WebCore/rendering/RenderText.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderText.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,1524 @@
+/*
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Andrew Wellington (proton@wiretapped.net)
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderText.h"
+
+#include "AXObjectCache.h"
+#include "CharacterNames.h"
+#include "EllipsisBox.h"
+#include "FloatQuad.h"
+#include "FontTranscoder.h"
+#include "FrameView.h"
+#include "InlineTextBox.h"
+#include "Range.h"
+#include "RenderArena.h"
+#include "RenderBlock.h"
+#include "RenderLayer.h"
+#include "RenderView.h"
+#include "StringBuffer.h"
+#include "Text.h"
+#include "TextBreakIterator.h"
+#include "TextResourceDecoder.h"
+#include "VisiblePosition.h"
+#include "break_lines.h"
+#include <wtf/AlwaysInline.h>
+
+using namespace std;
+using namespace WTF;
+using namespace Unicode;
+
+namespace WebCore {
+
+static void makeCapitalized(String* string, UChar previous)
+{
+    if (string->isNull())
+        return;
+
+    unsigned length = string->length();
+    const UChar* characters = string->characters();
+
+    StringBuffer stringWithPrevious(length + 1);
+    stringWithPrevious[0] = previous == noBreakSpace ? ' ' : previous;
+    for (unsigned i = 1; i < length + 1; i++) {
+        // Replace &nbsp with a real space since ICU no longer treats &nbsp as a word separator.
+        if (characters[i - 1] == noBreakSpace)
+            stringWithPrevious[i] = ' ';
+        else
+            stringWithPrevious[i] = characters[i - 1];
+    }
+
+    TextBreakIterator* boundary = wordBreakIterator(stringWithPrevious.characters(), length + 1);
+    if (!boundary)
+        return;
+
+    StringBuffer data(length);
+
+    int32_t endOfWord;
+    int32_t startOfWord = textBreakFirst(boundary);
+    for (endOfWord = textBreakNext(boundary); endOfWord != TextBreakDone; startOfWord = endOfWord, endOfWord = textBreakNext(boundary)) {
+        if (startOfWord != 0) // Ignore first char of previous string
+            data[startOfWord - 1] = characters[startOfWord - 1] == noBreakSpace ? noBreakSpace : toTitleCase(stringWithPrevious[startOfWord]);
+        for (int i = startOfWord + 1; i < endOfWord; i++)
+            data[i - 1] = characters[i - 1];
+    }
+
+    *string = String::adopt(data);
+}
+
+RenderText::RenderText(Node* node, PassRefPtr<StringImpl> str)
+     : RenderObject(node)
+     , m_minWidth(-1)
+     , m_text(str)
+     , m_firstTextBox(0)
+     , m_lastTextBox(0)
+     , m_maxWidth(-1)
+     , m_beginMinWidth(0)
+     , m_endMinWidth(0)
+     , m_hasTab(false)
+     , m_linesDirty(false)
+     , m_containsReversedText(false)
+     , m_isAllASCII(m_text.containsOnlyASCII())
+     , m_knownToHaveNoOverflowAndNoFallbackFonts(false)
+     , m_needsTranscoding(false)
+{
+    ASSERT(m_text);
+
+    setIsText();
+
+    // FIXME: It would be better to call this only if !m_text->containsOnlyWhitespace().
+    // But that might slow things down, and maybe should only be done if visuallyNonEmpty
+    // is still false. Not making any change for now, but should consider in the future.
+    view()->frameView()->setIsVisuallyNonEmpty();
+}
+
+#ifndef NDEBUG
+
+RenderText::~RenderText()
+{
+    ASSERT(!m_firstTextBox);
+    ASSERT(!m_lastTextBox);
+}
+
+#endif
+
+const char* RenderText::renderName() const
+{
+    return "RenderText";
+}
+
+bool RenderText::isTextFragment() const
+{
+    return false;
+}
+
+bool RenderText::isWordBreak() const
+{
+    return false;
+}
+
+void RenderText::updateNeedsTranscoding()
+{
+    const AtomicString& fontFamily = style()->font().family().family();
+    const TextEncoding* encoding = document()->decoder() ? &document()->decoder()->encoding() : 0;
+    m_needsTranscoding = fontTranscoder().needsTranscoding(fontFamily, encoding);
+}
+
+void RenderText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+    // There is no need to ever schedule repaints from a style change of a text run, since
+    // we already did this for the parent of the text run.
+    // We do have to schedule layouts, though, since a style change can force us to
+    // need to relayout.
+    if (diff == StyleDifferenceLayout) {
+        setNeedsLayoutAndPrefWidthsRecalc();
+        m_knownToHaveNoOverflowAndNoFallbackFonts = false;
+    }
+
+    bool needsResetText = false;
+    if (!oldStyle) {
+        updateNeedsTranscoding();
+        needsResetText = m_needsTranscoding;
+    } else if (oldStyle->font().needsTranscoding() != style()->font().needsTranscoding() || (style()->font().needsTranscoding() && oldStyle->font().family().family() != style()->font().family().family())) {
+        updateNeedsTranscoding();
+        needsResetText = true;
+    }
+
+    ETextTransform oldTransform = oldStyle ? oldStyle->textTransform() : TTNONE;
+    ETextSecurity oldSecurity = oldStyle ? oldStyle->textSecurity() : TSNONE;
+    if (needsResetText || oldTransform != style()->textTransform() || oldSecurity != style()->textSecurity()) {
+        if (RefPtr<StringImpl> textToTransform = originalText())
+            setText(textToTransform.release(), true);
+    }
+}
+
+void RenderText::destroy()
+{
+    if (!documentBeingDestroyed()) {
+        if (firstTextBox()) {
+            if (isBR()) {
+                RootInlineBox* next = firstTextBox()->root()->nextRootBox();
+                if (next)
+                    next->markDirty();
+            }
+            for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
+                box->remove();
+        } else if (parent())
+            parent()->dirtyLinesFromChangedChild(this);
+    }
+    deleteTextBoxes();
+    RenderObject::destroy();
+}
+
+void RenderText::extractTextBox(InlineTextBox* box)
+{
+    checkConsistency();
+
+    m_lastTextBox = box->prevTextBox();
+    if (box == m_firstTextBox)
+        m_firstTextBox = 0;
+    if (box->prevTextBox())
+        box->prevTextBox()->setNextTextBox(0);
+    box->setPreviousTextBox(0);
+    for (InlineTextBox* curr = box; curr; curr = curr->nextTextBox())
+        curr->setExtracted();
+
+    checkConsistency();
+}
+
+void RenderText::attachTextBox(InlineTextBox* box)
+{
+    checkConsistency();
+
+    if (m_lastTextBox) {
+        m_lastTextBox->setNextTextBox(box);
+        box->setPreviousTextBox(m_lastTextBox);
+    } else
+        m_firstTextBox = box;
+    InlineTextBox* last = box;
+    for (InlineTextBox* curr = box; curr; curr = curr->nextTextBox()) {
+        curr->setExtracted(false);
+        last = curr;
+    }
+    m_lastTextBox = last;
+
+    checkConsistency();
+}
+
+void RenderText::removeTextBox(InlineTextBox* box)
+{
+    checkConsistency();
+
+    if (box == m_firstTextBox)
+        m_firstTextBox = box->nextTextBox();
+    if (box == m_lastTextBox)
+        m_lastTextBox = box->prevTextBox();
+    if (box->nextTextBox())
+        box->nextTextBox()->setPreviousTextBox(box->prevTextBox());
+    if (box->prevTextBox())
+        box->prevTextBox()->setNextTextBox(box->nextTextBox());
+
+    checkConsistency();
+}
+
+void RenderText::deleteTextBoxes()
+{
+    if (firstTextBox()) {
+        RenderArena* arena = renderArena();
+        InlineTextBox* next;
+        for (InlineTextBox* curr = firstTextBox(); curr; curr = next) {
+            next = curr->nextTextBox();
+            curr->destroy(arena);
+        }
+        m_firstTextBox = m_lastTextBox = 0;
+    }
+}
+
+PassRefPtr<StringImpl> RenderText::originalText() const
+{
+    Node* e = node();
+    return (e && e->isTextNode()) ? static_cast<Text*>(e)->dataImpl() : 0;
+}
+
+void RenderText::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
+{
+    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
+        rects.append(IntRect(tx + box->x(), ty + box->y(), box->width(), box->height()));
+}
+
+void RenderText::absoluteRectsForRange(Vector<IntRect>& rects, unsigned start, unsigned end, bool useSelectionHeight)
+{
+    // Work around signed/unsigned issues. This function takes unsigneds, and is often passed UINT_MAX
+    // to mean "all the way to the end". InlineTextBox coordinates are unsigneds, so changing this 
+    // function to take ints causes various internal mismatches. But selectionRect takes ints, and 
+    // passing UINT_MAX to it causes trouble. Ideally we'd change selectionRect to take unsigneds, but 
+    // that would cause many ripple effects, so for now we'll just clamp our unsigned parameters to INT_MAX.
+    ASSERT(end == UINT_MAX || end <= INT_MAX);
+    ASSERT(start <= INT_MAX);
+    start = min(start, static_cast<unsigned>(INT_MAX));
+    end = min(end, static_cast<unsigned>(INT_MAX));
+    
+    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
+        // Note: box->end() returns the index of the last character, not the index past it
+        if (start <= box->start() && box->end() < end) {
+            IntRect r = IntRect(box->x(), box->y(), box->width(), box->height());
+            if (useSelectionHeight) {
+                IntRect selectionRect = box->selectionRect(0, 0, start, end);
+                r.setHeight(selectionRect.height());
+                r.setY(selectionRect.y());
+            }
+            FloatPoint origin = localToAbsolute(r.location());
+            r.setX(origin.x());
+            r.setY(origin.y());
+            rects.append(r);
+        } else {
+            unsigned realEnd = min(box->end() + 1, end);
+            IntRect r = box->selectionRect(0, 0, start, realEnd);
+            if (!r.isEmpty()) {
+                if (!useSelectionHeight) {
+                    // change the height and y position because selectionRect uses selection-specific values
+                    r.setHeight(box->height());
+                    r.setY(box->y());
+                }
+                FloatPoint origin = localToAbsolute(r.location());
+                localToAbsolute(origin);
+                r.setX(origin.x());
+                r.setY(origin.y());
+                rects.append(r);
+            }
+        }
+    }
+}
+
+void RenderText::absoluteQuads(Vector<FloatQuad>& quads)
+{
+    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
+        quads.append(localToAbsoluteQuad(FloatRect(box->calculateBoundaries())));
+}
+
+void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight)
+{
+    // Work around signed/unsigned issues. This function takes unsigneds, and is often passed UINT_MAX
+    // to mean "all the way to the end". InlineTextBox coordinates are unsigneds, so changing this 
+    // function to take ints causes various internal mismatches. But selectionRect takes ints, and 
+    // passing UINT_MAX to it causes trouble. Ideally we'd change selectionRect to take unsigneds, but 
+    // that would cause many ripple effects, so for now we'll just clamp our unsigned parameters to INT_MAX.
+    ASSERT(end == UINT_MAX || end <= INT_MAX);
+    ASSERT(start <= INT_MAX);
+    start = min(start, static_cast<unsigned>(INT_MAX));
+    end = min(end, static_cast<unsigned>(INT_MAX));
+    
+    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
+        // Note: box->end() returns the index of the last character, not the index past it
+        if (start <= box->start() && box->end() < end) {
+            IntRect r(box->calculateBoundaries());
+            if (useSelectionHeight) {
+                IntRect selectionRect = box->selectionRect(0, 0, start, end);
+                r.setHeight(selectionRect.height());
+                r.setY(selectionRect.y());
+            }
+            quads.append(localToAbsoluteQuad(FloatRect(r)));
+        } else {
+            unsigned realEnd = min(box->end() + 1, end);
+            IntRect r = box->selectionRect(0, 0, start, realEnd);
+            if (r.height()) {
+                if (!useSelectionHeight) {
+                    // change the height and y position because selectionRect uses selection-specific values
+                    r.setHeight(box->height());
+                    r.setY(box->y());
+                }
+                quads.append(localToAbsoluteQuad(FloatRect(r)));
+            }
+        }
+    }
+}
+
+InlineTextBox* RenderText::findNextInlineTextBox(int offset, int& pos) const
+{
+    // The text runs point to parts of the RenderText's m_text
+    // (they don't include '\n')
+    // Find the text run that includes the character at offset
+    // and return pos, which is the position of the char in the run.
+
+    if (!m_firstTextBox)
+        return 0;
+
+    InlineTextBox* s = m_firstTextBox;
+    int off = s->len();
+    while (offset > off && s->nextTextBox()) {
+        s = s->nextTextBox();
+        off = s->start() + s->len();
+    }
+    // we are now in the correct text run
+    pos = (offset > off ? s->len() : s->len() - (off - offset) );
+    return s;
+}
+
+VisiblePosition RenderText::positionForPoint(const IntPoint& point)
+{
+    if (!firstTextBox() || textLength() == 0)
+        return createVisiblePosition(0, DOWNSTREAM);
+
+    // Get the offset for the position, since this will take rtl text into account.
+    int offset;
+
+    // FIXME: We should be able to roll these special cases into the general cases in the loop below.
+    if (firstTextBox() && point.y() <  firstTextBox()->root()->lineBottom() && point.x() < firstTextBox()->m_x) {
+        // at the y coordinate of the first line or above
+        // and the x coordinate is to the left of the first text box left edge
+        offset = firstTextBox()->offsetForPosition(point.x());
+        return createVisiblePosition(offset + firstTextBox()->start(), DOWNSTREAM);
+    }
+    if (lastTextBox() && point.y() >= lastTextBox()->root()->lineTop() && point.x() >= lastTextBox()->m_x + lastTextBox()->m_width) {
+        // at the y coordinate of the last line or below
+        // and the x coordinate is to the right of the last text box right edge
+        offset = lastTextBox()->offsetForPosition(point.x());
+        return createVisiblePosition(offset + lastTextBox()->start(), VP_UPSTREAM_IF_POSSIBLE);
+    }
+
+    InlineTextBox* lastBoxAbove = 0;
+    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
+        if (point.y() >= box->root()->lineTop()) {
+            int bottom = box->root()->nextRootBox() ? box->root()->nextRootBox()->lineTop() : box->root()->lineBottom();
+            if (point.y() < bottom) {
+                offset = box->offsetForPosition(point.x());
+
+                if (point.x() == box->m_x)
+                    // the x coordinate is equal to the left edge of this box
+                    // the affinity must be downstream so the position doesn't jump back to the previous line
+                    return createVisiblePosition(offset + box->start(), DOWNSTREAM);
+
+                if (point.x() < box->m_x + box->m_width)
+                    // and the x coordinate is to the left of the right edge of this box
+                    // check to see if position goes in this box
+                    return createVisiblePosition(offset + box->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM);
+
+                if (!box->prevOnLine() && point.x() < box->m_x)
+                    // box is first on line
+                    // and the x coordinate is to the left of the first text box left edge
+                    return createVisiblePosition(offset + box->start(), DOWNSTREAM);
+
+                if (!box->nextOnLine())
+                    // box is last on line
+                    // and the x coordinate is to the right of the last text box right edge
+                    // generate VisiblePosition, use UPSTREAM affinity if possible
+                    return createVisiblePosition(offset + box->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM);
+            }
+            lastBoxAbove = box;
+        }
+    }
+
+    return createVisiblePosition(lastBoxAbove ? lastBoxAbove->start() + lastBoxAbove->len() : 0, DOWNSTREAM);
+}
+
+IntRect RenderText::localCaretRect(InlineBox* inlineBox, int caretOffset, int* extraWidthToEndOfLine)
+{
+    if (!inlineBox)
+        return IntRect();
+
+    ASSERT(inlineBox->isInlineTextBox());
+    if (!inlineBox->isInlineTextBox())
+        return IntRect();
+
+    InlineTextBox* box = static_cast<InlineTextBox*>(inlineBox);
+
+    int height = box->root()->lineBottom() - box->root()->lineTop();
+    int top = box->root()->lineTop();
+
+    int left = box->positionForOffset(caretOffset);
+
+    // Distribute the caret's width to either side of the offset.
+    int caretWidthLeftOfOffset = caretWidth / 2;
+    left -= caretWidthLeftOfOffset;
+    int caretWidthRightOfOffset = caretWidth - caretWidthLeftOfOffset;
+
+    int rootLeft = box->root()->x();
+    int rootRight = rootLeft + box->root()->width();
+    // FIXME: should we use the width of the root inline box or the
+    // width of the containing block for this?
+    if (extraWidthToEndOfLine)
+        *extraWidthToEndOfLine = (box->root()->width() + rootLeft) - (left + 1);
+
+    RenderBlock* cb = containingBlock();
+    RenderStyle* cbStyle = cb->style();
+    int leftEdge;
+    int rightEdge;
+    if (style()->autoWrap()) {
+        leftEdge = cb->x();
+        rightEdge = cb->frameRect().right();
+    } else {
+        leftEdge = min(cb->x(), rootLeft);
+        rightEdge = max(cb->frameRect().right(), rootRight);
+    }
+
+    bool rightAligned = false;
+    switch (cbStyle->textAlign()) {
+    case TAAUTO:
+    case JUSTIFY:
+        rightAligned = cbStyle->direction() == RTL;
+        break;
+    case RIGHT:
+    case WEBKIT_RIGHT:
+        rightAligned = true;
+        break;
+    case LEFT:
+    case WEBKIT_LEFT:
+    case CENTER:
+    case WEBKIT_CENTER:
+        break;
+    }
+
+    if (rightAligned) {
+        left = max(left, leftEdge);
+        left = min(left, rootRight - caretWidth);
+    } else {
+        left = min(left, rightEdge - caretWidthRightOfOffset);
+        left = max(left, rootLeft);
+    }
+
+    return IntRect(left, top, caretWidth, height);
+}
+
+ALWAYS_INLINE int RenderText::widthFromCache(const Font& f, int start, int len, int xPos, HashSet<const SimpleFontData*>* fallbackFonts, GlyphOverflow* glyphOverflow) const
+{
+    if (f.isFixedPitch() && !f.isSmallCaps() && m_isAllASCII) {
+        int monospaceCharacterWidth = f.spaceWidth();
+        int tabWidth = allowTabs() ? monospaceCharacterWidth * 8 : 0;
+        int w = 0;
+        bool isSpace;
+        bool previousCharWasSpace = true; // FIXME: Preserves historical behavior, but seems wrong for start > 0.
+        ASSERT(m_text);
+        StringImpl& text = *m_text.impl();
+        for (int i = start; i < start + len; i++) {
+            char c = text[i];
+            if (c <= ' ') {
+                if (c == ' ' || c == '\n') {
+                    w += monospaceCharacterWidth;
+                    isSpace = true;
+                } else if (c == '\t') {
+                    w += tabWidth ? tabWidth - ((xPos + w) % tabWidth) : monospaceCharacterWidth;
+                    isSpace = true;
+                } else
+                    isSpace = false;
+            } else {
+                w += monospaceCharacterWidth;
+                isSpace = false;
+            }
+            if (isSpace && !previousCharWasSpace)
+                w += f.wordSpacing();
+            previousCharWasSpace = isSpace;
+        }
+        return w;
+    }
+
+    return f.width(TextRun(text()->characters() + start, len, allowTabs(), xPos), fallbackFonts, glyphOverflow);
+}
+
+void RenderText::trimmedPrefWidths(int leadWidth,
+                                   int& beginMinW, bool& beginWS,
+                                   int& endMinW, bool& endWS,
+                                   bool& hasBreakableChar, bool& hasBreak,
+                                   int& beginMaxW, int& endMaxW,
+                                   int& minW, int& maxW, bool& stripFrontSpaces)
+{
+    bool collapseWhiteSpace = style()->collapseWhiteSpace();
+    if (!collapseWhiteSpace)
+        stripFrontSpaces = false;
+
+    if (m_hasTab || prefWidthsDirty())
+        calcPrefWidths(leadWidth);
+
+    beginWS = !stripFrontSpaces && m_hasBeginWS;
+    endWS = m_hasEndWS;
+
+    int len = textLength();
+
+    if (!len || (stripFrontSpaces && text()->containsOnlyWhitespace())) {
+        beginMinW = 0;
+        endMinW = 0;
+        beginMaxW = 0;
+        endMaxW = 0;
+        minW = 0;
+        maxW = 0;
+        hasBreak = false;
+        return;
+    }
+
+    minW = m_minWidth;
+    maxW = m_maxWidth;
+
+    beginMinW = m_beginMinWidth;
+    endMinW = m_endMinWidth;
+
+    hasBreakableChar = m_hasBreakableChar;
+    hasBreak = m_hasBreak;
+
+    ASSERT(m_text);
+    StringImpl& text = *m_text.impl();
+    if (text[0] == ' ' || (text[0] == '\n' && !style()->preserveNewline()) || text[0] == '\t') {
+        const Font& f = style()->font(); // FIXME: This ignores first-line.
+        if (stripFrontSpaces) {
+            const UChar space = ' ';
+            int spaceWidth = f.width(TextRun(&space, 1));
+            maxW -= spaceWidth;
+        } else
+            maxW += f.wordSpacing();
+    }
+
+    stripFrontSpaces = collapseWhiteSpace && m_hasEndWS;
+
+    if (!style()->autoWrap() || minW > maxW)
+        minW = maxW;
+
+    // Compute our max widths by scanning the string for newlines.
+    if (hasBreak) {
+        const Font& f = style()->font(); // FIXME: This ignores first-line.
+        bool firstLine = true;
+        beginMaxW = maxW;
+        endMaxW = maxW;
+        for (int i = 0; i < len; i++) {
+            int linelen = 0;
+            while (i + linelen < len && text[i + linelen] != '\n')
+                linelen++;
+
+            if (linelen) {
+                endMaxW = widthFromCache(f, i, linelen, leadWidth + endMaxW, 0, 0);
+                if (firstLine) {
+                    firstLine = false;
+                    leadWidth = 0;
+                    beginMaxW = endMaxW;
+                }
+                i += linelen;
+            } else if (firstLine) {
+                beginMaxW = 0;
+                firstLine = false;
+                leadWidth = 0;
+            }
+
+            if (i == len - 1)
+                // A <pre> run that ends with a newline, as in, e.g.,
+                // <pre>Some text\n\n<span>More text</pre>
+                endMaxW = 0;
+        }
+    }
+}
+
+static inline bool isSpaceAccordingToStyle(UChar c, RenderStyle* style)
+{
+    return c == ' ' || (c == noBreakSpace && style->nbspMode() == SPACE);
+}
+
+int RenderText::minPrefWidth() const
+{
+    if (prefWidthsDirty())
+        const_cast<RenderText*>(this)->calcPrefWidths(0);
+        
+    return m_minWidth;
+}
+
+int RenderText::maxPrefWidth() const
+{
+    if (prefWidthsDirty())
+        const_cast<RenderText*>(this)->calcPrefWidths(0);
+        
+    return m_maxWidth;
+}
+
+void RenderText::calcPrefWidths(int leadWidth)
+{
+    HashSet<const SimpleFontData*> fallbackFonts;
+    GlyphOverflow glyphOverflow;
+    calcPrefWidths(leadWidth, fallbackFonts, glyphOverflow);
+    if (fallbackFonts.isEmpty() && !glyphOverflow.left && !glyphOverflow.right && !glyphOverflow.top && !glyphOverflow.bottom)
+        m_knownToHaveNoOverflowAndNoFallbackFonts = true;
+}
+
+void RenderText::calcPrefWidths(int leadWidth, HashSet<const SimpleFontData*>& fallbackFonts, GlyphOverflow& glyphOverflow)
+{
+    ASSERT(m_hasTab || prefWidthsDirty() || !m_knownToHaveNoOverflowAndNoFallbackFonts);
+
+    m_minWidth = 0;
+    m_beginMinWidth = 0;
+    m_endMinWidth = 0;
+    m_maxWidth = 0;
+
+    if (isBR())
+        return;
+
+    int currMinWidth = 0;
+    int currMaxWidth = 0;
+    m_hasBreakableChar = false;
+    m_hasBreak = false;
+    m_hasTab = false;
+    m_hasBeginWS = false;
+    m_hasEndWS = false;
+
+    const Font& f = style()->font(); // FIXME: This ignores first-line.
+    int wordSpacing = style()->wordSpacing();
+    int len = textLength();
+    const UChar* txt = characters();
+    bool needsWordSpacing = false;
+    bool ignoringSpaces = false;
+    bool isSpace = false;
+    bool firstWord = true;
+    bool firstLine = true;
+    int nextBreakable = -1;
+    int lastWordBoundary = 0;
+
+    int firstGlyphLeftOverflow = -1;
+
+    bool breakNBSP = style()->autoWrap() && style()->nbspMode() == SPACE;
+    bool breakAll = (style()->wordBreak() == BreakAllWordBreak || style()->wordBreak() == BreakWordBreak) && style()->autoWrap();
+
+    for (int i = 0; i < len; i++) {
+        UChar c = txt[i];
+
+        bool previousCharacterIsSpace = isSpace;
+
+        bool isNewline = false;
+        if (c == '\n') {
+            if (style()->preserveNewline()) {
+                m_hasBreak = true;
+                isNewline = true;
+                isSpace = false;
+            } else
+                isSpace = true;
+        } else if (c == '\t') {
+            if (!style()->collapseWhiteSpace()) {
+                m_hasTab = true;
+                isSpace = false;
+            } else
+                isSpace = true;
+        } else
+            isSpace = c == ' ';
+
+        if ((isSpace || isNewline) && !i)
+            m_hasBeginWS = true;
+        if ((isSpace || isNewline) && i == len - 1)
+            m_hasEndWS = true;
+
+        if (!ignoringSpaces && style()->collapseWhiteSpace() && previousCharacterIsSpace && isSpace)
+            ignoringSpaces = true;
+
+        if (ignoringSpaces && !isSpace)
+            ignoringSpaces = false;
+
+        // Ignore spaces and soft hyphens
+        if (ignoringSpaces) {
+            ASSERT(lastWordBoundary == i);
+            lastWordBoundary++;
+            continue;
+        } else if (c == softHyphen) {
+            currMaxWidth += widthFromCache(f, lastWordBoundary, i - lastWordBoundary, leadWidth + currMaxWidth, &fallbackFonts, &glyphOverflow);
+            if (firstGlyphLeftOverflow < 0)
+                firstGlyphLeftOverflow = glyphOverflow.left;
+            lastWordBoundary = i + 1;
+            continue;
+        }
+
+        bool hasBreak = breakAll || isBreakable(txt, i, len, nextBreakable, breakNBSP);
+        bool betweenWords = true;
+        int j = i;
+        while (c != '\n' && !isSpaceAccordingToStyle(c, style()) && c != '\t' && c != softHyphen) {
+            j++;
+            if (j == len)
+                break;
+            c = txt[j];
+            if (isBreakable(txt, j, len, nextBreakable, breakNBSP))
+                break;
+            if (breakAll) {
+                betweenWords = false;
+                break;
+            }
+        }
+
+        int wordLen = j - i;
+        if (wordLen) {
+            int w = widthFromCache(f, i, wordLen, leadWidth + currMaxWidth, &fallbackFonts, &glyphOverflow);
+            if (firstGlyphLeftOverflow < 0)
+                firstGlyphLeftOverflow = glyphOverflow.left;
+            currMinWidth += w;
+            if (betweenWords) {
+                if (lastWordBoundary == i)
+                    currMaxWidth += w;
+                else
+                    currMaxWidth += widthFromCache(f, lastWordBoundary, j - lastWordBoundary, leadWidth + currMaxWidth, &fallbackFonts, &glyphOverflow);
+                lastWordBoundary = j;
+            }
+
+            bool isSpace = (j < len) && isSpaceAccordingToStyle(c, style());
+            bool isCollapsibleWhiteSpace = (j < len) && style()->isCollapsibleWhiteSpace(c);
+            if (j < len && style()->autoWrap())
+                m_hasBreakableChar = true;
+
+            // Add in wordSpacing to our currMaxWidth, but not if this is the last word on a line or the
+            // last word in the run.
+            if (wordSpacing && (isSpace || isCollapsibleWhiteSpace) && !containsOnlyWhitespace(j, len-j))
+                currMaxWidth += wordSpacing;
+
+            if (firstWord) {
+                firstWord = false;
+                // If the first character in the run is breakable, then we consider ourselves to have a beginning
+                // minimum width of 0, since a break could occur right before our run starts, preventing us from ever
+                // being appended to a previous text run when considering the total minimum width of the containing block.
+                if (hasBreak)
+                    m_hasBreakableChar = true;
+                m_beginMinWidth = hasBreak ? 0 : w;
+            }
+            m_endMinWidth = w;
+
+            if (currMinWidth > m_minWidth)
+                m_minWidth = currMinWidth;
+            currMinWidth = 0;
+
+            i += wordLen - 1;
+        } else {
+            // Nowrap can never be broken, so don't bother setting the
+            // breakable character boolean. Pre can only be broken if we encounter a newline.
+            if (style()->autoWrap() || isNewline)
+                m_hasBreakableChar = true;
+
+            if (currMinWidth > m_minWidth)
+                m_minWidth = currMinWidth;
+            currMinWidth = 0;
+
+            if (isNewline) { // Only set if preserveNewline was true and we saw a newline.
+                if (firstLine) {
+                    firstLine = false;
+                    leadWidth = 0;
+                    if (!style()->autoWrap())
+                        m_beginMinWidth = currMaxWidth;
+                }
+
+                if (currMaxWidth > m_maxWidth)
+                    m_maxWidth = currMaxWidth;
+                currMaxWidth = 0;
+            } else {
+                currMaxWidth += f.width(TextRun(txt + i, 1, allowTabs(), leadWidth + currMaxWidth));
+                glyphOverflow.right = 0;
+                needsWordSpacing = isSpace && !previousCharacterIsSpace && i == len - 1;
+            }
+            ASSERT(lastWordBoundary == i);
+            lastWordBoundary++;
+        }
+    }
+
+    if (firstGlyphLeftOverflow > 0)
+        glyphOverflow.left = firstGlyphLeftOverflow;
+
+    if ((needsWordSpacing && len > 1) || (ignoringSpaces && !firstWord))
+        currMaxWidth += wordSpacing;
+
+    m_minWidth = max(currMinWidth, m_minWidth);
+    m_maxWidth = max(currMaxWidth, m_maxWidth);
+
+    if (!style()->autoWrap())
+        m_minWidth = m_maxWidth;
+
+    if (style()->whiteSpace() == PRE) {
+        if (firstLine)
+            m_beginMinWidth = m_maxWidth;
+        m_endMinWidth = currMaxWidth;
+    }
+
+    setPrefWidthsDirty(false);
+}
+
+bool RenderText::isAllCollapsibleWhitespace()
+{
+    int length = textLength();
+    const UChar* text = characters();
+    for (int i = 0; i < length; i++) {
+        if (!style()->isCollapsibleWhiteSpace(text[i]))
+            return false;
+    }
+    return true;
+}
+    
+bool RenderText::containsOnlyWhitespace(unsigned from, unsigned len) const
+{
+    ASSERT(m_text);
+    StringImpl& text = *m_text.impl();
+    unsigned currPos;
+    for (currPos = from;
+         currPos < from + len && (text[currPos] == '\n' || text[currPos] == ' ' || text[currPos] == '\t');
+         currPos++) { }
+    return currPos >= (from + len);
+}
+
+IntPoint RenderText::firstRunOrigin() const
+{
+    return IntPoint(firstRunX(), firstRunY());
+}
+
+int RenderText::firstRunX() const
+{
+    return m_firstTextBox ? m_firstTextBox->m_x : 0;
+}
+
+int RenderText::firstRunY() const
+{
+    return m_firstTextBox ? m_firstTextBox->m_y : 0;
+}
+    
+void RenderText::setSelectionState(SelectionState state)
+{
+    InlineTextBox* box;
+
+    RenderObject::setSelectionState(state);
+    if (state == SelectionStart || state == SelectionEnd || state == SelectionBoth) {
+        int startPos, endPos;
+        selectionStartEnd(startPos, endPos);
+        if (selectionState() == SelectionStart) {
+            endPos = textLength();
+
+            // to handle selection from end of text to end of line
+            if (startPos != 0 && startPos == endPos)
+                startPos = endPos - 1;
+        } else if (selectionState() == SelectionEnd)
+            startPos = 0;
+
+        for (box = firstTextBox(); box; box = box->nextTextBox()) {
+            if (box->isSelected(startPos, endPos)) {
+                RootInlineBox* line = box->root();
+                if (line)
+                    line->setHasSelectedChildren(true);
+            }
+        }
+    } else {
+        for (box = firstTextBox(); box; box = box->nextTextBox()) {
+            RootInlineBox* line = box->root();
+            if (line)
+                line->setHasSelectedChildren(state == SelectionInside);
+        }
+    }
+
+    // The returned value can be null in case of an orphaned tree.
+    if (RenderBlock* cb = containingBlock())
+        cb->setSelectionState(state);
+}
+
+void RenderText::setTextWithOffset(PassRefPtr<StringImpl> text, unsigned offset, unsigned len, bool force)
+{
+    unsigned oldLen = textLength();
+    unsigned newLen = text->length();
+    int delta = newLen - oldLen;
+    unsigned end = len ? offset + len - 1 : offset;
+
+    RootInlineBox* firstRootBox = 0;
+    RootInlineBox* lastRootBox = 0;
+
+    bool dirtiedLines = false;
+
+    // Dirty all text boxes that include characters in between offset and offset+len.
+    for (InlineTextBox* curr = firstTextBox(); curr; curr = curr->nextTextBox()) {
+        // Text run is entirely before the affected range.
+        if (curr->end() < offset)
+            continue;
+
+        // Text run is entirely after the affected range.
+        if (curr->start() > end) {
+            curr->offsetRun(delta);
+            RootInlineBox* root = curr->root();
+            if (!firstRootBox) {
+                firstRootBox = root;
+                if (!dirtiedLines) {
+                    // The affected area was in between two runs. Go ahead and mark the root box of
+                    // the run after the affected area as dirty.
+                    firstRootBox->markDirty();
+                    dirtiedLines = true;
+                }
+            }
+            lastRootBox = root;
+        } else if (curr->end() >= offset && curr->end() <= end) {
+            // Text run overlaps with the left end of the affected range.
+            curr->dirtyLineBoxes();
+            dirtiedLines = true;
+        } else if (curr->start() <= offset && curr->end() >= end) {
+            // Text run subsumes the affected range.
+            curr->dirtyLineBoxes();
+            dirtiedLines = true;
+        } else if (curr->start() <= end && curr->end() >= end) {
+            // Text run overlaps with right end of the affected range.
+            curr->dirtyLineBoxes();
+            dirtiedLines = true;
+        }
+    }
+
+    // Now we have to walk all of the clean lines and adjust their cached line break information
+    // to reflect our updated offsets.
+    if (lastRootBox)
+        lastRootBox = lastRootBox->nextRootBox();
+    if (firstRootBox) {
+        RootInlineBox* prev = firstRootBox->prevRootBox();
+        if (prev)
+            firstRootBox = prev;
+    } else if (lastTextBox()) {
+        ASSERT(!lastRootBox);
+        firstRootBox = lastTextBox()->root();
+        firstRootBox->markDirty();
+        dirtiedLines = true;
+    }
+    for (RootInlineBox* curr = firstRootBox; curr && curr != lastRootBox; curr = curr->nextRootBox()) {
+        if (curr->lineBreakObj() == this && curr->lineBreakPos() > end)
+            curr->setLineBreakPos(curr->lineBreakPos() + delta);
+    }
+
+    // If the text node is empty, dirty the line where new text will be inserted.
+    if (!firstTextBox() && parent()) {
+        parent()->dirtyLinesFromChangedChild(this);
+        dirtiedLines = true;
+    }
+
+    m_linesDirty = dirtiedLines;
+    setText(text, force);
+}
+
+static inline bool isInlineFlowOrEmptyText(const RenderObject* o)
+{
+    if (o->isRenderInline())
+        return true;
+    if (!o->isText())
+        return false;
+    StringImpl* text = toRenderText(o)->text();
+    if (!text)
+        return true;
+    return !text->length();
+}
+
+UChar RenderText::previousCharacter() const
+{
+    // find previous text renderer if one exists
+    const RenderObject* previousText = this;
+    while ((previousText = previousText->previousInPreOrder()))
+        if (!isInlineFlowOrEmptyText(previousText))
+            break;
+    UChar prev = ' ';
+    if (previousText && previousText->isText())
+        if (StringImpl* previousString = toRenderText(previousText)->text())
+            prev = (*previousString)[previousString->length() - 1];
+    return prev;
+}
+
+void RenderText::transformText(String& text) const
+{
+    ASSERT(style());
+    switch (style()->textTransform()) {
+    case TTNONE:
+        break;
+    case CAPITALIZE:
+        makeCapitalized(&text, previousCharacter());
+        break;
+    case UPPERCASE:
+        text.makeUpper();
+        break;
+    case LOWERCASE:
+        text.makeLower();
+        break;
+    }
+}
+
+void RenderText::setTextInternal(PassRefPtr<StringImpl> text)
+{
+    ASSERT(text);
+    m_text = text;
+    if (m_needsTranscoding) {
+        const AtomicString& fontFamily = style()->font().family().family();
+        const TextEncoding* encoding = document()->decoder() ? &document()->decoder()->encoding() : 0;
+        fontTranscoder().convert(m_text, fontFamily, encoding);
+    }
+    ASSERT(m_text);
+
+#if ENABLE(SVG)
+    if (isSVGInlineText()) {
+        if (style() && style()->whiteSpace() == PRE) {
+            // Spec: When xml:space="preserve", the SVG user agent will do the following using a
+            // copy of the original character data content. It will convert all newline and tab
+            // characters into space characters. Then, it will draw all space characters, including
+            // leading, trailing and multiple contiguous space characters.
+
+            m_text.replace('\n', ' ');
+
+            // If xml:space="preserve" is set, white-space is set to "pre", which
+            // preserves leading, trailing & contiguous space character for us.
+       } else {
+            // Spec: When xml:space="default", the SVG user agent will do the following using a
+            // copy of the original character data content. First, it will remove all newline
+            // characters. Then it will convert all tab characters into space characters.
+            // Then, it will strip off all leading and trailing space characters.
+            // Then, all contiguous space characters will be consolidated.    
+
+           m_text.replace('\n', StringImpl::empty());
+
+           // If xml:space="default" is set, white-space is set to "nowrap", which handles
+           // leading, trailing & contiguous space character removal for us.
+        }
+
+        m_text.replace('\t', ' ');
+    }
+#endif
+
+    if (style()) {
+        transformText(m_text);
+
+        // We use the same characters here as for list markers.
+        // See the listMarkerText function in RenderListMarker.cpp.
+        switch (style()->textSecurity()) {
+        case TSNONE:
+            break;
+        case TSCIRCLE:
+            m_text.makeSecure(whiteBullet);
+            break;
+        case TSDISC:
+            m_text.makeSecure(bullet);
+            break;
+        case TSSQUARE:
+            m_text.makeSecure(blackSquare);
+        }
+    }
+
+    ASSERT(m_text);
+    ASSERT(!isBR() || (textLength() == 1 && m_text[0] == '\n'));
+
+    m_isAllASCII = m_text.containsOnlyASCII();
+}
+
+void RenderText::setText(PassRefPtr<StringImpl> text, bool force)
+{
+    ASSERT(text);
+
+    if (!force && equal(m_text.impl(), text.get()))
+        return;
+
+    setTextInternal(text);
+    setNeedsLayoutAndPrefWidthsRecalc();
+    m_knownToHaveNoOverflowAndNoFallbackFonts = false;
+    
+    AXObjectCache* axObjectCache = document()->axObjectCache();
+    if (axObjectCache->accessibilityEnabled())
+        axObjectCache->contentChanged(this);
+}
+
+String RenderText::textWithoutTranscoding() const
+{
+    // If m_text isn't transcoded or is secure, we can just return the modified text.
+    if (!m_needsTranscoding || style()->textSecurity() != TSNONE)
+        return text();
+
+    // Otherwise, we should use original text. If text-transform is
+    // specified, we should transform the text on the fly.
+    String text = originalText();
+    if (style())
+        transformText(text);
+    return text;
+}
+
+int RenderText::lineHeight(bool firstLine, bool) const
+{
+    // Always use the interior line height of the parent (e.g., if our parent is an inline block).
+    return parent()->lineHeight(firstLine, true);
+}
+
+void RenderText::dirtyLineBoxes(bool fullLayout)
+{
+    if (fullLayout)
+        deleteTextBoxes();
+    else if (!m_linesDirty) {
+        for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
+            box->dirtyLineBoxes();
+    }
+    m_linesDirty = false;
+}
+
+InlineTextBox* RenderText::createTextBox()
+{
+    return new (renderArena()) InlineTextBox(this);
+}
+
+InlineTextBox* RenderText::createInlineTextBox()
+{
+    InlineTextBox* textBox = createTextBox();
+    if (!m_firstTextBox)
+        m_firstTextBox = m_lastTextBox = textBox;
+    else {
+        m_lastTextBox->setNextTextBox(textBox);
+        textBox->setPreviousTextBox(m_lastTextBox);
+        m_lastTextBox = textBox;
+    }
+    textBox->setIsText(true);
+    return textBox;
+}
+
+void RenderText::positionLineBox(InlineBox* box)
+{
+    InlineTextBox* s = static_cast<InlineTextBox*>(box);
+
+    // FIXME: should not be needed!!!
+    if (!s->len()) {
+        // We want the box to be destroyed.
+        s->remove();
+        if (m_firstTextBox == s)
+            m_firstTextBox = s->nextTextBox();
+        else
+            s->prevTextBox()->setNextTextBox(s->nextTextBox());
+        if (m_lastTextBox == s)
+            m_lastTextBox = s->prevTextBox();
+        else
+            s->nextTextBox()->setPreviousTextBox(s->prevTextBox());
+        s->destroy(renderArena());
+        return;
+    }
+
+    m_containsReversedText |= s->direction() == RTL;
+}
+
+unsigned RenderText::width(unsigned from, unsigned len, int xPos, bool firstLine, HashSet<const SimpleFontData*>* fallbackFonts, GlyphOverflow* glyphOverflow) const
+{
+    if (from >= textLength())
+        return 0;
+
+    if (from + len > textLength())
+        len = textLength() - from;
+
+    return width(from, len, style(firstLine)->font(), xPos, fallbackFonts, glyphOverflow);
+}
+
+unsigned RenderText::width(unsigned from, unsigned len, const Font& f, int xPos, HashSet<const SimpleFontData*>* fallbackFonts, GlyphOverflow* glyphOverflow) const
+{
+    ASSERT(from + len <= textLength());
+    if (!characters())
+        return 0;
+
+    int w;
+    if (&f == &style()->font()) {
+        if (!style()->preserveNewline() && !from && len == textLength()) {
+            if (fallbackFonts) {
+                ASSERT(glyphOverflow);
+                if (prefWidthsDirty() || !m_knownToHaveNoOverflowAndNoFallbackFonts) {
+                    const_cast<RenderText*>(this)->calcPrefWidths(0, *fallbackFonts, *glyphOverflow);
+                    if (fallbackFonts->isEmpty() && !glyphOverflow->left && !glyphOverflow->right && !glyphOverflow->top && !glyphOverflow->bottom)
+                        m_knownToHaveNoOverflowAndNoFallbackFonts = true;
+                }
+                w = m_maxWidth;
+            } else
+                w = maxPrefWidth();
+        } else
+            w = widthFromCache(f, from, len, xPos, fallbackFonts, glyphOverflow);
+    } else
+        w = f.width(TextRun(text()->characters() + from, len, allowTabs(), xPos), fallbackFonts, glyphOverflow);
+
+    return w;
+}
+
+IntRect RenderText::linesBoundingBox() const
+{
+    IntRect result;
+    
+    ASSERT(!firstTextBox() == !lastTextBox());  // Either both are null or both exist.
+    if (firstTextBox() && lastTextBox()) {
+        // Return the width of the minimal left side and the maximal right side.
+        int leftSide = 0;
+        int rightSide = 0;
+        for (InlineTextBox* curr = firstTextBox(); curr; curr = curr->nextTextBox()) {
+            if (curr == firstTextBox() || curr->x() < leftSide)
+                leftSide = curr->x();
+            if (curr == firstTextBox() || curr->x() + curr->width() > rightSide)
+                rightSide = curr->x() + curr->width();
+        }
+        result.setWidth(rightSide - leftSide);
+        result.setX(leftSide);
+        result.setHeight(lastTextBox()->y() + lastTextBox()->height() - firstTextBox()->y());
+        result.setY(firstTextBox()->y());
+    }
+
+    return result;
+}
+
+IntRect RenderText::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
+{
+    RenderObject* cb = containingBlock();
+    // The containing block may be an ancestor of repaintContainer, but we need to do a repaintContainer-relative repaint.
+    if (repaintContainer && repaintContainer != cb) {
+        if (!cb->isDescendantOf(repaintContainer))
+            return repaintContainer->clippedOverflowRectForRepaint(repaintContainer);
+    }
+    return cb->clippedOverflowRectForRepaint(repaintContainer);
+}
+
+IntRect RenderText::selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool clipToVisibleContent)
+{
+    ASSERT(!needsLayout());
+
+    if (selectionState() == SelectionNone)
+        return IntRect();
+    RenderBlock* cb =  containingBlock();
+    if (!cb)
+        return IntRect();
+
+    // Now calculate startPos and endPos for painting selection.
+    // We include a selection while endPos > 0
+    int startPos, endPos;
+    if (selectionState() == SelectionInside) {
+        // We are fully selected.
+        startPos = 0;
+        endPos = textLength();
+    } else {
+        selectionStartEnd(startPos, endPos);
+        if (selectionState() == SelectionStart)
+            endPos = textLength();
+        else if (selectionState() == SelectionEnd)
+            startPos = 0;
+    }
+
+    if (startPos == endPos)
+        return IntRect();
+
+    IntRect rect;
+    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
+        rect.unite(box->selectionRect(0, 0, startPos, endPos));
+
+        // Check if there are ellipsis which fall within the selection.
+        unsigned short truncation = box->truncation();
+        if (truncation != cNoTruncation) {
+            if (EllipsisBox* ellipsis = box->root()->ellipsisBox()) {
+                int ePos = min<int>(endPos - box->start(), box->len());
+                int sPos = max<int>(startPos - box->start(), 0);
+                // The ellipsis should be considered to be selected if the end of
+                // the selection is past the beginning of the truncation and the
+                // beginning of the selection is before or at the beginning of the
+                // truncation.
+                if (ePos >= truncation && sPos <= truncation)
+                    rect.unite(ellipsis->selectionRect(0, 0));
+            }
+        }
+    }
+
+    if (clipToVisibleContent)
+        computeRectForRepaint(repaintContainer, rect);
+    else {
+        if (cb->hasColumns())
+            cb->adjustRectForColumns(rect);
+
+        rect = localToContainerQuad(FloatRect(rect), repaintContainer).enclosingBoundingBox();
+    }
+
+    return rect;
+}
+
+int RenderText::caretMinOffset() const
+{
+    InlineTextBox* box = firstTextBox();
+    if (!box)
+        return 0;
+    int minOffset = box->start();
+    for (box = box->nextTextBox(); box; box = box->nextTextBox())
+        minOffset = min<int>(minOffset, box->start());
+    return minOffset;
+}
+
+int RenderText::caretMaxOffset() const
+{
+    InlineTextBox* box = lastTextBox();
+    if (!box)
+        return textLength();
+    int maxOffset = box->start() + box->len();
+    for (box = box->prevTextBox(); box; box = box->prevTextBox())
+        maxOffset = max<int>(maxOffset, box->start() + box->len());
+    return maxOffset;
+}
+
+unsigned RenderText::caretMaxRenderedOffset() const
+{
+    int l = 0;
+    for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
+        l += box->len();
+    return l;
+}
+
+int RenderText::previousOffset(int current) const
+{
+    StringImpl* si = m_text.impl();
+    TextBreakIterator* iterator = cursorMovementIterator(si->characters(), si->length());
+    if (!iterator)
+        return current - 1;
+
+    long result = textBreakPreceding(iterator, current);
+    if (result == TextBreakDone)
+        result = current - 1;
+
+#ifdef BUILDING_ON_TIGER
+    // ICU 3.2 allows character breaks before a half-width Katakana voiced mark.
+    if (static_cast<unsigned>(result) < si->length()) {
+        UChar character = (*si)[result];
+        if (character == 0xFF9E || character == 0xFF9F)
+            --result;
+    }
+#endif
+
+    return result;
+}
+
+#define HANGUL_CHOSEONG_START (0x1100)
+#define HANGUL_CHOSEONG_END (0x115F)
+#define HANGUL_JUNGSEONG_START (0x1160)
+#define HANGUL_JUNGSEONG_END (0x11A2)
+#define HANGUL_JONGSEONG_START (0x11A8)
+#define HANGUL_JONGSEONG_END (0x11F9)
+#define HANGUL_SYLLABLE_START (0xAC00)
+#define HANGUL_SYLLABLE_END (0xD7AF)
+#define HANGUL_JONGSEONG_COUNT (28)
+
+enum HangulState {
+    HangulStateL,
+    HangulStateV,
+    HangulStateT,
+    HangulStateLV,
+    HangulStateLVT,
+    HangulStateBreak
+};
+
+inline bool isHangulLVT(UChar32 character)
+{
+    return (character - HANGUL_SYLLABLE_START) % HANGUL_JONGSEONG_COUNT;
+}
+
+int RenderText::previousOffsetForBackwardDeletion(int current) const
+{
+#if PLATFORM(MAC)
+    ASSERT(m_text);
+    StringImpl& text = *m_text.impl();
+    UChar32 character;
+    while (current > 0) {
+        if (U16_IS_TRAIL(text[--current]))
+            --current;
+        if (current < 0)
+            break;
+
+        UChar32 character = text.characterStartingAt(current);
+
+        // We don't combine characters in Armenian ... Limbu range for backward deletion.
+        if ((character >= 0x0530) && (character < 0x1950))
+            break;
+
+        if (u_isbase(character) && (character != 0xFF9E) && (character != 0xFF9F))
+            break;
+    }
+
+    if (current <= 0)
+        return current;
+
+    // Hangul
+    character = text.characterStartingAt(current);
+    if (((character >= HANGUL_CHOSEONG_START) && (character <= HANGUL_JONGSEONG_END)) || ((character >= HANGUL_SYLLABLE_START) && (character <= HANGUL_SYLLABLE_END))) {
+        HangulState state;
+        HangulState initialState;
+
+        if (character < HANGUL_JUNGSEONG_START)
+            state = HangulStateL;
+        else if (character < HANGUL_JONGSEONG_START)
+            state = HangulStateV;
+        else if (character < HANGUL_SYLLABLE_START)
+            state = HangulStateT;
+        else
+            state = isHangulLVT(character) ? HangulStateLVT : HangulStateLV;
+
+        initialState = state;
+
+        while (current > 0 && ((character = text.characterStartingAt(current - 1)) >= HANGUL_CHOSEONG_START) && (character <= HANGUL_SYLLABLE_END) && ((character <= HANGUL_JONGSEONG_END) || (character >= HANGUL_SYLLABLE_START))) {
+            switch (state) {
+            case HangulStateV:
+                if (character <= HANGUL_CHOSEONG_END)
+                    state = HangulStateL;
+                else if ((character >= HANGUL_SYLLABLE_START) && (character <= HANGUL_SYLLABLE_END) && !isHangulLVT(character))
+                    state = HangulStateLV;
+                else if (character > HANGUL_JUNGSEONG_END)
+                    state = HangulStateBreak;
+                break;
+            case HangulStateT:
+                if ((character >= HANGUL_JUNGSEONG_START) && (character <= HANGUL_JUNGSEONG_END))
+                    state = HangulStateV;
+                else if ((character >= HANGUL_SYLLABLE_START) && (character <= HANGUL_SYLLABLE_END))
+                    state = (isHangulLVT(character) ? HangulStateLVT : HangulStateLV);
+                else if (character < HANGUL_JUNGSEONG_START)
+                    state = HangulStateBreak;
+                break;
+            default:
+                state = (character < HANGUL_JUNGSEONG_START) ? HangulStateL : HangulStateBreak;
+                break;
+            }
+            if (state == HangulStateBreak)
+                break;
+
+            --current;
+        }
+    }
+
+    return current;
+#else
+    // Platforms other than Mac delete by one code point.
+    return current - 1;
+#endif
+}
+
+int RenderText::nextOffset(int current) const
+{
+    StringImpl* si = m_text.impl();
+    TextBreakIterator* iterator = cursorMovementIterator(si->characters(), si->length());
+    if (!iterator)
+        return current + 1;
+
+    long result = textBreakFollowing(iterator, current);
+    if (result == TextBreakDone)
+        result = current + 1;
+
+#ifdef BUILDING_ON_TIGER
+    // ICU 3.2 allows character breaks before a half-width Katakana voiced mark.
+    if (static_cast<unsigned>(result) < si->length()) {
+        UChar character = (*si)[result];
+        if (character == 0xFF9E || character == 0xFF9F)
+            ++result;
+    }
+#endif
+
+    return result;
+}
+
+#ifndef NDEBUG
+
+void RenderText::checkConsistency() const
+{
+#ifdef CHECK_CONSISTENCY
+    const InlineTextBox* prev = 0;
+    for (const InlineTextBox* child = m_firstTextBox; child != 0; child = child->nextTextBox()) {
+        ASSERT(child->renderer() == this);
+        ASSERT(child->prevTextBox() == prev);
+        prev = child;
+    }
+    ASSERT(prev == m_lastTextBox);
+#endif
+}
+
+#endif
+
+} // namespace WebCore