WebCore/rendering/SVGInlineTextBox.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGInlineTextBox.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,105 @@
+/*
+ * Copyright (C) 2007 Rob Buis <buis@kde.org>
+ *           (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SVGInlineTextBox_h
+#define SVGInlineTextBox_h
+
+#if ENABLE(SVG)
+#include "InlineTextBox.h"
+#include "SVGTextChunkLayoutInfo.h"
+#include "SVGTextLayoutUtilities.h"
+
+namespace WebCore {
+
+class RenderSVGResource;
+class SVGRootInlineBox;
+
+struct SVGCharacterLayoutInfo;
+struct SVGLastGlyphInfo;
+
+class SVGInlineTextBox : public InlineTextBox {
+public:
+    SVGInlineTextBox(RenderObject*);
+
+    virtual bool isSVGInlineTextBox() const { return true; }
+
+    virtual int virtualHeight() const { return m_height; }
+    void setHeight(int height) { m_height = height; }
+
+    virtual int selectionTop() { return m_y; }
+    virtual int selectionHeight() { return m_height; }
+    virtual int offsetForPosition(int x, bool includePartialGlyphs = true) const;
+    virtual int positionForOffset(int offset) const;
+
+    virtual void paint(PaintInfo&, int tx, int ty);
+    virtual IntRect selectionRect(int absx, int absy, int startPos, int endPos);
+
+    virtual void selectionStartEnd(int& startPos, int& endPos);
+    void mapStartEndPositionsIntoChunkPartCoordinates(int& startPos, int& endPos, const SVGTextChunkPart&) const;
+
+    SVGRootInlineBox* svgRootInlineBox() const;
+
+    // Helper functions shared with SVGRootInlineBox     
+    void measureCharacter(RenderStyle*, int position, int& charsConsumed, String& glyphName, String& unicodeString, float& glyphWidth, float& glyphHeight) const;
+    FloatRect calculateGlyphBoundaries(RenderStyle*, int position, const SVGChar&) const;
+
+    void buildLayoutInformation(SVGCharacterLayoutInfo&, SVGLastGlyphInfo&);
+
+    const AffineTransform& chunkTransformation() const { return m_chunkTransformation; }
+    void setChunkTransformation(const AffineTransform& transform) { m_chunkTransformation = transform; }
+    void addChunkPartInformation(const SVGTextChunkPart& part) { m_svgTextChunkParts.append(part); }
+    const Vector<SVGTextChunkPart>& svgTextChunkParts() const { return m_svgTextChunkParts; }
+
+    virtual IntRect calculateBoundaries() const;
+
+private:
+    TextRun constructTextRun(RenderStyle*) const;
+    AffineTransform buildChunkTransformation(SVGChar& firstCharacter) const;
+
+    bool acquirePaintingResource(GraphicsContext*&, RenderStyle*);
+    void releasePaintingResource(GraphicsContext*&);
+
+    bool prepareGraphicsContextForTextPainting(GraphicsContext*&, TextRun&, RenderStyle*);
+    void restoreGraphicsContextAfterTextPainting(GraphicsContext*&, TextRun&);
+
+    void computeTextMatchMarkerRect(RenderStyle*);
+    void paintDecoration(GraphicsContext*, const FloatPoint& textOrigin, ETextDecoration, bool hasSelection);
+    void paintDecorationWithStyle(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*, ETextDecoration);
+    void paintSelection(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*);
+    void paintText(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*, RenderStyle* selectionStyle, bool hasSelection, bool paintSelectedTextOnly);
+    void paintTextWithShadows(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*, TextRun&, int startPos, int endPos);
+
+    FloatRect selectionRectForTextChunkPart(const SVGTextChunkPart&, int partStartPos, int partEndPos, RenderStyle*);
+
+private:
+    int m_height;
+    AffineTransform m_chunkTransformation;
+    Vector<SVGTextChunkPart> m_svgTextChunkParts;
+    mutable SVGTextChunkPart m_currentChunkPart;
+    RenderSVGResource* m_paintingResource;
+    int m_paintingResourceMode;
+};
+
+} // namespace WebCore
+
+#endif
+#endif // SVGInlineTextBox_h