WebKit/mac/WebView/WebScriptDebugDelegate.mm
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebKit/mac/WebView/WebScriptDebugDelegate.mm	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,258 @@
+/*
+ * Copyright (C) 2005 Apple Computer, Inc.  All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1.  Redistributions of source code must retain the above copyright
+ *     notice, this list of conditions and the following disclaimer. 
+ * 2.  Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution. 
+ * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ *     its contributors may be used to endorse or promote products derived
+ *     from this software without specific prior written permission. 
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#import "WebDataSource.h"
+#import "WebDataSourceInternal.h"
+#import "WebFrameInternal.h"
+#import "WebScriptDebugDelegate.h"
+#import "WebScriptDebugger.h"
+#import "WebViewInternal.h"
+#import <WebCore/Frame.h>
+#import <WebCore/ScriptController.h>
+#import <WebCore/WebScriptObjectPrivate.h>
+#import <WebCore/runtime_root.h>
+#import <debugger/Debugger.h>
+#import <debugger/DebuggerActivation.h>
+#import <debugger/DebuggerCallFrame.h>
+#import <interpreter/CallFrame.h>
+#import <runtime/Completion.h>
+#import <runtime/JSFunction.h>
+#import <runtime/JSGlobalObject.h>
+#import <runtime/JSLock.h>
+
+using namespace JSC;
+using namespace WebCore;
+
+// FIXME: these error strings should be public for future use by WebScriptObject and in WebScriptObject.h
+NSString * const WebScriptErrorDomain = @"WebScriptErrorDomain";
+NSString * const WebScriptErrorDescriptionKey = @"WebScriptErrorDescription";
+NSString * const WebScriptErrorLineNumberKey = @"WebScriptErrorLineNumber";
+
+@interface WebScriptCallFrame (WebScriptDebugDelegateInternal)
+
+- (id)_convertValueToObjcValue:(JSValue)value;
+
+@end
+
+@interface WebScriptCallFramePrivate : NSObject {
+@public
+    WebScriptObject        *globalObject;   // the global object's proxy (not retained)
+    WebScriptCallFrame     *caller;         // previous stack frame
+    DebuggerCallFrame* debuggerCallFrame;
+    WebScriptDebugger* debugger;
+}
+@end
+
+@implementation WebScriptCallFramePrivate
+- (void)dealloc
+{
+    [caller release];
+    delete debuggerCallFrame;
+    [super dealloc];
+}
+@end
+
+// WebScriptCallFrame
+//
+// One of these is created to represent each stack frame.  Additionally, there is a "global"
+// frame to represent the outermost scope.  This global frame is always the last frame in
+// the chain of callers.
+//
+// The delegate can assign a "wrapper" to each frame object so it can relay calls through its
+// own exported interface.  This class is private to WebCore (and the delegate).
+
+@implementation WebScriptCallFrame (WebScriptDebugDelegateInternal)
+
+- (WebScriptCallFrame *)_initWithGlobalObject:(WebScriptObject *)globalObj debugger:(WebScriptDebugger *)debugger caller:(WebScriptCallFrame *)caller debuggerCallFrame:(const DebuggerCallFrame&)debuggerCallFrame
+{
+    if ((self = [super init])) {
+        _private = [[WebScriptCallFramePrivate alloc] init];
+        _private->globalObject = globalObj;
+        _private->caller = [caller retain];
+        _private->debugger = debugger;
+    }
+    return self;
+}
+
+- (void)_setDebuggerCallFrame:(const DebuggerCallFrame&)debuggerCallFrame
+{
+    if (!_private->debuggerCallFrame)
+        _private->debuggerCallFrame = new DebuggerCallFrame(debuggerCallFrame);
+    else
+        *_private->debuggerCallFrame = debuggerCallFrame;
+}
+
+- (void)_clearDebuggerCallFrame
+{
+    delete _private->debuggerCallFrame;
+    _private->debuggerCallFrame = 0;
+}
+
+- (id)_convertValueToObjcValue:(JSValue)value
+{
+    if (!value)
+        return nil;
+
+    WebScriptObject *globalObject = _private->globalObject;
+    if (value == [globalObject _imp])
+        return globalObject;
+
+    Bindings::RootObject* root1 = [globalObject _originRootObject];
+    if (!root1)
+        return nil;
+
+    Bindings::RootObject* root2 = [globalObject _rootObject];
+    if (!root2)
+        return nil;
+
+    return [WebScriptObject _convertValueToObjcValue:value originRootObject:root1 rootObject:root2];
+}
+
+@end
+
+
+
+@implementation WebScriptCallFrame
+
+- (void) dealloc
+{
+    [_userInfo release];
+    [_private release];
+    [super dealloc];
+}
+
+- (void)setUserInfo:(id)userInfo
+{
+    if (userInfo != _userInfo) {
+        [_userInfo release];
+        _userInfo = [userInfo retain];
+    }
+}
+
+- (id)userInfo
+{
+    return _userInfo;
+}
+
+- (WebScriptCallFrame *)caller
+{
+    return _private->caller;
+}
+
+// Returns an array of scope objects (most local first).
+// The properties of each scope object are the variables for that scope.
+// Note that the last entry in the array will _always_ be the global object (windowScriptObject),
+// whose properties are the global variables.
+
+- (NSArray *)scopeChain
+{
+    if (!_private->debuggerCallFrame)
+        return [NSArray array];
+
+    JSLock lock(SilenceAssertionsOnly);
+
+    const ScopeChainNode* scopeChain = _private->debuggerCallFrame->scopeChain();
+    if (!scopeChain->next)  // global frame
+        return [NSArray arrayWithObject:_private->globalObject];
+
+    NSMutableArray *scopes = [[NSMutableArray alloc] init];
+
+    ScopeChainIterator end = scopeChain->end();
+    for (ScopeChainIterator it = scopeChain->begin(); it != end; ++it) {
+        JSObject* object = *it;
+        if (object->isActivationObject())
+            object = new (scopeChain->globalData) DebuggerActivation(object);
+        [scopes addObject:[self _convertValueToObjcValue:object]];
+    }
+
+    NSArray *result = [NSArray arrayWithArray:scopes];
+    [scopes release];
+    return result;
+}
+
+// Returns the name of the function for this frame, if available.
+// Returns nil for anonymous functions and for the global frame.
+
+- (NSString *)functionName
+{
+    if (!_private->debuggerCallFrame)
+        return nil;
+
+    const UString* functionName = _private->debuggerCallFrame->functionName();
+    return functionName ? toNSString(*functionName) : nil;
+}
+
+// Returns the pending exception for this frame (nil if none).
+
+- (id)exception
+{
+    if (!_private->debuggerCallFrame)
+        return nil;
+
+    JSValue exception = _private->debuggerCallFrame->exception();
+    return exception ? [self _convertValueToObjcValue:exception] : nil;
+}
+
+// Evaluate some JavaScript code in the context of this frame.
+// The code is evaluated as if by "eval", and the result is returned.
+// If there is an (uncaught) exception, it is returned as though _it_ were the result.
+// Calling this method on the global frame is not quite the same as calling the WebScriptObject
+// method of the same name, due to the treatment of exceptions.
+
+- (id)evaluateWebScript:(NSString *)script
+{
+    if (!_private->debuggerCallFrame)
+        return nil;
+
+    JSLock lock(SilenceAssertionsOnly);
+
+    // If this is the global call frame and there is no dynamic global object,
+    // Dashcode is attempting to execute JS in the evaluator using a stale
+    // WebScriptCallFrame. Instead, we need to set the dynamic global object
+    // and evaluate the JS in the global object's global call frame.
+    JSGlobalObject* globalObject = _private->debugger->globalObject();
+    if (self == _private->debugger->globalCallFrame() && !globalObject->globalData()->dynamicGlobalObject) {
+        JSGlobalObject* globalObject = _private->debugger->globalObject();
+
+        DynamicGlobalObjectScope globalObjectScope(globalObject->globalExec(), globalObject);
+
+        JSValue exception;
+        JSValue result = evaluateInGlobalCallFrame(stringToUString(script), exception, globalObject);
+        if (exception)
+            return [self _convertValueToObjcValue:exception];
+        return result ? [self _convertValueToObjcValue:result] : nil;        
+    }
+
+    JSValue exception;
+    JSValue result = _private->debuggerCallFrame->evaluate(stringToUString(script), exception);
+    if (exception)
+        return [self _convertValueToObjcValue:exception];
+    return result ? [self _convertValueToObjcValue:result] : nil;
+}
+
+@end