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#ifndef ScriptCallStack_h
#define ScriptCallStack_h
#include "ScriptArray.h"
#include "ScriptCallFrame.h"
#include "ScriptState.h"
#include "ScriptValue.h"
#include <wtf/Noncopyable.h>
#include <wtf/RefPtr.h>
namespace v8 {
class Arguments;
}
namespace WebCore {
class InspectorArray;
class ScriptCallStack : public Noncopyable {
public:
static const int maxCallStackSizeToCapture;
static PassOwnPtr<ScriptCallStack> create(const v8::Arguments&, unsigned skipArgumentCount = 0, int framCountLimit = 1);
static PassOwnPtr<ScriptCallStack> create(ScriptState*, v8::Handle<v8::StackTrace>);
~ScriptCallStack();
// Returns false if there is no running JavaScript or if fetching the stack failed.
// Sets stackTrace to be an array of stack frame objects.
// A stack frame object looks like:
// {
// scriptName: <file name for the associated script resource>
// functionName: <name of the JavaScript function>
// lineNumber: <1 based line number>
// column: <1 based column offset on the line>
// }
static bool stackTrace(int frameLimit, const RefPtr<InspectorArray>& stackTrace);
const ScriptCallFrame& at(unsigned);
unsigned size();
ScriptState* state() const { return m_scriptState; }
ScriptState* globalState() const { return m_scriptState; }
private:
ScriptCallStack(ScriptState* scriptState, PassOwnPtr<ScriptCallFrame> topFrame, Vector<OwnPtr<ScriptCallFrame> >& scriptCallFrames);
ScriptCallStack(ScriptState* scriptState, v8::Handle<v8::StackTrace> stackTrace);
OwnPtr<ScriptCallFrame> m_topFrame;
ScriptState* m_scriptState;
Vector<OwnPtr<ScriptCallFrame> > m_scriptCallFrames;
};
} // namespace WebCore
#endif // ScriptCallStack_h