WebCore/svg/SVGAnimateMotionElement.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/svg/SVGAnimateMotionElement.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,257 @@
+/*
+    Copyright (C) 2007 Eric Seidel <eric@webkit.org>
+              (C) 2007 Rob Buis <buis@kde.org>
+    Copyright (C) 2008 Apple Inc. All Rights Reserved.
+
+    This file is part of the WebKit project
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    along with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG) && ENABLE(SVG_ANIMATION)
+#include "SVGAnimateMotionElement.h"
+
+#include "Attribute.h"
+#include "RenderObject.h"
+#include "RenderSVGResource.h"
+#include "SVGElementInstance.h"
+#include "SVGMPathElement.h"
+#include "SVGParserUtilities.h"
+#include "SVGPathBuilder.h"
+#include "SVGPathElement.h"
+#include "SVGTransformList.h"
+#include <math.h>
+#include <wtf/StdLibExtras.h>
+
+namespace WebCore {
+    
+using namespace SVGNames;
+
+SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document* doc)
+    : SVGAnimationElement(tagName, doc)
+    , m_baseIndexInTransformList(0)
+    , m_angle(0)
+{
+}
+
+SVGAnimateMotionElement::~SVGAnimateMotionElement()
+{
+}
+
+bool SVGAnimateMotionElement::hasValidTarget() const
+{
+    if (!SVGAnimationElement::hasValidTarget())
+        return false;
+    SVGElement* targetElement = this->targetElement();
+    if (!targetElement->isStyledTransformable() && !targetElement->hasTagName(SVGNames::textTag))
+        return false;
+    // Spec: SVG 1.1 section 19.2.15
+    if (targetElement->hasTagName(gTag)
+        || targetElement->hasTagName(defsTag)
+        || targetElement->hasTagName(useTag)
+        || targetElement->hasTagName(imageTag)
+        || targetElement->hasTagName(switchTag)
+        || targetElement->hasTagName(pathTag)
+        || targetElement->hasTagName(rectTag)
+        || targetElement->hasTagName(circleTag)
+        || targetElement->hasTagName(ellipseTag)
+        || targetElement->hasTagName(lineTag)
+        || targetElement->hasTagName(polylineTag)
+        || targetElement->hasTagName(polygonTag)
+        || targetElement->hasTagName(textTag)
+        || targetElement->hasTagName(clipPathTag)
+        || targetElement->hasTagName(maskTag)
+        || targetElement->hasTagName(aTag)
+#if ENABLE(SVG_FOREIGN_OBJECT)
+        || targetElement->hasTagName(foreignObjectTag)
+#endif
+        )
+        return true;
+    return false;
+}
+
+void SVGAnimateMotionElement::parseMappedAttribute(Attribute* attr)
+{
+    if (attr->name() == SVGNames::pathAttr) {
+        m_path = Path();
+        SVGPathBuilder builder(m_path);
+        // FIXME: We should analyse the returned value.
+        builder.build(attr->value());
+    } else
+        SVGAnimationElement::parseMappedAttribute(attr);
+}
+    
+SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const
+{
+    DEFINE_STATIC_LOCAL(const AtomicString, autoVal, ("auto"));
+    DEFINE_STATIC_LOCAL(const AtomicString, autoReverse, ("auto-reverse"));
+    String rotate = getAttribute(SVGNames::rotateAttr);
+    if (rotate == autoVal)
+        return RotateAuto;
+    if (rotate == autoReverse)
+        return RotateAutoReverse;
+    return RotateAngle;
+}
+
+Path SVGAnimateMotionElement::animationPath() const
+{
+    for (Node* child = firstChild(); child; child = child->nextSibling()) {
+        if (child->hasTagName(SVGNames::mpathTag)) {
+            SVGMPathElement* mPath = static_cast<SVGMPathElement*>(child);
+            SVGPathElement* pathElement = mPath->pathElement();
+            if (pathElement)
+                return pathElement->toPathData();
+            return Path();
+        }
+    }
+    if (hasAttribute(SVGNames::pathAttr))
+        return m_path;
+    return Path();
+}
+
+static bool parsePoint(const String& s, FloatPoint& point)
+{
+    if (s.isEmpty())
+        return false;
+    const UChar* cur = s.characters();
+    const UChar* end = cur + s.length();
+    
+    if (!skipOptionalSpaces(cur, end))
+        return false;
+    
+    float x = 0.0f;
+    if (!parseNumber(cur, end, x))
+        return false;
+    
+    float y = 0.0f;
+    if (!parseNumber(cur, end, y))
+        return false;
+    
+    point = FloatPoint(x, y);
+    
+    // disallow anything except spaces at the end
+    return !skipOptionalSpaces(cur, end);
+}
+    
+void SVGAnimateMotionElement::resetToBaseValue(const String&)
+{
+    if (!hasValidTarget())
+        return;
+    SVGElement* target = targetElement();
+    AffineTransform* transform = target->supplementalTransform();
+    if (!transform)
+        return;
+    transform->makeIdentity();
+}
+
+bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString)
+{
+    parsePoint(fromString, m_fromPoint);
+    parsePoint(toString, m_toPoint);
+    return true;
+}
+    
+bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString)
+{
+    parsePoint(fromString, m_fromPoint);
+    FloatPoint byPoint;
+    parsePoint(byString, byPoint);
+    m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y());
+    return true;
+}
+
+void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned, SVGSMILElement*)
+{
+    SVGElement* target = targetElement();
+    if (!target)
+        return;
+    AffineTransform* transform = target->supplementalTransform();
+    if (!transform)
+        return;
+
+    if (target->renderer())
+        target->renderer()->setNeedsTransformUpdate();
+
+    if (!isAdditive())
+        transform->makeIdentity();
+    
+    // FIXME: Implement accumulate.
+    
+    if (animationMode() == PathAnimation) {
+        ASSERT(!animationPath().isEmpty());
+        Path path = animationPath();
+        float positionOnPath = path.length() * percentage;
+        bool ok;
+        FloatPoint position = path.pointAtLength(positionOnPath, ok);
+        if (ok) {
+            transform->translate(position.x(), position.y());
+            RotateMode rotateMode = this->rotateMode();
+            if (rotateMode == RotateAuto || rotateMode == RotateAutoReverse) {
+                float angle = path.normalAngleAtLength(positionOnPath, ok);
+                if (rotateMode == RotateAutoReverse)
+                    angle += 180.f;
+                transform->rotate(angle);
+            }
+        }
+        return;
+    }
+    FloatSize diff = m_toPoint - m_fromPoint;
+    transform->translate(diff.width() * percentage + m_fromPoint.x(), diff.height() * percentage + m_fromPoint.y());
+}
+    
+void SVGAnimateMotionElement::applyResultsToTarget()
+{
+    // We accumulate to the target element transform list so there is not much to do here.
+    SVGElement* targetElement = this->targetElement();
+    if (!targetElement)
+        return;
+
+    if (RenderObject* renderer = targetElement->renderer())
+        RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
+
+    // ...except in case where we have additional instances in <use> trees.
+    const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement();
+    const HashSet<SVGElementInstance*>::const_iterator end = instances.end();
+    for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) {
+        SVGElement* shadowTreeElement = (*it)->shadowTreeElement();
+        ASSERT(shadowTreeElement);
+        AffineTransform* transform = shadowTreeElement->supplementalTransform();
+        AffineTransform* t = targetElement->supplementalTransform();
+        transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f());
+        if (RenderObject* renderer = shadowTreeElement->renderer()) {
+            renderer->setNeedsTransformUpdate();
+            RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
+        }
+    }
+}
+
+float SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString)
+{
+    FloatPoint from;
+    FloatPoint to;
+    if (!parsePoint(fromString, from))
+        return -1.f;
+    if (!parsePoint(toString, to))
+        return -1.f;
+    FloatSize diff = to - from;
+    return sqrtf(diff.width() * diff.width() + diff.height() * diff.height());
+}
+
+}
+
+#endif // ENABLE(SVG)