WebCore/svg/SVGMatrix.idl
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/svg/SVGMatrix.idl	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,50 @@
+/*
+    Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
+    Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
+    Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
+    Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    along with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+module svg {
+
+    interface [Conditional=SVG, PODType=AffineTransform] SVGMatrix {
+        // FIXME: these attributes should all be floats but since we implement
+        // AffineTransform with doubles setting these as doubles makes more sense.
+        attribute double a;
+        attribute double b;
+        attribute double c;
+        attribute double d;
+        attribute double e;
+        attribute double f;
+
+        [Custom] SVGMatrix multiply(in SVGMatrix secondMatrix);
+        [Custom] SVGMatrix inverse()
+            raises(SVGException);
+        [Immutable] SVGMatrix translate(in float x, in float y);
+        [Immutable] SVGMatrix scale(in float scaleFactor);
+        [Immutable] SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY);
+        [Immutable] SVGMatrix rotate(in float angle);
+        [Custom] SVGMatrix rotateFromVector(in float x, in float y)
+            raises(SVGException);
+        [Immutable] SVGMatrix flipX();
+        [Immutable] SVGMatrix flipY();
+        [Immutable] SVGMatrix skewX(in float angle);
+        [Immutable] SVGMatrix skewY(in float angle);
+    };
+
+}