WebCore/wml/WMLInputElement.h
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     1 /**
       
     2  * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
       
     3  *
       
     4  * This library is free software; you can redistribute it and/or
       
     5  * modify it under the terms of the GNU Library General Public
       
     6  * License as published by the Free Software Foundation; either
       
     7  * version 2 of the License, or (at your option) any later version.
       
     8  *
       
     9  * This library is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    12  * Library General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU Library General Public License
       
    15  * along with this library; see the file COPYING.LIB.  If not, write to
       
    16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    17  * Boston, MA 02110-1301, USA.
       
    18  *
       
    19  */
       
    20 
       
    21 #ifndef WMLInputElement_h
       
    22 #define WMLInputElement_h
       
    23 
       
    24 #if ENABLE(WML)
       
    25 #include "WMLFormControlElement.h"
       
    26 #include "InputElement.h"
       
    27 
       
    28 namespace WebCore {
       
    29 
       
    30 class FormDataList;
       
    31 
       
    32 class WMLInputElement : public WMLFormControlElement, public InputElement {
       
    33 public:
       
    34     WMLInputElement(const QualifiedName& tagName, Document*);
       
    35     virtual ~WMLInputElement();
       
    36 
       
    37     virtual bool isKeyboardFocusable(KeyboardEvent*) const;
       
    38     virtual bool isMouseFocusable() const;
       
    39     virtual void dispatchFocusEvent();
       
    40     virtual void dispatchBlurEvent();
       
    41     virtual void updateFocusAppearance(bool restorePreviousSelection);
       
    42     virtual void aboutToUnload();
       
    43 
       
    44     virtual bool shouldUseInputMethod() const { return !m_isPasswordField; }
       
    45     virtual bool isChecked() const { return false; }
       
    46     virtual bool isAutofilled() const { return false; }
       
    47     virtual bool isIndeterminate() const { return false; }
       
    48     virtual bool isTextFormControl() const { return true; }
       
    49     virtual bool isRadioButton() const { return false; }
       
    50     virtual bool isTextField() const { return true; }
       
    51     virtual bool isSearchField() const { return false; }
       
    52     virtual bool isInputTypeHidden() const { return false; }
       
    53     virtual bool isPasswordField() const { return m_isPasswordField; }
       
    54     virtual bool searchEventsShouldBeDispatched() const { return false; }
       
    55 
       
    56     virtual int size() const;
       
    57     virtual const AtomicString& formControlType() const;
       
    58     virtual const AtomicString& formControlName() const;
       
    59     virtual const String& suggestedValue() const;
       
    60     virtual String value() const;
       
    61     virtual void setValue(const String&, bool sendChangeEvent = false);
       
    62     virtual void setValueForUser(const String&);
       
    63     virtual void setValueFromRenderer(const String&);
       
    64 
       
    65     virtual bool saveFormControlState(String& value) const;
       
    66     virtual void restoreFormControlState(const String&);
       
    67 
       
    68     virtual void select();
       
    69     virtual void accessKeyAction(bool sendToAnyElement);
       
    70     virtual void parseMappedAttribute(Attribute*);
       
    71 
       
    72     virtual void copyNonAttributeProperties(const Element* source);
       
    73 
       
    74     virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
       
    75     virtual void detach();
       
    76     virtual bool appendFormData(FormDataList&, bool);
       
    77     virtual void reset();
       
    78 
       
    79     virtual void defaultEventHandler(Event*);
       
    80     virtual void cacheSelection(int start, int end);
       
    81 
       
    82     virtual String sanitizeValue(const String& proposedValue) const { return constrainValue(proposedValue); }
       
    83 
       
    84     virtual void documentDidBecomeActive();
       
    85 
       
    86     virtual void willMoveToNewOwnerDocument();
       
    87     virtual void didMoveToNewOwnerDocument();
       
    88 
       
    89     bool isConformedToInputMask(const String&);
       
    90     bool isConformedToInputMask(UChar, unsigned, bool isUserInput = true);
       
    91 #if ENABLE(WCSS)
       
    92     virtual InputElementData data() const { return m_data; }
       
    93 #endif
       
    94 
       
    95 private:
       
    96     friend class WMLCardElement;
       
    97     void initialize();
       
    98 
       
    99     String validateInputMask(const String&);
       
   100     unsigned cursorPositionToMaskIndex(unsigned);
       
   101     String constrainValue(const String&) const;
       
   102 
       
   103     InputElementData m_data;
       
   104     bool m_isPasswordField;
       
   105     bool m_isEmptyOk;
       
   106     String m_formatMask;
       
   107     unsigned m_numOfCharsAllowedByMask;
       
   108 };
       
   109 
       
   110 }
       
   111 
       
   112 #endif
       
   113 #endif