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/*
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* Copyright (c) 2006, 2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: This class defines the dps state machine.
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*
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*/
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#ifndef DPSSTATEMACHINE_H
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#define DPSSTATEMACHINE_H
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#include "dpsconst.h"
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#include "dpsdefs.h"
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class CDpsTransaction;
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class CDpsEngine;
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class CDpsScriptReceiver;
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class MDpsState;
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class TMDpsOperation;
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class CDpsScriptSender;
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/**
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* This class defines the dps state machine using the state design pattern
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*/
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NONSHARABLE_CLASS(CDpsStateMachine) : public CBase
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{
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public:
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/**
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* Two phase constructor
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* @param aEngine a pointer to dps engine object
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* @return the CDpsOperator instance
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*/
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static CDpsStateMachine* NewL(CDpsEngine *aEngine);
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/**
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* Destructor
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*/
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~CDpsStateMachine();
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/**
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* Creates the dps transaction. It further calls CreateRequest()
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* to create dps device request script.
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* @param aParam the dps operation object, passed from UI
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*/
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void StartTransactionL(TMDpsOperation* aOperation);
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/**
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* Initializes the state machine
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*/
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void Initialize();
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/**
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* Handles errors
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*/
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inline void Error(TInt err);
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/**
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* Notifies script sent
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*/
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inline void ScriptSentNotifyL(TBool aReply);
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/**
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* Notifies script received
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*/
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inline void ScriptReceivedNotifyL(TBool aReply);
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/**
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* Sets the current state
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* @param aState the state to be set
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*/
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inline void SetState(MDpsState* aState);
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/**
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* Gets the idle state
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*/
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inline MDpsState* IdleState() const;
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/**
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* @return the sending request state object
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*/
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inline MDpsState* SendingReqState() const;
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/**
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* @return the waiting for reply state object
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*/
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inline MDpsState* WaitingRepState() const;
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/**
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* @return the sending reply state object
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*/
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inline MDpsState* SendingRepState() const;
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/**
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* @return the CDpsScriptReceiver object
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*/
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inline CDpsScriptReceiver* ScriptReceiver() const;
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/**
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* @return CDpsScriptSender pointer
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*/
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inline CDpsScriptSender* ScriptSender() const;
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/**
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* @return the CDpsTransaction object
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*/
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inline CDpsTransaction* Trader() const;
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/**
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* @return the current Dps operation enum
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*/
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inline TDpsOperation Operation() const;
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/**
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* Sets the current Dps operation enum
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* @param aOp the Dps operation enum to be set
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*/
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inline void SetOperation(TDpsOperation aOp);
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/**
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* @return the Dps operation object
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*/
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inline TMDpsOperation* MOperation() const;
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/**
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* @return the Dps event enum
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*/
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inline TDpsEvent Event() const;
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/**
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* Sets the current Dps event
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* @param aEvent the Dps event to be set
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*/
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inline void SetEvent(TDpsEvent aEvent);
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/**
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* @return the current state.
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*/
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inline MDpsState* CurState() const;
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/**
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* @return the dps engine object.
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*/
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inline CDpsEngine* DpsEngine() const;
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/**
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*
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*/
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inline TInt CurError() const;
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private:
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/**
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* Default constructor
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* @param aEngine a pointer to dps engine object
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*/
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CDpsStateMachine(CDpsEngine* aEngine);
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/**
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* Two phase constructor. The functions which called in constructor
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* and might leave should be called here
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*/
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void ConstructL();
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private:
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// owned by this class
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MDpsState* iIdleState;
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// owned by this class
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MDpsState* iSendingReqState;
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// owned by this class
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MDpsState* iWaitingRepState;
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// owned by this class
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MDpsState* iSendingRepState;
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// pointer to the current state object
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MDpsState* iCurState;
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// not owned by this class
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TMDpsOperation* iMOperation;
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// not owned by this class
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CDpsEngine *iEngine;
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// the current dps operation, can be empty
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TDpsOperation iOperation;
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// the current dps event, can be empty
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TDpsEvent iEvent;
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// the pointer to dps operation object, which takes
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// care of creating and parsing dps script
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// owned by this class
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CDpsTransaction *iTrader;
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// the pointer to dps script receiving notifier
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// owned by this class
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CDpsScriptReceiver* iScriptReceiver;
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// the pointer to script sender object, owned by this class
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CDpsScriptSender* iScriptSender;
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TInt iCurError;
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};
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#include "dpsstatemachine.inl"
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#endif
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