diff -r 000000000000 -r 4f2f89ce4247 WebCore/wml/WMLRefreshElement.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/WebCore/wml/WMLRefreshElement.cpp Fri Sep 17 09:02:29 2010 +0300 @@ -0,0 +1,80 @@ +/** + * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" + +#if ENABLE(WML) +#include "WMLRefreshElement.h" + +#include "Frame.h" +#include "FrameLoader.h" +#include "WMLCardElement.h" +#include "WMLDocument.h" +#include "WMLPageState.h" +#include "WMLTimerElement.h" + +namespace WebCore { + +WMLRefreshElement::WMLRefreshElement(const QualifiedName& tagName, Document* doc) + : WMLTaskElement(tagName, doc) +{ +} + +WMLRefreshElement::~WMLRefreshElement() +{ +} + +void WMLRefreshElement::executeTask() +{ + ASSERT(document()->isWMLDocument()); + WMLDocument* document = static_cast(this->document()); + + WMLPageState* pageState = wmlPageStateForDocument(document); + if (!pageState) + return; + + WMLCardElement* card = document->activeCard(); + if (!card) + return; + + // Before perform refresh task, we store the current timeout + // value in the page state and then stop the timer + WMLTimerElement* timer = card->eventTimer(); + if (timer) { + timer->storeIntervalToPageState(); + timer->stop(); + } + + storeVariableState(pageState); + + // Redisplay curremt card with current variable state + if (Frame* frame = document->frame()) { + if (FrameLoader* loader = frame->loader()) + loader->reload(); + } + + // After refreshing task, resume the timer if it exsits + if (timer) + timer->start(); +} + +} + +#endif