--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGText.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,80 @@
+/*
+ * This file is part of the WebKit project.
+ *
+ * Copyright (C) 2006 Apple Computer, Inc.
+ * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderSVGText_h
+#define RenderSVGText_h
+
+#if ENABLE(SVG)
+
+#include "AffineTransform.h"
+#include "RenderSVGBlock.h"
+
+namespace WebCore {
+
+class SVGTextElement;
+
+class RenderSVGText : public RenderSVGBlock {
+public:
+ RenderSVGText(SVGTextElement* node);
+
+ virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
+ virtual FloatRect repaintRectInLocalCoordinates() const;
+
+private:
+ virtual const char* renderName() const { return "RenderSVGText"; }
+ virtual bool isSVGText() const { return true; }
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+ virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
+
+ virtual bool requiresLayer() const { return false; }
+ virtual void layout();
+
+ virtual void destroy();
+
+ virtual void absoluteQuads(Vector<FloatQuad>&);
+
+ virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
+ virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
+
+ virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
+
+ virtual FloatRect objectBoundingBox() const { return frameRect(); }
+ virtual FloatRect strokeBoundingBox() const;
+
+ virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
+ virtual AffineTransform localTransform() const { return m_localTransform; }
+ virtual RootInlineBox* createRootInlineBox();
+
+ virtual RenderBlock* firstLineBlock() const;
+ virtual void updateFirstLetter();
+
+ bool m_needsTransformUpdate : 1;
+ AffineTransform m_localTransform;
+};
+
+}
+
+#endif // ENABLE(SVG)
+#endif