svgtopt/SVG/SVGEngine/src/SVGTimer.cpp
changeset 46 88edb906c587
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-1:000000000000 46:88edb906c587
       
     1 /*
       
     2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  SVG Engine source file
       
    15  *
       
    16 */
       
    17 
       
    18 
       
    19 #include "SVGTimer.h"
       
    20 #include "SVGEngineImpl.h"
       
    21 #include "GfxAffineTransform.h"
       
    22 #include "GfxPoint2D.h"
       
    23 #include "SVGTimeContainer.h"
       
    24 
       
    25 // ---------------------------------------------------------------------------
       
    26 // Two phase constructor
       
    27 // ---------------------------------------------------------------------------
       
    28 CSvgTimer* CSvgTimer::NewLC( CSvgTimeContainer* aTimeContainer )
       
    29     {
       
    30     CSvgTimer* self = new ( ELeave ) CSvgTimer( aTimeContainer );
       
    31     CleanupStack::PushL( self );
       
    32     self->ConstructL();
       
    33     return self;
       
    34     }
       
    35 
       
    36 //
       
    37 // ---------------------------------------------------------------------------
       
    38 // Two phase constructor
       
    39 // ---------------------------------------------------------------------------
       
    40 CSvgTimer* CSvgTimer::NewL( CSvgTimeContainer* aTimeContainer )
       
    41     {
       
    42     CSvgTimer* self = NewLC( aTimeContainer );
       
    43     CleanupStack::Pop();
       
    44     return self;
       
    45     }
       
    46 
       
    47 // ---------------------------------------------------------------------------
       
    48 // Private method that builds the heap objects or performs leavable actions
       
    49 // during object construction
       
    50 // ---------------------------------------------------------------------------
       
    51 void CSvgTimer::ConstructL()
       
    52     {
       
    53     // Call the base class ConstructL
       
    54     CTimer::ConstructL();
       
    55     // Add to active scheduler
       
    56     CActiveScheduler::Add( this );
       
    57     }
       
    58 
       
    59 //
       
    60 // ---------------------------------------------------------------------------
       
    61 // Constructor
       
    62 // Initialized with a pointer to the time container
       
    63 // ---------------------------------------------------------------------------
       
    64 CSvgTimer::CSvgTimer( CSvgTimeContainer* aTimeContainer ) : 
       
    65     CTimer( CActive::EPriorityStandard ),
       
    66     iTimeContainer( aTimeContainer )
       
    67     {
       
    68     ChangeFrameDuration( KMinFrameDelay );
       
    69     SetStrictFrameDuration( EFalse );
       
    70     ResetTime();
       
    71     }
       
    72 
       
    73 //
       
    74 // ---------------------------------------------------------------------------
       
    75 // Destructor
       
    76 // ---------------------------------------------------------------------------
       
    77 CSvgTimer::~CSvgTimer()
       
    78     {
       
    79     Cancel();
       
    80     }
       
    81 
       
    82 // ---------------------------------------------------------------------------
       
    83 // Reset the time
       
    84 // ---------------------------------------------------------------------------
       
    85 void CSvgTimer::ResetTime()
       
    86     {
       
    87     iTime = 0;
       
    88     iFrames = 0;
       
    89     iFirstFrameDrawn = EFalse;
       
    90     }
       
    91 
       
    92 // ---------------------------------------------------------------------------
       
    93 // Change the duration of the timer in milliseconds
       
    94 // ---------------------------------------------------------------------------
       
    95 void CSvgTimer::ChangeFrameDuration( TUint32 aFrameDuration )
       
    96     {
       
    97     // If delay duration is less then minimum-delay, set to minimum-delay
       
    98     if ( aFrameDuration < KMinFrameDelay )
       
    99         {
       
   100         aFrameDuration =  KMinFrameDelay;
       
   101         }
       
   102     iFrameDuration = aFrameDuration;
       
   103     }
       
   104 
       
   105 // ---------------------------------------------------------------------------
       
   106 // Return the frames per 10-seconds
       
   107 // ---------------------------------------------------------------------------
       
   108 TUint CSvgTimer::Fps()
       
   109     {
       
   110 	if ( iTime == 0 )
       
   111 		{
       
   112 		return 0;
       
   113 		}
       
   114 	// iTime is in milliseconds
       
   115 	return ( 10000 * iFrames ) / iTime ;
       
   116     }
       
   117 
       
   118 
       
   119 // ---------------------------------------------------------------------------
       
   120 // Standard Active Object DoCancel
       
   121 // ---------------------------------------------------------------------------
       
   122 void CSvgTimer::DoCancel()
       
   123     {
       
   124     CTimer::DoCancel();
       
   125     }
       
   126 
       
   127 // ---------------------------------------------------------------------------
       
   128 // Standard Active Object RunL
       
   129 // ---------------------------------------------------------------------------
       
   130 void CSvgTimer::RunL()
       
   131     {
       
   132     // Check if timed entity not null
       
   133     if ( !iTimeContainer )
       
   134         {
       
   135         return;
       
   136         }
       
   137     
       
   138 #if 0    
       
   139     // Check engine and document
       
   140     if ( !iSvgEngine || !iSvgEngine->Document() )
       
   141         {
       
   142         return;
       
   143         }
       
   144 
       
   145 	// wait for images to finish decoding
       
   146     if ( !iSvgEngine->ReadyToRender() )
       
   147     	{
       
   148         CActive::Deque();
       
   149         CActiveScheduler::Add( this );
       
   150         CTimer::After( 10 * 1000 );
       
   151         return;
       
   152 		}
       
   153 #endif
       
   154     /********************** Generate first frame ********************/
       
   155     if ( !iFirstFrameDrawn )
       
   156     	{
       
   157         iFirstFrameDrawn = ETrue;
       
   158     	}
       
   159 	else
       
   160 		{
       
   161 		/********************** After first frame ********************/
       
   162 		TTime currentTime;
       
   163 		currentTime.HomeTime();
       
   164 		TUint32 elapsedTime = GetElapsedMilliseconds( iPreviousFrameTime, currentTime );
       
   165 
       
   166 		// Cap elapsed time, if needed
       
   167 		if ( iIsStrictFrameDuration &&
       
   168 			 elapsedTime > iFrameDuration )
       
   169 			{
       
   170 			elapsedTime = iFrameDuration;
       
   171 			}
       
   172 
       
   173 		// Generate frame
       
   174 		iTime += elapsedTime;
       
   175 		}
       
   176 
       
   177     // Mark time of new frame
       
   178     iPreviousFrameTime.HomeTime();
       
   179 
       
   180     // Generate new frame
       
   181     TUint32 sleepTime = GenerateFrameL( iTime );
       
   182 
       
   183 		// Sleep to next frame
       
   184 	if ( 
       
   185 	( iTimeContainer->Document()->Engine()->SVGEngineState() == ESVGEngineRunning ) 
       
   186 	&& ( iTimeContainer->GetCurTick().iParentTcTick < iTimeContainer->Document()->AnimationDuration() ) 
       
   187 	)
       
   188 	
       
   189 		{
       
   190         // Dequeue to move this ActiveObject to the end of the list
       
   191         // to share processor with other AOs.
       
   192 		CActive::Deque();
       
   193 		CActiveScheduler::Add( this );
       
   194 		CTimer::After( 1000 * sleepTime );
       
   195 		}
       
   196     }
       
   197 
       
   198 // --------------------------------------------------------------------------
       
   199 // void CSvgTimer::SVGStop()
       
   200 // ---------------------------------------------------------------------------
       
   201 void CSvgTimer::SVGStop()
       
   202     {
       
   203     if ( IsActive() )
       
   204         {
       
   205         Cancel(); // stop current timer
       
   206         }
       
   207     iFirstFrameDrawn = EFalse;
       
   208     }
       
   209 
       
   210 // --------------------------------------------------------------------------
       
   211 // void CSvgTimer::SVGResume()
       
   212 // ---------------------------------------------------------------------------
       
   213 void CSvgTimer::SVGResume( TInt32 aTime )
       
   214     {
       
   215     if ( !IsActive() )
       
   216         {
       
   217         if ( aTime < 0 )
       
   218             {
       
   219             // Error, ( negative time ) set to default
       
   220             aTime = 1000;
       
   221             }
       
   222             
       
   223         CTimer::After( aTime ); // invoke initial timer event
       
   224         }
       
   225     }
       
   226 
       
   227 // --------------------------------------------------------------------------
       
   228 // void CSvgTimer::SetStartTime()
       
   229 // Reset animation time to zero
       
   230 // ---------------------------------------------------------------------------
       
   231 void CSvgTimer::SetStartTime()
       
   232     {
       
   233     SetSeekTime( 0 );
       
   234     }
       
   235 
       
   236 // --------------------------------------------------------------------------
       
   237 // void CSvgTimer::SetSeekTime( TUint32 aTime )
       
   238 // ---------------------------------------------------------------------------
       
   239 void CSvgTimer::SetSeekTime( TUint32 aTime )
       
   240     {
       
   241     // update the current time.
       
   242     iFirstFrameDrawn = EFalse;
       
   243 #if 0
       
   244     // the current home time needs to be updated.
       
   245     if ( iSvgEngine && iSvgEngine->Document() && aTime != iTime )
       
   246         {
       
   247         TSvgTimerEvent timeEvent( aTime );
       
   248         iSvgEngine->Document()->Reset( &timeEvent );
       
   249         }
       
   250 #endif
       
   251     iTime = aTime;
       
   252 
       
   253      if ( !IsActive() )
       
   254         {
       
   255         CTimer::After( 1000 );
       
   256         }
       
   257 
       
   258     }
       
   259 
       
   260 // --------------------------------------------------------------------------
       
   261 // void CSvgTimer::SetStrictFrameDuration( TBool aKeepStrictFrameDuration )
       
   262 // ---------------------------------------------------------------------------
       
   263 void CSvgTimer::SetStrictFrameDuration( TBool aKeepStrictFrameDuration )
       
   264     {
       
   265     iIsStrictFrameDuration = aKeepStrictFrameDuration;
       
   266     }
       
   267 
       
   268 // --------------------------------------------------------------------------
       
   269 // TUint32 CSvgTimer::GenerateFrameL( TUint32 aTime )
       
   270 // ---------------------------------------------------------------------------
       
   271 TUint32 CSvgTimer::GenerateFrameL( TUint32 aTime )
       
   272     {
       
   273     TTime startTime;
       
   274     startTime.HomeTime();
       
   275     TSvgTick lTick;
       
   276     lTick.iRealTimeTick = aTime;
       
   277     lTick.iParentTcTick = 0;
       
   278     
       
   279     iTimeContainer->ParentTimeContainerTick( lTick );
       
   280     
       
   281 #if 0
       
   282     // Request to drawn frame at given time
       
   283     TSvgTimerEvent timeEvent( aTime );
       
   284     iSvgEngine->ProcessEventL( iSvgEngine->Document(), &timeEvent );
       
   285 #endif
       
   286     TTime endTime;
       
   287     endTime.HomeTime();
       
   288 
       
   289     TUint32 elapsedTime = GetElapsedMilliseconds( startTime, endTime );
       
   290 
       
   291     // Calculate sleep time to next frame
       
   292     TUint32 sleepTime = KMinSleepDuration;
       
   293     if ( elapsedTime < iFrameDuration )
       
   294         {
       
   295         sleepTime = iFrameDuration - elapsedTime;
       
   296         if ( sleepTime < KMinSleepDuration )
       
   297             {
       
   298             sleepTime = KMinSleepDuration;
       
   299             }
       
   300         }
       
   301 
       
   302 	iFrames++;
       
   303     return sleepTime;
       
   304     }
       
   305 
       
   306 // --------------------------------------------------------------------------
       
   307 // TUint32 CSvgTimer::GetElapsedMilliseconds( TTime& aStart, TTime& aEnd )
       
   308 // ---------------------------------------------------------------------------
       
   309 TUint32 CSvgTimer::GetElapsedMilliseconds( TTime& aStart, TTime& aEnd )
       
   310     {
       
   311     TTimeIntervalMicroSeconds interval64 = aEnd.MicroSecondsFrom( aStart );
       
   312     // in milliseconds
       
   313     return I64INT( interval64.Int64() ) / 1000;
       
   314     }