obex/obexprotocol/obex/src/TObexServerStateReady.cpp
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     1 // Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #include <obex.h>
       
    17 #include "obexserverstatemachine.h"
       
    18 
       
    19 /**
       
    20 @file
       
    21 @internalComponent
       
    22 
       
    23 OBEX Ready State
       
    24 This is the default state when there is an OBEX connection but no current operation.
       
    25 A CONNECT will be answered with an OBEX error code
       
    26 A GET will move the machine to GetOpReceiveSpecification
       
    27 A PUT will move the machine to PutOpWaitForUser
       
    28 A SETPATH will move the machine to SetPathOp
       
    29 A DISCONNECT or ABORT will be processed
       
    30 */
       
    31 
       
    32 TObexServerStateReady::TObexServerStateReady()
       
    33 	{
       
    34 #ifdef __FLOG_ACTIVE
       
    35 	_LIT8(KName, "Ready");
       
    36 	iName = KName;
       
    37 #endif
       
    38 	}
       
    39 
       
    40 void TObexServerStateReady::Entry(CObexServerStateMachine& aContext)
       
    41 	{
       
    42 	aContext.Owner().SetCurrentOperation(CObex::EOpIdle);
       
    43 	}
       
    44 
       
    45 void TObexServerStateReady::Connect(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
       
    46 	{
       
    47 	// Send ERespConflict
       
    48 	aContext.Transport().Send(ERespConflict);
       
    49 	}
       
    50 
       
    51 void TObexServerStateReady::Disconnect(CObexServerStateMachine& aContext, CObexPacket& aPacket)
       
    52 	{
       
    53 	// Process disconnect
       
    54 	PerformDisconnect(aContext, aPacket);
       
    55 	}
       
    56 
       
    57 void TObexServerStateReady::Put(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
       
    58 	{
       
    59 	aContext.ChangeState(CObexServerStateMachine::EPutOpWaitForUser);
       
    60 	}
       
    61 
       
    62 void TObexServerStateReady::Get(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
       
    63 	{
       
    64 	aContext.ChangeState(CObexServerStateMachine::EGetOpReceiveSpecification);
       
    65 	}
       
    66 
       
    67 void TObexServerStateReady::SetPath(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
       
    68 	{
       
    69 	aContext.ChangeState(CObexServerStateMachine::ESetPathOp);
       
    70 	}
       
    71 
       
    72 void TObexServerStateReady::Abort(CObexServerStateMachine& aContext)
       
    73 	{
       
    74 	// Send ERespSuccess
       
    75 	// Report that we're re-synced
       
    76 	aContext.Transport().Send(ERespSuccess);
       
    77 	}
       
    78 	
       
    79 void TObexServerStateReady::OverrideRequestHandling(CObexServerStateMachine& aContext, TObexResponse aResponse)
       
    80 	{
       
    81 	// Send response and remain in Ready state
       
    82 	aContext.Transport().Send(aResponse);
       
    83 	}
       
    84 
       
    85 
       
    86 void TObexServerStateReady::ReadActivityDetected(CObexServerStateMachine& aContext)
       
    87 	/*
       
    88 	Indicates that a new obex packet is being read. 
       
    89 	This should only need to be passed up to the user 
       
    90 	if we are in 'Ready' state.
       
    91 	*/
       
    92 	{
       
    93 	aContext.Owner().SignalReadActivity();
       
    94 	}
       
    95