/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "RunLoop.h"
#include "WorkItem.h"
void RunLoop::performWork(void* context)
{
static_cast<RunLoop*>(context)->performWork();
}
RunLoop::RunLoop()
{
m_runLoop = CFRunLoopGetCurrent();
CFRunLoopSourceContext context = { 0, this, 0, 0, 0, 0, 0, 0, 0, performWork };
m_runLoopSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
CFRunLoopAddSource(m_runLoop, m_runLoopSource, kCFRunLoopCommonModes);
}
RunLoop::~RunLoop()
{
// FIXME: Tear down the work item queue here.
CFRunLoopSourceInvalidate(m_runLoopSource);
CFRelease(m_runLoopSource);
}
void RunLoop::run()
{
if (current() == main()) {
// Use -[NSApplication run] for the main run loop.
[NSApp run];
} else {
// Otherwise, use NSRunLoop. We do this because it sets up an autorelease pool for us.
[[NSRunLoop currentRunLoop] run];
}
}
void RunLoop::stop()
{
ASSERT(m_runLoop == CFRunLoopGetCurrent());
if (m_runLoop == main()->m_runLoop) {
[NSApp stop:nil];
NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined
location:NSMakePoint(0, 0)
modifierFlags:0
timestamp:0.0
windowNumber:0
context:nil
subtype: 0
data1:0
data2:0];
[NSApp postEvent:event atStart:true];
} else
CFRunLoopStop(m_runLoop);
}
void RunLoop::wakeUp()
{
CFRunLoopSourceSignal(m_runLoopSource);
CFRunLoopWakeUp(m_runLoop);
}
// RunLoop::Timer
void RunLoop::TimerBase::timerFired(CFRunLoopTimerRef, void* context)
{
TimerBase* timer = static_cast<TimerBase*>(context);
timer->fired();
}
RunLoop::TimerBase::TimerBase(RunLoop* runLoop)
: m_runLoop(runLoop)
, m_timer(0)
{
}
RunLoop::TimerBase::~TimerBase()
{
stop();
}
void RunLoop::TimerBase::start(double nextFireInterval, double repeatInterval)
{
if (m_timer)
stop();
CFRunLoopTimerContext context = { 0, this, 0, 0, 0 };
m_timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + nextFireInterval, repeatInterval, 0, 0, timerFired, &context);
CFRunLoopAddTimer(m_runLoop->m_runLoop, m_timer, kCFRunLoopCommonModes);
}
void RunLoop::TimerBase::stop()
{
if (!m_timer)
return;
CFRunLoopTimerInvalidate(m_timer);
CFRelease(m_timer);
m_timer = 0;
}
bool RunLoop::TimerBase::isActive() const
{
return m_timer && CFRunLoopTimerIsValid(m_timer);
}