Submitting following changes -
AuthApps for Last.fm and Twitter added
API for checking ServiceAuthorization added for SMFCredMgrClient
API added for forcefully removing credential details from SMFCredMgr
Extra argument checks in SMfClient APIs
APIs for service login and logout from SMFClient
Redundant members removed from SmfServerSymbian
DSM bug fixes
Test Apps included
/**
* Copyright (c) 2010 Sasken Communication Technologies Ltd.
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the "{License}"
* which accompanies this distribution, and is available
* at the URL "{LicenseUrl}".
*
* Initial Contributors:
* Narasimhulu Kavadapu, Sasken Communication Technologies Ltd - Initial contribution
*
* Contributors:
*
* Description:
* class to maintian session & all credential keys.
*/
#ifndef FBSESSION_H
#define FBSESSION_H
#include <QObject>
#include <QList>
#include <QString>
#include <QSettings>
#include <QDateTime>
#include "smfcredmgrclient.h"
#include "authAppConstants.h"
// FORWARD DECLARATIONS
class FBRequest;
const QString KFacebokkKeysFileName = "c://Data//FacebookKeys.txt";
///////////////////////////////////////////////////////////////////////////////////////////////////
/**
* An FBSession represents a single user's authenticated session for a Facebook application.
*
* To create a session, you must use the session key of your application (which can
* be found on the Facebook developer website). You may then use the login dialog to ask
* the user to enter their email address and password. If successful, you will get back a
* session key which can be used to make requests to the Facebook API.
*
* Session keys are cached and stored on the disk of the device so that you do not need to ask
* the user to login every time they launch the app. To restore the last active session, call the
* resume method after instantiating your session.
*/
class FBSession : public QObject
{
Q_OBJECT
private:
/**
* the queue of requests
*/
QList<FBRequest*> iRequestQueue;
/**
* Your application's API key, as passed to the constructor.
*/
QString iApiKey;
/**
* Your application's API secret, as passed to the constructor.
*/
QString iApiSecret;
/**
* The URL to call to create a session key after login.
*
* This is an alternative to calling auth.getSession directly using the secret key.
*/
QString iGetSessionProxy;
/**
* The current user's session key.
*/
QString iSessionKey;
/**
* The current user's session secret.
*/
QString iSessionSecret;
/**
* The expiration date of the session key.
*/
QDateTime iExpirationDate;
/**
* the time at which the last request was performed, this is used to prevent
* too many requests going to the server at once.
*/
QDateTime iLastRequestTime;
int iRequestBurstCount;
/**
* The settings object used to restore session from the disk.
*/
QSettings iSettings;
/**
* The Credentail Object used to store auth data
*/
SmfCredMgrClient* m_Client;
/**
* Variable to store
*/
QString iCMRegToken;
signals: /* the signals ommitted by FBSession */
/**
* Called when session logged in sucessfully
* @param SessionKey is the fb assigned session key
*/
void sessionDidLogin (QString SessionKey);
/**
* Called when a user closes the login dialog without logging in.
*/
void sessionDidNotLogin ();
/**
* Called when a session is about to log out.
* @param aUid is the fb assigned session id
*/
void sessionWillLogout ();
/**
* Called when a session has logged out.
*/
void sessionDidLogout ();
private slots:
/**
* handler function for the timer fired from startFlushTimer() function
*/
void requestTimerReady();
public: /* class functions */
/**
* The globally shared session instance.
*/
static FBSession* session();
/**
* Sets the globally shared session instance.
*
* This session is not retained, so you are still responsible for retaining it yourself. The
* first session that is created is automatically stored here.
*/
static void setSession(FBSession* aSession);
/**
* Constructs a session and stores it as the globally shared session instance.
*
* @param aSessionProxy a url to that proxies auth.getSession
*/
static FBSession* sessionForApplication ( const QString& aKey, const QString& aSecret, const QString& aSessionProxy);
public: /* instance functions */
/**
* Constructs a session for an application.
*
* @param secret the application secret (optional)
* @param getSessionProxy a url to that proxies auth.getSession (optional)
*/
FBSession( const QString& aKey, const QString& aSecret, const QString& aSessionProxy );
/**
* Destructor
*/
~FBSession();
/**
* Begins a session for a user with a given key and secret.
*/
void beginSession ( const QString& aSessionKey, const QString& aSessionSecret, const QDateTime& aExpires );
/**
* Resumes a previous session whose uid, session key, and secret are cached on disk.
*/
bool resume();
/**
* Cancels a login (no-op if the login is already complete).
*/
void cancelLogin();
/**
* Ends the current session and deletes the uid, session key, and secret from disk.
*/
void logout();
/**
* Sends a fully configured request to the server for execution.
*/
void send (FBRequest* aRequest);
/**
* @return const QString& http:// URL to the facebook REST server
*/
const QString& apiURL() const;
/**
* @return const QString& https:// URL to the secure facebook REST server
*/
const QString& apiSecureURL() const;
/**
* Determines if the session is active and connected.
* @return bool true if connected
*/
bool isConnected() const;
/**
* @return const QString& the api secret
*/
const QString& apiSecret() const { return iApiSecret; }
/**
* @return const QString& the GET? session proxy
*/
const QString& getSessionProxy() const { return iGetSessionProxy; }
/**
* @return api key for this session
*/
const QString& apiKey() const { return iApiKey; }
/**
* @return the session secret
*/
const QString& sessionSecret() const { return iSessionSecret; }
/**
* @return the session key
*/
const QString& sessionKey() const { return iSessionKey; }
private:
/**
* Saves the fb connect session information to disk
*/
void save();
/**
* Forgets any fb connect session information saved to disk
*/
void unsave();
void startFlushTimer();
/**
* @param aRequest, the request to add to the session queue, owner ship is transferred to the session
*/
void enqueueRequest(FBRequest* aRequest);
/**
* @param aRequest, the request to perform.
* @param aEnqueue, if true add to queue if cant perform the request right now
*/
bool performRequest(FBRequest* aRequest, bool aEnqueue);
/**
* flush the queue but performingRequest on the requests in the queue, if cant perform the request, waits a while using
* startFlushTimer() and then tries to continue ..
*/
void flushRequestQueue();
};
#endif // FBSESSION_H