--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/obex/obexprotocol/obex/src/TObexServerStateReady.cpp Tue Feb 02 01:11:40 2010 +0200
@@ -0,0 +1,95 @@
+// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+#include <obex.h>
+#include "obexserverstatemachine.h"
+
+/**
+@file
+@internalComponent
+
+OBEX Ready State
+This is the default state when there is an OBEX connection but no current operation.
+A CONNECT will be answered with an OBEX error code
+A GET will move the machine to GetOpReceiveSpecification
+A PUT will move the machine to PutOpWaitForUser
+A SETPATH will move the machine to SetPathOp
+A DISCONNECT or ABORT will be processed
+*/
+
+TObexServerStateReady::TObexServerStateReady()
+ {
+#ifdef __FLOG_ACTIVE
+ _LIT8(KName, "Ready");
+ iName = KName;
+#endif
+ }
+
+void TObexServerStateReady::Entry(CObexServerStateMachine& aContext)
+ {
+ aContext.Owner().SetCurrentOperation(CObex::EOpIdle);
+ }
+
+void TObexServerStateReady::Connect(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
+ {
+ // Send ERespConflict
+ aContext.Transport().Send(ERespConflict);
+ }
+
+void TObexServerStateReady::Disconnect(CObexServerStateMachine& aContext, CObexPacket& aPacket)
+ {
+ // Process disconnect
+ PerformDisconnect(aContext, aPacket);
+ }
+
+void TObexServerStateReady::Put(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
+ {
+ aContext.ChangeState(CObexServerStateMachine::EPutOpWaitForUser);
+ }
+
+void TObexServerStateReady::Get(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
+ {
+ aContext.ChangeState(CObexServerStateMachine::EGetOpReceiveSpecification);
+ }
+
+void TObexServerStateReady::SetPath(CObexServerStateMachine& aContext, CObexPacket& /*aPacket*/)
+ {
+ aContext.ChangeState(CObexServerStateMachine::ESetPathOp);
+ }
+
+void TObexServerStateReady::Abort(CObexServerStateMachine& aContext)
+ {
+ // Send ERespSuccess
+ // Report that we're re-synced
+ aContext.Transport().Send(ERespSuccess);
+ }
+
+void TObexServerStateReady::OverrideRequestHandling(CObexServerStateMachine& aContext, TObexResponse aResponse)
+ {
+ // Send response and remain in Ready state
+ aContext.Transport().Send(aResponse);
+ }
+
+
+void TObexServerStateReady::ReadActivityDetected(CObexServerStateMachine& aContext)
+ /*
+ Indicates that a new obex packet is being read.
+ This should only need to be passed up to the user
+ if we are in 'Ready' state.
+ */
+ {
+ aContext.Owner().SignalReadActivity();
+ }
+