/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "WebGLRenderingContext.h"
#include "CheckedInt.h"
#include "CanvasPixelArray.h"
#include "Console.h"
#include "DOMWindow.h"
#include "FrameView.h"
#include "HTMLCanvasElement.h"
#include "HTMLImageElement.h"
#include "ImageBuffer.h"
#include "ImageData.h"
#include "NotImplemented.h"
#include "RenderBox.h"
#include "RenderLayer.h"
#include "WebGLActiveInfo.h"
#include "Uint16Array.h"
#include "WebGLBuffer.h"
#include "WebGLContextAttributes.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLTexture.h"
#include "WebGLShader.h"
#include "WebGLUniformLocation.h"
#include <wtf/ByteArray.h>
#include <wtf/OwnArrayPtr.h>
namespace WebCore {
class WebGLStateRestorer {
public:
WebGLStateRestorer(WebGLRenderingContext* context,
bool changed)
: m_context(context)
, m_changed(changed)
{
}
~WebGLStateRestorer()
{
m_context->cleanupAfterGraphicsCall(m_changed);
}
private:
WebGLRenderingContext* m_context;
bool m_changed;
};
PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
{
HostWindow* hostWindow = canvas->document()->view()->root()->hostWindow();
OwnPtr<GraphicsContext3D> context(GraphicsContext3D::create(attrs->attributes(), hostWindow));
if (!context)
return 0;
return new WebGLRenderingContext(canvas, context.release());
}
WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<GraphicsContext3D> context)
: CanvasRenderingContext(passedCanvas)
, m_context(context)
, m_needsUpdate(true)
, m_markedCanvasDirty(false)
, m_activeTextureUnit(0)
, m_packAlignment(4)
, m_unpackAlignment(4)
, m_unpackFlipY(false)
, m_unpackPremultiplyAlpha(false)
{
ASSERT(m_context);
int numCombinedTextureImageUnits = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
m_textureUnits.resize(numCombinedTextureImageUnits);
int numVertexAttribs = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
m_maxVertexAttribs = numVertexAttribs;
int implementationColorReadFormat = GraphicsContext3D::RGBA;
m_context->getIntegerv(GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT, &implementationColorReadFormat);
m_implementationColorReadFormat = implementationColorReadFormat;
int implementationColorReadType = GraphicsContext3D::UNSIGNED_BYTE;
m_context->getIntegerv(GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE, &implementationColorReadType);
m_implementationColorReadType = implementationColorReadType;
m_maxTextureSize = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize);
m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
m_maxCubeMapTextureSize = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
if (!isGLES2Compliant()) {
createFallbackBlackTextures1x1();
initVertexAttrib0();
}
m_context->reshape(canvas()->width(), canvas()->height());
m_context->viewport(0, 0, canvas()->width(), canvas()->height());
}
WebGLRenderingContext::~WebGLRenderingContext()
{
detachAndRemoveAllObjects();
}
void WebGLRenderingContext::markContextChanged()
{
#if USE(ACCELERATED_COMPOSITING)
RenderBox* renderBox = canvas()->renderBox();
if (renderBox && renderBox->hasLayer() && renderBox->layer()->hasAcceleratedCompositing())
renderBox->layer()->rendererContentChanged();
#endif
if (!m_markedCanvasDirty) {
// Make sure the canvas's image buffer is allocated.
canvas()->buffer();
canvas()->willDraw(FloatRect(0, 0, canvas()->width(), canvas()->height()));
m_markedCanvasDirty = true;
}
}
bool WebGLRenderingContext::paintRenderingResultsToCanvas()
{
if (m_markedCanvasDirty) {
m_markedCanvasDirty = false;
m_context->paintRenderingResultsToCanvas(this);
return true;
}
return false;
}
void WebGLRenderingContext::beginPaint()
{
if (m_markedCanvasDirty) {
m_context->beginPaint(this);
}
}
void WebGLRenderingContext::endPaint()
{
if (m_markedCanvasDirty) {
m_markedCanvasDirty = false;
m_context->endPaint();
}
}
void WebGLRenderingContext::reshape(int width, int height)
{
if (m_needsUpdate) {
#if USE(ACCELERATED_COMPOSITING)
RenderBox* renderBox = canvas()->renderBox();
if (renderBox && renderBox->hasLayer())
renderBox->layer()->rendererContentChanged();
#endif
m_needsUpdate = false;
}
m_context->reshape(width, height);
}
int WebGLRenderingContext::sizeInBytes(int type, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
int result = m_context->sizeInBytes(type);
if (result <= 0)
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return result;
}
void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
m_context->activeTexture(texture);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program) || !validateWebGLObject(shader))
return;
m_context->attachShader(program, shader);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program))
return;
m_context->bindAttribLocation(program, index, name);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindBuffer(unsigned long target, WebGLBuffer* buffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (buffer && buffer->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (target == GraphicsContext3D::ARRAY_BUFFER)
m_boundArrayBuffer = buffer;
else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
m_boundElementArrayBuffer = buffer;
else {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_context->bindBuffer(target, buffer);
if (buffer)
buffer->setTarget(target);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (buffer && buffer->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (target != GraphicsContext3D::FRAMEBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_framebufferBinding = buffer;
m_context->bindFramebuffer(target, buffer);
if (m_framebufferBinding)
m_framebufferBinding->onBind();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (renderBuffer && renderBuffer->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (target != GraphicsContext3D::RENDERBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_renderbufferBinding = renderBuffer;
m_context->bindRenderbuffer(target, renderBuffer);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (texture && texture->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
int maxLevel = 0;
if (target == GraphicsContext3D::TEXTURE_2D) {
m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
maxLevel = m_maxTextureLevel;
} else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
maxLevel = m_maxCubeMapTextureLevel;
} else {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_context->bindTexture(target, texture);
if (!isGLES2Compliant() && texture)
texture->setTarget(target, maxLevel);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendColor(double red, double green, double blue, double alpha)
{
m_context->blendColor(red, green, blue, alpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendEquation( unsigned long mode )
{
if (!isGLES2Compliant()) {
if (!validateBlendEquation(mode))
return;
}
m_context->blendEquation(mode);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha)
{
if (!isGLES2Compliant()) {
if (!validateBlendEquation(modeRGB) || !validateBlendEquation(modeAlpha))
return;
}
m_context->blendEquationSeparate(modeRGB, modeAlpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendFunc(unsigned long sfactor, unsigned long dfactor)
{
m_context->blendFunc(sfactor, dfactor);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha)
{
m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferData(unsigned long target, int size, unsigned long usage, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
if (!buffer)
return;
if (!buffer->associateBufferData(size)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
m_context->bufferData(target, size, usage);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferData(unsigned long target, ArrayBuffer* data, unsigned long usage, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
if (!buffer)
return;
if (!buffer->associateBufferData(data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
m_context->bufferData(target, data, usage);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferData(unsigned long target, ArrayBufferView* data, unsigned long usage, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
if (!buffer)
return;
if (!buffer->associateBufferData(data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
m_context->bufferData(target, data, usage);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, ArrayBuffer* data, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW);
if (!buffer)
return;
if (!buffer->associateBufferSubData(offset, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
m_context->bufferSubData(target, offset, data);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, ArrayBufferView* data, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW);
if (!buffer)
return;
if (!buffer->associateBufferSubData(offset, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
m_context->bufferSubData(target, offset, data);
cleanupAfterGraphicsCall(false);
}
unsigned long WebGLRenderingContext::checkFramebufferStatus(unsigned long target)
{
if (!isGLES2Compliant()) {
if (target != GraphicsContext3D::FRAMEBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
}
if (!m_framebufferBinding || !m_framebufferBinding->object())
return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
return m_context->checkFramebufferStatus(target);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::clear(unsigned long mask)
{
if (!isGLES2Compliant()) {
if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->clear(mask);
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::clearColor(double r, double g, double b, double a)
{
if (isnan(r))
r = 0;
if (isnan(g))
g = 0;
if (isnan(b))
b = 0;
if (isnan(a))
a = 1;
m_context->clearColor(r, g, b, a);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::clearDepth(double depth)
{
m_context->clearDepth(depth);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::clearStencil(long s)
{
m_context->clearStencil(s);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::colorMask(bool red, bool green, bool blue, bool alpha)
{
m_context->colorMask(red, green, blue, alpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(shader))
return;
m_context->compileShader(shader);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border)
{
if (!validateTexFuncParameters(target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE))
return;
if (!isGLES2Compliant()) {
if (m_framebufferBinding && m_framebufferBinding->object()
&& !isTexInternalFormatColorBufferCombinationValid(internalformat,
m_framebufferBinding->getColorBufferFormat())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (level && WebGLTexture::isNPOT(width, height)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
// FIXME: if the framebuffer is not complete, none of the below should be executed.
WebGLTexture* tex = getTextureBinding(target);
if (!isGLES2Compliant()) {
if (tex)
tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
}
if (m_framebufferBinding && tex)
m_framebufferBinding->onAttachedObjectChange(tex);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height)
{
if (!isGLES2Compliant()) {
WebGLTexture* tex = getTextureBinding(target);
if (m_framebufferBinding && m_framebufferBinding->object() && tex
&& !isTexInternalFormatColorBufferCombinationValid(tex->getInternalFormat(),
m_framebufferBinding->getColorBufferFormat())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
}
m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
cleanupAfterGraphicsCall(false);
}
PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
{
RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
{
RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
{
RefPtr<WebGLTexture> o = WebGLTexture::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
{
RefPtr<WebGLProgram> o = WebGLProgram::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
{
RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(unsigned long type, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
RefPtr<WebGLShader> o = WebGLShader::create(this, static_cast<GraphicsContext3D::WebGLEnumType>(type));
addObject(o.get());
return o;
}
void WebGLRenderingContext::cullFace(unsigned long mode)
{
m_context->cullFace(mode);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
{
if (!buffer)
return;
buffer->deleteObject();
if (!isGLES2Compliant()) {
VertexAttribState& state = m_vertexAttribState[0];
if (buffer == state.bufferBinding) {
state.bufferBinding = m_vertexAttrib0Buffer;
state.bytesPerElement = 0;
state.size = 4;
state.type = GraphicsContext3D::FLOAT;
state.normalized = false;
state.stride = 16;
state.originalStride = 0;
state.offset = 0;
}
}
}
void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!framebuffer)
return;
framebuffer->deleteObject();
}
void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
{
if (!program)
return;
program->deleteObject();
}
void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!renderbuffer)
return;
renderbuffer->deleteObject();
if (m_framebufferBinding)
m_framebufferBinding->onAttachedObjectChange(renderbuffer);
}
void WebGLRenderingContext::deleteShader(WebGLShader* shader)
{
if (!shader)
return;
shader->deleteObject();
}
void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
{
if (!texture)
return;
texture->deleteObject();
if (m_framebufferBinding)
m_framebufferBinding->onAttachedObjectChange(texture);
}
void WebGLRenderingContext::depthFunc(unsigned long func)
{
m_context->depthFunc(func);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::depthMask(bool flag)
{
m_context->depthMask(flag);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::depthRange(double zNear, double zFar)
{
m_context->depthRange(zNear, zFar);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program) || !validateWebGLObject(shader))
return;
m_context->detachShader(program, shader);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::disable(unsigned long cap)
{
if (!isGLES2Compliant()) {
if (!validateCapability(cap))
return;
}
m_context->disable(cap);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::disableVertexAttribArray(unsigned long index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (index < m_vertexAttribState.size())
m_vertexAttribState[index].enabled = false;
if (index > 0 || isGLES2Compliant()) {
m_context->disableVertexAttribArray(index);
cleanupAfterGraphicsCall(false);
}
}
bool WebGLRenderingContext::validateElementArraySize(unsigned long count, unsigned long type, long offset)
{
if (!m_boundElementArrayBuffer)
return false;
if (offset < 0)
return false;
unsigned long uoffset = static_cast<unsigned long>(offset);
if (type == GraphicsContext3D::UNSIGNED_SHORT) {
// For an unsigned short array, offset must be divisible by 2 for alignment reasons.
if (uoffset & 1)
return false;
// Make uoffset an element offset.
uoffset /= 2;
unsigned long n = m_boundElementArrayBuffer->byteLength() / 2;
if (uoffset > n || count > n - uoffset)
return false;
} else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
unsigned long n = m_boundElementArrayBuffer->byteLength();
if (uoffset > n || count > n - uoffset)
return false;
}
return true;
}
bool WebGLRenderingContext::validateIndexArrayConservative(unsigned long type, long& numElementsRequired)
{
// Performs conservative validation by caching a maximum index of
// the given type per element array buffer. If all of the bound
// array buffers have enough elements to satisfy that maximum
// index, skips the expensive per-draw-call iteration in
// validateIndexArrayPrecise.
long maxIndex = m_boundElementArrayBuffer->getCachedMaxIndex(type);
if (maxIndex < 0) {
// Compute the maximum index in the entire buffer for the given type of index.
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE: {
unsigned numElements = m_boundElementArrayBuffer->byteLength();
if (!numElements)
maxIndex = 0;
else {
const unsigned char* p = static_cast<const unsigned char*>(m_boundElementArrayBuffer->elementArrayBuffer()->data());
for (unsigned i = 0; i < numElements; i++)
maxIndex = max(maxIndex, static_cast<long>(p[i]));
}
break;
}
case GraphicsContext3D::UNSIGNED_SHORT: {
unsigned numElements = m_boundElementArrayBuffer->byteLength() / sizeof(unsigned short);
if (!numElements)
maxIndex = 0;
else {
const unsigned short* p = static_cast<const unsigned short*>(m_boundElementArrayBuffer->elementArrayBuffer()->data());
for (unsigned i = 0; i < numElements; i++)
maxIndex = max(maxIndex, static_cast<long>(p[i]));
}
break;
}
default:
return false;
}
m_boundElementArrayBuffer->setCachedMaxIndex(type, maxIndex);
}
if (maxIndex >= 0) {
// The number of required elements is one more than the maximum
// index that will be accessed.
numElementsRequired = maxIndex + 1;
return true;
}
return false;
}
bool WebGLRenderingContext::validateIndexArrayPrecise(unsigned long count, unsigned long type, long offset, long& numElementsRequired)
{
long lastIndex = -1;
if (!m_boundElementArrayBuffer)
return false;
unsigned long uoffset = static_cast<unsigned long>(offset);
unsigned long n = count;
if (type == GraphicsContext3D::UNSIGNED_SHORT) {
// Make uoffset an element offset.
uoffset /= 2;
const unsigned short* p = static_cast<const unsigned short*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
while (n-- > 0) {
if (*p > lastIndex)
lastIndex = *p;
++p;
}
} else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
const unsigned char* p = static_cast<const unsigned char*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
while (n-- > 0) {
if (*p > lastIndex)
lastIndex = *p;
++p;
}
}
// Then set the last index in the index array and make sure it is valid.
numElementsRequired = lastIndex + 1;
return numElementsRequired > 0;
}
bool WebGLRenderingContext::validateRenderingState(long numElementsRequired)
{
if (!m_currentProgram)
return false;
int numAttribStates = static_cast<int>(m_vertexAttribState.size());
// Look in each enabled vertex attrib and check if they've been bound to a buffer.
for (int i = 0; i < numAttribStates; ++i) {
if (m_vertexAttribState[i].enabled
&& (!m_vertexAttribState[i].bufferBinding || !m_vertexAttribState[i].bufferBinding->object()))
return false;
}
// Look in each consumed vertex attrib (by the current program) and find the smallest buffer size
long smallestNumElements = LONG_MAX;
int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations();
for (int i = 0; i < numActiveAttribLocations; ++i) {
int loc = m_currentProgram->getActiveAttribLocation(i);
if (loc >=0 && loc < numAttribStates) {
const VertexAttribState& state = m_vertexAttribState[loc];
if (state.enabled) {
// Avoid off-by-one errors in numElements computation.
// For the last element, we will only touch the data for the
// element and nothing beyond it.
long bytesRemaining = state.bufferBinding->byteLength() - state.offset;
long numElements = 0;
if (bytesRemaining >= state.bytesPerElement)
numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride;
if (numElements < smallestNumElements)
smallestNumElements = numElements;
}
}
}
if (smallestNumElements == LONG_MAX)
smallestNumElements = 0;
return numElementsRequired <= smallestNumElements;
}
bool WebGLRenderingContext::validateWebGLObject(CanvasObject* object)
{
if (!object) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
if (object->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
return true;
}
void WebGLRenderingContext::drawArrays(unsigned long mode, long first, long count, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateDrawMode(mode))
return;
if (first < 0 || count < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
// Ensure we have a valid rendering state
CheckedInt<int32_t> checkedFirst(first);
CheckedInt<int32_t> checkedCount(count);
CheckedInt<int32_t> checkedSum = checkedFirst + checkedCount;
if (!checkedSum.valid() || !validateRenderingState(checkedSum.value())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
bool vertexAttrib0Simulated = false;
if (!isGLES2Compliant()) {
vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1);
handleNPOTTextures(true);
}
m_context->drawArrays(mode, first, count);
if (!isGLES2Compliant()) {
handleNPOTTextures(false);
if (vertexAttrib0Simulated)
restoreStatesAfterVertexAttrib0Simulation();
}
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::drawElements(unsigned long mode, long count, unsigned long type, long offset, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateDrawMode(mode))
return;
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (count < 0 || offset < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
// Ensure we have a valid rendering state
long numElements;
if (!validateElementArraySize(count, type, offset)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (!validateIndexArrayConservative(type, numElements) || !validateRenderingState(numElements))
if (!validateIndexArrayPrecise(count, type, offset, numElements) || !validateRenderingState(numElements)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
bool vertexAttrib0Simulated = false;
if (!isGLES2Compliant()) {
vertexAttrib0Simulated = simulateVertexAttrib0(numElements);
handleNPOTTextures(true);
}
m_context->drawElements(mode, count, type, offset);
if (!isGLES2Compliant()) {
handleNPOTTextures(false);
if (vertexAttrib0Simulated)
restoreStatesAfterVertexAttrib0Simulation();
}
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::enable(unsigned long cap)
{
if (!isGLES2Compliant()) {
if (!validateCapability(cap))
return;
}
m_context->enable(cap);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::enableVertexAttribArray(unsigned long index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (index >= m_vertexAttribState.size())
m_vertexAttribState.resize(index + 1);
m_vertexAttribState[index].enabled = true;
m_context->enableVertexAttribArray(index);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::finish()
{
m_context->finish();
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::flush()
{
m_context->flush();
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateFramebufferFuncParameters(target, attachment))
return;
if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (buffer && buffer->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (buffer && buffer->object()) {
bool isConflicted = false;
switch (attachment) {
case GraphicsContext3D::DEPTH_ATTACHMENT:
if (m_framebufferBinding->isDepthStencilAttached() || m_framebufferBinding->isStencilAttached())
isConflicted = true;
if (buffer->getInternalFormat() != GraphicsContext3D::DEPTH_COMPONENT16)
isConflicted = true;
break;
case GraphicsContext3D::STENCIL_ATTACHMENT:
if (m_framebufferBinding->isDepthStencilAttached() || m_framebufferBinding->isDepthAttached())
isConflicted = true;
if (buffer->getInternalFormat() != GraphicsContext3D::STENCIL_INDEX8)
isConflicted = true;
break;
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
if (m_framebufferBinding->isDepthAttached() || m_framebufferBinding->isStencilAttached())
isConflicted = true;
if (buffer->getInternalFormat() != GraphicsContext3D::DEPTH_STENCIL)
isConflicted = true;
break;
}
if (isConflicted) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
}
m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer);
m_framebufferBinding->setAttachment(attachment, buffer);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateFramebufferFuncParameters(target, attachment))
return;
if (level) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (texture && texture->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->framebufferTexture2D(target, attachment, textarget, texture, level);
m_framebufferBinding->setAttachment(attachment, texture);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::frontFace(unsigned long mode)
{
m_context->frontFace(mode);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::generateMipmap(unsigned long target)
{
RefPtr<WebGLTexture> tex;
if (!isGLES2Compliant()) {
if (target == GraphicsContext3D::TEXTURE_2D)
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding;
else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP)
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding;
if (tex && !tex->canGenerateMipmaps()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
}
m_context->generateMipmap(target);
if (!isGLES2Compliant()) {
if (tex)
tex->generateMipmapLevelInfo();
}
cleanupAfterGraphicsCall(false);
}
PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, unsigned long index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
ActiveInfo info;
if (!validateWebGLObject(program))
return 0;
if (!m_context->getActiveAttrib(program, index, info)) {
return 0;
}
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, unsigned long index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
ActiveInfo info;
if (!validateWebGLObject(program))
return 0;
if (!m_context->getActiveUniform(program, index, info)) {
return 0;
}
if (!isGLES2Compliant()) {
if (info.size > 1 && !info.name.endsWith("[0]"))
info.name.append("[0]");
}
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<WebGLShader*>& shaderObjects, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
shaderObjects.clear();
if (!validateWebGLObject(program))
return false;
int numShaders = 0;
m_context->getProgramiv(program, GraphicsContext3D::ATTACHED_SHADERS, &numShaders);
if (numShaders) {
OwnArrayPtr<unsigned int> shaders(new unsigned int[numShaders]);
int count;
m_context->getAttachedShaders(program, numShaders, &count, shaders.get());
if (count != numShaders)
return false;
shaderObjects.resize(numShaders);
for (int ii = 0; ii < numShaders; ++ii) {
WebGLShader* shader = findShader(shaders[ii]);
if (!shader) {
shaderObjects.clear();
return false;
}
shaderObjects[ii] = shader;
}
}
return true;
}
int WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
{
return m_context->getAttribLocation(program, name);
}
WebGLGetInfo WebGLRenderingContext::getBufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
WebGLStateRestorer(this, false);
int value;
m_context->getBufferParameteriv(target, pname, &value);
if (pname == GraphicsContext3D::BUFFER_SIZE)
return WebGLGetInfo(static_cast<long>(value));
else
return WebGLGetInfo(static_cast<unsigned long>(value));
}
PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
{
// We always need to return a new WebGLContextAttributes object to
// prevent the user from mutating any cached version.
return WebGLContextAttributes::create(m_context->getContextAttributes());
}
unsigned long WebGLRenderingContext::getError()
{
return m_context->getError();
}
WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateFramebufferFuncParameters(target, attachment))
return WebGLGetInfo();
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return WebGLGetInfo();
}
if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
WebGLStateRestorer(this, false);
int value;
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
return WebGLGetInfo(static_cast<unsigned long>(value));
else
return WebGLGetInfo(static_cast<long>(value));
} else {
WebGLStateRestorer(this, false);
int type = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
int value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value);
switch (type) {
case GraphicsContext3D::RENDERBUFFER:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(findRenderbuffer(static_cast<Platform3DObject>(value))));
case GraphicsContext3D::TEXTURE:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(findTexture(static_cast<Platform3DObject>(value))));
default:
// FIXME: raise exception?
return WebGLGetInfo();
}
}
}
WebGLGetInfo WebGLRenderingContext::getParameter(unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
WebGLStateRestorer(this, false);
switch (pname) {
case GraphicsContext3D::ACTIVE_TEXTURE:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALPHA_BITS:
return getLongParameter(pname);
case GraphicsContext3D::ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
case GraphicsContext3D::BLEND:
return getBooleanParameter(pname);
case GraphicsContext3D::BLEND_COLOR:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::BLEND_DST_ALPHA:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::BLEND_DST_RGB:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_ALPHA:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_RGB:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::BLEND_SRC_ALPHA:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::BLEND_SRC_RGB:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::BLUE_BITS:
return getLongParameter(pname);
case GraphicsContext3D::COLOR_CLEAR_VALUE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::COLOR_WRITEMASK:
return getBooleanArrayParameter(pname);
case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
// Defined as null in the spec
return WebGLGetInfo();
case GraphicsContext3D::CULL_FACE:
return getBooleanParameter(pname);
case GraphicsContext3D::CULL_FACE_MODE:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::CURRENT_PROGRAM:
return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
case GraphicsContext3D::DEPTH_BITS:
return getLongParameter(pname);
case GraphicsContext3D::DEPTH_CLEAR_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::DEPTH_FUNC:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::DEPTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::DEPTH_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::DEPTH_WRITEMASK:
return getBooleanParameter(pname);
case GraphicsContext3D::DITHER:
return getBooleanParameter(pname);
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundElementArrayBuffer));
case GraphicsContext3D::FRAMEBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
case GraphicsContext3D::FRONT_FACE:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::GREEN_BITS:
return getLongParameter(pname);
case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT:
return getLongParameter(pname);
case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE:
return getLongParameter(pname);
case GraphicsContext3D::LINE_WIDTH:
return getFloatParameter(pname);
case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return getLongParameter(pname);
case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE:
return getLongParameter(pname);
case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS:
return getLongParameter(pname);
case GraphicsContext3D::MAX_RENDERBUFFER_SIZE:
return getLongParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS:
return getLongParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_SIZE:
return getLongParameter(pname);
case GraphicsContext3D::MAX_VARYING_VECTORS:
return getLongParameter(pname);
case GraphicsContext3D::MAX_VERTEX_ATTRIBS:
return getLongParameter(pname);
case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return getLongParameter(pname);
case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
return getLongParameter(pname);
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS:
// WebGL 1.0 specifies that there are no compressed texture formats.
return WebGLGetInfo(static_cast<long>(0));
case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
// FIXME: should we always return 0 for this?
return getLongParameter(pname);
case GraphicsContext3D::PACK_ALIGNMENT:
return getLongParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FACTOR:
return getFloatParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FILL:
return getBooleanParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_UNITS:
return getFloatParameter(pname);
case GraphicsContext3D::RED_BITS:
return getLongParameter(pname);
case GraphicsContext3D::RENDERBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
case GraphicsContext3D::SAMPLE_BUFFERS:
return getLongParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
return getBooleanParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::SAMPLES:
return getLongParameter(pname);
case GraphicsContext3D::SCISSOR_BOX:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::SCISSOR_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::STENCIL_BACK_FAIL:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_BACK_FUNC:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_BACK_REF:
return getLongParameter(pname);
case GraphicsContext3D::STENCIL_BACK_VALUE_MASK:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_BACK_WRITEMASK:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_BITS:
return getLongParameter(pname);
case GraphicsContext3D::STENCIL_CLEAR_VALUE:
return getLongParameter(pname);
case GraphicsContext3D::STENCIL_FAIL:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_FUNC:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_REF:
return getLongParameter(pname);
case GraphicsContext3D::STENCIL_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::STENCIL_VALUE_MASK:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::STENCIL_WRITEMASK:
return getUnsignedLongParameter(pname);
case GraphicsContext3D::SUBPIXEL_BITS:
return getLongParameter(pname);
case GraphicsContext3D::TEXTURE_BINDING_2D:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
case GraphicsContext3D::UNPACK_ALIGNMENT:
// FIXME: should this be "long" in the spec?
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
return WebGLGetInfo(m_unpackFlipY);
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return WebGLGetInfo(m_unpackPremultiplyAlpha);
case GraphicsContext3D::VIEWPORT:
return getWebGLIntArrayParameter(pname);
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program))
return WebGLGetInfo();
WebGLStateRestorer(this, false);
int value = 0;
switch (pname) {
case GraphicsContext3D::DELETE_STATUS:
case GraphicsContext3D::VALIDATE_STATUS:
m_context->getProgramiv(program, pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
case GraphicsContext3D::LINK_STATUS:
if (program->isLinkFailureFlagSet())
return WebGLGetInfo(false);
m_context->getProgramiv(program, pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
case GraphicsContext3D::INFO_LOG_LENGTH:
case GraphicsContext3D::ATTACHED_SHADERS:
case GraphicsContext3D::ACTIVE_ATTRIBUTES:
case GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH:
case GraphicsContext3D::ACTIVE_UNIFORMS:
case GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH:
m_context->getProgramiv(program, pname, &value);
return WebGLGetInfo(static_cast<long>(value));
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program))
return "";
WebGLStateRestorer(this, false);
return m_context->getProgramInfoLog(program);
}
WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (target != GraphicsContext3D::RENDERBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
WebGLStateRestorer(this, false);
int value = 0;
switch (pname) {
case GraphicsContext3D::RENDERBUFFER_WIDTH:
case GraphicsContext3D::RENDERBUFFER_HEIGHT:
case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
m_context->getRenderbufferParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<long>(value));
case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
if (!m_renderbufferBinding) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return WebGLGetInfo();
}
return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(shader))
return WebGLGetInfo();
WebGLStateRestorer(this, false);
int value = 0;
switch (pname) {
case GraphicsContext3D::DELETE_STATUS:
case GraphicsContext3D::COMPILE_STATUS:
m_context->getShaderiv(shader, pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
case GraphicsContext3D::SHADER_TYPE:
m_context->getShaderiv(shader, pname, &value);
return WebGLGetInfo(static_cast<unsigned long>(value));
case GraphicsContext3D::INFO_LOG_LENGTH:
case GraphicsContext3D::SHADER_SOURCE_LENGTH:
m_context->getShaderiv(shader, pname, &value);
return WebGLGetInfo(static_cast<long>(value));
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(shader))
return "";
WebGLStateRestorer(this, false);
return m_context->getShaderInfoLog(shader);
}
String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(shader))
return "";
WebGLStateRestorer(this, false);
return m_context->getShaderSource(shader);
}
String WebGLRenderingContext::getString(unsigned long name)
{
WebGLStateRestorer(this, false);
return m_context->getString(name);
}
WebGLGetInfo WebGLRenderingContext::getTexParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (target != GraphicsContext3D::TEXTURE_2D
&& target != GraphicsContext3D::TEXTURE_CUBE_MAP) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
WebGLStateRestorer(this, false);
int value = 0;
switch (pname) {
case GraphicsContext3D::TEXTURE_MAG_FILTER:
case GraphicsContext3D::TEXTURE_MIN_FILTER:
case GraphicsContext3D::TEXTURE_WRAP_S:
case GraphicsContext3D::TEXTURE_WRAP_T:
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned long>(value));
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program))
return WebGLGetInfo();
if (!uniformLocation) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return WebGLGetInfo();
}
if (uniformLocation->program() != program) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return WebGLGetInfo();
}
long location = uniformLocation->location();
WebGLStateRestorer(this, false);
// FIXME: make this more efficient using WebGLUniformLocation and caching types in it
int activeUniforms = 0;
m_context->getProgramiv(program, GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
for (int i = 0; i < activeUniforms; i++) {
ActiveInfo info;
if (!m_context->getActiveUniform(program, i, info))
return WebGLGetInfo();
// Strip "[0]" from the name if it's an array.
if (info.size > 1)
info.name = info.name.left(info.name.length() - 3);
// If it's an array, we need to iterate through each element, appending "[index]" to the name.
for (int index = 0; index < info.size; ++index) {
String name = info.name;
if (info.size > 1 && index >= 1) {
name.append('[');
name.append(String::number(index));
name.append(']');
}
// Now need to look this up by name again to find its location
long loc = m_context->getUniformLocation(program, name);
if (loc == location) {
// Found it. Use the type in the ActiveInfo to determine the return type.
GraphicsContext3D::WebGLEnumType baseType;
unsigned length;
switch (info.type) {
case GraphicsContext3D::BOOL:
baseType = GraphicsContext3D::BOOL;
length = 1;
break;
case GraphicsContext3D::BOOL_VEC2:
baseType = GraphicsContext3D::BOOL;
length = 2;
break;
case GraphicsContext3D::BOOL_VEC3:
baseType = GraphicsContext3D::BOOL;
length = 3;
break;
case GraphicsContext3D::BOOL_VEC4:
baseType = GraphicsContext3D::BOOL;
length = 4;
break;
case GraphicsContext3D::INT:
baseType = GraphicsContext3D::INT;
length = 1;
break;
case GraphicsContext3D::INT_VEC2:
baseType = GraphicsContext3D::INT;
length = 2;
break;
case GraphicsContext3D::INT_VEC3:
baseType = GraphicsContext3D::INT;
length = 3;
break;
case GraphicsContext3D::INT_VEC4:
baseType = GraphicsContext3D::INT;
length = 4;
break;
case GraphicsContext3D::FLOAT:
baseType = GraphicsContext3D::FLOAT;
length = 1;
break;
case GraphicsContext3D::FLOAT_VEC2:
baseType = GraphicsContext3D::FLOAT;
length = 2;
break;
case GraphicsContext3D::FLOAT_VEC3:
baseType = GraphicsContext3D::FLOAT;
length = 3;
break;
case GraphicsContext3D::FLOAT_VEC4:
baseType = GraphicsContext3D::FLOAT;
length = 4;
break;
case GraphicsContext3D::FLOAT_MAT2:
baseType = GraphicsContext3D::FLOAT;
length = 4;
break;
case GraphicsContext3D::FLOAT_MAT3:
baseType = GraphicsContext3D::FLOAT;
length = 9;
break;
case GraphicsContext3D::FLOAT_MAT4:
baseType = GraphicsContext3D::FLOAT;
length = 16;
break;
default:
// Can't handle this type
// FIXME: what to do about samplers?
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return WebGLGetInfo();
}
switch (baseType) {
case GraphicsContext3D::FLOAT: {
float value[16] = {0};
m_context->getUniformfv(program, location, value);
if (length == 1)
return WebGLGetInfo(value[0]);
return WebGLGetInfo(Float32Array::create(value, length));
}
case GraphicsContext3D::INT: {
int value[16] = {0};
m_context->getUniformiv(program, location, value);
if (length == 1)
return WebGLGetInfo(static_cast<long>(value[0]));
return WebGLGetInfo(Int32Array::create(value, length));
}
case GraphicsContext3D::BOOL: {
int value[16] = {0};
m_context->getUniformiv(program, location, value);
if (length > 1) {
unsigned char boolValue[16] = {0};
for (unsigned j = 0; j < length; j++)
boolValue[j] = static_cast<bool>(value[j]);
return WebGLGetInfo(Uint8Array::create(boolValue, length));
}
return WebGLGetInfo(static_cast<bool>(value[0]));
}
default:
notImplemented();
}
}
}
}
// If we get here, something went wrong in our unfortunately complex logic above
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return WebGLGetInfo();
}
PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program))
return 0;
WebGLStateRestorer(this, false);
long uniformLocation = m_context->getUniformLocation(program, name);
if (uniformLocation == -1)
return 0;
return WebGLUniformLocation::create(program, uniformLocation);
}
WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigned long pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
WebGLStateRestorer(this, false);
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return WebGLGetInfo();
}
switch (pname) {
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
if (!isGLES2Compliant() && !index && m_vertexAttribState[0].bufferBinding == m_vertexAttrib0Buffer
|| index >= m_vertexAttribState.size()
|| !m_vertexAttribState[index].bufferBinding
|| !m_vertexAttribState[index].bufferBinding->object())
return WebGLGetInfo();
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_vertexAttribState[index].bufferBinding));
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED:
if (index >= m_vertexAttribState.size())
return WebGLGetInfo(false);
return WebGLGetInfo(m_vertexAttribState[index].enabled);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED:
if (index >= m_vertexAttribState.size())
return WebGLGetInfo(false);
return WebGLGetInfo(m_vertexAttribState[index].normalized);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE:
if (index >= m_vertexAttribState.size())
return WebGLGetInfo(static_cast<long>(4));
return WebGLGetInfo(m_vertexAttribState[index].size);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE:
if (index >= m_vertexAttribState.size())
return WebGLGetInfo(static_cast<long>(0));
return WebGLGetInfo(m_vertexAttribState[index].originalStride);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE:
if (index >= m_vertexAttribState.size())
return WebGLGetInfo(static_cast<unsigned long>(GraphicsContext3D::FLOAT));
return WebGLGetInfo(m_vertexAttribState[index].type);
case GraphicsContext3D::CURRENT_VERTEX_ATTRIB:
if (index >= m_vertexAttribState.size()) {
float value[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
return WebGLGetInfo(Float32Array::create(value, 4));
}
return WebGLGetInfo(Float32Array::create(m_vertexAttribState[index].value, 4));
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
long WebGLRenderingContext::getVertexAttribOffset(unsigned long index, unsigned long pname)
{
long result = m_context->getVertexAttribOffset(index, pname);
cleanupAfterGraphicsCall(false);
return result;
}
void WebGLRenderingContext::hint(unsigned long target, unsigned long mode)
{
if (!isGLES2Compliant()) {
if (target != GraphicsContext3D::GENERATE_MIPMAP_HINT) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
}
m_context->hint(target, mode);
cleanupAfterGraphicsCall(false);
}
bool WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
{
if (!buffer)
return false;
return m_context->isBuffer(buffer);
}
bool WebGLRenderingContext::isEnabled(unsigned long cap)
{
if (!isGLES2Compliant()) {
if (!validateCapability(cap))
return false;
}
return m_context->isEnabled(cap);
}
bool WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!framebuffer)
return false;
return m_context->isFramebuffer(framebuffer);
}
bool WebGLRenderingContext::isProgram(WebGLProgram* program)
{
if (!program)
return false;
return m_context->isProgram(program);
}
bool WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!renderbuffer)
return false;
return m_context->isRenderbuffer(renderbuffer);
}
bool WebGLRenderingContext::isShader(WebGLShader* shader)
{
if (!shader)
return false;
return m_context->isShader(shader);
}
bool WebGLRenderingContext::isTexture(WebGLTexture* texture)
{
if (!texture)
return false;
return m_context->isTexture(texture);
}
void WebGLRenderingContext::lineWidth(double width)
{
m_context->lineWidth((float) width);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program))
return;
if (!isGLES2Compliant()) {
Vector<WebGLShader*> shaders;
bool succeed = getAttachedShaders(program, shaders, ec);
if (succeed) {
bool vShader = false;
bool fShader = false;
for (size_t ii = 0; ii < shaders.size() && (!vShader || !fShader); ++ii) {
if (shaders[ii]->getType() == GraphicsContext3D::VERTEX_SHADER)
vShader = true;
else if (shaders[ii]->getType() == GraphicsContext3D::FRAGMENT_SHADER)
fShader = true;
}
if (!vShader || !fShader)
succeed = false;
}
if (!succeed) {
program->setLinkFailureFlag(true);
return;
}
program->setLinkFailureFlag(false);
}
m_context->linkProgram(program);
program->cacheActiveAttribLocations();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::pixelStorei(unsigned long pname, long param)
{
switch (pname) {
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
m_unpackFlipY = param;
break;
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
m_unpackPremultiplyAlpha = param;
break;
case GraphicsContext3D::PACK_ALIGNMENT:
case GraphicsContext3D::UNPACK_ALIGNMENT:
m_context->pixelStorei(pname, param);
if (param == 1 || param == 2 || param == 4 || param == 8) {
if (pname == GraphicsContext3D::PACK_ALIGNMENT)
m_packAlignment = static_cast<int>(param);
else // GraphicsContext3D::UNPACK_ALIGNMENT:
m_unpackAlignment = static_cast<int>(param);
}
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::polygonOffset(double factor, double units)
{
m_context->polygonOffset((float) factor, (float) units);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::readPixels(long x, long y, long width, long height, unsigned long format, unsigned long type, ArrayBufferView* pixels)
{
// Validate input parameters.
unsigned long componentsPerPixel, bytesPerComponent;
if (!m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (!pixels) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (width < 0 || height < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!((format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) || (format == m_implementationColorReadFormat && type == m_implementationColorReadType))) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Validate array type against pixel type.
if (type == GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedByteArray()
|| type != GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedShortArray()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Calculate array size, taking into consideration of PACK_ALIGNMENT.
unsigned long bytesPerRow = componentsPerPixel * bytesPerComponent * width;
unsigned long padding = 0;
unsigned long residualBytes = bytesPerRow % m_packAlignment;
if (residualBytes) {
padding = m_packAlignment - residualBytes;
bytesPerRow += padding;
}
// The last row needs no padding.
unsigned long totalBytes = bytesPerRow * height - padding;
unsigned long num = totalBytes / bytesPerComponent;
if (pixels->length() < num) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
void* data = pixels->baseAddress();
m_context->readPixels(x, y, width, height, format, type, data);
#if PLATFORM(CG)
// FIXME: remove this section when GL driver bug on Mac is fixed, i.e.,
// when alpha is off, readPixels should set alpha to 255 instead of 0.
if ((format == GraphicsContext3D::ALPHA || format == GraphicsContext3D::RGBA) && !m_context->getContextAttributes().alpha) {
if (type == GraphicsContext3D::UNSIGNED_BYTE) {
unsigned char* pixels = reinterpret_cast<unsigned char*>(data);
for (long iy = 0; iy < height; ++iy) {
for (long ix = 0; ix < width; ++ix) {
pixels[componentsPerPixel - 1] = 255;
pixels += componentsPerPixel;
}
pixels += padding;
}
}
// FIXME: check whether we need to do the same with UNSIGNED_SHORT.
}
#endif
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::releaseShaderCompiler()
{
m_context->releaseShaderCompiler();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height)
{
switch (internalformat) {
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::STENCIL_INDEX8:
case GraphicsContext3D::DEPTH_STENCIL:
m_context->renderbufferStorage(target, internalformat, width, height);
if (m_renderbufferBinding) {
m_renderbufferBinding->setInternalFormat(internalformat);
if (m_framebufferBinding)
m_framebufferBinding->onAttachedObjectChange(m_renderbufferBinding.get());
}
cleanupAfterGraphicsCall(false);
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
}
}
void WebGLRenderingContext::sampleCoverage(double value, bool invert)
{
m_context->sampleCoverage((float) value, invert);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::scissor(long x, long y, unsigned long width, unsigned long height)
{
m_context->scissor(x, y, width, height);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(shader))
return;
m_context->shaderSource(shader, string);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilFunc(unsigned long func, long ref, unsigned long mask)
{
m_context->stencilFunc(func, ref, mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask)
{
m_context->stencilFuncSeparate(face, func, ref, mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilMask(unsigned long mask)
{
m_context->stencilMask(mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilMaskSeparate(unsigned long face, unsigned long mask)
{
m_context->stencilMaskSeparate(face, mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass)
{
m_context->stencilOp(fail, zfail, zpass);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass)
{
m_context->stencilOpSeparate(face, fail, zfail, zpass);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texImage2DBase(unsigned target, unsigned level, unsigned internalformat,
unsigned width, unsigned height, unsigned border,
unsigned format, unsigned type, void* pixels, ExceptionCode& ec)
{
// FIXME: For now we ignore any errors returned
ec = 0;
if (!validateTexFuncParameters(target, level, internalformat, width, height, border, format, type))
return;
if (!isGLES2Compliant()) {
if (level && WebGLTexture::isNPOT(width, height)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->texImage2D(target, level, internalformat, width, height,
border, format, type, pixels);
WebGLTexture* tex = getTextureBinding(target);
if (!isGLES2Compliant()) {
if (tex)
tex->setLevelInfo(target, level, internalformat, width, height, type);
}
if (m_framebufferBinding && tex)
m_framebufferBinding->onAttachedObjectChange(tex);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texImage2DImpl(unsigned target, unsigned level, unsigned internalformat,
unsigned format, unsigned type, Image* image,
bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
ec = 0;
Vector<uint8_t> data;
if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, image->width(), image->height(), 0,
format, type, data.data(), ec);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
unsigned width, unsigned height, unsigned border,
unsigned format, unsigned type, ArrayBufferView* pixels, ExceptionCode& ec)
{
if (!validateTexFuncData(width, height, format, type, pixels))
return;
void* data = pixels ? pixels->baseAddress() : 0;
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (pixels && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!m_context->extractTextureData(width, height, format, type,
m_unpackAlignment,
m_unpackFlipY, m_unpackPremultiplyAlpha,
pixels,
tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, width, height, border,
format, type, data, ec);
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
{
ec = 0;
Vector<uint8_t> data;
if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0,
format, type, data.data(), ec);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
unsigned format, unsigned type, HTMLImageElement* image, ExceptionCode& ec)
{
ec = 0;
if (!image || !image->cachedImage()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texImage2DImpl(target, level, internalformat, format, type, image->cachedImage()->image(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
unsigned format, unsigned type, HTMLCanvasElement* canvas, ExceptionCode& ec)
{
ec = 0;
if (!canvas || !canvas->buffer()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texImage2DImpl(target, level, internalformat, format, type, canvas->buffer()->image(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
unsigned format, unsigned type, HTMLVideoElement* video, ExceptionCode& ec)
{
// FIXME: Need to implement this call
UNUSED_PARAM(target);
UNUSED_PARAM(level);
UNUSED_PARAM(internalformat);
UNUSED_PARAM(format);
UNUSED_PARAM(type);
UNUSED_PARAM(video);
ec = 0;
cleanupAfterGraphicsCall(false);
}
// Obsolete texImage2D entry points -- to be removed shortly. (FIXME)
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, ImageData* pixels,
ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, ImageData pixels)");
texImage2D(target, level, pixels, 0, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, ImageData* pixels,
bool flipY, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, ImageData pixels, GLboolean flipY)");
texImage2D(target, level, pixels, flipY, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, ImageData* pixels,
bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, ImageData pixels, GLboolean flipY, GLboolean premultiplyAlpha)");
ec = 0;
Vector<uint8_t> data;
if (!m_context->extractImageData(pixels, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, flipY, premultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texImage2DBase(target, level, GraphicsContext3D::RGBA, pixels->width(), pixels->height(), 0,
GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, data.data(), ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLImageElement* image,
ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, HTMLImageElement image)");
texImage2D(target, level, image, 0, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLImageElement* image,
bool flipY, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, HTMLImageElement image, GLboolean flipY)");
texImage2D(target, level, image, flipY, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLImageElement* image,
bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, HTMLImageElement image, GLboolean flipY, GLboolean premultiplyAlpha)");
ec = 0;
if (!image || !image->cachedImage()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texImage2DImpl(target, level, GraphicsContext3D::RGBA, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, image->cachedImage()->image(), flipY, premultiplyAlpha, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas,
ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, HTMLCanvasElement canvas)");
texImage2D(target, level, canvas, 0, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas,
bool flipY, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, HTMLCanvasElement canvas, GLboolean flipY)");
texImage2D(target, level, canvas, flipY, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas,
bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texImage2D(GLenum target, GLint level, HTMLCanvasElement canvas, GLboolean flipY, GLboolean premultiplyAlpha)");
ec = 0;
if (!canvas || !canvas->buffer()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texImage2DImpl(target, level, GraphicsContext3D::RGBA, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, canvas->buffer()->image(), flipY, premultiplyAlpha, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video,
ExceptionCode& ec)
{
texImage2D(target, level, video, 0, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video,
bool flipY, ExceptionCode& ec)
{
texImage2D(target, level, video, flipY, 0, ec);
}
void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video,
bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
// FIXME: Need implement this call
UNUSED_PARAM(target);
UNUSED_PARAM(level);
UNUSED_PARAM(video);
UNUSED_PARAM(flipY);
UNUSED_PARAM(premultiplyAlpha);
ec = 0;
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texParameter(unsigned long target, unsigned long pname, float paramf, int parami, bool isFloat)
{
if (!isGLES2Compliant()) {
RefPtr<WebGLTexture> tex = 0;
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding;
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP:
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding;
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
switch (pname) {
case GraphicsContext3D::TEXTURE_MIN_FILTER:
case GraphicsContext3D::TEXTURE_MAG_FILTER:
break;
case GraphicsContext3D::TEXTURE_WRAP_S:
case GraphicsContext3D::TEXTURE_WRAP_T:
if (isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT
|| !isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (tex) {
if (isFloat)
tex->setParameterf(pname, paramf);
else
tex->setParameteri(pname, parami);
}
}
if (isFloat)
m_context->texParameterf(target, pname, paramf);
else
m_context->texParameteri(target, pname, parami);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texParameterf(unsigned target, unsigned pname, float param)
{
texParameter(target, pname, param, 0, true);
}
void WebGLRenderingContext::texParameteri(unsigned target, unsigned pname, int param)
{
texParameter(target, pname, 0, param, false);
}
void WebGLRenderingContext::texSubImage2DBase(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
unsigned width, unsigned height,
unsigned format, unsigned type, void* pixels, ExceptionCode& ec)
{
// FIXME: For now we ignore any errors returned
ec = 0;
if (!validateTexFuncFormatAndType(format, type))
return;
m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texSubImage2DImpl(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
unsigned format, unsigned type,
Image* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
ec = 0;
Vector<uint8_t> data;
if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(),
format, type, data.data(), ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
unsigned width, unsigned height,
unsigned format, unsigned type, ArrayBufferView* pixels, ExceptionCode& ec)
{
if (!validateTexFuncData(width, height, format, type, pixels))
return;
void* data = pixels ? pixels->baseAddress() : 0;
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (pixels && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!m_context->extractTextureData(width, height, format, type,
m_unpackAlignment,
m_unpackFlipY, m_unpackPremultiplyAlpha,
pixels,
tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, ec);
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
{
ec = 0;
Vector<uint8_t> data;
if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(),
format, type, data.data(), ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
unsigned format, unsigned type, HTMLImageElement* image, ExceptionCode& ec)
{
ec = 0;
if (!image || !image->cachedImage()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image->cachedImage()->image(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
unsigned format, unsigned type, HTMLCanvasElement* canvas, ExceptionCode& ec)
{
ec = 0;
if (!canvas || !canvas->buffer()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->buffer()->image(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
unsigned format, unsigned type, HTMLVideoElement* video, ExceptionCode& ec)
{
// FIXME: Need to implement this call
UNUSED_PARAM(target);
UNUSED_PARAM(level);
UNUSED_PARAM(xoffset);
UNUSED_PARAM(yoffset);
UNUSED_PARAM(format);
UNUSED_PARAM(type);
UNUSED_PARAM(video);
ec = 0;
cleanupAfterGraphicsCall(false);
}
// Obsolete texSubImage2D entry points -- to be removed shortly. (FIXME)
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
ImageData* pixels, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, ImageData pixels)");
texSubImage2D(target, level, xoffset, yoffset, pixels, 0, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
ImageData* pixels, bool flipY, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, ImageData pixels, GLboolean flipY)");
texSubImage2D(target, level, xoffset, yoffset, pixels, flipY, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
ImageData* pixels, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, ImageData pixels, GLboolean flipY, GLboolean premultiplyAlpha)");
ec = 0;
Vector<uint8_t> data;
if (!m_context->extractImageData(pixels, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, flipY, premultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(),
GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, data.data(), ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLImageElement* image, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, HTMLImageElement image)");
texSubImage2D(target, level, xoffset, yoffset, image, 0, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLImageElement* image, bool flipY, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, HTMLImageElement image, GLboolean flipY)");
texSubImage2D(target, level, xoffset, yoffset, image, flipY, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLImageElement* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, HTMLImageElement image, GLboolean flipY, GLboolean premultiplyAlpha)");
ec = 0;
if (!image || !image->cachedImage()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DImpl(target, level, xoffset, yoffset, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, image->cachedImage()->image(),
flipY, premultiplyAlpha, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLCanvasElement* canvas, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, HTMLCanvasElement canvas)");
texSubImage2D(target, level, xoffset, yoffset, canvas, 0, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLCanvasElement* canvas, bool flipY, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, HTMLCanvasElement canvas, GLboolean flipY)");
texSubImage2D(target, level, xoffset, yoffset, canvas, flipY, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLCanvasElement* canvas, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
printWarningToConsole("Calling obsolete texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, HTMLCanvasElement canvas, GLboolean flipY, GLboolean premultiplyAlpha)");
ec = 0;
if (!canvas || !canvas->buffer()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DImpl(target, level, xoffset, yoffset, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, canvas->buffer()->image(),
flipY, premultiplyAlpha, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLVideoElement* video, ExceptionCode& ec)
{
texSubImage2D(target, level, xoffset, yoffset, video, 0, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLVideoElement* video, bool flipY, ExceptionCode& ec)
{
texSubImage2D(target, level, xoffset, yoffset, video, flipY, 0, ec);
}
void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
HTMLVideoElement* video, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
// FIXME: Need to implement this call
UNUSED_PARAM(target);
UNUSED_PARAM(level);
UNUSED_PARAM(xoffset);
UNUSED_PARAM(yoffset);
UNUSED_PARAM(video);
UNUSED_PARAM(flipY);
UNUSED_PARAM(premultiplyAlpha);
ec = 0;
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, float x, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform1f(location->location(), x);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 1))
return;
m_context->uniform1fv(location->location(), v->data(), v->length());
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 1))
return;
m_context->uniform1fv(location->location(), v, size);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, int x, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform1i(location->location(), x);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 1))
return;
m_context->uniform1iv(location->location(), v->data(), v->length());
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 1))
return;
m_context->uniform1iv(location->location(), v, size);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, float x, float y, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform2f(location->location(), x, y);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 2))
return;
m_context->uniform2fv(location->location(), v->data(), v->length() / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 2))
return;
m_context->uniform2fv(location->location(), v, size / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, int x, int y, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform2i(location->location(), x, y);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 2))
return;
m_context->uniform2iv(location->location(), v->data(), v->length() / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 2))
return;
m_context->uniform2iv(location->location(), v, size / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, float x, float y, float z, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform3f(location->location(), x, y, z);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 3))
return;
m_context->uniform3fv(location->location(), v->data(), v->length() / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 3))
return;
m_context->uniform3fv(location->location(), v, size / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, int x, int y, int z, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform3i(location->location(), x, y, z);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 3))
return;
m_context->uniform3iv(location->location(), v->data(), v->length() / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 3))
return;
m_context->uniform3iv(location->location(), v, size / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, float x, float y, float z, float w, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform4f(location->location(), x, y, z, w);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 4))
return;
m_context->uniform4fv(location->location(), v->data(), v->length() / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 4))
return;
m_context->uniform4fv(location->location(), v, size / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, int x, int y, int z, int w, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform4i(location->location(), x, y, z, w);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, 4))
return;
m_context->uniform4iv(location->location(), v->data(), v->length() / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformParameters(location, v, size, 4))
return;
m_context->uniform4iv(location->location(), v, size / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformMatrixParameters(location, transpose, v, 4))
return;
m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformMatrixParameters(location, transpose, v, size, 4))
return;
m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformMatrixParameters(location, transpose, v, 9))
return;
m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformMatrixParameters(location, transpose, v, size, 9))
return;
m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformMatrixParameters(location, transpose, v, 16))
return;
m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateUniformMatrixParameters(location, transpose, v, size, 16))
return;
m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (program && program->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_currentProgram = program;
m_context->useProgram(program);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (!validateWebGLObject(program))
return;
m_context->validateProgram(program);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::vertexAttrib1f(unsigned long index, float v0)
{
vertexAttribfImpl(index, 1, v0, 0.0f, 0.0f, 1.0f);
}
void WebGLRenderingContext::vertexAttrib1fv(unsigned long index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 1);
}
void WebGLRenderingContext::vertexAttrib1fv(unsigned long index, float* v, int size)
{
vertexAttribfvImpl(index, v, size, 1);
}
void WebGLRenderingContext::vertexAttrib2f(unsigned long index, float v0, float v1)
{
vertexAttribfImpl(index, 2, v0, v1, 0.0f, 1.0f);
}
void WebGLRenderingContext::vertexAttrib2fv(unsigned long index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 2);
}
void WebGLRenderingContext::vertexAttrib2fv(unsigned long index, float* v, int size)
{
vertexAttribfvImpl(index, v, size, 2);
}
void WebGLRenderingContext::vertexAttrib3f(unsigned long index, float v0, float v1, float v2)
{
vertexAttribfImpl(index, 3, v0, v1, v2, 1.0f);
}
void WebGLRenderingContext::vertexAttrib3fv(unsigned long index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 3);
}
void WebGLRenderingContext::vertexAttrib3fv(unsigned long index, float* v, int size)
{
vertexAttribfvImpl(index, v, size, 3);
}
void WebGLRenderingContext::vertexAttrib4f(unsigned long index, float v0, float v1, float v2, float v3)
{
vertexAttribfImpl(index, 4, v0, v1, v2, v3);
}
void WebGLRenderingContext::vertexAttrib4fv(unsigned long index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 4);
}
void WebGLRenderingContext::vertexAttrib4fv(unsigned long index, float* v, int size)
{
vertexAttribfvImpl(index, v, size, 4);
}
void WebGLRenderingContext::vertexAttribPointer(unsigned long index, long size, unsigned long type, bool normalized, long stride, long offset, ExceptionCode& ec)
{
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (size < 1 || size > 4 || stride < 0 || offset < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!m_boundArrayBuffer) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
long bytesPerElement = size * sizeInBytes(type, ec);
if (bytesPerElement <= 0)
return;
if (index >= m_vertexAttribState.size())
m_vertexAttribState.resize(index + 1);
long validatedStride = bytesPerElement;
if (stride != 0) {
if ((long) stride < bytesPerElement) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
validatedStride = stride;
}
m_vertexAttribState[index].bufferBinding = m_boundArrayBuffer;
m_vertexAttribState[index].bytesPerElement = bytesPerElement;
m_vertexAttribState[index].size = size;
m_vertexAttribState[index].type = type;
m_vertexAttribState[index].normalized = normalized;
m_vertexAttribState[index].stride = validatedStride;
m_vertexAttribState[index].originalStride = stride;
m_vertexAttribState[index].offset = offset;
m_context->vertexAttribPointer(index, size, type, normalized, stride, offset);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::viewport(long x, long y, unsigned long width, unsigned long height)
{
if (isnan(x))
x = 0;
if (isnan(y))
y = 0;
if (isnan(width))
width = 100;
if (isnan(height))
height = 100;
m_context->viewport(x, y, width, height);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::removeObject(CanvasObject* object)
{
m_canvasObjects.remove(object);
}
void WebGLRenderingContext::addObject(CanvasObject* object)
{
removeObject(object);
m_canvasObjects.add(object);
}
void WebGLRenderingContext::detachAndRemoveAllObjects()
{
HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it)
(*it)->detachContext();
m_canvasObjects.clear();
}
WebGLTexture* WebGLRenderingContext::findTexture(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isTexture() && (*it)->object() == obj)
return reinterpret_cast<WebGLTexture*>((*it).get());
}
return 0;
}
WebGLRenderbuffer* WebGLRenderingContext::findRenderbuffer(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isRenderbuffer() && (*it)->object() == obj)
return reinterpret_cast<WebGLRenderbuffer*>((*it).get());
}
return 0;
}
WebGLBuffer* WebGLRenderingContext::findBuffer(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isBuffer() && (*it)->object() == obj)
return reinterpret_cast<WebGLBuffer*>((*it).get());
}
return 0;
}
WebGLShader* WebGLRenderingContext::findShader(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isShader() && (*it)->object() == obj)
return reinterpret_cast<WebGLShader*>((*it).get());
}
return 0;
}
WebGLGetInfo WebGLRenderingContext::getBooleanParameter(unsigned long pname)
{
unsigned char value;
m_context->getBooleanv(pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
}
WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(unsigned long pname)
{
if (pname != GraphicsContext3D::COLOR_WRITEMASK) {
notImplemented();
return WebGLGetInfo(0, 0);
}
unsigned char value[4] = {0};
m_context->getBooleanv(pname, value);
bool boolValue[4];
for (int ii = 0; ii < 4; ++ii)
boolValue[ii] = static_cast<bool>(value[ii]);
return WebGLGetInfo(boolValue, 4);
}
WebGLGetInfo WebGLRenderingContext::getFloatParameter(unsigned long pname)
{
float value;
m_context->getFloatv(pname, &value);
return WebGLGetInfo(static_cast<float>(value));
}
WebGLGetInfo WebGLRenderingContext::getIntParameter(unsigned long pname)
{
return getLongParameter(pname);
}
WebGLGetInfo WebGLRenderingContext::getLongParameter(unsigned long pname)
{
int value;
m_context->getIntegerv(pname, &value);
return WebGLGetInfo(static_cast<long>(value));
}
WebGLGetInfo WebGLRenderingContext::getUnsignedLongParameter(unsigned long pname)
{
int value;
m_context->getIntegerv(pname, &value);
return WebGLGetInfo(static_cast<unsigned long>(value));
}
WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(unsigned long pname)
{
float value[4] = {0};
m_context->getFloatv(pname, value);
unsigned length = 0;
switch (pname) {
case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
case GraphicsContext3D::DEPTH_RANGE:
length = 2;
break;
case GraphicsContext3D::BLEND_COLOR:
case GraphicsContext3D::COLOR_CLEAR_VALUE:
length = 4;
break;
default:
notImplemented();
}
return WebGLGetInfo(Float32Array::create(value, length));
}
WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(unsigned long pname)
{
int value[4] = {0};
m_context->getIntegerv(pname, value);
unsigned length = 0;
switch (pname) {
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
length = 2;
break;
case GraphicsContext3D::SCISSOR_BOX:
case GraphicsContext3D::VIEWPORT:
length = 4;
break;
default:
notImplemented();
}
return WebGLGetInfo(Int32Array::create(value, length));
}
bool WebGLRenderingContext::isGLES2Compliant()
{
return m_context->isGLES2Compliant();
}
void WebGLRenderingContext::handleNPOTTextures(bool prepareToDraw)
{
bool resetActiveUnit = false;
for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) {
if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()
|| m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture()) {
if (ii != m_activeTextureUnit) {
m_context->activeTexture(ii);
resetActiveUnit = true;
} else if (resetActiveUnit) {
m_context->activeTexture(ii);
resetActiveUnit = false;
}
WebGLTexture* tex2D;
WebGLTexture* texCubeMap;
if (prepareToDraw) {
tex2D = m_blackTexture2D.get();
texCubeMap = m_blackTextureCubeMap.get();
} else {
tex2D = m_textureUnits[ii].m_texture2DBinding.get();
texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
}
if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture())
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, tex2D);
if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, texCubeMap);
}
}
if (resetActiveUnit)
m_context->activeTexture(m_activeTextureUnit);
}
void WebGLRenderingContext::createFallbackBlackTextures1x1()
{
unsigned char black[] = {0, 0, 0, 255};
m_blackTexture2D = createTexture();
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D.get());
m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
m_blackTextureCubeMap = createTexture();
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap.get());
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0);
}
bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(unsigned long texInternalFormat,
unsigned long colorBufferFormat)
{
switch (colorBufferFormat) {
case GraphicsContext3D::ALPHA:
if (texInternalFormat == GraphicsContext3D::ALPHA)
return true;
break;
case GraphicsContext3D::RGB:
if (texInternalFormat == GraphicsContext3D::LUMINANCE
|| texInternalFormat == GraphicsContext3D::RGB)
return true;
break;
case GraphicsContext3D::RGBA:
return true;
}
return false;
}
WebGLTexture* WebGLRenderingContext::getTextureBinding(unsigned long target)
{
RefPtr<WebGLTexture> tex = 0;
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding;
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding;
break;
}
if (tex && tex->object())
return tex.get();
return 0;
}
bool WebGLRenderingContext::validateTexFuncFormatAndType(unsigned long format, unsigned long type)
{
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
case GraphicsContext3D::RGB:
case GraphicsContext3D::RGBA:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
// Verify that the combination of format and type is supported.
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
if (type != GraphicsContext3D::UNSIGNED_BYTE) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
case GraphicsContext3D::RGB:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
case GraphicsContext3D::RGBA:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4
&& type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
default:
ASSERT_NOT_REACHED();
}
return true;
}
bool WebGLRenderingContext::validateTexFuncParameters(unsigned long target, long level,
unsigned long internalformat,
long width, long height, long border,
unsigned long format, unsigned long type)
{
// We absolutely have to validate the format and type combination.
// The texImage2D entry points taking HTMLImage, etc. will produce
// temporary data based on this combination, so it must be legal.
if (!validateTexFuncFormatAndType(format, type))
return false;
if (width < 0 || height < 0 || level < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
if (width > m_maxTextureSize || height > m_maxTextureSize || level > m_maxTextureLevel) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (width != height || width > m_maxCubeMapTextureSize || level > m_maxCubeMapTextureLevel) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
if (format != internalformat) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
if (border) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return true;
}
bool WebGLRenderingContext::validateTexFuncData(long width, long height,
unsigned long format, unsigned long type,
ArrayBufferView* pixels)
{
if (!pixels)
return true;
if (!validateTexFuncFormatAndType(format, type))
return false;
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
if (!pixels->isUnsignedByteArray()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
if (!pixels->isUnsignedShortArray()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
default:
ASSERT_NOT_REACHED();
}
unsigned long componentsPerPixel, bytesPerComponent;
if (!m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
if (!width || !height)
return true;
unsigned int validRowBytes = width * componentsPerPixel * bytesPerComponent;
unsigned int totalRowBytes = validRowBytes;
unsigned int remainder = validRowBytes % m_unpackAlignment;
if (remainder)
totalRowBytes += (m_unpackAlignment - remainder);
unsigned int totalBytesRequired = (height - 1) * totalRowBytes + validRowBytes;
if (pixels->byteLength() < totalBytesRequired) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
return true;
}
bool WebGLRenderingContext::validateDrawMode(unsigned long mode)
{
switch (mode) {
case GraphicsContext3D::POINTS:
case GraphicsContext3D::LINE_STRIP:
case GraphicsContext3D::LINE_LOOP:
case GraphicsContext3D::LINES:
case GraphicsContext3D::TRIANGLE_STRIP:
case GraphicsContext3D::TRIANGLE_FAN:
case GraphicsContext3D::TRIANGLES:
return true;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
}
void WebGLRenderingContext::printWarningToConsole(const String& message)
{
canvas()->document()->frame()->domWindow()->console()->addMessage(HTMLMessageSource, LogMessageType, WarningMessageLevel,
message, 0, canvas()->document()->url().string());
}
bool WebGLRenderingContext::validateFramebufferFuncParameters(unsigned long target, unsigned long attachment)
{
if (target != GraphicsContext3D::FRAMEBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
switch (attachment) {
case GraphicsContext3D::COLOR_ATTACHMENT0:
case GraphicsContext3D::DEPTH_ATTACHMENT:
case GraphicsContext3D::STENCIL_ATTACHMENT:
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
return true;
}
bool WebGLRenderingContext::validateBlendEquation(unsigned long mode)
{
switch (mode) {
case GraphicsContext3D::FUNC_ADD:
case GraphicsContext3D::FUNC_SUBTRACT:
case GraphicsContext3D::FUNC_REVERSE_SUBTRACT:
return true;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
}
bool WebGLRenderingContext::validateCapability(unsigned long cap)
{
switch (cap) {
case GraphicsContext3D::BLEND:
case GraphicsContext3D::CULL_FACE:
case GraphicsContext3D::DEPTH_TEST:
case GraphicsContext3D::DITHER:
case GraphicsContext3D::POLYGON_OFFSET_FILL:
case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE:
case GraphicsContext3D::SAMPLE_COVERAGE:
case GraphicsContext3D::SCISSOR_TEST:
case GraphicsContext3D::STENCIL_TEST:
return true;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
}
bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Float32Array* v, int requiredMinSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Int32Array* v, int requiredMinSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, void* v, int size, int requiredMinSize)
{
return validateUniformMatrixParameters(location, false, v, size, requiredMinSize);
}
bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, bool transpose, Float32Array* v, int requiredMinSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return validateUniformMatrixParameters(location, transpose, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, bool transpose, void* v, int size, int requiredMinSize)
{
if (!location)
return false;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
if (transpose) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
if (size < requiredMinSize) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return true;
}
WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(unsigned long target, unsigned long usage)
{
WebGLBuffer* buffer = 0;
switch (target) {
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
buffer = m_boundElementArrayBuffer.get();
break;
case GraphicsContext3D::ARRAY_BUFFER:
buffer = m_boundArrayBuffer.get();
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
if (!buffer) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return 0;
}
switch (usage) {
case GraphicsContext3D::STREAM_DRAW:
case GraphicsContext3D::STATIC_DRAW:
case GraphicsContext3D::DYNAMIC_DRAW:
return buffer;
}
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
void WebGLRenderingContext::vertexAttribfImpl(unsigned long index, int expectedSize, float v0, float v1, float v2, float v3)
{
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
// In GL, we skip setting vertexAttrib0 values.
if (index || isGLES2Compliant()) {
switch (expectedSize) {
case 1:
m_context->vertexAttrib1f(index, v0);
break;
case 2:
m_context->vertexAttrib2f(index, v0, v1);
break;
case 3:
m_context->vertexAttrib3f(index, v0, v1, v2);
break;
case 4:
m_context->vertexAttrib4f(index, v0, v1, v2, v3);
break;
}
cleanupAfterGraphicsCall(false);
}
if (index >= m_vertexAttribState.size())
m_vertexAttribState.resize(index + 1);
m_vertexAttribState[index].value[0] = v0;
m_vertexAttribState[index].value[1] = v1;
m_vertexAttribState[index].value[2] = v2;
m_vertexAttribState[index].value[3] = v3;
}
void WebGLRenderingContext::vertexAttribfvImpl(unsigned long index, Float32Array* v, int expectedSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
vertexAttribfvImpl(index, v->data(), v->length(), expectedSize);
}
void WebGLRenderingContext::vertexAttribfvImpl(unsigned long index, float* v, int size, int expectedSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (size < expectedSize) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
// In GL, we skip setting vertexAttrib0 values.
if (index || isGLES2Compliant()) {
switch (expectedSize) {
case 1:
m_context->vertexAttrib1fv(index, v);
break;
case 2:
m_context->vertexAttrib2fv(index, v);
break;
case 3:
m_context->vertexAttrib3fv(index, v);
break;
case 4:
m_context->vertexAttrib4fv(index, v);
break;
}
cleanupAfterGraphicsCall(false);
}
if (index >= m_vertexAttribState.size())
m_vertexAttribState.resize(index + 1);
m_vertexAttribState[index].initValue();
for (int ii = 0; ii < expectedSize; ++ii)
m_vertexAttribState[index].value[ii] = v[ii];
}
void WebGLRenderingContext::initVertexAttrib0()
{
m_vertexAttribState.resize(1);
m_vertexAttrib0Buffer = createBuffer();
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer.get());
m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW);
m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0);
m_vertexAttribState[0].bufferBinding = m_vertexAttrib0Buffer;
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0);
m_context->enableVertexAttribArray(0);
m_vertexAttrib0BufferSize = 0;
m_vertexAttrib0BufferValue[0] = 0.0f;
m_vertexAttrib0BufferValue[1] = 0.0f;
m_vertexAttrib0BufferValue[2] = 0.0f;
m_vertexAttrib0BufferValue[3] = 1.0f;
}
bool WebGLRenderingContext::simulateVertexAttrib0(long numVertex)
{
const VertexAttribState& state = m_vertexAttribState[0];
if (state.enabled || !m_currentProgram || !m_currentProgram->object()
|| !m_currentProgram->isUsingVertexAttrib0())
return false;
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer.get());
long bufferDataSize = (numVertex + 1) * 4 * sizeof(float);
if (bufferDataSize > m_vertexAttrib0BufferSize
|| state.value[0] != m_vertexAttrib0BufferValue[0]
|| state.value[1] != m_vertexAttrib0BufferValue[1]
|| state.value[2] != m_vertexAttrib0BufferValue[2]
|| state.value[3] != m_vertexAttrib0BufferValue[3]) {
RefPtr<Float32Array> bufferData = Float32Array::create((numVertex + 1) * 4);
for (long ii = 0; ii < numVertex + 1; ++ii) {
bufferData->set(ii * 4, state.value[0]);
bufferData->set(ii * 4 + 1, state.value[1]);
bufferData->set(ii * 4 + 2, state.value[2]);
bufferData->set(ii * 4 + 3, state.value[3]);
}
m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferData.get(), GraphicsContext3D::DYNAMIC_DRAW);
m_vertexAttrib0BufferSize = bufferDataSize;
m_vertexAttrib0BufferValue[0] = state.value[0];
m_vertexAttrib0BufferValue[1] = state.value[1];
m_vertexAttrib0BufferValue[2] = state.value[2];
m_vertexAttrib0BufferValue[3] = state.value[3];
}
m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0);
return true;
}
void WebGLRenderingContext::restoreStatesAfterVertexAttrib0Simulation()
{
const VertexAttribState& state = m_vertexAttribState[0];
if (state.bufferBinding != m_vertexAttrib0Buffer) {
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, state.bufferBinding.get());
m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset);
}
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_boundArrayBuffer.get());
}
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)