WebKit/chromium/tests/TransparencyWinTest.cpp
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     1 /*
       
     2  * Copyright (C) 2010 Google Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions are
       
     6  * met:
       
     7  *
       
     8  *     * Redistributions of source code must retain the above copyright
       
     9  * notice, this list of conditions and the following disclaimer.
       
    10  *     * Redistributions in binary form must reproduce the above
       
    11  * copyright notice, this list of conditions and the following disclaimer
       
    12  * in the documentation and/or other materials provided with the
       
    13  * distribution.
       
    14  *     * Neither the name of Google Inc. nor the names of its
       
    15  * contributors may be used to endorse or promote products derived from
       
    16  * this software without specific prior written permission.
       
    17  *
       
    18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    29  */
       
    30 
       
    31 #include "config.h"
       
    32 #include "TransparencyWin.h"
       
    33 
       
    34 #include "AffineTransform.h"
       
    35 #include "ImageBuffer.h"
       
    36 
       
    37 #include <gtest/gtest.h>
       
    38 #include <windows.h>
       
    39 
       
    40 namespace WebCore {
       
    41 
       
    42 static FloatRect RECTToFloatRect(const RECT* rect)
       
    43 {
       
    44     return FloatRect(static_cast<float>(rect->left),
       
    45                      static_cast<float>(rect->top),
       
    46                      static_cast<float>(rect->right - rect->left),
       
    47                      static_cast<float>(rect->bottom - rect->top));
       
    48 }
       
    49 
       
    50 static void drawNativeRect(GraphicsContext* context,
       
    51                            int x, int y, int w, int h)
       
    52 {
       
    53     skia::PlatformCanvas* canvas = context->platformContext()->canvas();
       
    54     HDC dc = canvas->beginPlatformPaint();
       
    55 
       
    56     RECT innerRc;
       
    57     innerRc.left = x;
       
    58     innerRc.top = y;
       
    59     innerRc.right = x + w;
       
    60     innerRc.bottom = y + h;
       
    61     FillRect(dc, &innerRc,
       
    62              reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)));
       
    63 
       
    64     canvas->endPlatformPaint();
       
    65 }
       
    66 
       
    67 static Color getPixelAt(GraphicsContext* context, int x, int y)
       
    68 {
       
    69     const SkBitmap& bitmap = context->platformContext()->canvas()->
       
    70         getTopPlatformDevice().accessBitmap(false);
       
    71     return Color(*reinterpret_cast<const RGBA32*>(bitmap.getAddr32(x, y)));
       
    72 }
       
    73 
       
    74 // Resets the top layer's alpha channel to 0 for each pixel. This simulates
       
    75 // Windows messing it up.
       
    76 static void clearTopLayerAlphaChannel(GraphicsContext* context)
       
    77 {
       
    78     SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->
       
    79         canvas()->getTopPlatformDevice().accessBitmap(false));
       
    80     for (int y = 0; y < bitmap.height(); y++) {
       
    81         uint32_t* row = bitmap.getAddr32(0, y);
       
    82         for (int x = 0; x < bitmap.width(); x++)
       
    83             row[x] &= 0x00FFFFFF;
       
    84     }
       
    85 }
       
    86 
       
    87 // Clears the alpha channel on the specified pixel.
       
    88 static void clearTopLayerAlphaPixel(GraphicsContext* context, int x, int y)
       
    89 {
       
    90     SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->
       
    91         canvas()->getTopPlatformDevice().accessBitmap(false));
       
    92     *bitmap.getAddr32(x, y) &= 0x00FFFFFF;
       
    93 }
       
    94 
       
    95 static std::ostream& operator<<(std::ostream& out, const Color& c)
       
    96 {
       
    97     std::ios_base::fmtflags oldFlags = out.flags(std::ios_base::hex |
       
    98                                                  std::ios_base::showbase);
       
    99     out << c.rgb();
       
   100     out.flags(oldFlags);
       
   101     return out;
       
   102 }
       
   103 
       
   104 TEST(TransparencyWin, NoLayer)
       
   105 {
       
   106     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(17, 16), DeviceRGB));
       
   107 
       
   108     // KeepTransform
       
   109     {
       
   110         TransparencyWin helper;
       
   111         helper.init(src->context(),
       
   112                     TransparencyWin::NoLayer,
       
   113                     TransparencyWin::KeepTransform,
       
   114                     IntRect(1, 1, 14, 12));
       
   115 
       
   116         EXPECT_TRUE(src->context() == helper.context());
       
   117         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
       
   118         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
       
   119     }
       
   120 
       
   121     // Untransform is not allowed for NoLayer.
       
   122 
       
   123     // ScaleTransform
       
   124     src->context()->save();
       
   125     src->context()->scale(FloatSize(2.0, 0.5));
       
   126     {
       
   127         TransparencyWin helper;
       
   128         helper.init(src->context(),
       
   129                     TransparencyWin::NoLayer,
       
   130                     TransparencyWin::ScaleTransform,
       
   131                     IntRect(2, 2, 6, 6));
       
   132         helper.composite();
       
   133 
       
   134         // The coordinate system should be based in the upper left of our box.
       
   135         // It should be post-transformed.
       
   136         EXPECT_TRUE(src->context() == helper.context());
       
   137         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
       
   138         EXPECT_TRUE(IntRect(4, 1, 12, 3) == helper.drawRect());
       
   139     }
       
   140     src->context()->restore();
       
   141 }
       
   142 
       
   143 TEST(TransparencyWin, WhiteLayer)
       
   144 {
       
   145     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   146 
       
   147     // KeepTransform
       
   148     {
       
   149         TransparencyWin helper;
       
   150         helper.init(src->context(),
       
   151                     TransparencyWin::WhiteLayer,
       
   152                     TransparencyWin::KeepTransform,
       
   153                     IntRect(1, 1, 14, 12));
       
   154         helper.composite();
       
   155 
       
   156         EXPECT_TRUE(src->context() != helper.context());
       
   157         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
       
   158         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
       
   159     }
       
   160 
       
   161     // Untransform
       
   162     {
       
   163         TransparencyWin helper;
       
   164         helper.init(src->context(),
       
   165                     TransparencyWin::WhiteLayer,
       
   166                     TransparencyWin::Untransform,
       
   167                     IntRect(1, 1, 14, 12));
       
   168         helper.composite();
       
   169 
       
   170         EXPECT_TRUE(src->context() != helper.context());
       
   171         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
       
   172         EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
       
   173     }
       
   174 
       
   175     // ScaleTransform
       
   176     src->context()->save();
       
   177     src->context()->scale(FloatSize(2.0, 0.5));
       
   178     {
       
   179         TransparencyWin helper;
       
   180         helper.init(src->context(),
       
   181                     TransparencyWin::WhiteLayer,
       
   182                     TransparencyWin::ScaleTransform,
       
   183                     IntRect(2, 2, 6, 6));
       
   184         helper.composite();
       
   185 
       
   186         // The coordinate system should be based in the upper left of our box.
       
   187         // It should be post-transformed.
       
   188         EXPECT_TRUE(src->context() != helper.context());
       
   189         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
       
   190         EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
       
   191     }
       
   192     src->context()->restore();
       
   193 }
       
   194 
       
   195 TEST(TransparencyWin, TextComposite)
       
   196 {
       
   197     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   198 
       
   199     // KeepTransform is the only valid transform mode for TextComposite.
       
   200     {
       
   201         TransparencyWin helper;
       
   202         helper.init(src->context(),
       
   203                     TransparencyWin::TextComposite,
       
   204                     TransparencyWin::KeepTransform,
       
   205                     IntRect(1, 1, 14, 12));
       
   206         helper.composite();
       
   207 
       
   208         EXPECT_TRUE(src->context() != helper.context());
       
   209         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
       
   210         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
       
   211     }
       
   212 }
       
   213 
       
   214 TEST(TransparencyWin, OpaqueCompositeLayer)
       
   215 {
       
   216     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   217 
       
   218     // KeepTransform
       
   219     {
       
   220         TransparencyWin helper;
       
   221         helper.init(src->context(),
       
   222                     TransparencyWin::OpaqueCompositeLayer,
       
   223                     TransparencyWin::KeepTransform,
       
   224                     IntRect(1, 1, 14, 12));
       
   225         helper.composite();
       
   226 
       
   227         EXPECT_TRUE(src->context() != helper.context());
       
   228         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
       
   229         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
       
   230     }
       
   231 
       
   232     // KeepTransform with scroll applied.
       
   233     src->context()->save();
       
   234     src->context()->translate(0, -1);
       
   235     {
       
   236         TransparencyWin helper;
       
   237         helper.init(src->context(),
       
   238                     TransparencyWin::OpaqueCompositeLayer,
       
   239                     TransparencyWin::KeepTransform,
       
   240                     IntRect(1, 1, 14, 14));
       
   241         helper.composite();
       
   242 
       
   243         EXPECT_TRUE(src->context() != helper.context());
       
   244         EXPECT_TRUE(IntSize(14, 14) == helper.m_layerSize);
       
   245         EXPECT_TRUE(IntRect(1, 1, 14, 14) == helper.drawRect());
       
   246     }
       
   247     src->context()->restore();
       
   248 
       
   249     // Untransform
       
   250     {
       
   251         TransparencyWin helper;
       
   252         helper.init(src->context(),
       
   253                     TransparencyWin::OpaqueCompositeLayer,
       
   254                     TransparencyWin::Untransform,
       
   255                     IntRect(1, 1, 14, 12));
       
   256         helper.composite();
       
   257 
       
   258         EXPECT_TRUE(src->context() != helper.context());
       
   259         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
       
   260         EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
       
   261     }
       
   262 
       
   263     // ScaleTransform
       
   264     src->context()->save();
       
   265     src->context()->scale(FloatSize(2.0, 0.5));
       
   266     {
       
   267         TransparencyWin helper;
       
   268         helper.init(src->context(),
       
   269                     TransparencyWin::OpaqueCompositeLayer,
       
   270                     TransparencyWin::ScaleTransform,
       
   271                     IntRect(2, 2, 6, 6));
       
   272         helper.composite();
       
   273 
       
   274         // The coordinate system should be based in the upper left of our box.
       
   275         // It should be post-transformed.
       
   276         EXPECT_TRUE(src->context() != helper.context());
       
   277         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
       
   278         EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
       
   279     }
       
   280     src->context()->restore();
       
   281 }
       
   282 
       
   283 TEST(TransparencyWin, WhiteLayerPixelTest)
       
   284 {
       
   285     // Make a total transparent buffer, and draw the white layer inset by 1 px.
       
   286     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   287 
       
   288     {
       
   289         TransparencyWin helper;
       
   290         helper.init(src->context(),
       
   291                     TransparencyWin::WhiteLayer,
       
   292                     TransparencyWin::KeepTransform,
       
   293                     IntRect(1, 1, 14, 14));
       
   294 
       
   295         // Coordinates should be in the original space, not the layer.
       
   296         drawNativeRect(helper.context(), 3, 3, 1, 1);
       
   297         clearTopLayerAlphaChannel(helper.context());
       
   298         helper.composite();
       
   299     }
       
   300 
       
   301     // The final image should be transparent around the edges for 1 px, white
       
   302     // in the middle, with (3,3) (what we drew above) being opaque black.
       
   303     EXPECT_EQ(Color(Color::transparent), getPixelAt(src->context(), 0, 0));
       
   304     EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
       
   305     EXPECT_EQ(Color(Color::black), getPixelAt(src->context(), 3, 3));
       
   306     EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 4, 4));
       
   307 }
       
   308 
       
   309 TEST(TransparencyWin, OpaqueCompositeLayerPixel)
       
   310 {
       
   311     Color red(0xFFFF0000), darkRed(0xFFBF0000);
       
   312     Color green(0xFF00FF00);
       
   313 
       
   314     // Make a red bottom layer, followed by a half green next layer @ 50%.
       
   315     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   316 
       
   317     FloatRect fullRect(0, 0, 16, 16);
       
   318     src->context()->fillRect(fullRect, red, DeviceColorSpace);
       
   319     src->context()->beginTransparencyLayer(0.5);
       
   320     FloatRect rightHalf(8, 0, 8, 16);
       
   321     src->context()->fillRect(rightHalf, green, DeviceColorSpace);
       
   322 
       
   323     // Make a transparency layer inset by one pixel, and fill it inset by
       
   324     // another pixel with 50% black.
       
   325     {
       
   326         TransparencyWin helper;
       
   327         helper.init(src->context(),
       
   328                     TransparencyWin::OpaqueCompositeLayer,
       
   329                     TransparencyWin::KeepTransform,
       
   330                     IntRect(1, 1, 14, 14));
       
   331 
       
   332         FloatRect inner(2, 2, 12, 12);
       
   333         helper.context()->fillRect(inner, Color(0x7f000000), DeviceColorSpace);
       
   334         // These coordinates are relative to the layer, whish is inset by 1x1
       
   335         // pixels from the top left. So we're actually clearing (2, 2) and
       
   336         // (13,13), which are the extreme corners of the black area (and which
       
   337         // we check below).
       
   338         clearTopLayerAlphaPixel(helper.context(), 1, 1);
       
   339         clearTopLayerAlphaPixel(helper.context(), 12, 12);
       
   340         helper.composite();
       
   341     }
       
   342 
       
   343     // Finish the compositing.
       
   344     src->context()->endTransparencyLayer();
       
   345 
       
   346     // Check that we got the right values, it should be like the rectangle was
       
   347     // drawn with half opacity even though the alpha channel got messed up.
       
   348     EXPECT_EQ(red, getPixelAt(src->context(), 0, 0));
       
   349     EXPECT_EQ(red, getPixelAt(src->context(), 1, 1));
       
   350     EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
       
   351 
       
   352     // The dark result is:
       
   353     //   (black @ 50% atop green) @ 50% atop red = 0xFF804000
       
   354     // which is 0xFFA02000 (Skia computes 0xFFA11F00 due to rounding).
       
   355     Color darkGreenRed(0xFF803f00);
       
   356     EXPECT_EQ(darkGreenRed, getPixelAt(src->context(), 13, 13));
       
   357 
       
   358     // 50% green on top of red = FF808000 (rounded to what Skia will produce).
       
   359     Color greenRed(0xFF807F00);
       
   360     EXPECT_EQ(greenRed, getPixelAt(src->context(), 14, 14));
       
   361     EXPECT_EQ(greenRed, getPixelAt(src->context(), 15, 15));
       
   362 }
       
   363 
       
   364 // Tests that translations are properly handled when using KeepTransform.
       
   365 TEST(TransparencyWin, TranslateOpaqueCompositeLayer)
       
   366 {
       
   367     // Fill with white.
       
   368     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   369     Color white(0xFFFFFFFF);
       
   370     FloatRect fullRect(0, 0, 16, 16);
       
   371     src->context()->fillRect(fullRect, white, DeviceColorSpace);
       
   372 
       
   373     // Scroll down by 8 (coordinate system goes up).
       
   374     src->context()->save();
       
   375     src->context()->translate(0, -8);
       
   376 
       
   377     Color red(0xFFFF0000);
       
   378     Color green(0xFF00FF00);
       
   379     {
       
   380         // Make the transparency layer after translation will be @ (0, -8) with
       
   381         // size 16x16.
       
   382         TransparencyWin helper;
       
   383         helper.init(src->context(),
       
   384                     TransparencyWin::OpaqueCompositeLayer,
       
   385                     TransparencyWin::KeepTransform,
       
   386                     IntRect(0, 0, 16, 16));
       
   387 
       
   388         // Draw a red pixel at (15, 15). This should be the at (15, 7) after
       
   389         // the transform.
       
   390         FloatRect bottomRight(15, 15, 1, 1);
       
   391         helper.context()->fillRect(bottomRight, green, DeviceColorSpace);
       
   392         helper.composite();
       
   393     }
       
   394 
       
   395     src->context()->restore();
       
   396 
       
   397     // Check the pixel we wrote.
       
   398     EXPECT_EQ(green, getPixelAt(src->context(), 15, 7));
       
   399 }
       
   400 
       
   401 // Same as OpaqueCompositeLayer, but the canvas has a rotation applied. This
       
   402 // tests that the propert transform is applied to the copied layer.
       
   403 TEST(TransparencyWin, RotateOpaqueCompositeLayer)
       
   404 {
       
   405     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   406 
       
   407     // The background is white.
       
   408     Color white(0xFFFFFFFF);
       
   409     FloatRect fullRect(0, 0, 16, 16);
       
   410     src->context()->fillRect(fullRect, white, DeviceColorSpace);
       
   411 
       
   412     // Rotate the image by 90 degrees. This matrix is the same as
       
   413     // cw90.rotate(90); but avoids rounding errors. Rounding errors can cause
       
   414     // Skia to think that !rectStaysRect() and it will fall through to path
       
   415     // drawing mode, which in turn gives us antialiasing. We want no
       
   416     // antialiasing or other rounding problems since we're testing exact pixel
       
   417     // values.
       
   418     src->context()->save();
       
   419     AffineTransform cw90(0, 1, -1, 0, 0, 0);
       
   420     src->context()->concatCTM(cw90);
       
   421 
       
   422     // Make a transparency layer consisting of a horizontal line of 50% black.
       
   423     // Since the rotation is applied, this will actually be a vertical line
       
   424     // down the middle of the image.
       
   425     src->context()->beginTransparencyLayer(0.5);
       
   426     FloatRect blackRect(0, -9, 16, 2);
       
   427     Color black(0xFF000000);
       
   428     src->context()->fillRect(blackRect, black, DeviceColorSpace);
       
   429 
       
   430     // Now draw 50% red square.
       
   431     {
       
   432         // Create a transparency helper inset one pixel in the buffer. The
       
   433         // coordinates are before transforming into this space, and maps to
       
   434         // IntRect(1, 1, 14, 14).
       
   435         TransparencyWin helper;
       
   436         helper.init(src->context(),
       
   437                     TransparencyWin::OpaqueCompositeLayer,
       
   438                     TransparencyWin::Untransform,
       
   439                     IntRect(1, -15, 14, 14));
       
   440 
       
   441         // Fill with red.
       
   442         helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), DeviceColorSpace);
       
   443         clearTopLayerAlphaChannel(helper.context());
       
   444         helper.composite();
       
   445     }
       
   446 
       
   447     // Finish the compositing.
       
   448     src->context()->endTransparencyLayer();
       
   449 
       
   450     // Top corner should be the original background.
       
   451     EXPECT_EQ(white, getPixelAt(src->context(), 0, 0));
       
   452 
       
   453     // Check the stripe down the middle, first at the top...
       
   454     Color gray(0xFF808080);
       
   455     EXPECT_EQ(white, getPixelAt(src->context(), 6, 0));
       
   456     EXPECT_EQ(gray, getPixelAt(src->context(), 7, 0));
       
   457     EXPECT_EQ(gray, getPixelAt(src->context(), 8, 0));
       
   458     EXPECT_EQ(white, getPixelAt(src->context(), 9, 0));
       
   459 
       
   460     // ...now at the bottom.
       
   461     EXPECT_EQ(white, getPixelAt(src->context(), 6, 15));
       
   462     EXPECT_EQ(gray, getPixelAt(src->context(), 7, 15));
       
   463     EXPECT_EQ(gray, getPixelAt(src->context(), 8, 15));
       
   464     EXPECT_EQ(white, getPixelAt(src->context(), 9, 15));
       
   465 
       
   466     // Our red square should be 25% red over the top of those two.
       
   467     Color redwhite(0xFFdfbfbf);
       
   468     Color redgray(0xFF9f8080);
       
   469     EXPECT_EQ(white, getPixelAt(src->context(), 0, 1));
       
   470     EXPECT_EQ(redwhite, getPixelAt(src->context(), 1, 1));
       
   471     EXPECT_EQ(redwhite, getPixelAt(src->context(), 6, 1));
       
   472     EXPECT_EQ(redgray, getPixelAt(src->context(), 7, 1));
       
   473     EXPECT_EQ(redgray, getPixelAt(src->context(), 8, 1));
       
   474     EXPECT_EQ(redwhite, getPixelAt(src->context(), 9, 1));
       
   475     EXPECT_EQ(redwhite, getPixelAt(src->context(), 14, 1));
       
   476     EXPECT_EQ(white, getPixelAt(src->context(), 15, 1));
       
   477 
       
   478     // Complete the 50% transparent layer.
       
   479     src->context()->restore();
       
   480 }
       
   481 
       
   482 TEST(TransparencyWin, TranslateScaleOpaqueCompositeLayer)
       
   483 {
       
   484     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   485 
       
   486     // The background is white on top with red on bottom.
       
   487     Color white(0xFFFFFFFF);
       
   488     FloatRect topRect(0, 0, 16, 8);
       
   489     src->context()->fillRect(topRect, white, DeviceColorSpace);
       
   490     Color red(0xFFFF0000);
       
   491     FloatRect bottomRect(0, 8, 16, 8);
       
   492     src->context()->fillRect(bottomRect, red, DeviceColorSpace);
       
   493 
       
   494     src->context()->save();
       
   495 
       
   496     // Translate left by one pixel.
       
   497     AffineTransform left;
       
   498     left.translate(-1, 0);
       
   499 
       
   500     // Scale by 2x.
       
   501     AffineTransform scale;
       
   502     scale.scale(2.0);
       
   503     src->context()->concatCTM(scale);
       
   504 
       
   505     // Then translate up by one pixel (which will actually be 2 due to scaling).
       
   506     AffineTransform up;
       
   507     up.translate(0, -1);
       
   508     src->context()->concatCTM(up);
       
   509 
       
   510     // Now draw 50% red square.
       
   511     {
       
   512         // Create a transparency helper inset one pixel in the buffer. The
       
   513         // coordinates are before transforming into this space, and maps to
       
   514         // IntRect(1, 1, 14, 14).
       
   515         TransparencyWin helper;
       
   516         helper.init(src->context(),
       
   517                     TransparencyWin::OpaqueCompositeLayer,
       
   518                     TransparencyWin::KeepTransform,
       
   519                     IntRect(1, -15, 14, 14));
       
   520 
       
   521         // Fill with red.
       
   522         helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), DeviceColorSpace);
       
   523         clearTopLayerAlphaChannel(helper.context());
       
   524         helper.composite();
       
   525     }
       
   526 }
       
   527 
       
   528 // Tests scale mode with no additional copy.
       
   529 TEST(TransparencyWin, Scale)
       
   530 {
       
   531     // Create an opaque white buffer.
       
   532     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   533     FloatRect fullBuffer(0, 0, 16, 16);
       
   534     src->context()->fillRect(fullBuffer, Color::white, DeviceColorSpace);
       
   535 
       
   536     // Scale by 2x.
       
   537     src->context()->save();
       
   538     AffineTransform scale;
       
   539     scale.scale(2.0);
       
   540     src->context()->concatCTM(scale);
       
   541 
       
   542     // Start drawing a rectangle from 1->4. This should get scaled to 2->8.
       
   543     {
       
   544         TransparencyWin helper;
       
   545         helper.init(src->context(),
       
   546                     TransparencyWin::NoLayer,
       
   547                     TransparencyWin::ScaleTransform,
       
   548                     IntRect(1, 1, 3, 3));
       
   549 
       
   550         // The context should now have the identity transform and the returned
       
   551         // rect should be scaled.
       
   552         EXPECT_TRUE(helper.context()->getCTM().isIdentity());
       
   553         EXPECT_EQ(2, helper.drawRect().x());
       
   554         EXPECT_EQ(2, helper.drawRect().y());
       
   555         EXPECT_EQ(8, helper.drawRect().right());
       
   556         EXPECT_EQ(8, helper.drawRect().bottom());
       
   557 
       
   558         // Set the pixel at (2, 2) to be transparent. This should be fixed when
       
   559         // the helper goes out of scope. We don't want to call
       
   560         // clearTopLayerAlphaChannel because that will actually clear the whole
       
   561         // canvas (since we have no extra layer!).
       
   562         SkBitmap& bitmap = const_cast<SkBitmap&>(helper.context()->
       
   563             platformContext()->canvas()->getTopPlatformDevice().
       
   564             accessBitmap(false));
       
   565         *bitmap.getAddr32(2, 2) &= 0x00FFFFFF;
       
   566         helper.composite();
       
   567     }
       
   568 
       
   569     src->context()->restore();
       
   570 
       
   571     // Check the pixel we previously made transparent, it should have gotten
       
   572     // fixed back up to white.
       
   573 
       
   574     // The current version doesn't fixup transparency when there is no layer.
       
   575     // This seems not to be necessary, so we don't bother, but if it becomes
       
   576     // necessary, this line should be uncommented.
       
   577     // EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
       
   578 }
       
   579 
       
   580 // Tests scale mode with an additional copy for transparency. This will happen
       
   581 // if we have a scaled textbox, for example. WebKit will create a new
       
   582 // transparency layer, draw the text field, then draw the text into it, then
       
   583 // composite this down with an opacity.
       
   584 TEST(TransparencyWin, ScaleTransparency)
       
   585 {
       
   586     // Create an opaque white buffer.
       
   587     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   588     FloatRect fullBuffer(0, 0, 16, 16);
       
   589     src->context()->fillRect(fullBuffer, Color::white, DeviceColorSpace);
       
   590 
       
   591     // Make another layer (which duplicates how WebKit will make this). We fill
       
   592     // the top half with red, and have the layer be 50% opaque.
       
   593     src->context()->beginTransparencyLayer(0.5);
       
   594     FloatRect topHalf(0, 0, 16, 8);
       
   595     src->context()->fillRect(topHalf, Color(0xFFFF0000), DeviceColorSpace);
       
   596 
       
   597     // Scale by 2x.
       
   598     src->context()->save();
       
   599     AffineTransform scale;
       
   600     scale.scale(2.0);
       
   601     src->context()->concatCTM(scale);
       
   602 
       
   603     // Make a layer inset two pixels (because of scaling, this is 2->14). And
       
   604     // will it with 50% black.
       
   605     {
       
   606         TransparencyWin helper;
       
   607         helper.init(src->context(),
       
   608                     TransparencyWin::OpaqueCompositeLayer,
       
   609                     TransparencyWin::ScaleTransform,
       
   610                     IntRect(1, 1, 6, 6));
       
   611 
       
   612         helper.context()->fillRect(helper.drawRect(), Color(0x7f000000), DeviceColorSpace);
       
   613         clearTopLayerAlphaChannel(helper.context());
       
   614         helper.composite();
       
   615     }
       
   616 
       
   617     // Finish the layer.
       
   618     src->context()->restore();
       
   619     src->context()->endTransparencyLayer();
       
   620 
       
   621     Color redBackground(0xFFFF8080); // 50% red composited on white.
       
   622     EXPECT_EQ(redBackground, getPixelAt(src->context(), 0, 0));
       
   623     EXPECT_EQ(redBackground, getPixelAt(src->context(), 1, 1));
       
   624 
       
   625     // Top half (minus two pixel border) should be 50% gray atop opaque
       
   626     // red = 0xFF804141. Then that's composited with 50% transparency on solid
       
   627     // white = 0xFFC0A1A1.
       
   628     Color darkRed(0xFFBF8080);
       
   629     EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
       
   630     EXPECT_EQ(darkRed, getPixelAt(src->context(), 7, 7));
       
   631 
       
   632     // Bottom half (minus a two pixel border) should be a layer with 5% gray
       
   633     // with another 50% opacity composited atop white.
       
   634     Color darkWhite(0xFFBFBFBF);
       
   635     EXPECT_EQ(darkWhite, getPixelAt(src->context(), 8, 8));
       
   636     EXPECT_EQ(darkWhite, getPixelAt(src->context(), 13, 13));
       
   637 
       
   638     Color white(0xFFFFFFFF); // Background in the lower-right.
       
   639     EXPECT_EQ(white, getPixelAt(src->context(), 14, 14));
       
   640     EXPECT_EQ(white, getPixelAt(src->context(), 15, 15));
       
   641 }
       
   642 
       
   643 TEST(TransparencyWin, Text)
       
   644 {
       
   645     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
       
   646 
       
   647     // Our text should end up 50% transparent blue-green.
       
   648     Color fullResult(0x80008080);
       
   649 
       
   650     {
       
   651         TransparencyWin helper;
       
   652         helper.init(src->context(),
       
   653                     TransparencyWin::TextComposite,
       
   654                     TransparencyWin::KeepTransform,
       
   655                     IntRect(0, 0, 16, 16));
       
   656         helper.setTextCompositeColor(fullResult);
       
   657 
       
   658         // Write several different squares to simulate ClearType. These should
       
   659         // all reduce to 2/3 coverage.
       
   660         FloatRect pixel(0, 0, 1, 1);
       
   661         helper.context()->fillRect(pixel, 0xFFFF0000, DeviceColorSpace);
       
   662         pixel.move(1.0f, 0.0f);
       
   663         helper.context()->fillRect(pixel, 0xFF00FF00, DeviceColorSpace);
       
   664         pixel.move(1.0f, 0.0f);
       
   665         helper.context()->fillRect(pixel, 0xFF0000FF, DeviceColorSpace);
       
   666         pixel.move(1.0f, 0.0f);
       
   667         helper.context()->fillRect(pixel, 0xFF008080, DeviceColorSpace);
       
   668         pixel.move(1.0f, 0.0f);
       
   669         helper.context()->fillRect(pixel, 0xFF800080, DeviceColorSpace);
       
   670         pixel.move(1.0f, 0.0f);
       
   671         helper.context()->fillRect(pixel, 0xFF808000, DeviceColorSpace);
       
   672 
       
   673         // Try one with 100% coverage (opaque black).
       
   674         pixel.move(1.0f, 0.0f);
       
   675         helper.context()->fillRect(pixel, 0xFF000000, DeviceColorSpace);
       
   676 
       
   677         // Now mess with the alpha channel.
       
   678         clearTopLayerAlphaChannel(helper.context());
       
   679         helper.composite();
       
   680     }
       
   681 
       
   682     Color oneThirdResult(0x55005555); // = fullResult * 2 / 3
       
   683     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 0, 0));
       
   684     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 1, 0));
       
   685     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 2, 0));
       
   686     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 3, 0));
       
   687     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 4, 0));
       
   688     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 5, 0));
       
   689     EXPECT_EQ(fullResult, getPixelAt(src->context(), 6, 0));
       
   690     EXPECT_EQ(Color::transparent, getPixelAt(src->context(), 7, 0));
       
   691 }
       
   692 
       
   693 } // namespace WebCore