WebKitTools/DumpRenderTree/WorkQueue.h
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebKitTools/DumpRenderTree/WorkQueue.h	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,53 @@
+/*
+ * Copyright (C) 2007, 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1.  Redistributions of source code must retain the above copyright
+ *     notice, this list of conditions and the following disclaimer. 
+ * 2.  Redistributions in binary form must reproduce the above copyright
+ *     notice, this list of conditions and the following disclaimer in the
+ *     documentation and/or other materials provided with the distribution. 
+ * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ *     its contributors may be used to endorse or promote products derived
+ *     from this software without specific prior written permission. 
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WorkQueue_h
+#define WorkQueue_h
+
+class WorkQueueItem;
+
+class WorkQueue {
+public:
+    static WorkQueue* shared();
+
+    void queue(WorkQueueItem*);
+    WorkQueueItem* dequeue();
+    void clear();
+    unsigned count();
+
+    void setFrozen(bool b) { m_frozen = b; }
+
+    bool processWork(); // Returns true if all work is done, false if we started a load.
+
+private:
+    WorkQueue();
+
+    bool m_frozen;
+};
+
+#endif // !defined(WorkQueue_h)