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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: NVG Decoder header file
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*
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*/
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#ifndef NVGUTIL_H_
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#define NVGUTIL_H_
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#include <e32base.h>
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#ifndef NVG_DEBUG
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#define NVG_DEBUGP1(x1)
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#define NVG_DEBUGP2(x1, x2)
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#define NVG_DEBUGP3(x1, x2, x3)
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#define NVG_DEBUGP4(x1, x2, x3, x4)
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#define NVG_DEBUGP5(x1, x2, x3, x4, x5)
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#define NVG_DEBUGP6(x1, x2, x3, x4, x5, x6)
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#define NVG_DEBUGP7(x1, x2, x3, x4, x5, x6, x7)
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#define NVG_DEBUGP8(x1, x2, x3, x4, x5, x6, x7, x8)
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#define NVG_DEBUGP9(x1, x2, x3, x4, x5, x6, x7, x8, x9)
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#define NVG_DEBUGSTMT(x1)
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#define VGCREATEPAINT() vgCreatePaint()
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#define VGDESTROYPAINT(h) vgDestroyPaint(h)
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#define VGCREATEPATH(a1, a2, a3, a4, a5, a6, a7) vgCreatePath(a1, a2, a3, a4, a5, a6, a7)
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#define VGDESTROYPATH(h) vgDestroyPath(h)
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#define VGCREATEIMAGE(a1, a2, a3, a4) vgCreateImage(a1, a2, a3, a4)
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#define VGDESTROYIMAGE(h) vgDestroyImage(h)
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#define DECLARE_HANDLECHECKER_GLOBAL()
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#define DECLARE_HANDLECHECKER()
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#define INIT_HANDLECHECKER()
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#define ASSERT_HANDLE_COUNT()
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#else
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#include <e32debug.h>
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#define NVG_DEBUGP1(x1) RDebug::Printf(x1)
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#define NVG_DEBUGP2(x1, x2) RDebug::Printf(x1, x2)
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#define NVG_DEBUGP3(x1, x2, x3) RDebug::Printf(x1, x2, x3)
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#define NVG_DEBUGP4(x1, x2, x3, x4) RDebug::Printf(x1, x2, x3, x4)
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#define NVG_DEBUGP5(x1, x2, x3, x4, x5) RDebug::Printf(x1, x2, x3, x4, x5)
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#define NVG_DEBUGP6(x1, x2, x3, x4, x5, x6) RDebug::Printf(x1, x2, x3, x4, x5, x6)
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#define NVG_DEBUGP7(x1, x2, x3, x4, x5, x6, x7) RDebug::Printf(x1, x2, x3, x4, x5, x6, x7)
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#define NVG_DEBUGP8(x1, x2, x3, x4, x5, x6, x7, x8) RDebug::Printf(x1, x2, x3, x4, x5, x6, x7, x8)
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#define NVG_DEBUGP9(x1, x2, x3, x4, x5, x6, x7, x8, x9) RDebug::Printf(x1, x2, x3, x4, x5, x6, x7, x8, x9)
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#define NVG_DEBUGSTMT(x1) do { x1; } while (0)
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struct THandleCounter
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{
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TInt paintHC;
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TInt pathHC;
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TInt imageHC;
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THandleCounter() : paintHC(0), pathHC(0), imageHC(0) {}
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};
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inline void incrementPaintHandleCountL(THandleCounter * handleCounter)
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{
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if (handleCounter)
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handleCounter->paintHC++;
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}
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inline void decrementPaintHandleCountL(THandleCounter * handleCounter)
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{
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if (handleCounter)
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handleCounter->paintHC--;
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}
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inline void decrementImageHandleCountL(THandleCounter * handleCounter)
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{
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if (handleCounter)
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handleCounter->imageHC--;
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}
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inline void decrementPathHandleCountL(THandleCounter * handleCounter)
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{
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if (handleCounter)
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handleCounter->pathHC--;
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}
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inline void incrementPathHandleCountL(THandleCounter * handleCounter)
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{
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if (handleCounter)
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handleCounter->pathHC++;
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}
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inline void incrementImageHandleCountL(THandleCounter * handleCounter)
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{
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if (handleCounter)
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handleCounter->imageHC++;
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}
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inline void checkHandleCout(THandleCounter * handleCounter)
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{
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if (handleCounter)
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{
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if (handleCounter->paintHC != 0)
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{
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User::Panic(_L("Paint Handle Deallocation Not Matching"), 1);
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}
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if (handleCounter->pathHC != 0)
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{
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User::Panic(_L("Path Handle Deallocation Not Matching"), 1);
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}
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if (handleCounter->imageHC != 0)
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{
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User::Panic(_L("Image Handle Deallocation Not Matching"), 1);
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}
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}
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delete handleCounter;
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handleCounter = 0;
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}
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inline VGHandle vgCreatePaintWrapper(THandleCounter * handleCounter)
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{
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VGPaint pH = vgCreatePaint();
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if (pH)
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{
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incrementPaintHandleCountL(handleCounter);
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}
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return pH;
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}
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inline void vgDestroyPaintWrapper(THandleCounter * handleCounter, VGHandle h)
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{
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if (h)
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{
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vgDestroyPaint(h);
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decrementPaintHandleCountL(handleCounter);
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}
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}
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inline VGHandle vgCreatePathWrapper(THandleCounter * handleCounter, VGint a1,
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VGPathDatatype a2,
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VGfloat a3, VGfloat a4,
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VGint a5,
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VGint a6,
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VGbitfield a7)
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{
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VGPath pH = vgCreatePath(a1, a2, a3, a4, a5, a6, a7);
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if (pH)
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{
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incrementPathHandleCountL(handleCounter);
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}
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return pH;
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}
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inline void vgDestroyPathWrapper(THandleCounter * handleCounter, VGHandle h)
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{
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if (h)
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{
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vgDestroyPath(h);
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decrementPathHandleCountL(handleCounter);
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}
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}
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inline VGHandle vgCreateImageWrapper(THandleCounter * handleCounter, VGImageFormat a1,
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VGint a2, VGint a3,
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VGbitfield a4)
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{
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VGImage iH = vgCreateImage(a1, a2, a3, a4);
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if (iH)
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{
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incrementImageHandleCountL(handleCounter);
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}
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return iH;
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}
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inline void vgDestroyImageWrapper(THandleCounter * handleCounter, VGHandle h)
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{
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if (h)
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{
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vgDestroyImage(h);
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decrementImageHandleCountL(handleCounter);
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}
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}
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#define DECLARE_HANDLECHECKER_GLOBAL() THandleCounter * __handleCounter;
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#define DECLARE_HANDLECHECKER() private: THandleCounter * __handleCounter;
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#define INIT_HANDLECHECKER() __handleCounter = new THandleCounter;
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#define ASSERT_HANDLE_COUNT() checkHandleCout(__handleCounter);
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#define VGCREATEPAINT() (NVG_DEBUGP3("/*vgCreatePaint() %s:%d*/", __FILE__, __LINE__), vgCreatePaintWrapper(__handleCounter))
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#define VGDESTROYPAINT(h) (NVG_DEBUGP3("/*vgDestroyPaint() %s:%d*/", __FILE__, __LINE__), vgDestroyPaintWrapper(__handleCounter, h))
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#define VGCREATEPATH(a1, a2, a3, a4, a5, a6, a7) (NVG_DEBUGP3("/*vgCreatePath() %s:%d*/", __FILE__, __LINE__), vgCreatePathWrapper(__handleCounter, a1, a2, a3, a4, a5, a6, a7))
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#define VGDESTROYPATH(h) (NVG_DEBUGP3("/*vgDestroyPath() %s:%d*/", __FILE__, __LINE__), vgDestroyPathWrapper(__handleCounter, h))
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#define VGCREATEIMAGE(a1, a2, a3, a4) (NVG_DEBUGP3("/*vgCreateImage() %s:%d*/", __FILE__, __LINE__), vgCreateImageWrapper(__handleCounter, a1, a2, a3, a4))
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#define VGDESTROYIMAGE(h) (NVG_DEBUGP3("/*vgDestroyImage() %s:%d*/", __FILE__, __LINE__), vgDestroyImageWrapper(__handleCounter, h))
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#endif
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#ifdef OPENVG_OBJECT_CACHING
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// first one is for openVG object caching, the macro is used for testing purpose
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#define COND_COM_OC(obj, s1, s2) if (obj) { s1; } else { s2; }
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// if object caching is enabled take the first one, which is for object caching,
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// else the second one
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#define COND_COM_OC_NOC(s1, s2) s1
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// if object caching is enabled take the first one, which is for object caching
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// else don't do anything
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#define COND_COM_OC_OOC(s1) s1
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#else
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// first one is for openVG object caching, the macro is used for testing purpose
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#define COND_COM_OC(obj, s1, s2) s2
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// if object caching is enabled take the first one, which is for object caching,
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// else the second one
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#define COND_COM_OC_NOC(s1, s2) s2
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// if object caching is enabled take the first one, which is for object caching
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// else don't do anything
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// if object caching is enabled take the first one, which is for object caching
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// else don't do anything
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#define COND_COM_OC_OOC(s1)
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// if object caching is enabled take the first one, which is for object caching
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// else don't do anything
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#endif
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GLDEF_C void CleanupArray( TAny * aObj );
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GLDEF_C void CleanupTFloatFixArray( TAny * aObj );
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/*
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* There is an Align4 function in symbian which does the alignement
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* this is just to check whether the given pointer is aligned or not
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*/
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template <class T>
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inline TBool IsAligned4(T aValue)
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{return !((TUint32)aValue & (sizeof(TUint32) - 1));}
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/*
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* There is an Align2 function in symbian which does the alignement
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* this is just to check whether the given pointer is aligned or not
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*/
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template <class T>
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inline TBool IsAligned2(T aValue)
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{return !((TUint16)aValue & (sizeof(TUint16) - 1));}
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#endif
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