--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderLayer.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,704 @@
+/*
+ * Copyright (C) 2003, 2009 Apple Inc. All rights reserved.
+ *
+ * Portions are Copyright (C) 1998 Netscape Communications Corporation.
+ *
+ * Other contributors:
+ * Robert O'Callahan <roc+@cs.cmu.edu>
+ * David Baron <dbaron@fas.harvard.edu>
+ * Christian Biesinger <cbiesinger@web.de>
+ * Randall Jesup <rjesup@wgate.com>
+ * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
+ * Josh Soref <timeless@mac.com>
+ * Boris Zbarsky <bzbarsky@mit.edu>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Alternatively, the contents of this file may be used under the terms
+ * of either the Mozilla Public License Version 1.1, found at
+ * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
+ * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
+ * (the "GPL"), in which case the provisions of the MPL or the GPL are
+ * applicable instead of those above. If you wish to allow use of your
+ * version of this file only under the terms of one of those two
+ * licenses (the MPL or the GPL) and not to allow others to use your
+ * version of this file under the LGPL, indicate your decision by
+ * deletingthe provisions above and replace them with the notice and
+ * other provisions required by the MPL or the GPL, as the case may be.
+ * If you do not delete the provisions above, a recipient may use your
+ * version of this file under any of the LGPL, the MPL or the GPL.
+ */
+
+#ifndef RenderLayer_h
+#define RenderLayer_h
+
+#include "RenderBox.h"
+#include "ScrollBehavior.h"
+#include "ScrollbarClient.h"
+#include "Timer.h"
+#include <wtf/OwnPtr.h>
+
+namespace WebCore {
+
+class CachedResource;
+class HitTestRequest;
+class HitTestResult;
+class HitTestingTransformState;
+class RenderFrameSet;
+class RenderMarquee;
+class RenderReplica;
+class RenderScrollbarPart;
+class RenderStyle;
+class RenderTable;
+class RenderText;
+class RenderView;
+class Scrollbar;
+class TransformationMatrix;
+
+#if USE(ACCELERATED_COMPOSITING)
+class RenderLayerBacking;
+class RenderLayerCompositor;
+#endif
+
+class ClipRects {
+public:
+ ClipRects()
+ : m_refCnt(0)
+ , m_fixed(false)
+ {
+ }
+
+ ClipRects(const IntRect& r)
+ : m_overflowClipRect(r)
+ , m_fixedClipRect(r)
+ , m_posClipRect(r)
+ , m_refCnt(0)
+ , m_fixed(false)
+ {
+ }
+
+ ClipRects(const ClipRects& other)
+ : m_overflowClipRect(other.overflowClipRect())
+ , m_fixedClipRect(other.fixedClipRect())
+ , m_posClipRect(other.posClipRect())
+ , m_refCnt(0)
+ , m_fixed(other.fixed())
+ {
+ }
+
+ void reset(const IntRect& r)
+ {
+ m_overflowClipRect = r;
+ m_fixedClipRect = r;
+ m_posClipRect = r;
+ m_fixed = false;
+ }
+
+ const IntRect& overflowClipRect() const { return m_overflowClipRect; }
+ void setOverflowClipRect(const IntRect& r) { m_overflowClipRect = r; }
+
+ const IntRect& fixedClipRect() const { return m_fixedClipRect; }
+ void setFixedClipRect(const IntRect&r) { m_fixedClipRect = r; }
+
+ const IntRect& posClipRect() const { return m_posClipRect; }
+ void setPosClipRect(const IntRect& r) { m_posClipRect = r; }
+
+ bool fixed() const { return m_fixed; }
+ void setFixed(bool fixed) { m_fixed = fixed; }
+
+ void ref() { m_refCnt++; }
+ void deref(RenderArena* renderArena) { if (--m_refCnt == 0) destroy(renderArena); }
+
+ void destroy(RenderArena*);
+
+ // Overloaded new operator.
+ void* operator new(size_t, RenderArena*) throw();
+
+ // Overridden to prevent the normal delete from being called.
+ void operator delete(void*, size_t);
+
+ bool operator==(const ClipRects& other) const
+ {
+ return m_overflowClipRect == other.overflowClipRect() &&
+ m_fixedClipRect == other.fixedClipRect() &&
+ m_posClipRect == other.posClipRect() &&
+ m_fixed == other.fixed();
+ }
+
+ ClipRects& operator=(const ClipRects& other)
+ {
+ m_overflowClipRect = other.overflowClipRect();
+ m_fixedClipRect = other.fixedClipRect();
+ m_posClipRect = other.posClipRect();
+ m_fixed = other.fixed();
+ return *this;
+ }
+
+ static IntRect infiniteRect() { return IntRect(INT_MIN/2, INT_MIN/2, INT_MAX, INT_MAX); }
+
+private:
+ // The normal operator new is disallowed on all render objects.
+ void* operator new(size_t) throw();
+
+private:
+ IntRect m_overflowClipRect;
+ IntRect m_fixedClipRect;
+ IntRect m_posClipRect;
+ unsigned m_refCnt : 31;
+ bool m_fixed : 1;
+};
+
+class RenderLayer : public ScrollbarClient {
+public:
+ friend class RenderReplica;
+
+ RenderLayer(RenderBoxModelObject*);
+ ~RenderLayer();
+
+ RenderBoxModelObject* renderer() const { return m_renderer; }
+ RenderBox* renderBox() const { return m_renderer && m_renderer->isBox() ? toRenderBox(m_renderer) : 0; }
+ RenderLayer* parent() const { return m_parent; }
+ RenderLayer* previousSibling() const { return m_previous; }
+ RenderLayer* nextSibling() const { return m_next; }
+ RenderLayer* firstChild() const { return m_first; }
+ RenderLayer* lastChild() const { return m_last; }
+
+ void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0);
+ RenderLayer* removeChild(RenderLayer*);
+
+ void removeOnlyThisLayer();
+ void insertOnlyThisLayer();
+
+ void repaintIncludingDescendants();
+
+#if USE(ACCELERATED_COMPOSITING)
+ // Indicate that the layer contents need to be repainted. Only has an effect
+ // if layer compositing is being used,
+ void setBackingNeedsRepaint();
+ void setBackingNeedsRepaintInRect(const IntRect& r); // r is in the coordinate space of the layer's render object
+ void repaintIncludingNonCompositingDescendants(RenderBoxModelObject* repaintContainer);
+#endif
+
+ void styleChanged(StyleDifference, const RenderStyle*);
+
+ RenderMarquee* marquee() const { return m_marquee; }
+
+ bool isNormalFlowOnly() const { return m_isNormalFlowOnly; }
+ bool isSelfPaintingLayer() const;
+
+ bool requiresSlowRepaints() const;
+
+ bool isTransparent() const;
+ RenderLayer* transparentPaintingAncestor();
+ void beginTransparencyLayers(GraphicsContext*, const RenderLayer* rootLayer, PaintBehavior);
+
+ bool hasReflection() const { return renderer()->hasReflection(); }
+ bool isReflection() const { return renderer()->isReplica(); }
+ RenderReplica* reflection() const { return m_reflection; }
+ RenderLayer* reflectionLayer() const;
+
+ const RenderLayer* root() const
+ {
+ const RenderLayer* curr = this;
+ while (curr->parent())
+ curr = curr->parent();
+ return curr;
+ }
+
+ int x() const { return m_x; }
+ int y() const { return m_y; }
+ void setLocation(int x, int y)
+ {
+ m_x = x;
+ m_y = y;
+ }
+
+ int width() const { return m_width; }
+ int height() const { return m_height; }
+ IntSize size() const { return IntSize(m_width, m_height); }
+
+ void setWidth(int w) { m_width = w; }
+ void setHeight(int h) { m_height = h; }
+
+ int scrollWidth();
+ int scrollHeight();
+
+ void panScrollFromPoint(const IntPoint&);
+
+ // Scrolling methods for layers that can scroll their overflow.
+ void scrollByRecursively(int xDelta, int yDelta);
+
+ IntSize scrolledContentOffset() const { return IntSize(scrollXOffset() + m_scrollLeftOverflow, scrollYOffset()); }
+
+ int scrollXOffset() const { return m_scrollX + m_scrollOriginX; }
+ int scrollYOffset() const { return m_scrollY; }
+
+ void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true);
+ void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); }
+ void scrollToYOffset(int y) { scrollToOffset(m_scrollX + m_scrollOriginX, y); }
+ void scrollRectToVisible(const IntRect&, bool scrollToAnchor = false, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded);
+
+ IntRect getRectToExpose(const IntRect& visibleRect, const IntRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY);
+
+ void setHasHorizontalScrollbar(bool);
+ void setHasVerticalScrollbar(bool);
+
+ PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
+ void destroyScrollbar(ScrollbarOrientation);
+
+ Scrollbar* horizontalScrollbar() const { return m_hBar.get(); }
+ Scrollbar* verticalScrollbar() const { return m_vBar.get(); }
+
+ int verticalScrollbarWidth() const;
+ int horizontalScrollbarHeight() const;
+
+ bool hasOverflowControls() const;
+ void positionOverflowControls(int tx, int ty);
+ bool isPointInResizeControl(const IntPoint& absolutePoint) const;
+ bool hitTestOverflowControls(HitTestResult&, const IntPoint& localPoint);
+ IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const;
+
+ void paintOverflowControls(GraphicsContext*, int tx, int ty, const IntRect& damageRect);
+ void paintScrollCorner(GraphicsContext*, int tx, int ty, const IntRect& damageRect);
+ void paintResizer(GraphicsContext*, int tx, int ty, const IntRect& damageRect);
+
+ void updateScrollInfoAfterLayout();
+
+ bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f);
+ void autoscroll();
+
+ void resize(const PlatformMouseEvent&, const IntSize&);
+ bool inResizeMode() const { return m_inResizeMode; }
+ void setInResizeMode(bool b) { m_inResizeMode = b; }
+
+ bool isRootLayer() const { return renderer()->isRenderView(); }
+
+#if USE(ACCELERATED_COMPOSITING)
+ RenderLayerCompositor* compositor() const;
+
+ // Notification from the renderer that its content changed (e.g. current frame of image changed).
+ // Allows updates of layer content without repainting.
+ void rendererContentChanged();
+#endif
+
+ // Returns true if the accelerated compositing is enabled
+ bool hasAcceleratedCompositing() const;
+
+ void updateLayerPosition();
+
+ enum UpdateLayerPositionsFlag {
+ DoFullRepaint = 1,
+ CheckForRepaint = 1 << 1,
+ IsCompositingUpdateRoot = 1 << 2,
+ UpdateCompositingLayers = 1 << 3,
+ UpdatePagination = 1 << 4
+ };
+ typedef unsigned UpdateLayerPositionsFlags;
+ void updateLayerPositions(UpdateLayerPositionsFlags = DoFullRepaint | IsCompositingUpdateRoot | UpdateCompositingLayers, IntPoint* cachedOffset = 0);
+
+ void updateTransform();
+
+ void relativePositionOffset(int& relX, int& relY) const { relX += m_relX; relY += m_relY; }
+ IntSize relativePositionOffset() const { return IntSize(m_relX, m_relY); }
+
+ void clearClipRectsIncludingDescendants();
+ void clearClipRects();
+
+ void addBlockSelectionGapsBounds(const IntRect&);
+ void clearBlockSelectionGapsBounds();
+ void repaintBlockSelectionGaps();
+
+ // Get the enclosing stacking context for this layer. A stacking context is a layer
+ // that has a non-auto z-index.
+ RenderLayer* stackingContext() const;
+ bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isRenderView(); }
+
+ void dirtyZOrderLists();
+ void dirtyStackingContextZOrderLists();
+ void updateZOrderLists();
+ Vector<RenderLayer*>* posZOrderList() const { return m_posZOrderList; }
+ Vector<RenderLayer*>* negZOrderList() const { return m_negZOrderList; }
+
+ void dirtyNormalFlowList();
+ void updateNormalFlowList();
+ Vector<RenderLayer*>* normalFlowList() const { return m_normalFlowList; }
+
+ bool hasVisibleContent() const { return m_hasVisibleContent; }
+ bool hasVisibleDescendant() const { return m_hasVisibleDescendant; }
+ void setHasVisibleContent(bool);
+ void dirtyVisibleContentStatus();
+
+ // Gets the nearest enclosing positioned ancestor layer (also includes
+ // the <html> layer and the root layer).
+ RenderLayer* enclosingPositionedAncestor() const;
+
+ // The layer relative to which clipping rects for this layer are computed.
+ RenderLayer* clippingRoot() const;
+
+#if USE(ACCELERATED_COMPOSITING)
+ // Enclosing compositing layer; if includeSelf is true, may return this.
+ RenderLayer* enclosingCompositingLayer(bool includeSelf = true) const;
+ // Ancestor compositing layer, excluding this.
+ RenderLayer* ancestorCompositingLayer() const { return enclosingCompositingLayer(false); }
+#endif
+
+ void convertToLayerCoords(const RenderLayer* ancestorLayer, int& x, int& y) const;
+
+ bool hasAutoZIndex() const { return renderer()->style()->hasAutoZIndex(); }
+ int zIndex() const { return renderer()->style()->zIndex(); }
+
+ // The two main functions that use the layer system. The paint method
+ // paints the layers that intersect the damage rect from back to
+ // front. The hitTest method looks for mouse events by walking
+ // layers that intersect the point from front to back.
+ void paint(GraphicsContext*, const IntRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0);
+ bool hitTest(const HitTestRequest&, HitTestResult&);
+
+ // This method figures out our layerBounds in coordinates relative to
+ // |rootLayer}. It also computes our background and foreground clip rects
+ // for painting/event handling.
+ void calculateRects(const RenderLayer* rootLayer, const IntRect& paintDirtyRect, IntRect& layerBounds,
+ IntRect& backgroundRect, IntRect& foregroundRect, IntRect& outlineRect, bool temporaryClipRects = false) const;
+
+ // Compute and cache clip rects computed with the given layer as the root
+ void updateClipRects(const RenderLayer* rootLayer);
+ // Compute and return the clip rects. If useCached is true, will used previously computed clip rects on ancestors
+ // (rather than computing them all from scratch up the parent chain).
+ void calculateClipRects(const RenderLayer* rootLayer, ClipRects&, bool useCached = false) const;
+ ClipRects* clipRects() const { return m_clipRects; }
+
+ IntRect childrenClipRect() const; // Returns the foreground clip rect of the layer in the document's coordinate space.
+ IntRect selfClipRect() const; // Returns the background clip rect of the layer in the document's coordinate space.
+
+ bool intersectsDamageRect(const IntRect& layerBounds, const IntRect& damageRect, const RenderLayer* rootLayer) const;
+
+ // Bounding box relative to some ancestor layer.
+ IntRect boundingBox(const RenderLayer* rootLayer) const;
+ // Bounding box in the coordinates of this layer.
+ IntRect localBoundingBox() const;
+ // Bounding box relative to the root.
+ IntRect absoluteBoundingBox() const;
+
+ void updateHoverActiveState(const HitTestRequest&, HitTestResult&);
+
+ // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint.
+ IntRect repaintRect() const { return m_repaintRect; }
+ IntRect repaintRectIncludingDescendants() const;
+ void computeRepaintRects();
+ void updateRepaintRectsAfterScroll(bool fixed = false);
+ void setNeedsFullRepaint(bool f = true) { m_needsFullRepaint = f; }
+
+ int staticX() const { return m_staticX; }
+ int staticY() const { return m_staticY; }
+ void setStaticX(int staticX) { m_staticX = staticX; }
+ void setStaticY(int staticY) { m_staticY = staticY; }
+
+ bool hasTransform() const { return renderer()->hasTransform(); }
+ // Note that this transform has the transform-origin baked in.
+ TransformationMatrix* transform() const { return m_transform.get(); }
+ // currentTransform computes a transform which takes accelerated animations into account. The
+ // resulting transform has transform-origin baked in. If the layer does not have a transform,
+ // returns the identity matrix.
+ TransformationMatrix currentTransform() const;
+ TransformationMatrix renderableTransform(PaintBehavior) const;
+
+ // Get the perspective transform, which is applied to transformed sublayers.
+ // Returns true if the layer has a -webkit-perspective.
+ // Note that this transform has the perspective-origin baked in.
+ TransformationMatrix perspectiveTransform() const;
+ FloatPoint perspectiveOrigin() const;
+ bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
+ bool has3DTransform() const { return m_transform && !m_transform->isAffine(); }
+
+ // Overloaded new operator. Derived classes must override operator new
+ // in order to allocate out of the RenderArena.
+ void* operator new(size_t, RenderArena*) throw();
+
+ // Overridden to prevent the normal delete from being called.
+ void operator delete(void*, size_t);
+
+#if USE(ACCELERATED_COMPOSITING)
+ bool isComposited() const { return m_backing != 0; }
+ bool hasCompositedMask() const;
+ RenderLayerBacking* backing() const { return m_backing.get(); }
+ RenderLayerBacking* ensureBacking();
+ void clearBacking();
+#else
+ bool isComposited() const { return false; }
+ bool hasCompositedMask() const { return false; }
+#endif
+
+ bool paintsWithTransparency(PaintBehavior paintBehavior) const
+ {
+ return isTransparent() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited());
+ }
+
+ bool paintsWithTransform(PaintBehavior paintBehavior) const
+ {
+ return transform() && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited());
+ }
+
+private:
+ // The normal operator new is disallowed on all render objects.
+ void* operator new(size_t) throw();
+
+private:
+ void setNextSibling(RenderLayer* next) { m_next = next; }
+ void setPreviousSibling(RenderLayer* prev) { m_previous = prev; }
+ void setParent(RenderLayer* parent);
+ void setFirstChild(RenderLayer* first) { m_first = first; }
+ void setLastChild(RenderLayer* last) { m_last = last; }
+
+ int renderBoxX() const { return renderer()->isBox() ? toRenderBox(renderer())->x() : 0; }
+ int renderBoxY() const { return renderer()->isBox() ? toRenderBox(renderer())->y() : 0; }
+
+ void collectLayers(Vector<RenderLayer*>*&, Vector<RenderLayer*>*&);
+
+ void updateLayerListsIfNeeded();
+ void updateCompositingAndLayerListsIfNeeded();
+
+ enum PaintLayerFlag {
+ PaintLayerHaveTransparency = 1,
+ PaintLayerAppliedTransform = 1 << 1,
+ PaintLayerTemporaryClipRects = 1 << 2,
+ PaintLayerPaintingReflection = 1 << 3
+ };
+
+ typedef unsigned PaintLayerFlags;
+
+ void paintLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect,
+ PaintBehavior, RenderObject* paintingRoot, OverlapTestRequestMap* = 0,
+ PaintLayerFlags = 0);
+ void paintList(Vector<RenderLayer*>*, RenderLayer* rootLayer, GraphicsContext* p,
+ const IntRect& paintDirtyRect, PaintBehavior,
+ RenderObject* paintingRoot, OverlapTestRequestMap*,
+ PaintLayerFlags);
+ void paintPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext*,
+ const IntRect& paintDirtyRect, PaintBehavior,
+ RenderObject* paintingRoot, OverlapTestRequestMap*,
+ PaintLayerFlags);
+ void paintChildLayerIntoColumns(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext*,
+ const IntRect& paintDirtyRect, PaintBehavior,
+ RenderObject* paintingRoot, OverlapTestRequestMap*,
+ PaintLayerFlags, const Vector<RenderLayer*>& columnLayers, size_t columnIndex);
+
+ RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
+ const IntRect& hitTestRect, const IntPoint& hitTestPoint, bool appliedTransform,
+ const HitTestingTransformState* transformState = 0, double* zOffset = 0);
+ RenderLayer* hitTestList(Vector<RenderLayer*>*, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
+ const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset,
+ const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants);
+ RenderLayer* hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
+ const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const HitTestingTransformState* transformState, double* zOffset);
+ RenderLayer* hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
+ const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const HitTestingTransformState* transformState, double* zOffset,
+ const Vector<RenderLayer*>& columnLayers, size_t columnIndex);
+
+ PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
+ const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const HitTestingTransformState* containerTransformState) const;
+
+ bool hitTestContents(const HitTestRequest&, HitTestResult&, const IntRect& layerBounds, const IntPoint& hitTestPoint, HitTestFilter) const;
+
+ void computeScrollDimensions(bool* needHBar = 0, bool* needVBar = 0);
+
+ bool shouldBeNormalFlowOnly() const;
+
+ // ScrollBarClient interface
+ virtual void valueChanged(Scrollbar*);
+ virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&);
+ virtual bool isActive() const;
+ virtual bool scrollbarCornerPresent() const;
+ virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const;
+ virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const;
+ virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const;
+ virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const;
+
+ IntSize scrollbarOffset(const Scrollbar*) const;
+
+ void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
+
+ void childVisibilityChanged(bool newVisibility);
+ void dirtyVisibleDescendantStatus();
+ void updateVisibilityStatus();
+
+ // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do.
+ void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; }
+ bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; }
+
+ void dirty3DTransformedDescendantStatus();
+ // Both updates the status, and returns true if descendants of this have 3d.
+ bool update3DTransformedDescendantStatus();
+
+ Node* enclosingElement() const;
+
+ void createReflection();
+ void removeReflection();
+
+ void updateReflectionStyle();
+ bool paintingInsideReflection() const { return m_paintingInsideReflection; }
+ void setPaintingInsideReflection(bool b) { m_paintingInsideReflection = b; }
+
+ void parentClipRects(const RenderLayer* rootLayer, ClipRects&, bool temporaryClipRects = false) const;
+ IntRect backgroundClipRect(const RenderLayer* rootLayer, bool temporaryClipRects) const;
+
+ RenderLayer* enclosingTransformedAncestor() const;
+
+ // Convert a point in absolute coords into layer coords, taking transforms into account
+ IntPoint absoluteToContents(const IntPoint&) const;
+
+ void updateScrollCornerStyle();
+ void updateResizerStyle();
+
+ void updatePagination();
+ bool isPaginated() const { return m_isPaginated; }
+
+#if USE(ACCELERATED_COMPOSITING)
+ bool hasCompositingDescendant() const { return m_hasCompositingDescendant; }
+ void setHasCompositingDescendant(bool b) { m_hasCompositingDescendant = b; }
+
+ bool mustOverlapCompositedLayers() const { return m_mustOverlapCompositedLayers; }
+ void setMustOverlapCompositedLayers(bool b) { m_mustOverlapCompositedLayers = b; }
+#endif
+
+private:
+ friend class RenderLayerBacking;
+ friend class RenderLayerCompositor;
+ friend class RenderBoxModelObject;
+
+ // Only safe to call from RenderBoxModelObject::destroyLayer(RenderArena*)
+ void destroy(RenderArena*);
+
+protected:
+ RenderBoxModelObject* m_renderer;
+
+ RenderLayer* m_parent;
+ RenderLayer* m_previous;
+ RenderLayer* m_next;
+ RenderLayer* m_first;
+ RenderLayer* m_last;
+
+ IntRect m_repaintRect; // Cached repaint rects. Used by layout.
+ IntRect m_outlineBox;
+
+ // Our current relative position offset.
+ int m_relX;
+ int m_relY;
+
+ // Our (x,y) coordinates are in our parent layer's coordinate space.
+ int m_x;
+ int m_y;
+
+ // The layer's width/height
+ int m_width;
+ int m_height;
+
+ // Our scroll offsets if the view is scrolled.
+ int m_scrollX;
+ int m_scrollY;
+ int m_scrollOriginX; // only non-zero for rtl content
+ int m_scrollLeftOverflow; // only non-zero for rtl content
+
+ // The width/height of our scrolled area.
+ int m_scrollWidth;
+ int m_scrollHeight;
+
+ // For layers with overflow, we have a pair of scrollbars.
+ RefPtr<Scrollbar> m_hBar;
+ RefPtr<Scrollbar> m_vBar;
+
+ // Keeps track of whether the layer is currently resizing, so events can cause resizing to start and stop.
+ bool m_inResizeMode;
+
+ // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the
+ // descendant layers within the stacking context that have z-indices of 0 or greater
+ // (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative
+ // z-indices.
+ Vector<RenderLayer*>* m_posZOrderList;
+ Vector<RenderLayer*>* m_negZOrderList;
+
+ // This list contains child layers that cannot create stacking contexts. For now it is just
+ // overflow layers, but that may change in the future.
+ Vector<RenderLayer*>* m_normalFlowList;
+
+ ClipRects* m_clipRects; // Cached clip rects used when painting and hit testing.
+#ifndef NDEBUG
+ const RenderLayer* m_clipRectsRoot; // Root layer used to compute clip rects.
+#endif
+
+ bool m_scrollDimensionsDirty : 1;
+ bool m_zOrderListsDirty : 1;
+ bool m_normalFlowListDirty: 1;
+ bool m_isNormalFlowOnly : 1;
+
+ bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether
+ // we ended up painting this layer or any descendants (and therefore need to
+ // blend).
+ bool m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica.
+ bool m_inOverflowRelayout : 1;
+ bool m_needsFullRepaint : 1;
+
+ bool m_overflowStatusDirty : 1;
+ bool m_horizontalOverflow : 1;
+ bool m_verticalOverflow : 1;
+ bool m_visibleContentStatusDirty : 1;
+ bool m_hasVisibleContent : 1;
+ bool m_visibleDescendantStatusDirty : 1;
+ bool m_hasVisibleDescendant : 1;
+
+ bool m_isPaginated : 1; // If we think this layer is split by a multi-column ancestor, then this bit will be set.
+
+ bool m_3DTransformedDescendantStatusDirty : 1;
+ bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants anywhere
+ // in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
+#if USE(ACCELERATED_COMPOSITING)
+ bool m_hasCompositingDescendant : 1;
+ bool m_mustOverlapCompositedLayers : 1;
+#endif
+
+ RenderMarquee* m_marquee; // Used by layers with overflow:marquee
+
+ // Cached normal flow values for absolute positioned elements with static left/top values.
+ int m_staticX;
+ int m_staticY;
+
+ OwnPtr<TransformationMatrix> m_transform;
+
+ // May ultimately be extended to many replicas (with their own paint order).
+ RenderReplica* m_reflection;
+
+ // Renderers to hold our custom scroll corner and resizer.
+ RenderScrollbarPart* m_scrollCorner;
+ RenderScrollbarPart* m_resizer;
+
+private:
+ IntRect m_blockSelectionGapsBounds;
+
+#if USE(ACCELERATED_COMPOSITING)
+ OwnPtr<RenderLayerBacking> m_backing;
+#endif
+};
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showLayerTree(const WebCore::RenderLayer* layer);
+#endif
+
+#endif // RenderLayer_h