/*
 * Copyright (C) 2010 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "RunLoop.h"

#include "WorkItem.h"

void RunLoop::performWork(void* context)
{
    static_cast<RunLoop*>(context)->performWork();
}

RunLoop::RunLoop()
{
    m_runLoop = CFRunLoopGetCurrent();

    CFRunLoopSourceContext context = { 0, this, 0, 0, 0, 0, 0, 0, 0, performWork };
    m_runLoopSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
    CFRunLoopAddSource(m_runLoop, m_runLoopSource, kCFRunLoopCommonModes);
}

RunLoop::~RunLoop()
{
    // FIXME: Tear down the work item queue here.
    CFRunLoopSourceInvalidate(m_runLoopSource);
    CFRelease(m_runLoopSource);
}

void RunLoop::run()
{
    if (current() == main()) {
        // Use -[NSApplication run] for the main run loop.
        [NSApp run];
    } else {
        // Otherwise, use NSRunLoop. We do this because it sets up an autorelease pool for us.
        [[NSRunLoop currentRunLoop] run];
    }        
}

void RunLoop::stop()
{
    ASSERT(m_runLoop == CFRunLoopGetCurrent());
    
    if (m_runLoop == main()->m_runLoop) {
        [NSApp stop:nil];
        NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined
                                            location:NSMakePoint(0, 0)
                                       modifierFlags:0
                                           timestamp:0.0
                                         windowNumber:0
                                             context:nil
                                             subtype: 0
                                               data1:0
                                               data2:0];
        [NSApp postEvent:event atStart:true];
    } else
        CFRunLoopStop(m_runLoop);
}

void RunLoop::wakeUp()
{
    CFRunLoopSourceSignal(m_runLoopSource);
    CFRunLoopWakeUp(m_runLoop);
}

// RunLoop::Timer

void RunLoop::TimerBase::timerFired(CFRunLoopTimerRef, void* context)
{
    TimerBase* timer = static_cast<TimerBase*>(context);
    timer->fired();
}

RunLoop::TimerBase::TimerBase(RunLoop* runLoop)
    : m_runLoop(runLoop)
    , m_timer(0)
{
}

RunLoop::TimerBase::~TimerBase()
{
    stop();
}

void RunLoop::TimerBase::start(double nextFireInterval, double repeatInterval)
{
    if (m_timer)
        stop();

    CFRunLoopTimerContext context = { 0, this, 0, 0, 0 };
    m_timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + nextFireInterval, repeatInterval, 0, 0, timerFired, &context);
    CFRunLoopAddTimer(m_runLoop->m_runLoop, m_timer, kCFRunLoopCommonModes);
}

void RunLoop::TimerBase::stop()
{
    if (!m_timer)
        return;

    CFRunLoopTimerInvalidate(m_timer);
    CFRelease(m_timer);
    m_timer = 0;
}

bool RunLoop::TimerBase::isActive() const
{
    return m_timer && CFRunLoopTimerIsValid(m_timer);
}
