|
120 m_accumulatedPauseTime += currentTime() - m_pauseTime; |
|
121 m_pauseTime = 0; |
|
122 startTimer(0); |
|
123 } |
|
124 |
|
125 void SMILTimeContainer::startTimer(SMILTime fireTime, SMILTime minimumDelay) |
|
126 { |
|
127 if (!m_beginTime || isPaused()) |
|
128 return; |
|
129 |
|
130 if (!fireTime.isFinite()) |
|
131 return; |
|
132 |
|
133 SMILTime delay = max(fireTime - elapsed(), minimumDelay); |
|
134 m_timer.startOneShot(delay.value()); |
|
135 } |
|
136 |
|
137 void SMILTimeContainer::timerFired(Timer<SMILTimeContainer>*) |
|
138 { |
|
139 ASSERT(m_beginTime); |
|
140 ASSERT(!m_pauseTime); |
|
141 SMILTime elapsed = this->elapsed(); |
|
142 updateAnimations(elapsed); |
|
143 } |
|
144 |
|
145 void SMILTimeContainer::updateDocumentOrderIndexes() |
|
146 { |
|
147 unsigned timingElementCount = 0; |
|
148 for (Node* node = m_ownerSVGElement; node; node = node->traverseNextNode(m_ownerSVGElement)) { |
|
149 if (SVGSMILElement::isSMILElement(node)) |
|
150 static_cast<SVGSMILElement*>(node)->setDocumentOrderIndex(timingElementCount++); |
|
151 } |
|
152 m_documentOrderIndexesDirty = false; |
|
153 } |
|
154 |
|
155 struct PriorityCompare { |
|
156 PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {} |
|
157 bool operator()(SVGSMILElement* a, SVGSMILElement* b) |
|
158 { |
|
159 // FIXME: This should also consider possible timing relations between the elements. |
|
160 SMILTime aBegin = a->intervalBegin(); |
|
161 SMILTime bBegin = b->intervalBegin(); |
|
162 // Frozen elements need to be prioritized based on their previous interval. |
|
163 aBegin = a->isFrozen() && m_elapsed < aBegin ? a->previousIntervalBegin() : aBegin; |
|
164 bBegin = b->isFrozen() && m_elapsed < bBegin ? b->previousIntervalBegin() : bBegin; |
|
165 if (aBegin == bBegin) |
|
166 return a->documentOrderIndex() < b->documentOrderIndex(); |
|
167 return aBegin < bBegin; |
|
168 } |
|
169 SMILTime m_elapsed; |
|
170 }; |
|
171 |
|
172 void SMILTimeContainer::sortByPriority(Vector<SVGSMILElement*>& smilElements, SMILTime elapsed) |
|
173 { |
|
174 if (m_documentOrderIndexesDirty) |
|
175 updateDocumentOrderIndexes(); |
|
176 std::sort(smilElements.begin(), smilElements.end(), PriorityCompare(elapsed)); |
|
177 } |
|
178 |
|
179 static bool applyOrderSortFunction(SVGSMILElement* a, SVGSMILElement* b) |
|
180 { |
|
181 if (!a->hasTagName(SVGNames::animateTransformTag) && b->hasTagName(SVGNames::animateTransformTag)) |
|
182 return true; |
|
183 return false; |
|
184 } |
|
185 |
|
186 static void sortByApplyOrder(Vector<SVGSMILElement*>& smilElements) |
|
187 { |
|
188 std::sort(smilElements.begin(), smilElements.end(), applyOrderSortFunction); |
|
189 } |
|
190 |
|
191 String SMILTimeContainer::baseValueFor(ElementAttributePair key) |
|
192 { |
|
193 // FIXME: We wouldn't need to do this if we were keeping base values around properly in DOM. |
|
194 // Currently animation overwrites them so we need to save them somewhere. |
|
195 BaseValueMap::iterator it = m_savedBaseValues.find(key); |
|
196 if (it != m_savedBaseValues.end()) |
|
197 return it->second; |
|
198 |
|
199 SVGElement* target = key.first; |
|
200 String attributeName = key.second; |
|
201 ASSERT(target); |
|
202 ASSERT(!attributeName.isEmpty()); |
|
203 String baseValue; |
|
204 if (SVGAnimationElement::attributeIsCSS(attributeName)) |
|
205 baseValue = computedStyle(target)->getPropertyValue(cssPropertyID(attributeName)); |
|
206 else |
|
207 baseValue = target->getAttribute(attributeName); |
|
208 m_savedBaseValues.add(key, baseValue); |
|
209 return baseValue; |
|
210 } |
|
211 |
|
212 void SMILTimeContainer::sampleAnimationAtTime(const String& elementId, double newTime) |
|
213 { |
|
214 ASSERT(m_beginTime); |
|
215 ASSERT(!isPaused()); |
|
216 |
|
217 // Fast-forward to the time DRT wants to sample |
|
218 m_timer.stop(); |
|
219 m_nextSamplingTarget = elementId; |
|
220 m_nextManualSampleTime = newTime; |
|
221 |
|
222 updateAnimations(elapsed()); |
|
223 } |
|
224 |
|
225 void SMILTimeContainer::updateAnimations(SMILTime elapsed) |
|
226 { |
|
227 SMILTime earliersFireTime = SMILTime::unresolved(); |
|
228 |
|
229 Vector<SVGSMILElement*> toAnimate; |
|
230 copyToVector(m_scheduledAnimations, toAnimate); |
|
231 |
|
232 if (m_nextManualSampleTime) { |
|
233 SMILTime samplingDiff; |
|
234 for (unsigned n = 0; n < toAnimate.size(); ++n) { |
|
235 SVGSMILElement* animation = toAnimate[n]; |
|
236 ASSERT(animation->timeContainer() == this); |
|
237 |
|
238 SVGElement* targetElement = animation->targetElement(); |
|
239 // FIXME: This should probably be using getIdAttribute instead of idForStyleResolution. |
|
240 if (!targetElement || !targetElement->hasID() || targetElement->idForStyleResolution() != m_nextSamplingTarget) |
|
241 continue; |
|
242 |
|
243 samplingDiff = animation->intervalBegin(); |
|
244 break; |
|
245 } |
|
246 |
|
247 elapsed = SMILTime(m_nextManualSampleTime) + samplingDiff; |
|
248 m_nextManualSampleTime = 0; |
|
249 } |
|
250 |
|
251 // Sort according to priority. Elements with later begin time have higher priority. |
|
252 // In case of a tie, document order decides. |
|
253 // FIXME: This should also consider timing relationships between the elements. Dependents |
|
254 // have higher priority. |
|
255 sortByPriority(toAnimate, elapsed); |
|
256 |
|
257 // Calculate animation contributions. |
|
258 typedef HashMap<ElementAttributePair, SVGSMILElement*> ResultElementMap; |
|
259 ResultElementMap resultsElements; |
|
260 for (unsigned n = 0; n < toAnimate.size(); ++n) { |
|
261 SVGSMILElement* animation = toAnimate[n]; |
|
262 ASSERT(animation->timeContainer() == this); |
|
263 |
|
264 SVGElement* targetElement = animation->targetElement(); |
|
265 if (!targetElement) |
|
266 continue; |
|
267 String attributeName = animation->attributeName(); |
|
268 if (attributeName.isEmpty()) { |
|
269 if (animation->hasTagName(SVGNames::animateMotionTag)) |
|
270 attributeName = SVGNames::animateMotionTag.localName(); |
|
271 else |
|
272 continue; |
|
273 } |
|
274 |
|
275 // Results are accumulated to the first animation that animates a particular element/attribute pair. |
|
276 ElementAttributePair key(targetElement, attributeName); |
|
277 SVGSMILElement* resultElement = resultsElements.get(key); |
|
278 if (!resultElement) { |
|
279 resultElement = animation; |
|
280 resultElement->resetToBaseValue(baseValueFor(key)); |
|
281 resultsElements.add(key, resultElement); |
|
282 } |
|
283 |
|
284 // This will calculate the contribution from the animation and add it to the resultsElement. |
|
285 animation->progress(elapsed, resultElement); |
|
286 |
|
287 SMILTime nextFireTime = animation->nextProgressTime(); |
|
288 if (nextFireTime.isFinite()) |
|
289 earliersFireTime = min(nextFireTime, earliersFireTime); |
|
290 else if (!animation->isContributing(elapsed)) { |
|
291 m_scheduledAnimations.remove(animation); |
|
292 if (m_scheduledAnimations.isEmpty()) |
|
293 m_savedBaseValues.clear(); |
|
294 } |
|
295 } |
|
296 |
|
297 Vector<SVGSMILElement*> animationsToApply; |
|
298 ResultElementMap::iterator end = resultsElements.end(); |
|
299 for (ResultElementMap::iterator it = resultsElements.begin(); it != end; ++it) |
|
300 animationsToApply.append(it->second); |
|
301 |
|
302 // Sort <animateTranform> to be the last one to be applied. <animate> may change transform attribute as |
|
303 // well (directly or indirectly by modifying <use> x/y) and this way transforms combine properly. |
|
304 sortByApplyOrder(animationsToApply); |
|
305 |
|
306 // Apply results to target elements. |
|
307 for (unsigned n = 0; n < animationsToApply.size(); ++n) |
|
308 animationsToApply[n]->applyResultsToTarget(); |
|
309 |
|
310 startTimer(earliersFireTime, animationFrameDelay); |
|
311 |
|
312 Document::updateStyleForAllDocuments(); |
|
313 } |
|
314 |
|
315 #endif |
|
316 |
|
317 } |
|
318 |
|
319 #endif // ENABLE(SVG) |