svgtopt/VGRenderer/PseudoVG/group/PseudoVG.mmp
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     1 /*
       
     2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 
       
    18 #include <platform_paths.hrh>
       
    19 
       
    20 TARGET		  PseudoVG.dll
       
    21 TARGETTYPE	  dll
       
    22 UID			 0x1000008d 0x06D64B59
       
    23 VENDORID      VID_DEFAULT
       
    24 
       
    25 USERINCLUDE	 ../inc ../../inc
       
    26 SYSTEMINCLUDE   /epoc32/include /epoc32/include/VG 
       
    27 
       
    28 SOURCEPATH	  ../src
       
    29 
       
    30 SOURCE		  PseudoVGDllMain.cpp PseodoVGRendererImpl.cpp PseudoVGSurfaceImpl.cpp 
       
    31 //PTFloatFixPt.cpp
       
    32 
       
    33 //By default, the build tools look for the WINSCW def file in a BWINS directory
       
    34 //(at the same level as the directory containing the mmp file), 
       
    35 //the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
       
    36 //If def files are stored in these locations, the project files does not need to specify
       
    37 //the location of the def files explicitly. If you want to store the def files in some other 
       
    38 //location, you will need to specify in the project file where the .def files are using 
       
    39 //the deffile keyword.
       
    40 
       
    41 //The following commented out code shows how the build system uses the implicit
       
    42 // location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
       
    43 // or run 'abld freeze' from the command-line
       
    44 
       
    45 MW_LAYER_SYSTEMINCLUDE
       
    46 
       
    47 nostrictdef
       
    48 
       
    49 LIBRARY		 euser.lib
       
    50 LIBRARY		 estor.lib efsrv.lib fbscli.lib flogger.lib
       
    51 #ifdef ENABLE_ABIV2_MODE
       
    52 DEBUGGABLE
       
    53 #endif
       
    54 
       
    55 CAPABILITY CAP_GENERAL_DLL DRM