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/**
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* Copyright (c) 2010 Sasken Communication Technologies Ltd.
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the "{License}"
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* which accompanies this distribution, and is available
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* at the URL "{LicenseUrl}".
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*
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* Initial Contributors:
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* Narasimhulu Kavadapu, Sasken Communication Technologies Ltd - Initial contribution
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*
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* Contributors:
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* Siddhartha Chandra, Sasken Communication Technologies Ltd
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* Description:
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* class to maintian session & all credential keys.
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*/
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#ifndef FBSESSION_H
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#define FBSESSION_H
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#include <QObject>
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#include <QList>
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#include <QString>
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#include <QSettings>
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#include <QDateTime>
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#include "smfcredmgrclient.h"
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#include "authAppConstants.h"
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// FORWARD DECLARATIONS
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class FBRequest;
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const QString KFacebokkKeysFileName = "c://Data//FacebookKeys.txt";
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* An FBSession represents a single user's authenticated session for a Facebook application.
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*
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* To create a session, you must use the session key of your application (which can
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* be found on the Facebook developer website). You may then use the login dialog to ask
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* the user to enter their email address and password. If successful, you will get back a
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* session key which can be used to make requests to the Facebook API.
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*
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* Session keys are cached and stored on the disk of the device so that you do not need to ask
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* the user to login every time they launch the app. To restore the last active session, call the
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* resume method after instantiating your session.
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*/
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class FBSession : public QObject
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{
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Q_OBJECT
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private:
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/**
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* the queue of requests
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*/
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QList<FBRequest*> iRequestQueue;
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/**
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* Your application's API key, as passed to the constructor.
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*/
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QString iApiKey;
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/**
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* Your application's API secret, as passed to the constructor.
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*/
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QString iApiSecret;
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/**
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* The URL to call to create a session key after login.
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*
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* This is an alternative to calling auth.getSession directly using the secret key.
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*/
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QString iGetSessionProxy;
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/**
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* The current user's session key.
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*/
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QString iSessionKey;
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/**
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* The current user's session secret.
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*/
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QString iSessionSecret;
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/**
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* The expiration date of the session key.
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*/
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QDateTime iExpirationDate;
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/**
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* the time at which the last request was performed, this is used to prevent
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* too many requests going to the server at once.
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*/
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QDateTime iLastRequestTime;
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int iRequestBurstCount;
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/**
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* The settings object used to restore session from the disk.
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*/
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QSettings iSettings;
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/**
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* The Credentail Object used to store auth data
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*/
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SmfCredMgrClient* m_Client;
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/**
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* Variable to store
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*/
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QString iCMRegToken;
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signals: /* the signals ommitted by FBSession */
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/**
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* Called when session logged in sucessfully
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* @param SessionKey is the fb assigned session key
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*/
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void sessionDidLogin (QString SessionKey);
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/**
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* Called when a user closes the login dialog without logging in.
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*/
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void sessionDidNotLogin ();
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/**
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* Called when a session is about to log out.
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* @param aUid is the fb assigned session id
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*/
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void sessionWillLogout ();
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/**
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* Called when a session has logged out.
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*/
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void sessionDidLogout ();
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private slots:
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/**
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* handler function for the timer fired from startFlushTimer() function
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*/
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void requestTimerReady();
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public: /* class functions */
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/**
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* The globally shared session instance.
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*/
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static FBSession* session();
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/**
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* Sets the globally shared session instance.
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*
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* This session is not retained, so you are still responsible for retaining it yourself. The
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* first session that is created is automatically stored here.
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*/
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static void setSession(FBSession* aSession);
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/**
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* Constructs a session and stores it as the globally shared session instance.
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*
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* @param aSessionProxy a url to that proxies auth.getSession
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*/
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static FBSession* sessionForApplication ( const QString& aKey, const QString& aSecret, const QString& aSessionProxy);
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public: /* instance functions */
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/**
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* Constructs a session for an application.
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*
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* @param secret the application secret (optional)
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* @param getSessionProxy a url to that proxies auth.getSession (optional)
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*/
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FBSession( const QString& aKey, const QString& aSecret, const QString& aSessionProxy );
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/**
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* Destructor
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*/
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~FBSession();
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/**
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* Begins a session for a user with a given key and secret.
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*/
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void beginSession ( const QString& aSessionKey, const QString& aSessionSecret, const QDateTime& aExpires );
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/**
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* Resumes a previous session whose uid, session key, and secret are cached on disk.
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*/
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bool resume();
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/**
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* Cancels a login (no-op if the login is already complete).
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*/
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void cancelLogin();
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/**
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* Ends the current session and deletes the uid, session key, and secret from disk.
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*/
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void logout();
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/**
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* Sends a fully configured request to the server for execution.
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*/
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void send (FBRequest* aRequest);
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/**
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* @return const QString& http:// URL to the facebook REST server
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*/
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const QString& apiURL() const;
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/**
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* @return const QString& https:// URL to the secure facebook REST server
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*/
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const QString& apiSecureURL() const;
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/**
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* Determines if the session is active and connected.
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* @return bool true if connected
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*/
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bool isConnected() const;
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/**
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* @return const QString& the api secret
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*/
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const QString& apiSecret() const { return iApiSecret; }
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/**
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* @return const QString& the GET? session proxy
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*/
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const QString& getSessionProxy() const { return iGetSessionProxy; }
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/**
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* @return api key for this session
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*/
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const QString& apiKey() const { return iApiKey; }
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/**
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* @return the session secret
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*/
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const QString& sessionSecret() const { return iSessionSecret; }
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/**
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* @return the session key
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*/
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const QString& sessionKey() const { return iSessionKey; }
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/**
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* Saves the fb connect session information to disk
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*/
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void save();
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private:
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/**
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* Forgets any fb connect session information saved to disk
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*/
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void unsave();
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void startFlushTimer();
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/**
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* @param aRequest, the request to add to the session queue, owner ship is transferred to the session
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*/
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void enqueueRequest(FBRequest* aRequest);
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/**
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* @param aRequest, the request to perform.
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* @param aEnqueue, if true add to queue if cant perform the request right now
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*/
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bool performRequest(FBRequest* aRequest, bool aEnqueue);
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/**
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* flush the queue but performingRequest on the requests in the queue, if cant perform the request, waits a while using
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* startFlushTimer() and then tries to continue ..
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*/
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void flushRequestQueue();
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public:
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QString stroauth_nonce;
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QString stroauth_timestamp;
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QString stroauth_signature;
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QString stroauth_Token;
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QString stroauth_TokenSecret;
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QString stroauth_verifier;
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public:
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void send_req (QString uri,FBRequest* aRequest);
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};
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#endif // FBSESSION_H
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