WebCore/rendering/RenderSVGTextPath.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGTextPath.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,64 @@
+/*
+ * This file is part of the WebKit project.
+ *
+ * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderSVGTextPath_h
+#define RenderSVGTextPath_h
+
+#if ENABLE(SVG)
+#include "RenderSVGInline.h"
+
+namespace WebCore {
+
+    class RenderSVGTextPath : public RenderSVGInline {
+    public:
+        RenderSVGTextPath(Node*);
+
+        Path layoutPath() const;
+        float startOffset() const;
+        bool exactAlignment() const;
+        bool stretchMethod() const;
+
+    private:
+        virtual const char* renderName() const { return "RenderSVGTextPath"; }
+
+        float m_startOffset;
+
+        bool m_exactAlignment : 1;
+        bool m_stretchMethod : 1;
+
+        Path m_layoutPath;
+    };
+
+    inline RenderSVGTextPath* toRenderSVGTextPath(RenderObject* object)
+    { 
+        ASSERT(!object || !strcmp(object->renderName(), "RenderSVGTextPath"));
+        return static_cast<RenderSVGTextPath*>(object);
+    }
+
+    // This will catch anyone doing an unnecessary cast.
+    void toRenderSVGTextPath(const RenderSVGTextPath*);
+
+}
+
+#endif // ENABLE(SVG)
+#endif // RenderSVGTextPath_h