WebCore/rendering/RenderSVGModelObject.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGModelObject.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,74 @@
+/*
+ * Copyright (c) 2009, Google Inc. All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * 
+ *     * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *     * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef RenderSVGModelObject_h
+#define RenderSVGModelObject_h
+
+#if ENABLE(SVG)
+
+#include "RenderObject.h"
+#include "SVGRenderSupport.h"
+
+namespace WebCore {
+
+// Most renderers in the SVG rendering tree will inherit from this class
+// but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock, RenderSVGImage) thus methods
+// required by SVG renders need to be declared on RenderObject, but shared
+// logic can go in this class or in SVGRenderSupport.
+
+class SVGStyledElement;
+
+class RenderSVGModelObject : public RenderObject {
+public:
+    RenderSVGModelObject(SVGStyledElement*);
+
+    virtual bool requiresLayer() const { return false; }
+
+    virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
+    virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
+    virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer, IntPoint*) const;
+
+    virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
+    virtual void absoluteQuads(Vector<FloatQuad>&);
+
+    virtual void destroy();
+
+    virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
+    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+private:
+    // This method should never be called, SVG uses a different nodeAtPoint method
+    bool nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xInContainer, int yInContainer, int dxParentToContainer, int dyParentToContainer, HitTestAction hitTestAction);
+};
+
+}
+
+#endif // ENABLE(SVG)
+#endif