WebCore/html/canvas/CanvasRenderingContext2D.cpp
changeset 0 4f2f89ce4247
child 2 303757a437d3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/html/canvas/CanvasRenderingContext2D.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,1756 @@
+/*
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
+ * Copyright (C) 2007 Alp Toker <alp@atoker.com>
+ * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
+ * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
+ * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
+ */
+
+#include "config.h"
+#include "CanvasRenderingContext2D.h"
+
+#include "AffineTransform.h"
+#include "CSSParser.h"
+#include "CachedImage.h"
+#include "CanvasGradient.h"
+#include "CanvasPattern.h"
+#include "CanvasStyle.h"
+#include "CSSMutableStyleDeclaration.h"
+#include "CSSPropertyNames.h"
+#include "CSSStyleSelector.h"
+#include "ExceptionCode.h"
+#include "FloatConversion.h"
+#include "GraphicsContext.h"
+#include "HTMLCanvasElement.h"
+#include "HTMLImageElement.h"
+#include "HTMLMediaElement.h"
+#include "HTMLNames.h"
+#include "ImageBuffer.h"
+#include "ImageData.h"
+#include "KURL.h"
+#include "Page.h"
+#include "RenderHTMLCanvas.h"
+#include "SecurityOrigin.h"
+#include "Settings.h"
+#include "StrokeStyleApplier.h"
+#include "TextMetrics.h"
+#include "HTMLVideoElement.h"
+#include <stdio.h>
+#include <wtf/ByteArray.h>
+#include <wtf/MathExtras.h>
+#include <wtf/OwnPtr.h>
+#include <wtf/UnusedParam.h>
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+static const char* const defaultFont = "10px sans-serif";
+
+
+class CanvasStrokeStyleApplier : public StrokeStyleApplier {
+public:
+    CanvasStrokeStyleApplier(CanvasRenderingContext2D* canvasContext)
+        : m_canvasContext(canvasContext)
+    {
+    }
+    
+    virtual void strokeStyle(GraphicsContext* c)
+    {
+        c->setStrokeThickness(m_canvasContext->lineWidth());
+        c->setLineCap(m_canvasContext->getLineCap());
+        c->setLineJoin(m_canvasContext->getLineJoin());
+        c->setMiterLimit(m_canvasContext->miterLimit());
+    }
+
+private:
+    CanvasRenderingContext2D* m_canvasContext;
+};
+
+CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas, bool usesCSSCompatibilityParseMode, bool usesDashboardCompatibilityMode)
+    : CanvasRenderingContext(canvas)
+    , m_stateStack(1)
+    , m_usesCSSCompatibilityParseMode(usesCSSCompatibilityParseMode)
+#if ENABLE(DASHBOARD_SUPPORT)
+    , m_usesDashboardCompatibilityMode(usesDashboardCompatibilityMode)
+#endif
+{
+#if !ENABLE(DASHBOARD_SUPPORT)
+   ASSERT_UNUSED(usesDashboardCompatibilityMode, !usesDashboardCompatibilityMode);
+#endif
+
+    // Make sure that even if the drawingContext() has a different default
+    // thickness, it is in sync with the canvas thickness.
+    setLineWidth(lineWidth());
+}
+
+CanvasRenderingContext2D::~CanvasRenderingContext2D()
+{
+}
+
+void CanvasRenderingContext2D::reset()
+{
+    m_stateStack.resize(1);
+    m_stateStack.first() = State();
+    m_path.clear();
+}
+
+CanvasRenderingContext2D::State::State()
+    : m_strokeStyle(CanvasStyle::create(Color::black))
+    , m_fillStyle(CanvasStyle::create(Color::black))
+    , m_lineWidth(1)
+    , m_lineCap(ButtCap)
+    , m_lineJoin(MiterJoin)
+    , m_miterLimit(10)
+    , m_shadowBlur(0)
+    , m_shadowColor(Color::transparent)
+    , m_globalAlpha(1)
+    , m_globalComposite(CompositeSourceOver)
+    , m_invertibleCTM(true)
+    , m_textAlign(StartTextAlign)
+    , m_textBaseline(AlphabeticTextBaseline)
+    , m_unparsedFont(defaultFont)
+    , m_realizedFont(false)
+{
+}
+
+void CanvasRenderingContext2D::save()
+{
+    ASSERT(m_stateStack.size() >= 1);
+    m_stateStack.append(state());
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->save();
+}
+
+void CanvasRenderingContext2D::restore()
+{
+    ASSERT(m_stateStack.size() >= 1);
+    if (m_stateStack.size() <= 1)
+        return;
+    m_path.transform(state().m_transform);
+    m_stateStack.removeLast();
+    m_path.transform(state().m_transform.inverse());
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->restore();
+}
+
+CanvasStyle* CanvasRenderingContext2D::strokeStyle() const
+{
+    return state().m_strokeStyle.get();
+}
+
+void CanvasRenderingContext2D::setStrokeStyle(PassRefPtr<CanvasStyle> style)
+{
+    if (!style)
+        return;
+
+    if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentColor(*style))
+        return;
+
+    if (canvas()->originClean()) {
+        if (CanvasPattern* pattern = style->canvasPattern()) {
+            if (!pattern->originClean())
+                canvas()->setOriginTainted();
+        }
+    }
+
+    state().m_strokeStyle = style;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    state().m_strokeStyle->applyStrokeColor(c);
+    state().m_unparsedStrokeColor = String();
+}
+
+CanvasStyle* CanvasRenderingContext2D::fillStyle() const
+{
+    return state().m_fillStyle.get();
+}
+
+void CanvasRenderingContext2D::setFillStyle(PassRefPtr<CanvasStyle> style)
+{
+    if (!style)
+        return;
+
+    if (state().m_fillStyle && state().m_fillStyle->isEquivalentColor(*style))
+        return;
+ 
+    if (canvas()->originClean()) {
+        if (CanvasPattern* pattern = style->canvasPattern()) {
+            if (!pattern->originClean())
+                canvas()->setOriginTainted();
+        }
+    }
+
+    state().m_fillStyle = style;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    state().m_fillStyle->applyFillColor(c);
+    state().m_unparsedFillColor = String();
+}
+
+float CanvasRenderingContext2D::lineWidth() const
+{
+    return state().m_lineWidth;
+}
+
+void CanvasRenderingContext2D::setLineWidth(float width)
+{
+    if (!(isfinite(width) && width > 0))
+        return;
+    state().m_lineWidth = width;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->setStrokeThickness(width);
+}
+
+String CanvasRenderingContext2D::lineCap() const
+{
+    return lineCapName(state().m_lineCap);
+}
+
+void CanvasRenderingContext2D::setLineCap(const String& s)
+{
+    LineCap cap;
+    if (!parseLineCap(s, cap))
+        return;
+    state().m_lineCap = cap;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->setLineCap(cap);
+}
+
+String CanvasRenderingContext2D::lineJoin() const
+{
+    return lineJoinName(state().m_lineJoin);
+}
+
+void CanvasRenderingContext2D::setLineJoin(const String& s)
+{
+    LineJoin join;
+    if (!parseLineJoin(s, join))
+        return;
+    state().m_lineJoin = join;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->setLineJoin(join);
+}
+
+float CanvasRenderingContext2D::miterLimit() const
+{
+    return state().m_miterLimit;
+}
+
+void CanvasRenderingContext2D::setMiterLimit(float limit)
+{
+    if (!(isfinite(limit) && limit > 0))
+        return;
+    state().m_miterLimit = limit;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->setMiterLimit(limit);
+}
+
+float CanvasRenderingContext2D::shadowOffsetX() const
+{
+    return state().m_shadowOffset.width();
+}
+
+void CanvasRenderingContext2D::setShadowOffsetX(float x)
+{
+    if (!isfinite(x))
+        return;
+    state().m_shadowOffset.setWidth(x);
+    applyShadow();
+}
+
+float CanvasRenderingContext2D::shadowOffsetY() const
+{
+    return state().m_shadowOffset.height();
+}
+
+void CanvasRenderingContext2D::setShadowOffsetY(float y)
+{
+    if (!isfinite(y))
+        return;
+    state().m_shadowOffset.setHeight(y);
+    applyShadow();
+}
+
+float CanvasRenderingContext2D::shadowBlur() const
+{
+    return state().m_shadowBlur;
+}
+
+void CanvasRenderingContext2D::setShadowBlur(float blur)
+{
+    if (!(isfinite(blur) && blur >= 0))
+        return;
+    state().m_shadowBlur = blur;
+    applyShadow();
+}
+
+String CanvasRenderingContext2D::shadowColor() const
+{
+    return Color(state().m_shadowColor).serialized();
+}
+
+void CanvasRenderingContext2D::setShadowColor(const String& color)
+{
+    if (!CSSParser::parseColor(state().m_shadowColor, color))
+        return;
+
+    applyShadow();
+}
+
+float CanvasRenderingContext2D::globalAlpha() const
+{
+    return state().m_globalAlpha;
+}
+
+void CanvasRenderingContext2D::setGlobalAlpha(float alpha)
+{
+    if (!(alpha >= 0 && alpha <= 1))
+        return;
+    state().m_globalAlpha = alpha;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->setAlpha(alpha);
+}
+
+String CanvasRenderingContext2D::globalCompositeOperation() const
+{
+    return compositeOperatorName(state().m_globalComposite);
+}
+
+void CanvasRenderingContext2D::setGlobalCompositeOperation(const String& operation)
+{
+    CompositeOperator op;
+    if (!parseCompositeOperator(operation, op))
+        return;
+    state().m_globalComposite = op;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    c->setCompositeOperation(op);
+}
+
+void CanvasRenderingContext2D::scale(float sx, float sy)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (!isfinite(sx) | !isfinite(sy))
+        return;
+
+    AffineTransform newTransform = state().m_transform;
+    newTransform.scaleNonUniform(sx, sy);
+    if (!newTransform.isInvertible()) {
+        state().m_invertibleCTM = false;
+        return;
+    }
+
+    state().m_transform = newTransform;
+    c->scale(FloatSize(sx, sy));
+    m_path.transform(AffineTransform().scaleNonUniform(1.0 / sx, 1.0 / sy));
+}
+
+void CanvasRenderingContext2D::rotate(float angleInRadians)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (!isfinite(angleInRadians))
+        return;
+
+    AffineTransform newTransform = state().m_transform;
+    newTransform.rotate(angleInRadians / piDouble * 180.0);
+    if (!newTransform.isInvertible()) {
+        state().m_invertibleCTM = false;
+        return;
+    }
+
+    state().m_transform = newTransform;
+    c->rotate(angleInRadians);
+    m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0));
+}
+
+void CanvasRenderingContext2D::translate(float tx, float ty)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (!isfinite(tx) | !isfinite(ty))
+        return;
+
+    AffineTransform newTransform = state().m_transform;
+    newTransform.translate(tx, ty);
+    if (!newTransform.isInvertible()) {
+        state().m_invertibleCTM = false;
+        return;
+    }
+
+    state().m_transform = newTransform;
+    c->translate(tx, ty);
+    m_path.transform(AffineTransform().translate(-tx, -ty));
+}
+
+void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | 
+        !isfinite(m12) | !isfinite(m22) | !isfinite(dy))
+        return;
+
+    AffineTransform transform(m11, m12, m21, m22, dx, dy);
+    AffineTransform newTransform = transform * state().m_transform;
+    if (!newTransform.isInvertible()) {
+        state().m_invertibleCTM = false;
+        return;
+    }
+
+    state().m_transform = newTransform;
+    c->concatCTM(transform);
+    m_path.transform(transform.inverse());
+}
+
+void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, float m22, float dx, float dy)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    
+    if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | 
+        !isfinite(m12) | !isfinite(m22) | !isfinite(dy))
+        return;
+
+    AffineTransform ctm = state().m_transform;
+    if (!ctm.isInvertible())
+        return;
+    c->concatCTM(c->getCTM().inverse());
+    c->concatCTM(canvas()->baseTransform());
+    state().m_transform.multiply(ctm.inverse());
+    m_path.transform(ctm);
+
+    state().m_invertibleCTM = true;
+    transform(m11, m12, m21, m22, dx, dy);
+}
+
+void CanvasRenderingContext2D::setStrokeColor(const String& color)
+{
+    if (color == state().m_unparsedStrokeColor)
+        return;
+    setStrokeStyle(CanvasStyle::create(color));
+    state().m_unparsedStrokeColor = color;
+}
+
+void CanvasRenderingContext2D::setStrokeColor(float grayLevel)
+{
+    setStrokeStyle(CanvasStyle::create(grayLevel, 1));
+}
+
+void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha)
+{
+    setStrokeStyle(CanvasStyle::create(color, alpha));
+}
+
+void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha)
+{
+    setStrokeStyle(CanvasStyle::create(grayLevel, alpha));
+}
+
+void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a)
+{
+    setStrokeStyle(CanvasStyle::create(r, g, b, a));
+}
+
+void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a)
+{
+    setStrokeStyle(CanvasStyle::create(c, m, y, k, a));
+}
+
+void CanvasRenderingContext2D::setFillColor(const String& color)
+{
+    if (color == state().m_unparsedFillColor)
+        return;
+    setFillStyle(CanvasStyle::create(color));
+    state().m_unparsedFillColor = color;
+}
+
+void CanvasRenderingContext2D::setFillColor(float grayLevel)
+{
+    setFillStyle(CanvasStyle::create(grayLevel, 1));
+}
+
+void CanvasRenderingContext2D::setFillColor(const String& color, float alpha)
+{
+    setFillStyle(CanvasStyle::create(color, alpha));
+}
+
+void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha)
+{
+    setFillStyle(CanvasStyle::create(grayLevel, alpha));
+}
+
+void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a)
+{
+    setFillStyle(CanvasStyle::create(r, g, b, a));
+}
+
+void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a)
+{
+    setFillStyle(CanvasStyle::create(c, m, y, k, a));
+}
+
+void CanvasRenderingContext2D::beginPath()
+{
+    m_path.clear();
+}
+
+void CanvasRenderingContext2D::closePath()
+{
+    if (m_path.isEmpty())
+        return;
+
+    FloatRect boundRect = m_path.boundingRect();
+    if (boundRect.width() || boundRect.height())
+        m_path.closeSubpath();
+}
+
+void CanvasRenderingContext2D::moveTo(float x, float y)
+{
+    if (!isfinite(x) | !isfinite(y))
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+    m_path.moveTo(FloatPoint(x, y));
+}
+
+void CanvasRenderingContext2D::lineTo(float x, float y)
+{
+    if (!isfinite(x) | !isfinite(y))
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    FloatPoint p1 = FloatPoint(x, y);
+    if (!m_path.hasCurrentPoint())
+        m_path.moveTo(p1);
+    else if (p1 != m_path.currentPoint())
+        m_path.addLineTo(FloatPoint(x, y));
+}
+
+void CanvasRenderingContext2D::quadraticCurveTo(float cpx, float cpy, float x, float y)
+{
+    if (!isfinite(cpx) | !isfinite(cpy) | !isfinite(x) | !isfinite(y))
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+    if (!m_path.hasCurrentPoint())
+        m_path.moveTo(FloatPoint(cpx, cpy));
+
+    FloatPoint p1 = FloatPoint(x, y);
+    if (p1 != m_path.currentPoint())
+        m_path.addQuadCurveTo(FloatPoint(cpx, cpy), p1);
+}
+
+void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
+{
+    if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y))
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+    if (!m_path.hasCurrentPoint())
+        m_path.moveTo(FloatPoint(cp1x, cp1y));
+
+    FloatPoint p1 = FloatPoint(x, y);
+    if (p1 != m_path.currentPoint())
+        m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1);
+}
+
+void CanvasRenderingContext2D::arcTo(float x1, float y1, float x2, float y2, float r, ExceptionCode& ec)
+{
+    ec = 0;
+    if (!isfinite(x1) | !isfinite(y1) | !isfinite(x2) | !isfinite(y2) | !isfinite(r))
+        return;
+    
+    if (r < 0) {
+        ec = INDEX_SIZE_ERR;
+        return;
+    }
+    
+    if (!state().m_invertibleCTM)
+        return;
+    
+    FloatPoint p1 = FloatPoint(x1, y1);
+    FloatPoint p2 = FloatPoint(x2, y2);
+
+    if (!m_path.hasCurrentPoint())
+        m_path.moveTo(p1);
+    else if (p1 == m_path.currentPoint() || p1 == p2 || !r)
+        lineTo(x1, y1);
+    else
+        m_path.addArcTo(p1, p2, r);
+}
+
+void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec)
+{
+    ec = 0;
+    if (!isfinite(x) | !isfinite(y) | !isfinite(r) | !isfinite(sa) | !isfinite(ea))
+        return;
+    
+    if (r < 0) {
+        ec = INDEX_SIZE_ERR;
+        return;
+    }
+
+    if (sa == ea)
+        return;
+
+    if (!state().m_invertibleCTM)
+        return;
+    m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise);
+}
+    
+static bool validateRectForCanvas(float& x, float& y, float& width, float& height)
+{
+    if (!isfinite(x) | !isfinite(y) | !isfinite(width) | !isfinite(height))
+        return false;
+
+    if (!width && !height)
+        return false;
+
+    if (width < 0) {
+        width = -width;
+        x -= width;
+    }
+    
+    if (height < 0) {
+        height = -height;
+        y -= height;
+    }
+    
+    return true;
+}
+
+void CanvasRenderingContext2D::rect(float x, float y, float width, float height)
+{
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (!isfinite(x) || !isfinite(y) || !isfinite(width) || !isfinite(height))
+        return;
+
+    if (!width && !height) {
+        m_path.moveTo(FloatPoint(x, y));
+        return;
+    }
+
+    if (width < 0) {
+        width = -width;
+        x -= width;
+    }
+
+    if (height < 0) {
+        height = -height;
+        y -= height;
+    }
+
+    m_path.addRect(FloatRect(x, y, width, height));
+}
+
+#if ENABLE(DASHBOARD_SUPPORT)
+void CanvasRenderingContext2D::clearPathForDashboardBackwardCompatibilityMode()
+{
+    if (m_usesDashboardCompatibilityMode)
+        m_path.clear();
+}
+#endif
+
+void CanvasRenderingContext2D::fill()
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (!m_path.isEmpty()) {
+        c->beginPath();
+        c->addPath(m_path);
+        willDraw(m_path.boundingRect());
+        c->fillPath();
+    }
+
+#if ENABLE(DASHBOARD_SUPPORT)
+    clearPathForDashboardBackwardCompatibilityMode();
+#endif
+}
+
+void CanvasRenderingContext2D::stroke()
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (!m_path.isEmpty()) {
+        c->beginPath();
+        c->addPath(m_path);
+
+        CanvasStrokeStyleApplier strokeApplier(this);
+        FloatRect boundingRect = m_path.strokeBoundingRect(&strokeApplier);
+        willDraw(boundingRect);
+
+        c->strokePath();
+    }
+
+#if ENABLE(DASHBOARD_SUPPORT)
+    clearPathForDashboardBackwardCompatibilityMode();
+#endif
+}
+
+void CanvasRenderingContext2D::clip()
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+    c->canvasClip(m_path);
+#if ENABLE(DASHBOARD_SUPPORT)
+    clearPathForDashboardBackwardCompatibilityMode();
+#endif
+}
+
+bool CanvasRenderingContext2D::isPointInPath(const float x, const float y)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return false;
+    if (!state().m_invertibleCTM)
+        return false;
+
+    FloatPoint point(x, y);
+    AffineTransform ctm = state().m_transform;
+    FloatPoint transformedPoint = ctm.inverse().mapPoint(point);
+    return m_path.contains(transformedPoint);
+}
+
+void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height)
+{
+    if (!validateRectForCanvas(x, y, width, height))
+        return;
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+    FloatRect rect(x, y, width, height);
+    willDraw(rect);
+    c->clearRect(rect);
+}
+
+void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height)
+{
+    if (!validateRectForCanvas(x, y, width, height))
+        return;
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    // from the HTML5 Canvas spec:
+    // If x0 = x1 and y0 = y1, then the linear gradient must paint nothing
+    // If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint nothing
+    Gradient* gradient = c->fillGradient();
+    if (gradient && gradient->isZeroSize())
+        return;
+
+    FloatRect rect(x, y, width, height);
+    willDraw(rect);
+
+    c->fillRect(rect);
+}
+
+void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height)
+{
+    if (!validateRectForCanvas(x, y, width, height))
+        return;
+    strokeRect(x, y, width, height, state().m_lineWidth);
+}
+
+void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, float lineWidth)
+{
+    if (!validateRectForCanvas(x, y, width, height))
+        return;
+    
+    if (!(lineWidth >= 0))
+        return;
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    FloatRect rect(x, y, width, height);
+
+    FloatRect boundingRect = rect;
+    boundingRect.inflate(lineWidth / 2);
+    willDraw(boundingRect);
+
+    c->strokeRect(rect, lineWidth);
+}
+
+#if PLATFORM(CG)
+static inline CGSize adjustedShadowSize(CGFloat width, CGFloat height)
+{
+    // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated
+    // to the desired integer.
+    static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128);
+    if (width > 0)
+        width += extraShadowOffset;
+    else if (width < 0)
+        width -= extraShadowOffset;
+
+    if (height > 0)
+        height += extraShadowOffset;
+    else if (height < 0)
+        height -= extraShadowOffset;
+
+    return CGSizeMake(width, height);
+}
+#endif
+
+void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
+{
+    state().m_shadowOffset = FloatSize(width, height);
+    state().m_shadowBlur = blur;
+    state().m_shadowColor = Color::transparent;
+    applyShadow();
+}
+
+void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color)
+{
+    if (!CSSParser::parseColor(state().m_shadowColor, color))
+        return;
+
+    state().m_shadowOffset = FloatSize(width, height);
+    state().m_shadowBlur = blur;
+    applyShadow();
+}
+
+void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel)
+{
+    state().m_shadowOffset = FloatSize(width, height);
+    state().m_shadowBlur = blur;
+    state().m_shadowColor = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1.0f);
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+
+    c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
+}
+
+void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha)
+{
+    RGBA32 rgba;
+
+    if (!CSSParser::parseColor(rgba, color))
+        return;
+
+    state().m_shadowColor = colorWithOverrideAlpha(rgba, alpha);
+    state().m_shadowOffset = FloatSize(width, height);
+    state().m_shadowBlur = blur;
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+
+    c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
+}
+
+void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha)
+{
+    state().m_shadowOffset = FloatSize(width, height);
+    state().m_shadowBlur = blur;
+    state().m_shadowColor = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha);
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+
+    c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
+}
+
+void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a)
+{
+    state().m_shadowOffset = FloatSize(width, height);
+    state().m_shadowBlur = blur;
+    state().m_shadowColor = makeRGBA32FromFloats(r, g, b, a);
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+
+    c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
+}
+
+void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a)
+{
+    state().m_shadowOffset = FloatSize(width, height);
+    state().m_shadowBlur = blur;
+    state().m_shadowColor = makeRGBAFromCMYKA(c, m, y, k, a);
+
+    GraphicsContext* dc = drawingContext();
+    if (!dc)
+        return;
+#if PLATFORM(CG)
+    const CGFloat components[5] = { c, m, y, k, a };
+    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceCMYK();
+    CGColorRef shadowColor = CGColorCreate(colorSpace, components);
+    CGColorSpaceRelease(colorSpace);
+    CGContextSetShadowWithColor(dc->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor);
+    CGColorRelease(shadowColor);
+#else
+    dc->setShadow(IntSize(width, -height), blur, state().m_shadowColor, DeviceColorSpace);
+#endif
+}
+
+void CanvasRenderingContext2D::clearShadow()
+{
+    state().m_shadowOffset = FloatSize();
+    state().m_shadowBlur = 0;
+    state().m_shadowColor = Color::transparent;
+    applyShadow();
+}
+
+void CanvasRenderingContext2D::applyShadow()
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+
+    float width = state().m_shadowOffset.width();
+    float height = state().m_shadowOffset.height();
+    c->setShadow(FloatSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
+}
+
+static IntSize size(HTMLImageElement* image)
+{
+    if (CachedImage* cachedImage = image->cachedImage())
+        return cachedImage->imageSize(1.0f); // FIXME: Not sure about this.
+    return IntSize();
+}
+
+#if ENABLE(VIDEO)
+static IntSize size(HTMLVideoElement* video)
+{
+    if (MediaPlayer* player = video->player())
+        return player->naturalSize();
+    return IntSize();
+}
+#endif
+
+static inline FloatRect normalizeRect(const FloatRect& rect)
+{
+    return FloatRect(min(rect.x(), rect.right()),
+        min(rect.y(), rect.bottom()),
+        max(rect.width(), -rect.width()),
+        max(rect.height(), -rect.height()));
+}
+
+void CanvasRenderingContext2D::checkOrigin(const KURL& url)
+{
+    if (m_cleanOrigins.contains(url.string()))
+        return;
+
+    if (canvas()->securityOrigin().taintsCanvas(url))
+        canvas()->setOriginTainted();
+    else
+        m_cleanOrigins.add(url.string());
+}
+
+void CanvasRenderingContext2D::checkOrigin(const String& url)
+{
+    if (m_cleanOrigins.contains(url))
+        return;
+
+    checkOrigin(KURL(KURL(), url));
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y, ExceptionCode& ec)
+{
+    if (!image) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    IntSize s = size(image);
+    drawImage(image, x, y, s.width(), s.height(), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLImageElement* image,
+    float x, float y, float width, float height, ExceptionCode& ec)
+{
+    if (!image) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    IntSize s = size(image);
+    drawImage(image, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLImageElement* image,
+    float sx, float sy, float sw, float sh,
+    float dx, float dy, float dw, float dh, ExceptionCode& ec)
+{
+    if (!image) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    drawImage(image, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect,
+    ExceptionCode& ec)
+{
+    if (!image) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+
+    ec = 0;
+
+    if (!isfinite(dstRect.x()) || !isfinite(dstRect.y()) || !isfinite(dstRect.width()) || !isfinite(dstRect.height())
+        || !isfinite(srcRect.x()) || !isfinite(srcRect.y()) || !isfinite(srcRect.width()) || !isfinite(srcRect.height()))
+        return;
+
+    if (!image->complete())
+        return;
+
+    FloatRect imageRect = FloatRect(FloatPoint(), size(image));
+    if (!imageRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) {
+        ec = INDEX_SIZE_ERR;
+        return;
+    }
+
+    if (!dstRect.width() || !dstRect.height())
+        return;
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    CachedImage* cachedImage = image->cachedImage();
+    if (!cachedImage)
+        return;
+
+    if (canvas()->originClean())
+        checkOrigin(cachedImage->response().url());
+
+    if (canvas()->originClean() && !cachedImage->image()->hasSingleSecurityOrigin())
+        canvas()->setOriginTainted();
+
+    FloatRect sourceRect = c->roundToDevicePixels(srcRect);
+    FloatRect destRect = c->roundToDevicePixels(dstRect);
+    willDraw(destRect);
+    c->drawImage(cachedImage->image(), DeviceColorSpace, destRect, sourceRect, state().m_globalComposite);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, float x, float y, ExceptionCode& ec)
+{
+    if (!canvas) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    drawImage(canvas, x, y, canvas->width(), canvas->height(), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas,
+    float x, float y, float width, float height, ExceptionCode& ec)
+{
+    if (!canvas) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    drawImage(canvas, FloatRect(0, 0, canvas->width(), canvas->height()), FloatRect(x, y, width, height), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas,
+    float sx, float sy, float sw, float sh,
+    float dx, float dy, float dw, float dh, ExceptionCode& ec)
+{
+    drawImage(canvas, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas, const FloatRect& srcRect,
+    const FloatRect& dstRect, ExceptionCode& ec)
+{
+    if (!sourceCanvas) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+
+    FloatRect srcCanvasRect = FloatRect(FloatPoint(), sourceCanvas->size());
+
+    if (!srcCanvasRect.width() || !srcCanvasRect.height()) {
+        ec = INVALID_STATE_ERR;
+        return;
+    }
+
+    if (!srcCanvasRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) {
+        ec = INDEX_SIZE_ERR;
+        return;
+    }
+
+    ec = 0;
+
+    if (!dstRect.width() || !dstRect.height())
+        return;
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+        
+    FloatRect sourceRect = c->roundToDevicePixels(srcRect);
+    FloatRect destRect = c->roundToDevicePixels(dstRect);
+        
+    // FIXME: Do this through platform-independent GraphicsContext API.
+    ImageBuffer* buffer = sourceCanvas->buffer();
+    if (!buffer)
+        return;
+
+    if (!sourceCanvas->originClean())
+        canvas()->setOriginTainted();
+
+    sourceCanvas->makeRenderingResultsAvailable();
+
+    c->drawImage(buffer->image(), DeviceColorSpace, destRect, sourceRect, state().m_globalComposite);
+    willDraw(destRect); // This call comes after drawImage, since the buffer we draw into may be our own, and we need to make sure it is dirty.
+                        // FIXME: Arguably willDraw should become didDraw and occur after drawing calls and not before them to avoid problems like this.
+}
+
+#if ENABLE(VIDEO)
+void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, float x, float y, ExceptionCode& ec)
+{
+    if (!video) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    IntSize s = size(video);
+    drawImage(video, x, y, s.width(), s.height(), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video,
+                                         float x, float y, float width, float height, ExceptionCode& ec)
+{
+    if (!video) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    IntSize s = size(video);
+    drawImage(video, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video,
+    float sx, float sy, float sw, float sh,
+    float dx, float dy, float dw, float dh, ExceptionCode& ec)
+{
+    drawImage(video, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec);
+}
+
+void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, const FloatRect& srcRect, const FloatRect& dstRect,
+                                         ExceptionCode& ec)
+{
+    if (!video) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    
+    ec = 0;
+
+    if (video->readyState() == HTMLMediaElement::HAVE_NOTHING || video->readyState() == HTMLMediaElement::HAVE_METADATA)
+        return;
+
+    FloatRect videoRect = FloatRect(FloatPoint(), size(video));
+    if (!videoRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) {
+        ec = INDEX_SIZE_ERR;
+        return;
+    }
+    
+    if (!dstRect.width() || !dstRect.height())
+        return;
+    
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    if (canvas()->originClean())
+        checkOrigin(video->currentSrc());
+
+    if (canvas()->originClean() && !video->hasSingleSecurityOrigin())
+        canvas()->setOriginTainted();
+
+    FloatRect sourceRect = c->roundToDevicePixels(srcRect);
+    FloatRect destRect = c->roundToDevicePixels(dstRect);
+    willDraw(destRect);
+
+    c->save();
+    c->clip(destRect);
+    c->translate(destRect.x(), destRect.y());
+    c->scale(FloatSize(destRect.width()/sourceRect.width(), destRect.height()/sourceRect.height()));
+    c->translate(-sourceRect.x(), -sourceRect.y());
+    video->paintCurrentFrameInContext(c, IntRect(IntPoint(), size(video)));
+    c->restore();
+}
+#endif
+
+// FIXME: Why isn't this just another overload of drawImage? Why have a different name?
+void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image,
+    float sx, float sy, float sw, float sh,
+    float dx, float dy, float dw, float dh,
+    const String& compositeOperation)
+{
+    if (!image)
+        return;
+
+    CachedImage* cachedImage = image->cachedImage();
+    if (!cachedImage)
+        return;
+
+    if (canvas()->originClean())
+        checkOrigin(cachedImage->response().url());
+
+    if (canvas()->originClean() && !cachedImage->image()->hasSingleSecurityOrigin())
+        canvas()->setOriginTainted();
+
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    CompositeOperator op;
+    if (!parseCompositeOperator(compositeOperation, op))
+        op = CompositeSourceOver;
+
+    FloatRect destRect = FloatRect(dx, dy, dw, dh);
+    willDraw(destRect);
+    c->drawImage(cachedImage->image(), DeviceColorSpace, destRect, FloatRect(sx, sy, sw, sh), op);
+}
+
+void CanvasRenderingContext2D::setAlpha(float alpha)
+{
+    setGlobalAlpha(alpha);
+}
+
+void CanvasRenderingContext2D::setCompositeOperation(const String& operation)
+{
+    setGlobalCompositeOperation(operation);
+}
+
+void CanvasRenderingContext2D::prepareGradientForDashboard(CanvasGradient* gradient) const
+{
+#if ENABLE(DASHBOARD_SUPPORT)
+    if (m_usesDashboardCompatibilityMode)
+        gradient->setDashboardCompatibilityMode();
+#else
+    UNUSED_PARAM(gradient);
+#endif
+}
+
+PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1, ExceptionCode& ec)
+{
+    if (!isfinite(x0) || !isfinite(y0) || !isfinite(x1) || !isfinite(y1)) {
+        ec = NOT_SUPPORTED_ERR;
+        return 0;
+    }
+
+    PassRefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1));
+    prepareGradientForDashboard(gradient.get());
+    return gradient;
+}
+
+PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionCode& ec)
+{
+    if (!isfinite(x0) || !isfinite(y0) || !isfinite(r0) || 
+        !isfinite(x1) || !isfinite(y1) || !isfinite(r1)) {
+        ec = NOT_SUPPORTED_ERR;
+        return 0;
+    }
+    PassRefPtr<CanvasGradient> gradient =  CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1);
+    prepareGradientForDashboard(gradient.get());
+    return gradient;
+}
+
+PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageElement* image,
+    const String& repetitionType, ExceptionCode& ec)
+{
+    if (!image) {
+        ec = TYPE_MISMATCH_ERR;
+        return 0;
+    }
+    bool repeatX, repeatY;
+    ec = 0;
+    CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec);
+    if (ec)
+        return 0;
+
+    if (!image->complete())
+        return 0;
+
+    CachedImage* cachedImage = image->cachedImage();
+    if (!cachedImage || !image->cachedImage()->image())
+        return CanvasPattern::create(Image::nullImage(), repeatX, repeatY, true);
+
+    bool originClean = !canvas()->securityOrigin().taintsCanvas(KURL(KURL(), cachedImage->url())) && cachedImage->image()->hasSingleSecurityOrigin();
+    return CanvasPattern::create(cachedImage->image(), repeatX, repeatY, originClean);
+}
+
+PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElement* canvas,
+    const String& repetitionType, ExceptionCode& ec)
+{
+    if (!canvas) {
+        ec = TYPE_MISMATCH_ERR;
+        return 0;
+    }
+    if (!canvas->width() || !canvas->height()) {
+        ec = INVALID_STATE_ERR;
+        return 0;
+    }
+    
+    bool repeatX, repeatY;
+    ec = 0;
+    CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec);
+    if (ec)
+        return 0;
+    return CanvasPattern::create(canvas->buffer()->image(), repeatX, repeatY, canvas->originClean());
+}
+
+void CanvasRenderingContext2D::willDraw(const FloatRect& r, unsigned options)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+
+    FloatRect dirtyRect = r;
+    if (options & CanvasWillDrawApplyTransform) {
+        AffineTransform ctm = state().m_transform;
+        dirtyRect = ctm.mapRect(r);
+    }
+    
+    if (options & CanvasWillDrawApplyShadow && alphaChannel(state().m_shadowColor)) {
+        // The shadow gets applied after transformation
+        FloatRect shadowRect(dirtyRect);
+        shadowRect.move(state().m_shadowOffset);
+        shadowRect.inflate(state().m_shadowBlur);
+        dirtyRect.unite(shadowRect);
+    }
+    
+    if (options & CanvasWillDrawApplyClip) {
+        // FIXME: apply the current clip to the rectangle. Unfortunately we can't get the clip
+        // back out of the GraphicsContext, so to take clip into account for incremental painting,
+        // we'd have to keep the clip path around.
+    }
+    
+    canvas()->willDraw(dirtyRect);
+}
+
+GraphicsContext* CanvasRenderingContext2D::drawingContext() const
+{
+    return canvas()->drawingContext();
+}
+
+static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size)
+{
+    RefPtr<ImageData> data = ImageData::create(size.width(), size.height());
+    memset(data->data()->data()->data(), 0, data->data()->data()->length());
+    return data.get();
+}
+
+PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(PassRefPtr<ImageData> imageData, ExceptionCode& ec) const
+{
+    if (!imageData) {
+        ec = NOT_SUPPORTED_ERR;
+        return 0;
+    }
+
+    IntSize size(imageData->width(), imageData->height());
+    return createEmptyImageData(size);
+}
+
+PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh, ExceptionCode& ec) const
+{
+    ec = 0;
+    if (!sw || !sh) {
+        ec = INDEX_SIZE_ERR;
+        return 0;
+    }
+    if (!isfinite(sw) || !isfinite(sh)) {
+        ec = NOT_SUPPORTED_ERR;
+        return 0;
+    }
+
+    FloatSize unscaledSize(fabs(sw), fabs(sh));
+    IntSize scaledSize = canvas()->convertLogicalToDevice(unscaledSize);
+    if (scaledSize.width() < 1)
+        scaledSize.setWidth(1);
+    if (scaledSize.height() < 1)
+        scaledSize.setHeight(1);
+    
+    return createEmptyImageData(scaledSize);
+}
+
+PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionCode& ec) const
+{
+    if (!canvas()->originClean()) {
+        ec = SECURITY_ERR;
+        return 0;
+    }
+    if (!sw || !sh) {
+        ec = INDEX_SIZE_ERR;
+        return 0;
+    }
+    if (!isfinite(sx) || !isfinite(sy) || !isfinite(sw) || !isfinite(sh)) {
+        ec = NOT_SUPPORTED_ERR;
+        return 0;
+    }
+
+    FloatRect unscaledRect(sx, sy, sw, sh);
+    IntRect scaledRect = canvas()->convertLogicalToDevice(unscaledRect);
+    if (scaledRect.width() < 1)
+        scaledRect.setWidth(1);
+    if (scaledRect.height() < 1)
+        scaledRect.setHeight(1);
+    ImageBuffer* buffer = canvas() ? canvas()->buffer() : 0;
+    if (!buffer)
+        return createEmptyImageData(scaledRect.size());
+    return buffer->getUnmultipliedImageData(scaledRect);
+}
+
+void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec)
+{
+    if (!data) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    putImageData(data, dx, dy, 0, 0, data->width(), data->height(), ec);
+}
+
+void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, 
+                                            float dirtyWidth, float dirtyHeight, ExceptionCode& ec)
+{
+    if (!data) {
+        ec = TYPE_MISMATCH_ERR;
+        return;
+    }
+    if (!isfinite(dx) || !isfinite(dy) || !isfinite(dirtyX) || 
+        !isfinite(dirtyY) || !isfinite(dirtyWidth) || !isfinite(dirtyHeight)) {
+        ec = NOT_SUPPORTED_ERR;
+        return;
+    }
+
+    ImageBuffer* buffer = canvas()->buffer();
+    if (!buffer)
+        return;
+
+    if (dirtyWidth < 0) {
+        dirtyX += dirtyWidth;
+        dirtyWidth = -dirtyWidth;
+    }
+
+    if (dirtyHeight < 0) {
+        dirtyY += dirtyHeight;
+        dirtyHeight = -dirtyHeight;
+    }
+
+    FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight);
+    clipRect.intersect(IntRect(0, 0, data->width(), data->height()));
+    IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy));
+    IntRect sourceRect = enclosingIntRect(clipRect);
+    sourceRect.move(destOffset);
+    sourceRect.intersect(IntRect(IntPoint(), buffer->size()));
+    if (sourceRect.isEmpty())
+        return;
+    willDraw(sourceRect, 0);  // ignore transform, shadow and clip
+    sourceRect.move(-destOffset);
+    IntPoint destPoint(destOffset.width(), destOffset.height());
+    
+    buffer->putUnmultipliedImageData(data, sourceRect, destPoint);
+}
+
+String CanvasRenderingContext2D::font() const
+{
+    return state().m_unparsedFont;
+}
+
+void CanvasRenderingContext2D::setFont(const String& newFont)
+{
+    RefPtr<CSSMutableStyleDeclaration> tempDecl = CSSMutableStyleDeclaration::create();
+    CSSParser parser(!m_usesCSSCompatibilityParseMode);
+        
+    String declarationText("font: ");
+    declarationText += newFont;
+    parser.parseDeclaration(tempDecl.get(), declarationText);
+    if (!tempDecl->length())
+        return;
+            
+    // The parse succeeded.
+    state().m_unparsedFont = newFont;
+    
+    // Map the <canvas> font into the text style. If the font uses keywords like larger/smaller, these will work
+    // relative to the canvas.
+    RefPtr<RenderStyle> newStyle = RenderStyle::create();
+    if (RenderStyle* computedStyle = canvas()->computedStyle())
+        newStyle->setFontDescription(computedStyle->fontDescription());
+
+    // Now map the font property into the style.
+    CSSStyleSelector* styleSelector = canvas()->styleSelector();
+    styleSelector->applyPropertyToStyle(CSSPropertyFont, tempDecl->getPropertyCSSValue(CSSPropertyFont).get(), newStyle.get());
+    
+    state().m_font = newStyle->font();
+    state().m_font.update(styleSelector->fontSelector());
+    state().m_realizedFont = true;
+}
+
+void CanvasRenderingContext2D::updateFont()
+{
+    if (!state().m_realizedFont)
+        return;
+
+    const Font& font = state().m_font;
+    font.update(font.fontSelector());
+}
+
+String CanvasRenderingContext2D::textAlign() const
+{
+    return textAlignName(state().m_textAlign);
+}
+
+void CanvasRenderingContext2D::setTextAlign(const String& s)
+{
+    TextAlign align;
+    if (!parseTextAlign(s, align))
+        return;
+    state().m_textAlign = align;
+}
+        
+String CanvasRenderingContext2D::textBaseline() const
+{
+    return textBaselineName(state().m_textBaseline);
+}
+
+void CanvasRenderingContext2D::setTextBaseline(const String& s)
+{
+    TextBaseline baseline;
+    if (!parseTextBaseline(s, baseline))
+        return;
+    state().m_textBaseline = baseline;
+}
+
+void CanvasRenderingContext2D::fillText(const String& text, float x, float y)
+{
+    drawTextInternal(text, x, y, true);
+}
+
+void CanvasRenderingContext2D::fillText(const String& text, float x, float y, float maxWidth)
+{
+    drawTextInternal(text, x, y, true, maxWidth, true);
+}
+
+void CanvasRenderingContext2D::strokeText(const String& text, float x, float y)
+{
+    drawTextInternal(text, x, y, false);
+}
+
+void CanvasRenderingContext2D::strokeText(const String& text, float x, float y, float maxWidth)
+{
+    drawTextInternal(text, x, y, false, maxWidth, true);
+}
+
+PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text)
+{
+    RefPtr<TextMetrics> metrics = TextMetrics::create();
+    metrics->setWidth(accessFont().width(TextRun(text.characters(), text.length())));
+    return metrics;
+}
+
+void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float /*maxWidth*/, bool /*useMaxWidth*/)
+{
+    GraphicsContext* c = drawingContext();
+    if (!c)
+        return;
+    if (!state().m_invertibleCTM)
+        return;
+    
+    const Font& font = accessFont();
+
+    // FIXME: Handle maxWidth.
+    // FIXME: Need to turn off font smoothing.
+
+    RenderStyle* computedStyle = canvas()->computedStyle();
+    bool rtl = computedStyle ? computedStyle->direction() == RTL : false;
+    bool override = computedStyle ? computedStyle->unicodeBidi() == Override : false;
+
+    unsigned length = text.length();
+    const UChar* string = text.characters();
+    TextRun textRun(string, length, 0, 0, 0, rtl, override, false, false);
+
+    // Draw the item text at the correct point.
+    FloatPoint location(x, y);
+    switch (state().m_textBaseline) {
+        case TopTextBaseline:
+        case HangingTextBaseline:
+            location.setY(y + font.ascent());
+            break;
+        case BottomTextBaseline:
+        case IdeographicTextBaseline:
+            location.setY(y - font.descent());
+            break;
+        case MiddleTextBaseline:
+            location.setY(y - font.descent() + font.height() / 2);
+            break;
+        case AlphabeticTextBaseline:
+        default:
+             // Do nothing.
+            break;
+    }
+    
+    float width = font.width(TextRun(text, false, 0, 0, rtl, override));
+
+    TextAlign align = state().m_textAlign;
+    if (align == StartTextAlign)
+         align = rtl ? RightTextAlign : LeftTextAlign;
+    else if (align == EndTextAlign)
+        align = rtl ? LeftTextAlign : RightTextAlign;
+    
+    switch (align) {
+        case CenterTextAlign:
+            location.setX(location.x() - width / 2);
+            break;
+        case RightTextAlign:
+            location.setX(location.x() - width);
+            break;
+        default:
+            break;
+    }
+    
+    // The slop built in to this mask rect matches the heuristic used in FontCGWin.cpp for GDI text.
+    FloatRect textRect = FloatRect(location.x() - font.height() / 2, location.y() - font.ascent() - font.lineGap(),
+                                   width + font.height(), font.lineSpacing());
+    if (!fill)
+        textRect.inflate(c->strokeThickness() / 2);
+
+    if (fill)
+        canvas()->willDraw(textRect);
+    else {
+        // When stroking text, pointy miters can extend outside of textRect, so we
+        // punt and dirty the whole canvas.
+        canvas()->willDraw(FloatRect(0, 0, canvas()->width(), canvas()->height()));
+    }
+    
+#if PLATFORM(CG)
+    CanvasStyle* drawStyle = fill ? state().m_fillStyle.get() : state().m_strokeStyle.get();
+    if (drawStyle->canvasGradient() || drawStyle->canvasPattern()) {
+        // FIXME: The rect is not big enough for miters on stroked text.
+        IntRect maskRect = enclosingIntRect(textRect);
+
+        OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size());
+
+        GraphicsContext* maskImageContext = maskImage->context();
+
+        if (fill)
+            maskImageContext->setFillColor(Color::black, DeviceColorSpace);
+        else {
+            maskImageContext->setStrokeColor(Color::black, DeviceColorSpace);
+            maskImageContext->setStrokeThickness(c->strokeThickness());
+        }
+
+        maskImageContext->setTextDrawingMode(fill ? cTextFill : cTextStroke);
+        maskImageContext->translate(-maskRect.x(), -maskRect.y());
+        
+        maskImageContext->drawBidiText(font, textRun, location);
+        
+        c->save();
+        c->clipToImageBuffer(maskRect, maskImage.get());
+        drawStyle->applyFillColor(c);
+        c->fillRect(maskRect);
+        c->restore();
+
+        return;
+    }
+#endif
+
+    c->setTextDrawingMode(fill ? cTextFill : cTextStroke);
+    c->drawBidiText(font, textRun, location);
+}
+
+const Font& CanvasRenderingContext2D::accessFont()
+{
+    if (!state().m_realizedFont)
+        setFont(state().m_unparsedFont);
+    return state().m_font;
+}
+
+} // namespace WebCore