diff -r 000000000000 -r 4f2f89ce4247 WebCore/rendering/RenderFieldset.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/rendering/RenderFieldset.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,278 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * (C) 2000 Dirk Mueller (mueller@kde.org) + * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "RenderFieldset.h" + +#include "CSSPropertyNames.h" +#include "HTMLNames.h" +#include "GraphicsContext.h" + +#if ENABLE(WML) +#include "WMLNames.h" +#endif + +using std::min; +using std::max; + +namespace WebCore { + +using namespace HTMLNames; + +RenderFieldset::RenderFieldset(Node* element) + : RenderBlock(element) +{ +} + +void RenderFieldset::calcPrefWidths() +{ + RenderBlock::calcPrefWidths(); + if (RenderBox* legend = findLegend()) { + int legendMinWidth = legend->minPrefWidth(); + + Length legendMarginLeft = legend->style()->marginLeft(); + Length legendMarginRight = legend->style()->marginLeft(); + + if (legendMarginLeft.isFixed()) + legendMinWidth += legendMarginLeft.value(); + + if (legendMarginRight.isFixed()) + legendMinWidth += legendMarginRight.value(); + + m_minPrefWidth = max(m_minPrefWidth, legendMinWidth + borderAndPaddingWidth()); + } +} + +RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren) +{ + RenderBox* legend = findLegend(); + if (legend) { + if (relayoutChildren) + legend->setNeedsLayout(true); + legend->layoutIfNeeded(); + + int xPos; + if (style()->direction() == RTL) { + switch (legend->style()->textAlign()) { + case LEFT: + xPos = borderLeft() + paddingLeft(); + break; + case CENTER: + xPos = (width() - legend->width()) / 2; + break; + default: + xPos = width() - paddingRight() - borderRight() - legend->width() - legend->marginRight(); + } + } else { + switch (legend->style()->textAlign()) { + case RIGHT: + xPos = width() - paddingRight() - borderRight() - legend->width(); + break; + case CENTER: + xPos = (width() - legend->width()) / 2; + break; + default: + xPos = borderLeft() + paddingLeft() + legend->marginLeft(); + } + } + int b = borderTop(); + int h = legend->height(); + legend->setLocation(xPos, max((b-h)/2, 0)); + setHeight(max(b, h) + paddingTop()); + } + return legend; +} + +RenderBox* RenderFieldset::findLegend() const +{ + for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) { + if (!legend->isFloatingOrPositioned() && legend->node() && + (legend->node()->hasTagName(legendTag) +#if ENABLE(WML) + || legend->node()->hasTagName(WMLNames::insertedLegendTag) +#endif + ) + ) + return toRenderBox(legend); + } + return 0; +} + +void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) +{ + if (!paintInfo.shouldPaintWithinRoot(this)) + return; + + int w = width(); + int h = height(); + RenderBox* legend = findLegend(); + if (!legend) + return RenderBlock::paintBoxDecorations(paintInfo, tx, ty); + + int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2; + int legendBottom = ty + legend->y() + legend->height(); + h -= yOff; + ty += yOff; + + paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal); + + paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, w, h); + paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset); + + if (!style()->hasBorder()) + return; + + // Save time by not saving and restoring the GraphicsContext in the straight border case + if (!style()->hasBorderRadius()) + return paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->x(), legend->width(), legendBottom); + + // We have rounded borders, create a clipping region + // around the legend and paint the border as normal + GraphicsContext* graphicsContext = paintInfo.context; + graphicsContext->save(); + + int clipTop = ty; + int clipHeight = max(static_cast(style()->borderTopWidth()), legend->height()); + + graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop, + legend->width(), clipHeight)); + paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true); + + graphicsContext->restore(); +} + +void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty) +{ + if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) + return; + + int w = width(); + int h = height(); + RenderBox* legend = findLegend(); + if (!legend) + return RenderBlock::paintMask(paintInfo, tx, ty); + + int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2; + h -= yOff; + ty += yOff; + + paintMaskImages(paintInfo, tx, ty, w, h); +} + +void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, + const RenderStyle* style, int lx, int lw, int lb) +{ + const Color& tc = style->visitedDependentColor(CSSPropertyBorderTopColor); + const Color& bc = style->visitedDependentColor(CSSPropertyBorderBottomColor); + + EBorderStyle ts = style->borderTopStyle(); + EBorderStyle bs = style->borderBottomStyle(); + EBorderStyle ls = style->borderLeftStyle(); + EBorderStyle rs = style->borderRightStyle(); + + bool render_t = ts > BHIDDEN; + bool render_l = ls > BHIDDEN; + bool render_r = rs > BHIDDEN; + bool render_b = bs > BHIDDEN; + + int borderLeftWidth = style->borderLeftWidth(); + int borderRightWidth = style->borderRightWidth(); + + if (render_t) { + if (lx >= borderLeftWidth) + drawLineForBoxSide(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, ts, + (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0), + (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0)); + if (lx + lw <= w - borderRightWidth) + drawLineForBoxSide(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, ts, + (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0), + (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0)); + } + + if (render_b) + drawLineForBoxSide(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, bs, + (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0), + (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0)); + + if (render_l) { + const Color& lc = style->visitedDependentColor(CSSPropertyBorderLeftColor); + int startY = ty; + + bool ignore_top = + (tc == lc) && + (ls >= OUTSET) && + (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET); + + bool ignore_bottom = + (bc == lc) && + (ls >= OUTSET) && + (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET); + + if (lx < borderLeftWidth && lx + lw > 0) { + // The legend intersects the border. + ignore_top = true; + startY = lb; + } + + drawLineForBoxSide(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, ls, + ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); + } + + if (render_r) { + const Color& rc = style->visitedDependentColor(CSSPropertyBorderRightColor); + int startY = ty; + + bool ignore_top = + (tc == rc) && + (rs >= DOTTED || rs == INSET) && + (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET); + + bool ignore_bottom = + (bc == rc) && + (rs >= DOTTED || rs == INSET) && + (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET); + + if (lx < w && lx + lw > w - borderRightWidth) { + // The legend intersects the border. + ignore_top = true; + startY = lb; + } + + drawLineForBoxSide(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, rs, + ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); + } +} + +void RenderFieldset::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) +{ + RenderBlock::styleDidChange(diff, oldStyle); + + // WinIE renders fieldsets with display:inline like they're inline-blocks. For us, + // an inline-block is just a block element with replaced set to true and inline set + // to true. Ensure that if we ended up being inline that we set our replaced flag + // so that we're treated like an inline-block. + if (isInline()) + setReplaced(true); +} + +} // namespace WebCore