WebCore/rendering/InlineFlowBox.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/InlineFlowBox.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,1142 @@
+/*
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "InlineFlowBox.h"
+
+#include "CachedImage.h"
+#include "CSSPropertyNames.h"
+#include "Document.h"
+#include "EllipsisBox.h"
+#include "GraphicsContext.h"
+#include "InlineTextBox.h"
+#include "HitTestResult.h"
+#include "RootInlineBox.h"
+#include "RenderBlock.h"
+#include "RenderInline.h"
+#include "RenderLayer.h"
+#include "RenderListMarker.h"
+#include "RenderTableCell.h"
+#include "RootInlineBox.h"
+#include "Text.h"
+
+#include <math.h>
+
+using namespace std;
+
+namespace WebCore {
+
+#ifndef NDEBUG
+
+InlineFlowBox::~InlineFlowBox()
+{
+    if (!m_hasBadChildList)
+        for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+            child->setHasBadParent();
+}
+
+#endif
+
+int InlineFlowBox::getFlowSpacingWidth()
+{
+    int totWidth = marginBorderPaddingLeft() + marginBorderPaddingRight();
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->isInlineFlowBox())
+            totWidth += static_cast<InlineFlowBox*>(curr)->getFlowSpacingWidth();
+    }
+    return totWidth;
+}
+
+void InlineFlowBox::addToLine(InlineBox* child) 
+{
+    ASSERT(!child->parent());
+    ASSERT(!child->nextOnLine());
+    ASSERT(!child->prevOnLine());
+    checkConsistency();
+
+    child->setParent(this);
+    if (!m_firstChild) {
+        m_firstChild = child;
+        m_lastChild = child;
+    } else {
+        m_lastChild->setNextOnLine(child);
+        child->setPrevOnLine(m_lastChild);
+        m_lastChild = child;
+    }
+    child->setFirstLineStyleBit(m_firstLine);
+    if (child->isText())
+        m_hasTextChildren = true;
+    if (child->renderer()->selectionState() != RenderObject::SelectionNone)
+        root()->setHasSelectedChildren(true);
+
+    checkConsistency();
+}
+
+void InlineFlowBox::removeChild(InlineBox* child)
+{
+    checkConsistency();
+
+    if (!m_dirty)
+        dirtyLineBoxes();
+
+    root()->childRemoved(child);
+
+    if (child == m_firstChild)
+        m_firstChild = child->nextOnLine();
+    if (child == m_lastChild)
+        m_lastChild = child->prevOnLine();
+    if (child->nextOnLine())
+        child->nextOnLine()->setPrevOnLine(child->prevOnLine());
+    if (child->prevOnLine())
+        child->prevOnLine()->setNextOnLine(child->nextOnLine());
+    
+    child->setParent(0);
+
+    checkConsistency();
+}
+
+void InlineFlowBox::deleteLine(RenderArena* arena)
+{
+    InlineBox* child = firstChild();
+    InlineBox* next = 0;
+    while (child) {
+        ASSERT(this == child->parent());
+        next = child->nextOnLine();
+#ifndef NDEBUG
+        child->setParent(0);
+#endif
+        child->deleteLine(arena);
+        child = next;
+    }
+#ifndef NDEBUG
+    m_firstChild = 0;
+    m_lastChild = 0;
+#endif
+
+    removeLineBoxFromRenderObject();
+    destroy(arena);
+}
+
+void InlineFlowBox::removeLineBoxFromRenderObject()
+{
+    toRenderInline(renderer())->lineBoxes()->removeLineBox(this);
+}
+
+void InlineFlowBox::extractLine()
+{
+    if (!m_extracted)
+        extractLineBoxFromRenderObject();
+    for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+        child->extractLine();
+}
+
+void InlineFlowBox::extractLineBoxFromRenderObject()
+{
+    toRenderInline(renderer())->lineBoxes()->extractLineBox(this);
+}
+
+void InlineFlowBox::attachLine()
+{
+    if (m_extracted)
+        attachLineBoxToRenderObject();
+    for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+        child->attachLine();
+}
+
+void InlineFlowBox::attachLineBoxToRenderObject()
+{
+    toRenderInline(renderer())->lineBoxes()->attachLineBox(this);
+}
+
+void InlineFlowBox::adjustPosition(int dx, int dy)
+{
+    InlineBox::adjustPosition(dx, dy);
+    for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+        child->adjustPosition(dx, dy);
+    if (m_overflow)
+        m_overflow->move(dx, dy);
+}
+
+RenderLineBoxList* InlineFlowBox::rendererLineBoxes() const
+{
+    return toRenderInline(renderer())->lineBoxes();
+}
+
+bool InlineFlowBox::onEndChain(RenderObject* endObject)
+{
+    if (!endObject)
+        return false;
+    
+    if (endObject == renderer())
+        return true;
+
+    RenderObject* curr = endObject;
+    RenderObject* parent = curr->parent();
+    while (parent && !parent->isRenderBlock()) {
+        if (parent->lastChild() != curr || parent == renderer())
+            return false;
+            
+        curr = parent;
+        parent = curr->parent();
+    }
+
+    return true;
+}
+
+void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject)
+{
+    // All boxes start off open.  They will not apply any margins/border/padding on
+    // any side.
+    bool includeLeftEdge = false;
+    bool includeRightEdge = false;
+
+    // The root inline box never has borders/margins/padding.
+    if (parent()) {
+        bool ltr = renderer()->style()->direction() == LTR;
+
+        // Check to see if all initial lines are unconstructed.  If so, then
+        // we know the inline began on this line (unless we are a continuation).
+        RenderLineBoxList* lineBoxList = rendererLineBoxes();
+        if (!lineBoxList->firstLineBox()->isConstructed() && !renderer()->isInlineElementContinuation()) {
+            if (ltr && lineBoxList->firstLineBox() == this)
+                includeLeftEdge = true;
+            else if (!ltr && lineBoxList->lastLineBox() == this)
+                includeRightEdge = true;
+        }
+    
+        // In order to determine if the inline ends on this line, we check three things:
+        // (1) If we are the last line and we don't have a continuation(), then we can
+        // close up.
+        // (2) If the last line box for the flow has an object following it on the line (ltr,
+        // reverse for rtl), then the inline has closed.
+        // (3) The line may end on the inline.  If we are the last child (climbing up
+        // the end object's chain), then we just closed as well.
+        if (!lineBoxList->lastLineBox()->isConstructed()) {
+            RenderInline* inlineFlow = toRenderInline(renderer());
+            if (ltr) {
+                if (!nextLineBox() &&
+                    ((lastLine && !inlineFlow->continuation()) || nextOnLineExists() || onEndChain(endObject)))
+                    includeRightEdge = true;
+            } else {
+                if ((!prevLineBox() || prevLineBox()->isConstructed()) &&
+                    ((lastLine && !inlineFlow->continuation()) || prevOnLineExists() || onEndChain(endObject)))
+                    includeLeftEdge = true;
+            }
+        }
+    }
+
+    setEdges(includeLeftEdge, includeRightEdge);
+
+    // Recur into our children.
+    for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) {
+        if (currChild->isInlineFlowBox()) {
+            InlineFlowBox* currFlow = static_cast<InlineFlowBox*>(currChild);
+            currFlow->determineSpacingForFlowBoxes(lastLine, endObject);
+        }
+    }
+}
+
+int InlineFlowBox::placeBoxesHorizontally(int xPos, bool& needsWordSpacing, GlyphOverflowAndFallbackFontsMap& textBoxDataMap)
+{
+    // Set our x position.
+    setX(xPos);
+
+    int leftLayoutOverflow = xPos;
+    int rightLayoutOverflow = xPos;
+    int leftVisualOverflow = xPos;
+    int rightVisualOverflow = xPos;
+
+    int boxShadowLeft;
+    int boxShadowRight;
+    renderer()->style(m_firstLine)->getBoxShadowHorizontalExtent(boxShadowLeft, boxShadowRight);
+
+    leftVisualOverflow = min(xPos + boxShadowLeft, leftVisualOverflow);
+
+    int startX = xPos;
+    xPos += borderLeft() + paddingLeft();
+    
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->renderer()->isText()) {
+            InlineTextBox* text = static_cast<InlineTextBox*>(curr);
+            RenderText* rt = toRenderText(text->renderer());
+            if (rt->textLength()) {
+                if (needsWordSpacing && isSpaceOrNewline(rt->characters()[text->start()]))
+                    xPos += rt->style(m_firstLine)->font().wordSpacing();
+                needsWordSpacing = !isSpaceOrNewline(rt->characters()[text->end()]);
+            }
+            text->setX(xPos);
+            
+            int strokeOverflow = static_cast<int>(ceilf(rt->style()->textStrokeWidth() / 2.0f));
+            
+            // If letter-spacing is negative, we should factor that into right layout overflow. (Even in RTL, letter-spacing is
+            // applied to the right, so this is not an issue with left overflow.
+            int letterSpacing = min(0, (int)rt->style(m_firstLine)->font().letterSpacing());
+            rightLayoutOverflow = max(xPos + text->width() - letterSpacing, rightLayoutOverflow);
+
+            GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.find(static_cast<InlineTextBox*>(curr));
+            GlyphOverflow* glyphOverflow = it == textBoxDataMap.end() ? 0 : &it->second.second;
+
+            int leftGlyphOverflow = -strokeOverflow - (glyphOverflow ? glyphOverflow->left : 0);
+            int rightGlyphOverflow = strokeOverflow - letterSpacing + (glyphOverflow ? glyphOverflow->right : 0);
+            
+            int childOverflowLeft = leftGlyphOverflow;
+            int childOverflowRight = rightGlyphOverflow;
+            for (const ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next()) {
+                childOverflowLeft = min(childOverflowLeft, shadow->x() - shadow->blur() + leftGlyphOverflow);
+                childOverflowRight = max(childOverflowRight, shadow->x() + shadow->blur() + rightGlyphOverflow);
+            }
+            
+            leftVisualOverflow = min(xPos + childOverflowLeft, leftVisualOverflow);
+            rightVisualOverflow = max(xPos + text->width() + childOverflowRight, rightVisualOverflow);
+            
+            xPos += text->width();
+        } else {
+            if (curr->renderer()->isPositioned()) {
+                if (curr->renderer()->parent()->style()->direction() == LTR)
+                    curr->setX(xPos);
+                else
+                    // Our offset that we cache needs to be from the edge of the right border box and
+                    // not the left border box.  We have to subtract |x| from the width of the block
+                    // (which can be obtained from the root line box).
+                    curr->setX(root()->block()->width() - xPos);
+                continue; // The positioned object has no effect on the width.
+            }
+            if (curr->renderer()->isRenderInline()) {
+                InlineFlowBox* flow = static_cast<InlineFlowBox*>(curr);
+                xPos += flow->marginLeft();
+                xPos = flow->placeBoxesHorizontally(xPos, needsWordSpacing, textBoxDataMap);
+                xPos += flow->marginRight();
+                leftLayoutOverflow = min(leftLayoutOverflow, flow->leftLayoutOverflow());
+                rightLayoutOverflow = max(rightLayoutOverflow, flow->rightLayoutOverflow());
+                leftVisualOverflow = min(leftVisualOverflow, flow->leftVisualOverflow());
+                rightVisualOverflow = max(rightVisualOverflow, flow->rightVisualOverflow());
+            } else if (!curr->renderer()->isListMarker() || toRenderListMarker(curr->renderer())->isInside()) {
+                xPos += curr->boxModelObject()->marginLeft();
+                curr->setX(xPos);
+                 
+                RenderBox* box = toRenderBox(curr->renderer());
+                int childLeftOverflow = box->hasOverflowClip() ? 0 : box->leftLayoutOverflow();
+                int childRightOverflow = box->hasOverflowClip() ? curr->width() : box->rightLayoutOverflow();
+                
+                leftLayoutOverflow = min(xPos + childLeftOverflow, leftLayoutOverflow);
+                rightLayoutOverflow = max(xPos + childRightOverflow, rightLayoutOverflow);
+
+                leftVisualOverflow = min(xPos + box->leftVisualOverflow(), leftVisualOverflow);
+                rightVisualOverflow = max(xPos + box->rightVisualOverflow(), rightVisualOverflow);
+               
+                xPos += curr->width() + curr->boxModelObject()->marginRight();
+            }
+        }
+    }
+
+    xPos += borderRight() + paddingRight();
+    setWidth(xPos - startX);
+    rightVisualOverflow = max(x() + width() + boxShadowRight, rightVisualOverflow);
+    rightLayoutOverflow = max(x() + width(), rightLayoutOverflow);
+
+    setHorizontalOverflowPositions(leftLayoutOverflow, rightLayoutOverflow, leftVisualOverflow, rightVisualOverflow);
+    return xPos;
+}
+
+void InlineFlowBox::adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent,
+                                              int maxPositionTop, int maxPositionBottom)
+{
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        // The computed lineheight needs to be extended for the
+        // positioned elements
+        if (curr->renderer()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        if (curr->y() == PositionTop || curr->y() == PositionBottom) {
+            int lineHeight = curr->lineHeight(false);
+            if (curr->y() == PositionTop) {
+                if (maxAscent + maxDescent < lineHeight)
+                    maxDescent = lineHeight - maxAscent;
+            }
+            else {
+                if (maxAscent + maxDescent < lineHeight)
+                    maxAscent = lineHeight - maxDescent;
+            }
+
+            if (maxAscent + maxDescent >= max(maxPositionTop, maxPositionBottom))
+                break;
+        }
+
+        if (curr->isInlineFlowBox())
+            static_cast<InlineFlowBox*>(curr)->adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom);
+    }
+}
+
+static int verticalPositionForBox(InlineBox* curr, bool firstLine)
+{
+    if (curr->renderer()->isText())
+        return curr->parent()->y();
+    if (curr->renderer()->isBox())
+        return toRenderBox(curr->renderer())->verticalPosition(firstLine);
+    return toRenderInline(curr->renderer())->verticalPositionFromCache(firstLine);
+}
+
+void InlineFlowBox::computeLogicalBoxHeights(int& maxPositionTop, int& maxPositionBottom,
+                                             int& maxAscent, int& maxDescent, bool strictMode, GlyphOverflowAndFallbackFontsMap& textBoxDataMap)
+{
+    if (isRootInlineBox()) {
+        // Examine our root box.
+        int height = lineHeight(true);
+        int baseline = baselinePosition(true);
+        if (hasTextChildren() || strictMode) {
+            int ascent = baseline;
+            int descent = height - ascent;
+            if (maxAscent < ascent)
+                maxAscent = ascent;
+            if (maxDescent < descent)
+                maxDescent = descent;
+        }
+    }
+
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->renderer()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        
+        bool isInlineFlow = curr->isInlineFlowBox();
+
+        int lineHeight;
+        int baseline;
+        Vector<const SimpleFontData*>* usedFonts = 0;
+        if (curr->isInlineTextBox()) {
+            GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.find(static_cast<InlineTextBox*>(curr));
+            usedFonts = it == textBoxDataMap.end() ? 0 : &it->second.first;
+        }
+
+        if (usedFonts) {
+            usedFonts->append(curr->renderer()->style(m_firstLine)->font().primaryFont());
+            Length parentLineHeight = curr->renderer()->parent()->style()->lineHeight();
+            if (parentLineHeight.isNegative()) {
+                int baselineToBottom = 0;
+                baseline = 0;
+                for (size_t i = 0; i < usedFonts->size(); ++i) {
+                    int halfLeading = (usedFonts->at(i)->lineSpacing() - usedFonts->at(i)->ascent() - usedFonts->at(i)->descent()) / 2;
+                    baseline = max(baseline, halfLeading + usedFonts->at(i)->ascent());
+                    baselineToBottom = max(baselineToBottom, usedFonts->at(i)->lineSpacing() - usedFonts->at(i)->ascent() - usedFonts->at(i)->descent() - halfLeading);
+                }
+                lineHeight = baseline + baselineToBottom;
+            } else if (parentLineHeight.isPercent()) {
+                lineHeight = parentLineHeight.calcMinValue(curr->renderer()->style()->fontSize());
+                baseline = 0;
+                for (size_t i = 0; i < usedFonts->size(); ++i) {
+                    int halfLeading = (lineHeight - usedFonts->at(i)->ascent() - usedFonts->at(i)->descent()) / 2;
+                    baseline = max(baseline, halfLeading + usedFonts->at(i)->ascent());
+                }
+            } else {
+                lineHeight = parentLineHeight.value();
+                baseline = 0;
+                for (size_t i = 0; i < usedFonts->size(); ++i) {
+                    int halfLeading = (lineHeight - usedFonts->at(i)->ascent() - usedFonts->at(i)->descent()) / 2;
+                    baseline = max(baseline, halfLeading + usedFonts->at(i)->ascent());
+                }
+            }
+        } else {
+            lineHeight = curr->lineHeight(false);
+            baseline = curr->baselinePosition(false);
+        }
+
+        curr->setY(verticalPositionForBox(curr, m_firstLine));
+        if (curr->y() == PositionTop) {
+            if (maxPositionTop < lineHeight)
+                maxPositionTop = lineHeight;
+        } else if (curr->y() == PositionBottom) {
+            if (maxPositionBottom < lineHeight)
+                maxPositionBottom = lineHeight;
+        } else if ((!isInlineFlow || static_cast<InlineFlowBox*>(curr)->hasTextChildren()) || curr->boxModelObject()->hasHorizontalBordersOrPadding() || strictMode) {
+            int ascent = baseline - curr->y();
+            int descent = lineHeight - ascent;
+            if (maxAscent < ascent)
+                maxAscent = ascent;
+            if (maxDescent < descent)
+                maxDescent = descent;
+        }
+
+        if (curr->isInlineFlowBox())
+            static_cast<InlineFlowBox*>(curr)->computeLogicalBoxHeights(maxPositionTop, maxPositionBottom, maxAscent, maxDescent, strictMode, textBoxDataMap);
+    }
+}
+
+void InlineFlowBox::placeBoxesVertically(int yPos, int maxHeight, int maxAscent, bool strictMode, int& selectionTop, int& selectionBottom)
+{
+    if (isRootInlineBox())
+        setY(yPos + maxAscent - baselinePosition(true)); // Place our root box.
+
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->renderer()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        
+        // Adjust boxes to use their real box y/height and not the logical height (as dictated by
+        // line-height).
+        bool isInlineFlow = curr->isInlineFlowBox();
+        if (isInlineFlow)
+            static_cast<InlineFlowBox*>(curr)->placeBoxesVertically(yPos, maxHeight, maxAscent, strictMode, selectionTop, selectionBottom);
+
+        bool childAffectsTopBottomPos = true;
+        if (curr->y() == PositionTop)
+            curr->setY(yPos);
+        else if (curr->y() == PositionBottom)
+            curr->setY(yPos + maxHeight - curr->lineHeight(false));
+        else {
+            if ((isInlineFlow && !static_cast<InlineFlowBox*>(curr)->hasTextChildren()) && !curr->boxModelObject()->hasHorizontalBordersOrPadding() && !strictMode)
+                childAffectsTopBottomPos = false;
+            int posAdjust = maxAscent - curr->baselinePosition(false);
+            curr->setY(curr->y() + yPos + posAdjust);
+        }
+        
+        int newY = curr->y();
+        if (curr->isText() || curr->isInlineFlowBox()) {
+            const Font& font = curr->renderer()->style(m_firstLine)->font();
+            newY += curr->baselinePosition(false) - font.ascent();
+            if (curr->isInlineFlowBox())
+                newY -= curr->boxModelObject()->borderTop() + curr->boxModelObject()->paddingTop();
+        } else if (!curr->renderer()->isBR()) {
+            RenderBox* box = toRenderBox(curr->renderer());
+            newY += box->marginTop();
+        }
+
+        curr->setY(newY);
+
+        if (childAffectsTopBottomPos) {
+            int boxHeight = curr->height();
+            selectionTop = min(selectionTop, newY);
+            selectionBottom = max(selectionBottom, newY + boxHeight);
+        }
+    }
+
+    if (isRootInlineBox()) {
+        const Font& font = renderer()->style(m_firstLine)->font();
+        setY(y() + baselinePosition(true) - font.ascent());
+        if (hasTextChildren() || strictMode) {
+            selectionTop = min(selectionTop, y());
+            selectionBottom = max(selectionBottom, y() + height());
+        }
+    }
+}
+
+void InlineFlowBox::computeVerticalOverflow(int lineTop, int lineBottom, bool strictMode, GlyphOverflowAndFallbackFontsMap& textBoxDataMap)
+{
+    int boxHeight = height();
+
+    // Any spillage outside of the line top and bottom is not considered overflow.  We just ignore this, since it only happens
+    // from the "your ascent/descent don't affect the line" quirk.
+    int topOverflow = max(y(), lineTop);
+    int bottomOverflow = min(y() + boxHeight, lineBottom);
+    
+    int topLayoutOverflow = topOverflow;
+    int bottomLayoutOverflow = bottomOverflow;
+    
+    int topVisualOverflow = topOverflow;
+    int bottomVisualOverflow = bottomOverflow;
+  
+    // box-shadow on root line boxes is applying to the block and not to the lines.
+    if (parent()) {
+        int boxShadowTop;
+        int boxShadowBottom;
+        renderer()->style(m_firstLine)->getBoxShadowVerticalExtent(boxShadowTop, boxShadowBottom);
+        
+        topVisualOverflow = min(y() + boxShadowTop, topVisualOverflow);
+        bottomVisualOverflow = max(y() + boxHeight + boxShadowBottom, bottomVisualOverflow);
+    }
+
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->renderer()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        
+        if (curr->renderer()->isText()) {
+            InlineTextBox* text = static_cast<InlineTextBox*>(curr);
+            RenderText* rt = toRenderText(text->renderer());
+            if (rt->isBR())
+                continue;
+
+            int strokeOverflow = static_cast<int>(ceilf(rt->style()->textStrokeWidth() / 2.0f));
+
+            GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.find(static_cast<InlineTextBox*>(curr));
+            GlyphOverflow* glyphOverflow = it == textBoxDataMap.end() ? 0 : &it->second.second;
+
+            int topGlyphOverflow = -strokeOverflow - (glyphOverflow ? glyphOverflow->top : 0);
+            int bottomGlyphOverflow = strokeOverflow + (glyphOverflow ? glyphOverflow->bottom : 0);
+
+            int childOverflowTop = topGlyphOverflow;
+            int childOverflowBottom = bottomGlyphOverflow;
+            for (const ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next()) {
+                childOverflowTop = min(childOverflowTop, shadow->y() - shadow->blur() + topGlyphOverflow);
+                childOverflowBottom = max(childOverflowBottom, shadow->y() + shadow->blur() + bottomGlyphOverflow);
+            }
+            
+            topVisualOverflow = min(curr->y() + childOverflowTop, topVisualOverflow);
+            bottomVisualOverflow = max(curr->y() + text->height() + childOverflowBottom, bottomVisualOverflow);
+        } else  if (curr->renderer()->isRenderInline()) {
+            InlineFlowBox* flow = static_cast<InlineFlowBox*>(curr);
+            flow->computeVerticalOverflow(lineTop, lineBottom, strictMode, textBoxDataMap);
+            topLayoutOverflow = min(topLayoutOverflow, flow->topLayoutOverflow());
+            bottomLayoutOverflow = max(bottomLayoutOverflow, flow->bottomLayoutOverflow());
+            topVisualOverflow = min(topVisualOverflow, flow->topVisualOverflow());
+            bottomVisualOverflow = max(bottomVisualOverflow, flow->bottomVisualOverflow());
+        } else if (!curr->boxModelObject()->hasSelfPaintingLayer()){
+            // Only include overflow from replaced inlines if they do not paint themselves.
+            RenderBox* box = toRenderBox(curr->renderer());
+            int boxY = curr->y();
+            int childTopOverflow = box->hasOverflowClip() ? 0 : box->topLayoutOverflow();
+            int childBottomOverflow = box->hasOverflowClip() ? curr->height() : box->bottomLayoutOverflow();
+            topLayoutOverflow = min(boxY + childTopOverflow, topLayoutOverflow);
+            bottomLayoutOverflow = max(boxY + childBottomOverflow, bottomLayoutOverflow);
+            topVisualOverflow = min(boxY + box->topVisualOverflow(), topVisualOverflow);
+            bottomVisualOverflow = max(boxY + box->bottomVisualOverflow(), bottomVisualOverflow);
+        }
+    }
+    
+    setVerticalOverflowPositions(topLayoutOverflow, bottomLayoutOverflow, topVisualOverflow, bottomVisualOverflow, boxHeight);
+}
+
+bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty)
+{
+    IntRect overflowRect(visibleOverflowRect());
+    overflowRect.move(tx, ty);
+    if (!overflowRect.intersects(result.rectFromPoint(x, y)))
+        return false;
+
+    // Check children first.
+    for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) {
+        if ((curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) && curr->nodeAtPoint(request, result, x, y, tx, ty)) {
+            renderer()->updateHitTestResult(result, IntPoint(x - tx, y - ty));
+            return true;
+        }
+    }
+
+    // Now check ourselves.
+    IntRect rect(tx + m_x, ty + m_y, m_width, height());
+    if (visibleToHitTesting() && rect.intersects(result.rectFromPoint(x, y))) {
+        renderer()->updateHitTestResult(result, IntPoint(x - tx, y - ty)); // Don't add in m_x or m_y here, we want coords in the containing block's space.
+        if (!result.addNodeToRectBasedTestResult(renderer()->node(), x, y, rect))
+            return true;
+    }
+    
+    return false;
+}
+
+void InlineFlowBox::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+    IntRect overflowRect(visibleOverflowRect());
+    overflowRect.inflate(renderer()->maximalOutlineSize(paintInfo.phase));
+    overflowRect.move(tx, ty);
+    
+    if (!paintInfo.rect.intersects(overflowRect))
+        return;
+
+    if (paintInfo.phase != PaintPhaseChildOutlines) {
+        if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) {
+            // Add ourselves to the paint info struct's list of inlines that need to paint their
+            // outlines.
+            if (renderer()->style()->visibility() == VISIBLE && renderer()->hasOutline() && !isRootInlineBox()) {
+                RenderInline* inlineFlow = toRenderInline(renderer());
+
+                RenderBlock* cb = 0;
+                bool containingBlockPaintsContinuationOutline = inlineFlow->continuation() || inlineFlow->isInlineElementContinuation();
+                if (containingBlockPaintsContinuationOutline) {
+                    cb = renderer()->containingBlock()->containingBlock();
+
+                    for (RenderBoxModelObject* box = boxModelObject(); box != cb; box = box->parent()->enclosingBoxModelObject()) {
+                        if (box->hasSelfPaintingLayer()) {
+                            containingBlockPaintsContinuationOutline = false;
+                            break;
+                        }
+                    }
+                }
+
+                if (containingBlockPaintsContinuationOutline) {
+                    // Add ourselves to the containing block of the entire continuation so that it can
+                    // paint us atomically.
+                    cb->addContinuationWithOutline(toRenderInline(renderer()->node()->renderer()));
+                } else if (!inlineFlow->isInlineElementContinuation())
+                    paintInfo.outlineObjects->add(inlineFlow);
+            }
+        } else if (paintInfo.phase == PaintPhaseMask) {
+            paintMask(paintInfo, tx, ty);
+            return;
+        } else {
+            // 1. Paint our background, border and box-shadow.
+            paintBoxDecorations(paintInfo, tx, ty);
+
+            // 2. Paint our underline and overline.
+            paintTextDecorations(paintInfo, tx, ty, false);
+        }
+    }
+
+    if (paintInfo.phase == PaintPhaseMask)
+        return;
+
+    PaintPhase paintPhase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo.phase;
+    PaintInfo childInfo(paintInfo);
+    childInfo.phase = paintPhase;
+    childInfo.updatePaintingRootForChildren(renderer());
+    
+    // 3. Paint our children.
+    if (paintPhase != PaintPhaseSelfOutline) {
+        for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+            if (curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer())
+                curr->paint(childInfo, tx, ty);
+        }
+    }
+
+    // 4. Paint our strike-through
+    if (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)
+        paintTextDecorations(paintInfo, tx, ty, true);
+}
+
+void InlineFlowBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int _tx, int _ty, int w, int h, CompositeOperator op)
+{
+    if (!fillLayer)
+        return;
+    paintFillLayers(paintInfo, c, fillLayer->next(), _tx, _ty, w, h, op);
+    paintFillLayer(paintInfo, c, fillLayer, _tx, _ty, w, h, op);
+}
+
+void InlineFlowBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int tx, int ty, int w, int h, CompositeOperator op)
+{
+    StyleImage* img = fillLayer->image();
+    bool hasFillImage = img && img->canRender(renderer()->style()->effectiveZoom());
+    if ((!hasFillImage && !renderer()->style()->hasBorderRadius()) || (!prevLineBox() && !nextLineBox()) || !parent())
+        boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, tx, ty, w, h, this, op);
+    else {
+        // We have a fill image that spans multiple lines.
+        // We need to adjust _tx and _ty by the width of all previous lines.
+        // Think of background painting on inlines as though you had one long line, a single continuous
+        // strip.  Even though that strip has been broken up across multiple lines, you still paint it
+        // as though you had one single line.  This means each line has to pick up the background where
+        // the previous line left off.
+        // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
+        // but it isn't even clear how this should work at all.
+        int xOffsetOnLine = 0;
+        for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+            xOffsetOnLine += curr->width();
+        int startX = tx - xOffsetOnLine;
+        int totalWidth = xOffsetOnLine;
+        for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+            totalWidth += curr->width();
+        paintInfo.context->save();
+        paintInfo.context->clip(IntRect(tx, ty, width(), height()));
+        boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, startX, ty, totalWidth, h, this, op);
+        paintInfo.context->restore();
+    }
+}
+
+void InlineFlowBox::paintBoxShadow(GraphicsContext* context, RenderStyle* s, ShadowStyle shadowStyle, int tx, int ty, int w, int h)
+{
+    if ((!prevLineBox() && !nextLineBox()) || !parent())
+        boxModelObject()->paintBoxShadow(context, tx, ty, w, h, s, shadowStyle);
+    else {
+        // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't
+        // protrude incorrectly at the edges, and we want to possibly include shadows cast from the previous/following lines
+        boxModelObject()->paintBoxShadow(context, tx, ty, w, h, s, shadowStyle, includeLeftEdge(), includeRightEdge());
+    }
+}
+
+void InlineFlowBox::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+    if (!paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseForeground)
+        return;
+
+    int x = m_x;
+    int y = m_y;
+    int w = width();
+    int h = height();
+
+    // Constrain our background/border painting to the line top and bottom if necessary.
+    bool strictMode = renderer()->document()->inStrictMode();
+    if (!hasTextChildren() && !strictMode) {
+        RootInlineBox* rootBox = root();
+        int bottom = min(rootBox->lineBottom(), y + h);
+        y = max(rootBox->lineTop(), y);
+        h = bottom - y;
+    }
+    
+    // Move x/y to our coordinates.
+    tx += x;
+    ty += y;
+    
+    GraphicsContext* context = paintInfo.context;
+    
+    // You can use p::first-line to specify a background. If so, the root line boxes for
+    // a line may actually have to paint a background.
+    RenderStyle* styleToUse = renderer()->style(m_firstLine);
+    if ((!parent() && m_firstLine && styleToUse != renderer()->style()) || (parent() && renderer()->hasBoxDecorations())) {
+        // Shadow comes first and is behind the background and border.
+        if (styleToUse->boxShadow())
+            paintBoxShadow(context, styleToUse, Normal, tx, ty, w, h);
+
+        Color c = styleToUse->visitedDependentColor(CSSPropertyBackgroundColor);
+        paintFillLayers(paintInfo, c, styleToUse->backgroundLayers(), tx, ty, w, h);
+
+        if (styleToUse->boxShadow())
+            paintBoxShadow(context, styleToUse, Inset, tx, ty, w, h);
+
+        // :first-line cannot be used to put borders on a line. Always paint borders with our
+        // non-first-line style.
+        if (parent() && renderer()->style()->hasBorder()) {
+            StyleImage* borderImage = renderer()->style()->borderImage().image();
+            bool hasBorderImage = borderImage && borderImage->canRender(styleToUse->effectiveZoom());
+            if (hasBorderImage && !borderImage->isLoaded())
+                return; // Don't paint anything while we wait for the image to load.
+
+            // The simple case is where we either have no border image or we are the only box for this object.  In those
+            // cases only a single call to draw is required.
+            if (!hasBorderImage || (!prevLineBox() && !nextLineBox()))
+                boxModelObject()->paintBorder(context, tx, ty, w, h, renderer()->style(), includeLeftEdge(), includeRightEdge());
+            else {
+                // We have a border image that spans multiple lines.
+                // We need to adjust _tx and _ty by the width of all previous lines.
+                // Think of border image painting on inlines as though you had one long line, a single continuous
+                // strip.  Even though that strip has been broken up across multiple lines, you still paint it
+                // as though you had one single line.  This means each line has to pick up the image where
+                // the previous line left off.
+                // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
+                // but it isn't even clear how this should work at all.
+                int xOffsetOnLine = 0;
+                for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+                    xOffsetOnLine += curr->width();
+                int startX = tx - xOffsetOnLine;
+                int totalWidth = xOffsetOnLine;
+                for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+                    totalWidth += curr->width();
+                context->save();
+                context->clip(IntRect(tx, ty, w, h));
+                boxModelObject()->paintBorder(context, startX, ty, totalWidth, h, renderer()->style());
+                context->restore();
+            }
+        }
+    }
+}
+
+void InlineFlowBox::paintMask(PaintInfo& paintInfo, int tx, int ty)
+{
+    if (!paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+        return;
+
+    int x = m_x;
+    int y = m_y;
+    int w = width();
+    int h = height();
+
+    // Constrain our background/border painting to the line top and bottom if necessary.
+    bool strictMode = renderer()->document()->inStrictMode();
+    if (!hasTextChildren() && !strictMode) {
+        RootInlineBox* rootBox = root();
+        int bottom = min(rootBox->lineBottom(), y + h);
+        y = max(rootBox->lineTop(), y);
+        h = bottom - y;
+    }
+    
+    // Move x/y to our coordinates.
+    tx += x;
+    ty += y;
+
+    const NinePieceImage& maskNinePieceImage = renderer()->style()->maskBoxImage();
+    StyleImage* maskBoxImage = renderer()->style()->maskBoxImage().image();
+
+    // Figure out if we need to push a transparency layer to render our mask.
+    bool pushTransparencyLayer = false;
+    bool compositedMask = renderer()->hasLayer() && boxModelObject()->layer()->hasCompositedMask();
+    CompositeOperator compositeOp = CompositeSourceOver;
+    if (!compositedMask) {
+        if ((maskBoxImage && renderer()->style()->maskLayers()->hasImage()) || renderer()->style()->maskLayers()->next())
+            pushTransparencyLayer = true;
+        
+        compositeOp = CompositeDestinationIn;
+        if (pushTransparencyLayer) {
+            paintInfo.context->setCompositeOperation(CompositeDestinationIn);
+            paintInfo.context->beginTransparencyLayer(1.0f);
+            compositeOp = CompositeSourceOver;
+        }
+    }
+
+    paintFillLayers(paintInfo, Color(), renderer()->style()->maskLayers(), tx, ty, w, h, compositeOp);
+    
+    bool hasBoxImage = maskBoxImage && maskBoxImage->canRender(renderer()->style()->effectiveZoom());
+    if (!hasBoxImage || !maskBoxImage->isLoaded())
+        return; // Don't paint anything while we wait for the image to load.
+
+    // The simple case is where we are the only box for this object.  In those
+    // cases only a single call to draw is required.
+    if (!prevLineBox() && !nextLineBox()) {
+        boxModelObject()->paintNinePieceImage(paintInfo.context, tx, ty, w, h, renderer()->style(), maskNinePieceImage, compositeOp);
+    } else {
+        // We have a mask image that spans multiple lines.
+        // We need to adjust _tx and _ty by the width of all previous lines.
+        int xOffsetOnLine = 0;
+        for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+            xOffsetOnLine += curr->width();
+        int startX = tx - xOffsetOnLine;
+        int totalWidth = xOffsetOnLine;
+        for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+            totalWidth += curr->width();
+        paintInfo.context->save();
+        paintInfo.context->clip(IntRect(tx, ty, w, h));
+        boxModelObject()->paintNinePieceImage(paintInfo.context, startX, ty, totalWidth, h, renderer()->style(), maskNinePieceImage, compositeOp);
+        paintInfo.context->restore();
+    }
+    
+    if (pushTransparencyLayer)
+        paintInfo.context->endTransparencyLayer();
+}
+
+static bool shouldDrawTextDecoration(RenderObject* obj)
+{
+    for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) {
+        if (curr->isRenderInline())
+            return true;
+        if (curr->isText() && !curr->isBR()) {
+            if (!curr->style()->collapseWhiteSpace())
+                return true;
+            Node* currElement = curr->node();
+            if (!currElement)
+                return true;
+            if (!currElement->isTextNode())
+                return true;
+            if (!static_cast<Text*>(currElement)->containsOnlyWhitespace())
+                return true;
+        }
+    }
+    return false;
+}
+
+void InlineFlowBox::paintTextDecorations(PaintInfo& paintInfo, int tx, int ty, bool paintedChildren)
+{
+    // Paint text decorations like underlines/overlines. We only do this if we aren't in quirks mode (i.e., in
+    // almost-strict mode or strict mode).
+    if (renderer()->style()->htmlHacks() || !paintInfo.shouldPaintWithinRoot(renderer()) ||
+        renderer()->style()->visibility() != VISIBLE)
+        return;
+    
+    // We don't want underlines or other decorations when we're trying to draw nothing but the selection as white text.
+    if (paintInfo.phase == PaintPhaseSelection && paintInfo.forceBlackText)
+        return;
+
+    GraphicsContext* context = paintInfo.context;
+    tx += m_x;
+    ty += m_y;
+    RenderStyle* styleToUse = renderer()->style(m_firstLine);
+    int deco = parent() ? styleToUse->textDecoration() : styleToUse->textDecorationsInEffect();
+    if (deco != TDNONE && 
+        ((!paintedChildren && ((deco & UNDERLINE) || (deco & OVERLINE))) || (paintedChildren && (deco & LINE_THROUGH))) &&
+        shouldDrawTextDecoration(renderer())) {
+        int x = m_x + borderLeft() + paddingLeft();
+        int w = m_width - (borderLeft() + paddingLeft() + borderRight() + paddingRight());
+        RootInlineBox* rootLine = root();
+        if (rootLine->ellipsisBox()) {
+            int ellipsisX = m_x + rootLine->ellipsisBox()->x();
+            int ellipsisWidth = rootLine->ellipsisBox()->width();
+            bool ltr = renderer()->style()->direction() == LTR;
+            if (rootLine == this) {
+                // Trim w and x so that the underline isn't drawn underneath the ellipsis.
+                // ltr: is our right edge farther right than the right edge of the ellipsis.
+                // rtl: is the left edge of our box farther left than the left edge of the ellipsis.
+                bool ltrTruncation = ltr && (x + w >= ellipsisX + ellipsisWidth);
+                bool rtlTruncation = !ltr && (x <= ellipsisX + ellipsisWidth);
+                if (ltrTruncation)
+                    w -= (x + w) - (ellipsisX + ellipsisWidth);
+                else if (rtlTruncation) {
+                    int dx = m_x - ((ellipsisX - m_x) + ellipsisWidth);
+                    tx -= dx;
+                    w += dx;
+                }
+            } else {
+                bool ltrPastEllipsis = ltr && x >= ellipsisX;
+                bool rtlPastEllipsis = !ltr && (x + w) <= (ellipsisX + ellipsisWidth);
+                if (ltrPastEllipsis || rtlPastEllipsis)
+                    return;
+
+                bool ltrTruncation = ltr && x + w >= ellipsisX;
+                bool rtlTruncation = !ltr && x <= ellipsisX;
+                if (ltrTruncation)
+                    w -= (x + w - ellipsisX);
+                else if (rtlTruncation) {
+                    int dx = m_x - ((ellipsisX - m_x) + ellipsisWidth);
+                    tx -= dx;
+                    w += dx;
+                }
+            }
+        }
+
+        // We must have child boxes and have decorations defined.
+        tx += borderLeft() + paddingLeft();
+
+        Color underline, overline, linethrough;
+        underline = overline = linethrough = styleToUse->visitedDependentColor(CSSPropertyColor);
+        if (!parent())
+            renderer()->getTextDecorationColors(deco, underline, overline, linethrough);
+
+        bool isPrinting = renderer()->document()->printing();
+        context->setStrokeThickness(1.0f); // FIXME: We should improve this rule and not always just assume 1.
+
+        bool paintUnderline = deco & UNDERLINE && !paintedChildren;
+        bool paintOverline = deco & OVERLINE && !paintedChildren;
+        bool paintLineThrough = deco & LINE_THROUGH && paintedChildren;
+
+        bool linesAreOpaque = !isPrinting && (!paintUnderline || underline.alpha() == 255) && (!paintOverline || overline.alpha() == 255) && (!paintLineThrough || linethrough.alpha() == 255);
+
+        int baselinePos = renderer()->style(m_firstLine)->font().ascent();
+        if (!isRootInlineBox())
+            baselinePos += borderTop() + paddingTop();
+
+        bool setClip = false;
+        int extraOffset = 0;
+        const ShadowData* shadow = styleToUse->textShadow();
+        if (!linesAreOpaque && shadow && shadow->next()) {
+            IntRect clipRect(tx, ty, w, baselinePos + 2);
+            for (const ShadowData* s = shadow; s; s = s->next()) {
+                IntRect shadowRect(tx, ty, w, baselinePos + 2);
+                shadowRect.inflate(s->blur());
+                shadowRect.move(s->x(), s->y());
+                clipRect.unite(shadowRect);
+                extraOffset = max(extraOffset, max(0, s->y()) + s->blur());
+            }
+            context->save();
+            context->clip(clipRect);
+            extraOffset += baselinePos + 2;
+            ty += extraOffset;
+            setClip = true;
+        }
+
+        ColorSpace colorSpace = renderer()->style()->colorSpace();
+        bool setShadow = false;
+        do {
+            if (shadow) {
+                if (!shadow->next()) {
+                    // The last set of lines paints normally inside the clip.
+                    ty -= extraOffset;
+                    extraOffset = 0;
+                }
+                context->setShadow(IntSize(shadow->x(), shadow->y() - extraOffset), shadow->blur(), shadow->color(), colorSpace);
+                setShadow = true;
+                shadow = shadow->next();
+            }
+
+            if (paintUnderline) {
+                context->setStrokeColor(underline, colorSpace);
+                context->setStrokeStyle(SolidStroke);
+                // Leave one pixel of white between the baseline and the underline.
+                context->drawLineForText(IntPoint(tx, ty + baselinePos + 1), w, isPrinting);
+            }
+            if (paintOverline) {
+                context->setStrokeColor(overline, colorSpace);
+                context->setStrokeStyle(SolidStroke);
+                context->drawLineForText(IntPoint(tx, ty), w, isPrinting);
+            }
+            if (paintLineThrough) {
+                context->setStrokeColor(linethrough, colorSpace);
+                context->setStrokeStyle(SolidStroke);
+                context->drawLineForText(IntPoint(tx, ty + 2 * baselinePos / 3), w, isPrinting);
+            }
+        } while (shadow);
+
+        if (setClip)
+            context->restore();
+        else if (setShadow)
+            context->clearShadow();
+    }
+}
+
+InlineBox* InlineFlowBox::firstLeafChild() const
+{
+    InlineBox* leaf = 0;
+    for (InlineBox* child = firstChild(); child && !leaf; child = child->nextOnLine())
+        leaf = child->isLeaf() ? child : static_cast<InlineFlowBox*>(child)->firstLeafChild();
+    return leaf;
+}
+
+InlineBox* InlineFlowBox::lastLeafChild() const
+{
+    InlineBox* leaf = 0;
+    for (InlineBox* child = lastChild(); child && !leaf; child = child->prevOnLine())
+        leaf = child->isLeaf() ? child : static_cast<InlineFlowBox*>(child)->lastLeafChild();
+    return leaf;
+}
+
+RenderObject::SelectionState InlineFlowBox::selectionState()
+{
+    return RenderObject::SelectionNone;
+}
+
+bool InlineFlowBox::canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth)
+{
+    for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) {
+        if (!box->canAccommodateEllipsis(ltr, blockEdge, ellipsisWidth))
+            return false;
+    }
+    return true;
+}
+
+int InlineFlowBox::placeEllipsisBox(bool ltr, int blockLeftEdge, int blockRightEdge, int ellipsisWidth, bool& foundBox)
+{
+    int result = -1;
+    // We iterate over all children, the foundBox variable tells us when we've found the
+    // box containing the ellipsis.  All boxes after that one in the flow are hidden.
+    // If our flow is ltr then iterate over the boxes from left to right, otherwise iterate
+    // from right to left. Varying the order allows us to correctly hide the boxes following the ellipsis.
+    InlineBox *box = ltr ? firstChild() : lastChild();
+
+    // NOTE: these will cross after foundBox = true.
+    int visibleLeftEdge = blockLeftEdge;
+    int visibleRightEdge = blockRightEdge;
+
+    while (box) {
+        int currResult = box->placeEllipsisBox(ltr, visibleLeftEdge, visibleRightEdge, ellipsisWidth, foundBox);
+        if (currResult != -1 && result == -1)
+            result = currResult;
+
+        if (ltr) {
+            visibleLeftEdge += box->width();
+            box = box->nextOnLine();
+        }
+        else {
+            visibleRightEdge -= box->width();
+            box = box->prevOnLine();
+        }
+    }
+    return result;
+}
+
+void InlineFlowBox::clearTruncation()
+{
+    for (InlineBox *box = firstChild(); box; box = box->nextOnLine())
+        box->clearTruncation();
+}
+
+#ifndef NDEBUG
+
+void InlineFlowBox::checkConsistency() const
+{
+#ifdef CHECK_CONSISTENCY
+    ASSERT(!m_hasBadChildList);
+    const InlineBox* prev = 0;
+    for (const InlineBox* child = m_firstChild; child; child = child->nextOnLine()) {
+        ASSERT(child->parent() == this);
+        ASSERT(child->prevOnLine() == prev);
+        prev = child;
+    }
+    ASSERT(prev == m_lastChild);
+#endif
+}
+
+#endif
+
+} // namespace WebCore