svgtopt/gfx2d/src/GfxFloatFixPt.cpp
changeset 46 88edb906c587
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-1:000000000000 46:88edb906c587
       
     1 /*
       
     2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Graphics Extension Library source file
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 #include <e32std.h>
       
    20 #include "GfxFloatFixPt.h"
       
    21 
       
    22 
       
    23 #ifdef SVG_FLOAT_BUILD
       
    24 #include <e32math.h>
       
    25 
       
    26 // --------------------------------------------------------------------------
       
    27 // 
       
    28 // ---------------------------------------------------------------------------
       
    29  void TFloatFixPt::GetString( float aFloat, TDes& aBuf )
       
    30     {
       
    31     TRealFormat rf( 10, 3 );
       
    32     rf.iType = KRealFormatFixed | KDoNotUseTriads;
       
    33     aBuf.Num( ( aFloat ), rf );
       
    34     }
       
    35 
       
    36 // --------------------------------------------------------------------------
       
    37 // 
       
    38 // ---------------------------------------------------------------------------
       
    39  float TFloatFixPt::ConvertString( const TDesC& aVal )
       
    40     {
       
    41     TLex aString( aVal );
       
    42     TReal32 val;
       
    43     aString.SkipSpace();
       
    44     aString.Val( val, '.' );
       
    45     return float( val );
       
    46     }
       
    47 
       
    48 // --------------------------------------------------------------------------
       
    49 // Error code is returned
       
    50 // ---------------------------------------------------------------------------
       
    51  TInt TFloatFixPt::ConvertString( const TDesC& aString, float& aValue )
       
    52     {
       
    53     TLex lex( aString );
       
    54     lex.SkipSpace();
       
    55     return lex.Val( aValue, '.' );
       
    56     }
       
    57 
       
    58 // --------------------------------------------------------------------------
       
    59 // Error code is returned
       
    60 // ---------------------------------------------------------------------------
       
    61  TInt TFloatFixPt::ConvertString( const TDesC& aString, TFloatFixPt& aValue )
       
    62     {
       
    63     TLex lex( aString );
       
    64     lex.SkipSpace();
       
    65     return lex.Val( aValue.iValue, '.' );
       
    66     }
       
    67     
       
    68 // --------------------------------------------------------------------------
       
    69 // 
       
    70 // ---------------------------------------------------------------------------
       
    71  float TFloatFixPt::Sqrt( float number )
       
    72 {   
       
    73     long i;
       
    74     float x, y;
       
    75     const float f = 1.5F;
       
    76 
       
    77     x = number * 0.5F;
       
    78     y  = number;
       
    79     i  = * ( long * ) &y;
       
    80     i  = 0x5f3759df - ( i >> 1 );
       
    81     y  = * ( float * ) &i;
       
    82     y  = y * ( f - ( x * y * y ) );
       
    83     y  = y * ( f - ( x * y * y ) );
       
    84     return number * y;
       
    85 }
       
    86 
       
    87 // --------------------------------------------------------------------------
       
    88 // 
       
    89 // ---------------------------------------------------------------------------
       
    90  float TFloatFixPt::SinFloatDouble(float angle)
       
    91 {
       
    92 	double sn = 0;
       
    93 	Math::Sin(sn, double(angle));
       
    94 	return float(sn);	
       
    95 }
       
    96 
       
    97 // --------------------------------------------------------------------------
       
    98 // 
       
    99 // ---------------------------------------------------------------------------
       
   100  float TFloatFixPt::CosFloatDouble(float angle)
       
   101 {
       
   102 	//double cs = 0;
       
   103 	float cs = 0;
       
   104 	//Math::Cos(cs, double(angle));
       
   105 	//cs = CosineDouble(double(angle));
       
   106 	cs = CosineDouble(angle);
       
   107 	return float(cs);
       
   108 }
       
   109 
       
   110 float TFloatFixPt::CosineDouble(float x)
       
   111 {
       
   112 float p0,p1,p2,p3,p4,p5,y,t,absx,frac,quad,pi2;
       
   113 p0= 0.999999999781;
       
   114 p1=-0.499999993585;
       
   115 p2= 0.041666636258;
       
   116 p3=-0.0013888361399;
       
   117 p4= 0.00002476016134;
       
   118 p5=-0.00000026051495;
       
   119 pi2=1.570796326794896; 		/* pi/2 */
       
   120 absx=x;
       
   121 if (x<0) absx=-absx; 	     /* absolute value of input */
       
   122 quad=(int) (absx/pi2);       	/* quadrant (0 to 3) */
       
   123 frac= (absx/pi2) - quad;     	/* fractional part of input */
       
   124 if(quad==0) t=frac * pi2;
       
   125 if(quad==1) t=(1-frac) * pi2;
       
   126 if(quad==2) t=frac * pi2;
       
   127 if(quad==3) t=(frac-1) * pi2;
       
   128 t=t * t;
       
   129 y=p0 + (p1*t) + (p2*t*t) + (p3*t*t*t) + (p4*t*t*t*t) + (p5*t*t*t*t*t);
       
   130 if(quad==2 | quad==1) y=-y;  /* correct sign */
       
   131 return(y);
       
   132 }
       
   133 
       
   134 // --------------------------------------------------------------------------
       
   135 // 
       
   136 // ---------------------------------------------------------------------------
       
   137  float TFloatFixPt::TanFloatDouble(float angle)
       
   138 {
       
   139 	double tn = 0;
       
   140 	Math::Tan(tn, double(angle));
       
   141 	return float(tn);
       
   142 }
       
   143 
       
   144 
       
   145 // --------------------------------------------------------------------------
       
   146 // 
       
   147 // ---------------------------------------------------------------------------
       
   148  float TFloatFixPt::SinApprox(float angle)
       
   149 {
       
   150 	float c = 0.70710678118654752440f;
       
   151 	return ((2 - 4 * c) * angle * angle + c + angle);	
       
   152 }
       
   153 
       
   154 // --------------------------------------------------------------------------
       
   155 // 
       
   156 // ---------------------------------------------------------------------------
       
   157  float TFloatFixPt::CosApprox(float angle)
       
   158 {
       
   159 	float c = 0.70710678118654752440f;
       
   160 	return ((2 - 4 * c) * angle * angle + c - angle);
       
   161 }
       
   162 
       
   163 // --------------------------------------------------------------------------
       
   164 // 
       
   165 // ---------------------------------------------------------------------------
       
   166  float TFloatFixPt::FastSin(const float val)
       
   167 {
       
   168     float fASqr = val*val;
       
   169     float fResult = -2.39e-08f;
       
   170     fResult *= fASqr;
       
   171     fResult += 2.7526e-06f;
       
   172     fResult *= fASqr;
       
   173     fResult -= 1.98409e-04f;
       
   174     fResult *= fASqr;
       
   175     fResult += 8.3333315e-03f;
       
   176     fResult *= fASqr;
       
   177     fResult -= 1.666666664e-01f;
       
   178     fResult *= fASqr;
       
   179     fResult += 1.0f;
       
   180     fResult *= val;
       
   181 
       
   182     return fResult;
       
   183 }
       
   184 
       
   185 // --------------------------------------------------------------------------
       
   186 // 
       
   187 // ---------------------------------------------------------------------------
       
   188  float TFloatFixPt::FastCos(const float val)
       
   189 {
       
   190     float fASqr = val*val;
       
   191     float fResult = -2.605e-07f;
       
   192     fResult *= fASqr;
       
   193     fResult += 2.47609e-05f;
       
   194     fResult *= fASqr;
       
   195     fResult -= 1.3888397e-03f;
       
   196     fResult *= fASqr;
       
   197     fResult += 4.16666418e-02f;
       
   198     fResult *= fASqr;
       
   199     fResult -= 4.999999963e-01f;
       
   200     fResult *= fASqr;
       
   201     fResult += 1.0f;
       
   202 
       
   203     return fResult;  
       
   204 }
       
   205 
       
   206 // --------------------------------------------------------------------------
       
   207 // 
       
   208 // ---------------------------------------------------------------------------
       
   209  float TFloatFixPt::FastTan(const float val)
       
   210 {
       
   211     float fASqr = val*val;
       
   212     float fResult = 9.5168091e-03f;
       
   213     fResult *= fASqr;
       
   214     fResult += 2.900525e-03f;
       
   215     fResult *= fASqr;
       
   216     fResult += 2.45650893e-02f;
       
   217     fResult *= fASqr;
       
   218     fResult += 5.33740603e-02f;
       
   219     fResult *= fASqr;
       
   220     fResult += 1.333923995e-01f;
       
   221     fResult *= fASqr;
       
   222     fResult += 3.333314036e-01f;
       
   223     fResult *= fASqr;
       
   224     fResult += 1.0f;
       
   225     fResult *= val;
       
   226 
       
   227     return fResult;
       
   228 
       
   229 }
       
   230 
       
   231 // --------------------------------------------------------------------------
       
   232 // 
       
   233 // ---------------------------------------------------------------------------
       
   234  float TFloatFixPt::FastASin(float val)
       
   235 {
       
   236     float fRoot = Sqrt(1.0f-val);
       
   237     float fResult = -0.0187293f;
       
   238     fResult *= val;
       
   239     fResult += 0.0742610f;
       
   240     fResult *= val;
       
   241     fResult -= 0.2121144f;
       
   242     fResult *= val;
       
   243     fResult += 1.5707288f;
       
   244     fResult = 1.57079632679489661923 - fRoot*fResult;
       
   245 
       
   246     return fResult;
       
   247 }
       
   248 
       
   249 // --------------------------------------------------------------------------
       
   250 // 
       
   251 // ---------------------------------------------------------------------------
       
   252  float TFloatFixPt::FastACos(float val)
       
   253 {
       
   254     float fRoot = Sqrt(1.0f-val);
       
   255     float fResult = -0.0187293f;
       
   256     fResult *= val;
       
   257     fResult += 0.0742610f;
       
   258     fResult *= val;
       
   259     fResult -= 0.2121144f;
       
   260     fResult *= val;
       
   261     fResult += 1.5707288f;
       
   262     fResult *= fRoot;
       
   263 
       
   264     return fResult;
       
   265 }
       
   266 
       
   267 // --------------------------------------------------------------------------
       
   268 // 
       
   269 // ---------------------------------------------------------------------------
       
   270  float TFloatFixPt::FastATan(float val)
       
   271 {
       
   272 	float fVSqr = val*val;
       
   273     float fResult = 0.0028662257f;
       
   274     fResult *= fVSqr;
       
   275     fResult -= 0.0161657367f;
       
   276     fResult *= fVSqr;
       
   277     fResult += 0.0429096138f;
       
   278     fResult *= fVSqr;
       
   279     fResult -= 0.0752896400f;
       
   280     fResult *= fVSqr;
       
   281     fResult += 0.1065626393f;
       
   282     fResult *= fVSqr;
       
   283     fResult -= 0.1420889944f;
       
   284     fResult *= fVSqr;
       
   285     fResult += 0.1999355085f;
       
   286     fResult *= fVSqr;
       
   287     fResult -= 0.3333314528f;
       
   288     fResult *= fVSqr;
       
   289     fResult += 1.0f;
       
   290     fResult *= val;
       
   291 
       
   292     return fResult;
       
   293 }
       
   294 
       
   295 // --------------------------------------------------------------------------
       
   296 // 
       
   297 // ---------------------------------------------------------------------------
       
   298  float TFloatFixPt::Cos(float angle) 
       
   299 /* computes cos of x (x in radians) by an expansion */
       
   300 {
       
   301    float result = 1.0;
       
   302    int factor = 1;  
       
   303    float power = angle;
       
   304    
       
   305    for ( int i = 2; i <= 10; i++ ) 
       
   306    {
       
   307       factor = factor * i;  
       
   308       power = power * angle;
       
   309       
       
   310       if ( (i & 1) == 0 )
       
   311       {
       
   312         if ( (i & 3) == 0 )
       
   313         {
       
   314         	result += power/factor;
       
   315         }
       
   316         else
       
   317         {
       
   318         	result -= power/factor;
       
   319         } 
       
   320       }
       
   321    }
       
   322    return (result);
       
   323 }
       
   324 
       
   325 // --------------------------------------------------------------------------
       
   326 //  TFloatFixPt TFloatFixPt::Sqrt( TFloatFixPt aA )
       
   327 // ---------------------------------------------------------------------------
       
   328  TFloatFixPt TFloatFixPt::Sqrt( TFloatFixPt aA )
       
   329     {
       
   330     TFloatFixPt tmp;
       
   331     tmp.iValue = Sqrt( aA.iValue );
       
   332     return tmp;
       
   333     }
       
   334  
       
   335 // --------------------------------------------------------------------------
       
   336 //  TFloatFixPt TFloatFixPt::Abs( TFixPt& aA )
       
   337 // ---------------------------------------------------------------------------
       
   338  TFloatFixPt TFloatFixPt::Abs( TFloatFixPt& aA )
       
   339     {
       
   340     return ( aA.iValue > 0.0f ) ? TFloatFixPt( aA.iValue ) : ( TFloatFixPt( -aA.iValue ) );
       
   341     }
       
   342  
       
   343 // --------------------------------------------------------------------------
       
   344 // --------------------------------------------------------------------------        
       
   345 #else /*FIXED POINT BUILD*/
       
   346 // --------------------------------------------------------------------------
       
   347 // --------------------------------------------------------------------------
       
   348 
       
   349 // --------------------------------------------------------------------------
       
   350 //  void TFixPt::GetString( TDes& aBuf ) const
       
   351 // ---------------------------------------------------------------------------
       
   352  void TFloatFixPt::GetString( TDes& aBuf ) const
       
   353     {
       
   354     TRealFormat rf( 10, 3 );
       
   355     rf.iType = KRealFormatFixed | KDoNotUseTriads;
       
   356     aBuf.Num( ( ( TReal32 ) iValue ) / KFixPtFracVal, rf );
       
   357     }
       
   358 
       
   359 // --------------------------------------------------------------------------
       
   360 //  TFloatFixPt TFloatFixPt::ConvertString( const TDesC& aVal )
       
   361 // ---------------------------------------------------------------------------
       
   362  TFloatFixPt TFloatFixPt::ConvertString( const TDesC& aVal )
       
   363     {
       
   364     TLex aString( aVal );
       
   365     TReal32 val;
       
   366     aString.SkipSpace();
       
   367     aString.Val( val, '.' );
       
   368     return TFloatFixPt( val );
       
   369     }
       
   370 
       
   371 // --------------------------------------------------------------------------
       
   372 //  TInt TFloatFixPt::ConvertString( const TDesC& aValueString, TFloatFixPt& aValue )
       
   373 // ---------------------------------------------------------------------------
       
   374  TInt TFloatFixPt::ConvertString( const TDesC& aValueString, TFloatFixPt& aValue )
       
   375     {
       
   376     TLex aString( aValueString );
       
   377     TReal32 value;
       
   378     aString.SkipSpace();
       
   379     TInt errorCode = aString.Val( value, '.' );
       
   380     aValue = (float)value;
       
   381     return errorCode;
       
   382     }
       
   383 // --------------------------------------------------------------------------
       
   384 //  TFloatFixPt TFloatFixPt::Abs( TFixPt& aA )
       
   385 // ---------------------------------------------------------------------------
       
   386  TFloatFixPt TFloatFixPt::Abs( TFloatFixPt& aA )
       
   387     {
       
   388     TFloatFixPt KZero;
       
   389     return ( aA > KZero ) ? aA : ( KZero - aA );
       
   390     }
       
   391 
       
   392 // ==========================================================================
       
   393 // fixed point SQRT from Graphics Gems
       
   394 // ==========================================================================
       
   395 // --------------------------------------------------------------------------
       
   396 //  TFloatFixPt TFloatFixPt::Sqrt( TFloatFixPt aA )
       
   397 // ---------------------------------------------------------------------------
       
   398  TFloatFixPt TFloatFixPt::Sqrt( TFloatFixPt aA )
       
   399     {
       
   400     TFloatFixPt tmp;
       
   401     tmp.iValue = FixedSqrtGeneral( aA.iValue, KFixPtFrac );
       
   402     return tmp;
       
   403     }
       
   404 
       
   405 // ==========================================================================
       
   406 // Fixed point sqrt from Graphics Gems
       
   407 // ==========================================================================
       
   408 // --------------------------------------------------------------------------
       
   409 //  TInt32 TFloatFixPt::FixedSqrtGeneral( TInt32 aX, TUint32 aFracbits )
       
   410 // ---------------------------------------------------------------------------
       
   411  TInt32 TFloatFixPt::FixedSqrtGeneral( TInt32 aX, TUint32 aFracbits )
       
   412     {
       
   413     TUint32 root, remHi, remLo, testDiv, count;
       
   414     root = 0;
       
   415     remHi = 0;
       
   416     remLo = aX;
       
   417     count = 15 + ( aFracbits >> 1 );
       
   418 
       
   419     do
       
   420         {
       
   421         remHi = ( remHi << 2 ) | ( remLo >> 30 );
       
   422         remLo <<= 2;
       
   423         root <<= 1;
       
   424         testDiv = ( root << 1 ) + 1;
       
   425         if ( remHi >= testDiv )
       
   426             {
       
   427             remHi -= testDiv;
       
   428             root += 1;
       
   429             }
       
   430         }
       
   431     while ( count-- != 0 );
       
   432 
       
   433     return root;
       
   434     }
       
   435 #endif