WebCore/wml/WMLBRElement.h
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     1 /**
       
     2  * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
       
     3  *
       
     4  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
       
     5  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
       
     6  *           (C) 2000 Simon Hausmann <hausmann@kde.org>
       
     7  *
       
     8  * This library is free software; you can redistribute it and/or
       
     9  * modify it under the terms of the GNU Library General Public
       
    10  * License as published by the Free Software Foundation; either
       
    11  * version 2 of the License, or (at your option) any later version.
       
    12  *
       
    13  * This library is distributed in the hope that it will be useful,
       
    14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    16  * Library General Public License for more details.
       
    17  *
       
    18  * You should have received a copy of the GNU Library General Public License
       
    19  * along with this library; see the file COPYING.LIB.  If not, write to
       
    20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    21  * Boston, MA 02110-1301, USA.
       
    22  *
       
    23  */
       
    24 
       
    25 #ifndef WMLBRElement_h
       
    26 #define WMLBRElement_h
       
    27 
       
    28 #if ENABLE(WML)
       
    29 #include "WMLElement.h"
       
    30 
       
    31 namespace WebCore {
       
    32 
       
    33 class WMLBRElement : public WMLElement {
       
    34 public:
       
    35     WMLBRElement(const QualifiedName& tagName, Document*);
       
    36 
       
    37     virtual bool mapToEntry(const QualifiedName&, MappedAttributeEntry&) const;
       
    38     virtual void parseMappedAttribute(Attribute*);
       
    39 
       
    40     virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
       
    41 };
       
    42 
       
    43 }
       
    44 
       
    45 #endif
       
    46 #endif