WebCore/rendering/RenderThemeChromiumSkia.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderThemeChromiumSkia.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,170 @@
+/*
+ * This file is part of the WebKit project.
+ *
+ * Copyright (C) 2006 Apple Computer, Inc.
+ * Copyright (C) 2006 Michael Emmel mike.emmel@gmail.com
+ * Copyright (C) 2007 Holger Hans Peter Freyther
+ * Copyright (C) 2007 Alp Toker <alp@atoker.com>
+ * Copyright (C) 2008, 2009 Google, Inc.
+ * All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderThemeChromiumSkia_h
+#define RenderThemeChromiumSkia_h
+
+#include "RenderTheme.h"
+
+namespace WebCore {
+
+class RenderProgress;
+
+    class RenderThemeChromiumSkia : public RenderTheme {
+    public:
+        RenderThemeChromiumSkia();
+        virtual ~RenderThemeChromiumSkia();
+
+        virtual String extraDefaultStyleSheet();
+        virtual String extraQuirksStyleSheet();
+#if ENABLE(VIDEO)
+        virtual String extraMediaControlsStyleSheet();
+#endif
+
+        // A method asking if the theme's controls actually care about redrawing when hovered.
+        virtual bool supportsHover(const RenderStyle*) const;
+
+        // A method asking if the theme is able to draw the focus ring.
+        virtual bool supportsFocusRing(const RenderStyle*) const;
+
+        // The platform selection color.
+        virtual Color platformActiveSelectionBackgroundColor() const;
+        virtual Color platformInactiveSelectionBackgroundColor() const;
+        virtual Color platformActiveSelectionForegroundColor() const;
+        virtual Color platformInactiveSelectionForegroundColor() const;
+        virtual Color platformFocusRingColor() const;
+
+        // To change the blink interval, override caretBlinkIntervalInternal instead of this one so that we may share layout test code an intercepts.
+        virtual double caretBlinkInterval() const;
+
+        // System fonts.
+        virtual void systemFont(int propId, FontDescription&) const;
+
+        virtual int minimumMenuListSize(RenderStyle*) const;
+
+        virtual bool paintCheckbox(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual void setCheckboxSize(RenderStyle*) const;
+
+        virtual bool paintRadio(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual void setRadioSize(RenderStyle*) const;
+
+        virtual bool paintButton(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual void adjustButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+
+        virtual bool paintTextField(RenderObject*, const PaintInfo&, const IntRect&);
+
+        virtual bool paintTextArea(RenderObject*, const PaintInfo&, const IntRect&);
+
+        virtual void adjustSearchFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+        virtual bool paintSearchField(RenderObject*, const PaintInfo&, const IntRect&);
+
+        virtual void adjustSearchFieldCancelButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+        virtual bool paintSearchFieldCancelButton(RenderObject*, const PaintInfo&, const IntRect&);
+
+        virtual void adjustSearchFieldDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+
+        virtual void adjustSearchFieldResultsDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+        virtual bool paintSearchFieldResultsDecoration(RenderObject*, const PaintInfo&, const IntRect&);
+
+        virtual void adjustSearchFieldResultsButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+        virtual bool paintSearchFieldResultsButton(RenderObject*, const PaintInfo&, const IntRect&);
+
+        virtual bool paintMediaControlsBackground(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual bool paintMediaSliderTrack(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual bool paintMediaVolumeSliderTrack(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual void adjustSliderThumbSize(RenderObject*) const;
+        virtual bool paintMediaSliderThumb(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual bool paintMediaVolumeSliderThumb(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual bool paintMediaPlayButton(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual bool paintMediaMuteButton(RenderObject*, const PaintInfo&, const IntRect&);
+
+        // MenuList refers to an unstyled menulist (meaning a menulist without
+        // background-color or border set) and MenuListButton refers to a styled
+        // menulist (a menulist with background-color or border set). They have
+        // this distinction to support showing aqua style themes whenever they
+        // possibly can, which is something we don't want to replicate.
+        //
+        // In short, we either go down the MenuList code path or the MenuListButton
+        // codepath. We never go down both. And in both cases, they render the
+        // entire menulist.
+        virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+        virtual bool paintMenuList(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual void adjustMenuListButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
+        virtual bool paintMenuListButton(RenderObject*, const PaintInfo&, const IntRect&);
+
+        virtual bool paintSliderTrack(RenderObject*, const PaintInfo&, const IntRect&);
+        virtual bool paintSliderThumb(RenderObject*, const PaintInfo&, const IntRect&);
+
+#if ENABLE(PROGRESS_TAG)
+        virtual double animationRepeatIntervalForProgressBar(RenderProgress*) const;
+        virtual double animationDurationForProgressBar(RenderProgress*) const;
+        virtual bool paintProgressBar(RenderObject*, const PaintInfo&, const IntRect&);
+#endif
+
+        // These methods define the padding for the MenuList's inner block.
+        virtual int popupInternalPaddingLeft(RenderStyle*) const;
+        virtual int popupInternalPaddingRight(RenderStyle*) const;
+        virtual int popupInternalPaddingTop(RenderStyle*) const;
+        virtual int popupInternalPaddingBottom(RenderStyle*) const;
+
+#if ENABLE(VIDEO)
+        // Media controls
+        virtual bool shouldRenderMediaControlPart(ControlPart, Element*);
+#endif
+
+        // Provide a way to pass the default font size from the Settings object
+        // to the render theme.  FIXME: http://b/1129186 A cleaner way would be
+        // to remove the default font size from this object and have callers
+        // that need the value to get it directly from the appropriate Settings
+        // object.
+        static void setDefaultFontSize(int);
+
+    protected:
+        static const String& defaultGUIFont();
+
+        // The default variable-width font size.  We use this as the default font
+        // size for the "system font", and as a base size (which we then shrink) for
+        // form control fonts.
+        static float defaultFontSize;
+
+        virtual double caretBlinkIntervalInternal() const;
+
+#if ENABLE(PROGRESS_TAG)
+        IntRect determinateProgressValueRectFor(RenderProgress*, const IntRect&) const;
+        IntRect indeterminateProgressValueRectFor(RenderProgress*, const IntRect&) const;
+        IntRect progressValueRectFor(RenderProgress*, const IntRect&) const;
+#endif
+
+    private:
+        int menuListInternalPadding(RenderStyle*, int paddingType) const;
+        bool paintMediaButtonInternal(GraphicsContext*, const IntRect&, Image*);
+        IntRect convertToPaintingRect(RenderObject* inputRenderer, const RenderObject* partRenderer, IntRect partRect, const IntRect& localOffset) const;
+    };
+
+} // namespace WebCore
+
+#endif // RenderThemeChromiumSkia_h