svgtopt/gfx2d/src/GfxGc/Gfx2dGc.cpp
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     1 /*
       
     2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Graphics Extension Library source file
       
    15 *
       
    16 */
       
    17 #include "Gfx2dGcInterface.h"
       
    18 
       
    19 // --------------------------------------------------------------------------
       
    20 // CGfx2dGcVGR::CGfx2dGcVGR() : iScale( 1 ),
       
    21 // ---------------------------------------------------------------------------
       
    22 CGfx2dGcVGR::CGfx2dGcVGR() 
       
    23     {
       
    24     }
       
    25 
       
    26 //
       
    27 // ==========================================================================
       
    28 // Create a new instance.
       
    29 // ==========================================================================
       
    30 // --------------------------------------------------------------------------
       
    31 //  CGfx2dGcVGR* CGfx2dGcVGR::NewL( CFbsBitmap* aFrameBuffer, TFontSpec& aFontSpec )
       
    32 // ---------------------------------------------------------------------------
       
    33  CGfx2dGcVGR* CGfx2dGcVGR::NewL( const TSize /*aBufferSize*/, TFontSpec& /*aFontSpec*/, CSvgBitmapFontProvider */*aSvgBitmapFontProvider*/ )
       
    34     {
       
    35     return NULL;
       
    36     }
       
    37 
       
    38 // --------------------------------------------------------------------------
       
    39 // void CGfx2dGcVGR::ConstructL( CFbsBitmap* aFrameBuffer, TFontSpec& aFontSpec )
       
    40 // ---------------------------------------------------------------------------
       
    41 void CGfx2dGcVGR::ConstructL( const TSize /*aBufferSize*/, TFontSpec& /*aFontSpec*/, CSvgBitmapFontProvider* /*aSvgBitmapFontProvider*/ )
       
    42     {
       
    43     }
       
    44 
       
    45 // ==========================================================================
       
    46 // Destructor.
       
    47 // ==========================================================================
       
    48 // --------------------------------------------------------------------------
       
    49 //  CGfx2dGcVGR::~CGfx2dGcVGR()
       
    50 // ---------------------------------------------------------------------------
       
    51 CGfx2dGcVGR::~CGfx2dGcVGR()
       
    52     {
       
    53     }
       
    54 
       
    55 
       
    56 // --------------------------------------------------------------------------
       
    57 // void CGfx2dGcVGR::SetFrameBufferL( CFbsBitmap* aFrameBuffer )
       
    58 // ---------------------------------------------------------------------------
       
    59 void CGfx2dGcVGR::ChangeBufferSizeL( const TSize /*aSize */)
       
    60 {
       
    61     }
       
    62 
       
    63 // --------------------------------------------------------------------------
       
    64 // void CGfx2dGcVGR::ActivateL()
       
    65 // ---------------------------------------------------------------------------
       
    66 void CGfx2dGcVGR::ActivateL()
       
    67     {
       
    68     }
       
    69 
       
    70 // void CGfx2dGcVGR::AdjustShapeComplexityL( TInt32 /*aVertexSize*/ )
       
    71 // ---------------------------------------------------------------------------
       
    72 void CGfx2dGcVGR::AdjustShapeComplexityL( TInt32 /*aVertexSize*/ )
       
    73     {
       
    74     }
       
    75 
       
    76 
       
    77 void CGfx2dGcVGR::DoDrawL( MGfxShape* /*aShape*/ )
       
    78     {
       
    79     }
       
    80 
       
    81 void CGfx2dGcVGR::PostDraw()
       
    82 {
       
    83 }
       
    84 
       
    85 // --------------------------------------------------------------------------
       
    86 // void CGfx2dGcVGR::SetWindingRule( TGfxWindingRule aRule )
       
    87 // ---------------------------------------------------------------------------
       
    88 void CGfx2dGcVGR::SetWindingRule( TGfxWindingRule /*aRule*/ )
       
    89     {
       
    90     }
       
    91 
       
    92 // --------------------------------------------------------------------------
       
    93 // void CGfx2dGcVGR::Draw( MGfxShape* aShape )
       
    94 // ---------------------------------------------------------------------------
       
    95 void CGfx2dGcVGR::DrawL( MGfxShape* /*aShape*/ )
       
    96     {
       
    97     }
       
    98 
       
    99 
       
   100 // --------------------------------------------------------------------------
       
   101 // TUint8 CGfx2dGcVGR::Composite()
       
   102 // ---------------------------------------------------------------------------
       
   103 TUint8 CGfx2dGcVGR::Composite()
       
   104     {
       
   105     return 0;
       
   106     }
       
   107 
       
   108 // --------------------------------------------------------------------------
       
   109 // TGfxColor CGfx2dGcVGR::ForegroundColor()
       
   110 // ---------------------------------------------------------------------------
       
   111 TGfxColor CGfx2dGcVGR::ForegroundColor()
       
   112     {
       
   113     return TGfxColor(0);
       
   114     }
       
   115 
       
   116 // --------------------------------------------------------------------------
       
   117 // TGfxColor CGfx2dGcVGR::BackgroundColor()
       
   118 // ---------------------------------------------------------------------------
       
   119 TGfxColor CGfx2dGcVGR::BackgroundColor()
       
   120     {
       
   121     return TGfxColor(0);
       
   122     }
       
   123 
       
   124 // --------------------------------------------------------------------------
       
   125 // MGfxPaint* CGfx2dGcVGR::Paint()
       
   126 // ---------------------------------------------------------------------------
       
   127 MGfxPaint* CGfx2dGcVGR::Paint()
       
   128     {
       
   129     return NULL;
       
   130     }
       
   131 
       
   132 // --------------------------------------------------------------------------
       
   133 // TGfxRenderingHints* CGfx2dGcVGR::RenderingHints()
       
   134 // ---------------------------------------------------------------------------
       
   135 TGfxRenderingHints* CGfx2dGcVGR::RenderingHints()
       
   136     {
       
   137     return NULL;
       
   138     }
       
   139 
       
   140 // --------------------------------------------------------------------------
       
   141 // TGfxStroke CGfx2dGcVGR::Stroke()
       
   142 // ---------------------------------------------------------------------------
       
   143 TGfxStroke CGfx2dGcVGR::Stroke()
       
   144     {
       
   145     return TGfxStroke();
       
   146     }
       
   147 
       
   148 // --------------------------------------------------------------------------
       
   149 // TGfxAffineTransform CGfx2dGcVGR::Transform()
       
   150 // ---------------------------------------------------------------------------
       
   151 TGfxAffineTransform CGfx2dGcVGR::Transform()
       
   152     {
       
   153     return TGfxAffineTransform();
       
   154     }
       
   155 
       
   156 
       
   157 // --------------------------------------------------------------------------
       
   158 // MGfxShape* CGfx2dGcVGR::Clip()
       
   159 // ---------------------------------------------------------------------------
       
   160 MGfxShape* CGfx2dGcVGR::Clip()
       
   161     {
       
   162     return NULL;
       
   163     }
       
   164 
       
   165 
       
   166 // --------------------------------------------------------------------------
       
   167 // void CGfx2dGcVGR::GetDashArray( CArrayFix<TFixPt>*& aArray,
       
   168 // ---------------------------------------------------------------------------
       
   169 void CGfx2dGcVGR::GetDashArray( CArrayFix<TFloatFixPt>*& /*aArray*/,
       
   170                                       TFloatFixPt& /*aOffset*/ )
       
   171     {
       
   172     }
       
   173 
       
   174 // --------------------------------------------------------------------------
       
   175 // void CGfx2dGcVGR::SetDashOffset( TFixPt aDashOffset )
       
   176 // ---------------------------------------------------------------------------
       
   177 void CGfx2dGcVGR::SetDashOffset( TFloatFixPt /*aDashOffset*/ )
       
   178 {
       
   179 }
       
   180 
       
   181 // --------------------------------------------------------------------------
       
   182 // void CGfx2dGcVGR::SetComposite( const TUint8 aComposite )
       
   183 // ---------------------------------------------------------------------------
       
   184 void CGfx2dGcVGR::SetComposite( const TUint8 /*aComposite*/ )
       
   185     {
       
   186     }
       
   187 
       
   188 // --------------------------------------------------------------------------
       
   189 // void CGfx2dGcVGR::SetForegroundColor( const TGfxColor& aColor )
       
   190 // ---------------------------------------------------------------------------
       
   191 void CGfx2dGcVGR::SetForegroundColor( const TGfxColor& /*aColor*/ )
       
   192     {
       
   193     }
       
   194 
       
   195 // --------------------------------------------------------------------------
       
   196 // void CGfx2dGcVGR::SetBackgroundColor( const TGfxColor& aColor )
       
   197 // ---------------------------------------------------------------------------
       
   198 void CGfx2dGcVGR::SetBackgroundColor( const TGfxColor& /*aColor*/ )
       
   199     {
       
   200     }
       
   201 
       
   202 // --------------------------------------------------------------------------
       
   203 // void CGfx2dGcVGR::SetPaint( MGfxPaint* aPaint )
       
   204 // ---------------------------------------------------------------------------
       
   205 void CGfx2dGcVGR::SetPaint( MGfxPaint* /* aPaint*/ )
       
   206     {
       
   207     }
       
   208 
       
   209 // --------------------------------------------------------------------------
       
   210 // void CGfx2dGcVGR::SetStroke( TGfxStroke aStroke )
       
   211 // ---------------------------------------------------------------------------
       
   212 void CGfx2dGcVGR::SetStroke( TGfxStroke /*aStroke*/ )
       
   213     {
       
   214     }
       
   215 
       
   216 // --------------------------------------------------------------------------
       
   217 // void CGfx2dGcVGR::SetRenderingHints( const TGfxRenderingHints& aRenderingHints )
       
   218 // ---------------------------------------------------------------------------
       
   219 void CGfx2dGcVGR::SetRenderingHints( const TGfxRenderingHints& /*aRenderingHints*/ )
       
   220     {
       
   221     }
       
   222 
       
   223 // --------------------------------------------------------------------------
       
   224 // void CGfx2dGcVGR::SetTransform( const TGfxAffineTransform& aTransform )
       
   225 // ---------------------------------------------------------------------------
       
   226 void CGfx2dGcVGR::SetTransform( const TGfxAffineTransform& /*aTransform*/ )
       
   227     {
       
   228     }
       
   229 
       
   230 // --------------------------------------------------------------------------
       
   231 // void CGfx2dGcVGR::SetClip( const TGfxRectangle2D& aClip )
       
   232 // ---------------------------------------------------------------------------
       
   233 void CGfx2dGcVGR::SetClip( const TGfxRectangle2D& /*aClip*/ )
       
   234     {
       
   235     }
       
   236 
       
   237 // --------------------------------------------------------------------------
       
   238 // void CGfx2dGcVGR::SetDashArrayL( CArrayFix<TFloatFixPt>* aArray )
       
   239 // ---------------------------------------------------------------------------
       
   240 void CGfx2dGcVGR::SetDashArrayL( CArrayFix<TFloatFixPt>* /*aArray*/ )
       
   241     {
       
   242     }
       
   243 
       
   244 
       
   245 // --------------------------------------------------------------------------
       
   246 // TSize CGfx2dGcVGR::DeviceBounds()
       
   247 // ---------------------------------------------------------------------------
       
   248 TSize CGfx2dGcVGR::DeviceBounds()
       
   249     {
       
   250     return TSize();
       
   251     }
       
   252 
       
   253 // --------------------------------------------------------------------------
       
   254 // void CGfx2dGcVGR::SetAntialiasingMode( const TInt32 /*aAntialiasingEnable*/)
       
   255 // ---------------------------------------------------------------------------
       
   256 void CGfx2dGcVGR::SetAntialiasingMode( const TInt32 /*aAntialiasingEnable*/)
       
   257     {
       
   258     }
       
   259 
       
   260 // --------------------------------------------------------------------------
       
   261 // void CGfx2dGcVGR::SetFont( const CFont* aFont )
       
   262 // ---------------------------------------------------------------------------
       
   263 void CGfx2dGcVGR::SetFont( const CFont* /*aFont*/ )
       
   264     {
       
   265     }
       
   266 // --------------------------------------------------------------------------
       
   267 // CFont* CGfx2dGcVGR::Font()
       
   268 // ---------------------------------------------------------------------------
       
   269 CFont* CGfx2dGcVGR::Font()
       
   270     {
       
   271     return NULL;
       
   272     }
       
   273 
       
   274 // --------------------------------------------------------------------------
       
   275 // void CGfx2dGcVGR::GetSystemFontScaled(TFloatFixPt aHeight, 
       
   276 //                                     const TDesC& aTypefaceName,
       
   277 //                                     CFont*& aFont,
       
   278 //                                     TFontSpec& aFontSpec )
       
   279 // ---------------------------------------------------------------------------
       
   280 void CGfx2dGcVGR::GetFontScaled( TFloatFixPt /*aHeight*/, 
       
   281                              const TDesC& /*aTypefaceName*/,
       
   282                              CFont*& /*aFont*/,
       
   283                              TFontSpec& /*aFontSpec */)
       
   284 {
       
   285 }
       
   286 
       
   287 // --------------------------------------------------------------------------
       
   288 // void CGfx2dGcVGR::SetFontSize( const TFloatFixPt aFontSize )
       
   289 // ---------------------------------------------------------------------------
       
   290 void CGfx2dGcVGR::SetFontSize( const TFloatFixPt /* aFontSize */)
       
   291     {
       
   292     }
       
   293 
       
   294 // --------------------------------------------------------------------------
       
   295 // void CGfx2dGcVGR::SetFontWeight( const TInt32 aFontWeight )
       
   296 // ---------------------------------------------------------------------------
       
   297 void CGfx2dGcVGR::SetFontWeight( const TInt32 /* aFontWeight */)
       
   298     {
       
   299     }
       
   300 
       
   301 // --------------------------------------------------------------------------
       
   302 // void CGfx2dGcVGR::SetFontStyle( const TInt32 aFontStyle )
       
   303 // ---------------------------------------------------------------------------
       
   304 void CGfx2dGcVGR::SetFontStyle( const TInt32 /*aFontStyle*/ )
       
   305     {
       
   306     }
       
   307 
       
   308 // --------------------------------------------------------------------------
       
   309 // void CGfx2dGcVGR::SetFontFamily( CDesCArrayFlat* aFamilies )
       
   310 // ---------------------------------------------------------------------------
       
   311 void CGfx2dGcVGR::SetFontFamily( CDesCArrayFlat* /*aFamilies*/ )
       
   312     {
       
   313     }
       
   314 
       
   315 // --------------------------------------------------------------------------
       
   316 // void CGfx2dGcVGR::SetTextanchor( const TInt32 aTextAnchor )
       
   317 // ---------------------------------------------------------------------------
       
   318 void CGfx2dGcVGR::SetTextanchor( const TInt32 /*aTextAnchor*/ )
       
   319     {
       
   320     }
       
   321 
       
   322 // --------------------------------------------------------------------------
       
   323 // void CGfx2dGcVGR::SetTextDecoration( const TInt32 aTextDecoration )
       
   324 // ---------------------------------------------------------------------------
       
   325 void CGfx2dGcVGR::SetTextDecoration( const TInt32 /*aTextDecoration*/ )
       
   326     {
       
   327     }
       
   328 
       
   329 
       
   330 // Text Drawing
       
   331 // --------------------------------------------------------------------------
       
   332 // void CGfx2dGcVGR::DrawStringL( const TDesC& aDesc,
       
   333 // ---------------------------------------------------------------------------
       
   334 void CGfx2dGcVGR::DrawStringL( const TDesC& /*aDesc*/,
       
   335                                      TFloatFixPt /*aX*/,
       
   336                                      TFloatFixPt /*aY*/,
       
   337                                      TInt8 /* aTextAnchor */,
       
   338                                      TInt8 /* aTextDecoration */,
       
   339                                      CDesCArrayFlat* /* aFamilies */,
       
   340                                      TReal /*aWordSpacing*/,
       
   341                                      TReal /*aLetterSpacing*/,
       
   342                                      CArrayFix<TReal32>* /*aArrayRotate*/,
       
   343                                      CArrayFix<TFloatFixPt>* /*aArrayX*/,
       
   344                                      CArrayFix<TFloatFixPt>* /*aArrayY*/,
       
   345                                      TSize& /*aBboxSizeResult*/, 
       
   346 				     CFont*& /*aFont*/, 
       
   347 				     TFontSpec& /*aFontSpec*/ )
       
   348     {
       
   349     }
       
   350 
       
   351 
       
   352 
       
   353 // Raster image drawing
       
   354 // --------------------------------------------------------------------------
       
   355 // void CGfx2dGcVGR::DrawImage( CFbsBitmap* aImage,
       
   356 // ---------------------------------------------------------------------------
       
   357 void CGfx2dGcVGR::DrawImage( CFbsBitmap* /*aImage*/,
       
   358                                       const TGfxRectangle2D& /*aImageRect*/,
       
   359                                       TBool /*aHasAlpha*/ )
       
   360     {
       
   361     }
       
   362 
       
   363 
       
   364 // ==========================================================================
       
   365 // Clear the whole graphics context with the background color
       
   366 // ==========================================================================
       
   367 // --------------------------------------------------------------------------
       
   368 // void CGfx2dGcVGR::Clear(TUint32 aRGBA8888Color)
       
   369 // ---------------------------------------------------------------------------
       
   370 void CGfx2dGcVGR::Clear(TUint32 /*aRGBA8888Color*/)
       
   371     {
       
   372     }
       
   373 
       
   374 // ==========================================================================
       
   375 // This method copies the internal RGBA8888 framebuffer to CfbsBitmap that
       
   376 // is specified in constructor. The CfbsBitmap could be 4k color (RGB0444),
       
   377 // 64k color (RGB565), or 16M color (RGB888).
       
   378 // ==========================================================================
       
   379 // --------------------------------------------------------------------------
       
   380 //  void CGfx2dGcVGR::UpdateFramebufferL()
       
   381 // ---------------------------------------------------------------------------
       
   382 void CGfx2dGcVGR::UpdateFramebufferL( CFbsBitmap* /*aBitmap*/, CFbsBitmap* /*aMask*/ )
       
   383     {
       
   384     }
       
   385 
       
   386 void CGfx2dGcVGR::UpdateFramebufferL( CFbsBitmap* /*aBitmap*/, CFbsBitmap* /*aMask*/,TSize /*BitmapSize*/,TDisplayMode /*aBitmapDspMode*/,TDisplayMode /*aMaskDspMode*/ )
       
   387 
       
   388     {
       
   389 
       
   390 
       
   391 
       
   392     }
       
   393 // ====================================================================================
       
   394 // Blend bitmap with background according to group opacity
       
   395 // This function gets called with the opacity framebuffer and the group opacity value
       
   396 // The opacity buffer is initialized with the 0xAA55AA55 value. The pixels not matching
       
   397 // ====================================================================================
       
   398 
       
   399 // --------------------------------------------------------------------------
       
   400 // void CGfx2dGcVGR::BlendWithBackground(TUint32* aFrameBuffer, TReal32 aOpacity)
       
   401 // ---------------------------------------------------------------------------
       
   402 void CGfx2dGcVGR::BlendWithBackground(TUint32* /*aColorBuffer*/, TReal32 /*aOpacity*/)
       
   403 {
       
   404 }
       
   405 
       
   406 // ====================================================================================
       
   407 // return iBuffer
       
   408 // ==========================================================================
       
   409 // Generate 8 bit gray or 1bit B/W mask from internal ARGB8888 frame buffer.
       
   410 // ==========================================================================
       
   411 // --------------------------------------------------------------------------
       
   412 // void CGfx2dGcVGR::GenerateMask(CFbsBitmap* aMask)
       
   413 // ---------------------------------------------------------------------------
       
   414 void CGfx2dGcVGR::GenerateMask(CFbsBitmap* /*aMask*/)
       
   415     {
       
   416     }
       
   417 
       
   418 // ==========================================================================
       
   419 //  This function calls the low level function to set fill opacity value
       
   420 // ==========================================================================
       
   421 
       
   422 // --------------------------------------------------------------------------
       
   423 // void CGfx2dGcVGR::SetFillOpacity(TFixPt aFillOpacity)
       
   424 // ---------------------------------------------------------------------------
       
   425 void CGfx2dGcVGR::SetFillOpacity(TFloatFixPt /*aFillOpacity*/)
       
   426     {
       
   427     }
       
   428 // ==========================================================================
       
   429 //  This function calls the low level function to set stroke opacity value
       
   430 // ==========================================================================
       
   431 
       
   432 // --------------------------------------------------------------------------
       
   433 // void CGfx2dGcVGR::SetStrokeOpacity(TFixPt aStrokeOpacity)
       
   434 // ---------------------------------------------------------------------------
       
   435 void CGfx2dGcVGR::SetStrokeOpacity(TFloatFixPt /*aStrokeOpacity*/)
       
   436     {
       
   437     }
       
   438 // ==========================================================================
       
   439 //  This function is called to set the dithering flag
       
   440 // ==========================================================================
       
   441 
       
   442 // --------------------------------------------------------------------------
       
   443 // void CGfx2dGcVGR::SetDoDithering( TBool aDoDithering )
       
   444 // ---------------------------------------------------------------------------
       
   445 void CGfx2dGcVGR::SetDoDithering( TBool /*aDoDithering*/ )
       
   446     {
       
   447     }
       
   448 
       
   449 TUint32* CGfx2dGcVGR::ColorBuffer()
       
   450 {
       
   451 		return NULL;
       
   452 }
       
   453 
       
   454 // --------------------------------------------------------------------------
       
   455 // void CGfx2dGcVGR::ColorConvertTo64K
       
   456 // ---------------------------------------------------------------------------
       
   457 void CGfx2dGcVGR::ColorConvertTo64K( TUint32* /*aDestAddress*/, const TSize& /*aSize*/ )
       
   458     {
       
   459 }
       
   460 
       
   461 void CGfx2dGcVGR::UpdateColorBuffer()
       
   462     {
       
   463     }