--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGInlineTextBox.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,105 @@
+/*
+ * Copyright (C) 2007 Rob Buis <buis@kde.org>
+ * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SVGInlineTextBox_h
+#define SVGInlineTextBox_h
+
+#if ENABLE(SVG)
+#include "InlineTextBox.h"
+#include "SVGTextChunkLayoutInfo.h"
+#include "SVGTextLayoutUtilities.h"
+
+namespace WebCore {
+
+class RenderSVGResource;
+class SVGRootInlineBox;
+
+struct SVGCharacterLayoutInfo;
+struct SVGLastGlyphInfo;
+
+class SVGInlineTextBox : public InlineTextBox {
+public:
+ SVGInlineTextBox(RenderObject*);
+
+ virtual bool isSVGInlineTextBox() const { return true; }
+
+ virtual int virtualHeight() const { return m_height; }
+ void setHeight(int height) { m_height = height; }
+
+ virtual int selectionTop() { return m_y; }
+ virtual int selectionHeight() { return m_height; }
+ virtual int offsetForPosition(int x, bool includePartialGlyphs = true) const;
+ virtual int positionForOffset(int offset) const;
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+ virtual IntRect selectionRect(int absx, int absy, int startPos, int endPos);
+
+ virtual void selectionStartEnd(int& startPos, int& endPos);
+ void mapStartEndPositionsIntoChunkPartCoordinates(int& startPos, int& endPos, const SVGTextChunkPart&) const;
+
+ SVGRootInlineBox* svgRootInlineBox() const;
+
+ // Helper functions shared with SVGRootInlineBox
+ void measureCharacter(RenderStyle*, int position, int& charsConsumed, String& glyphName, String& unicodeString, float& glyphWidth, float& glyphHeight) const;
+ FloatRect calculateGlyphBoundaries(RenderStyle*, int position, const SVGChar&) const;
+
+ void buildLayoutInformation(SVGCharacterLayoutInfo&, SVGLastGlyphInfo&);
+
+ const AffineTransform& chunkTransformation() const { return m_chunkTransformation; }
+ void setChunkTransformation(const AffineTransform& transform) { m_chunkTransformation = transform; }
+ void addChunkPartInformation(const SVGTextChunkPart& part) { m_svgTextChunkParts.append(part); }
+ const Vector<SVGTextChunkPart>& svgTextChunkParts() const { return m_svgTextChunkParts; }
+
+ virtual IntRect calculateBoundaries() const;
+
+private:
+ TextRun constructTextRun(RenderStyle*) const;
+ AffineTransform buildChunkTransformation(SVGChar& firstCharacter) const;
+
+ bool acquirePaintingResource(GraphicsContext*&, RenderStyle*);
+ void releasePaintingResource(GraphicsContext*&);
+
+ bool prepareGraphicsContextForTextPainting(GraphicsContext*&, TextRun&, RenderStyle*);
+ void restoreGraphicsContextAfterTextPainting(GraphicsContext*&, TextRun&);
+
+ void computeTextMatchMarkerRect(RenderStyle*);
+ void paintDecoration(GraphicsContext*, const FloatPoint& textOrigin, ETextDecoration, bool hasSelection);
+ void paintDecorationWithStyle(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*, ETextDecoration);
+ void paintSelection(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*);
+ void paintText(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*, RenderStyle* selectionStyle, bool hasSelection, bool paintSelectedTextOnly);
+ void paintTextWithShadows(GraphicsContext*, const FloatPoint& textOrigin, RenderStyle*, TextRun&, int startPos, int endPos);
+
+ FloatRect selectionRectForTextChunkPart(const SVGTextChunkPart&, int partStartPos, int partEndPos, RenderStyle*);
+
+private:
+ int m_height;
+ AffineTransform m_chunkTransformation;
+ Vector<SVGTextChunkPart> m_svgTextChunkParts;
+ mutable SVGTextChunkPart m_currentChunkPart;
+ RenderSVGResource* m_paintingResource;
+ int m_paintingResourceMode;
+};
+
+} // namespace WebCore
+
+#endif
+#endif // SVGInlineTextBox_h