/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: GBA utility body to perform GBA bootstrapping operation.
*/
#ifndef GBAUTILITYBODY_H
#define GBAUTILITYBODY_H
#include <e32base.h>
#include <gbautility.h>
#include <gbautility_qt.h>
// CLASS DECLARATION
class CGbaUtilityBody : public CBase,
public MGbaObserver
{
public:
static CGbaUtilityBody* NewL(GbaUtility *aGbautility);
//Destructor
virtual ~CGbaUtilityBody();
/*Bootstapping function*/
GbaUtility::GbaErrorStatus bootstrap(const GbaBootstrapInputData *gbainputdata, GbaBootstrapOutputData *gbaoutputdata);
//Cancel any outstanding bootstapping process
void cancelBootstrap();
//set the bsf address in the local cache,which would be used while bootstrapping
GbaUtility::GbaErrorStatus setBsfAddress(const QString &aBsfaddress);
//MGbaObserver
void BootstrapComplete(TInt aError);
private:
// Constructor
CGbaUtilityBody(GbaUtility *aGbautility);
void ConstructL();
private:
CGbaUtility *iGbaUtility;
TGBABootstrapInputParams iInputGbaParameters;
TGBABootstrapOutputParams iOutputGbaParameters;
GbaBootstrapOutputData *iGbaOutPutData;
GbaUtility *iQtGbautility;
};
#endif //GBAUTILITYBODY_H
//EOF