svgtopt/gfx2d/src/GfxGc/GfxGradientPaint.cpp
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     1 /*
       
     2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Graphics Extension Library source file
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include "GfxGradientPaint.h"
       
    21 #include "GfxFloatFixPt.h"
       
    22 
       
    23 static inline void svgMatrix2x3Identity(SVGMatrix2x3* m)
       
    24     {
       
    25     TInt i, j;
       
    26     for (i=0; i<2; i++)
       
    27         for (j=0; j<3; j++)
       
    28             m->matrix[i][j] = (i == j) ? KFloatFixOne : KFloatFixZero;
       
    29     }
       
    30 
       
    31 // ==========================================================================
       
    32 // Common Constructor
       
    33 // ==========================================================================
       
    34 // --------------------------------------------------------------------------
       
    35 // TGfxGradientPaint::TGfxGradientPaint():	iGradientUnits(KobjectBoundingBox),
       
    36 // ---------------------------------------------------------------------------
       
    37  TGfxGradientPaint::TGfxGradientPaint():	iGradientUnits(KobjectBoundingBox),
       
    38 										iSpreadMethod(KspreadMethodPad)
       
    39 	{
       
    40 
       
    41 	svgMatrix2x3Identity(&iGradientTransform);
       
    42 
       
    43 	}
       
    44 
       
    45  TGfxGradientPaint::~TGfxGradientPaint()
       
    46 	{
       
    47 	}
       
    48 
       
    49 // --------------------------------------------------------------------------
       
    50 //  void TGfxColor::SetFill(VGPaint aFillPaint)
       
    51 // ---------------------------------------------------------------------------
       
    52  void TGfxGradientPaint::SetFill(VGPaint aFillPaint, TGfxRectangle2D& aBBox, TFloatFixPt aOpacity,void* Renderer)
       
    53 	{
       
    54 	TGfxRectangle2D lBox = aBBox;
       
    55 	TUint32 flatColor = GetColor();
       
    56 	TUint32 opacity = (TInt)(aOpacity * TFloatFixPt(255.0f));
       
    57 //	VGuint fillColor =  ((flatColor&0x000000FF)<<24) |
       
    58 //				 		((flatColor&0x0000FF00)<<8) |
       
    59 //				 		((flatColor&0x00FF0000)>>8) |
       
    60 //				 		opacity;
       
    61     CVGRenderer *aVgRenderer=(CVGRenderer*) Renderer;
       
    62 
       
    63 
       
    64 	
       
    65 
       
    66 	aVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR );	
       
    67 
       
    68 	aVgRenderer->vgSetColor( aFillPaint, flatColor << 8 | opacity );
       
    69 
       
    70 	aVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
    71 
       
    72 	}
       
    73 
       
    74 
       
    75 // ==========================================================================
       
    76 // Linear Gradient Constructor
       
    77 // ==========================================================================
       
    78 // --------------------------------------------------------------------------
       
    79 //  TGfxLinearGradientPaint::TGfxLinearGradientPaint():TGfxGradientPaint(),
       
    80 // ---------------------------------------------------------------------------
       
    81  TGfxLinearGradientPaint::TGfxLinearGradientPaint():TGfxGradientPaint(),
       
    82 															iX1(0),
       
    83 															iY1(0),
       
    84 															iX2(1),
       
    85 															iY2(0)
       
    86 	{
       
    87 	}
       
    88 
       
    89 // --------------------------------------------------------------------------
       
    90 //  void TGfxColor::SetFill(VGPaint aFillPaint)
       
    91 // ---------------------------------------------------------------------------
       
    92 
       
    93  void TGfxLinearGradientPaint::SetFill(VGPaint aFillPaint, TGfxRectangle2D& aBBox, TFloatFixPt aOpacity,void* aPseudo)
       
    94 	{
       
    95     const TFloatFixPt KInverse255 = TFloatFixPt( 1.0f / 255.0f );
       
    96 
       
    97     CVGRenderer *iVgRenderer=(CVGRenderer*) aPseudo;
       
    98 	VGint colorRamp = VG_COLOR_RAMP_SPREAD_PAD; // default value
       
    99 	VGfloat offsetVal = 0.0f;
       
   100 	VGfloat rVal = 0.0f;
       
   101 	VGfloat gVal = 0.0f;
       
   102 	VGfloat bVal = 0.0f;
       
   103 
       
   104 	VGfloat fX0 = 0.0f;
       
   105 	VGfloat fY0 = 0.0f;
       
   106 	VGfloat fX1 = 0.0f;
       
   107 	VGfloat fY1 = 0.0f;
       
   108 
       
   109 	iVgRenderer->vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER);
       
   110     //vgLoadIdentity();
       
   111 
       
   112 	// need to determine the gradient units... determines how the gradient is applied.
       
   113 	if(iGradientUnits==KobjectBoundingBox)
       
   114         {
       
   115         /*
       
   116         fX0 = (VGfloat)( aBBox.iX + ( aBBox.iWidth * iX1 ) );
       
   117         fY0 = (VGfloat)( aBBox.iY + ( aBBox.iHeight* iY1 ) );
       
   118         fX1 = (VGfloat)( aBBox.iX + ( aBBox.iWidth * iX2 ) );
       
   119         fY1 = (VGfloat)( aBBox.iY + ( aBBox.iHeight* iY2 ) );
       
   120         */
       
   121         fX0 = (VGfloat)( iX1 );
       
   122         fY0 = (VGfloat)( iY1 );
       
   123         fX1 = (VGfloat)( iX2 );
       
   124         fY1 = (VGfloat)( iY2 );
       
   125 
       
   126         VGfloat gradientTrMatrix[] =
       
   127             { svgFixedToFloat(iGradientTransform.matrix[0][0]) , svgFixedToFloat(iGradientTransform.matrix[1][0]), 0,
       
   128               svgFixedToFloat(iGradientTransform.matrix[0][1]) , svgFixedToFloat(iGradientTransform.matrix[1][1]), 0,
       
   129               svgFixedToFloat(iGradientTransform.matrix[0][2]) , svgFixedToFloat(iGradientTransform.matrix[1][2]), 1 };
       
   130 
       
   131 		VGfloat boundsMatrix[] =
       
   132             { svgFixedToFloat(aBBox.iWidth.iValue) , 0, 0,
       
   133               0 , svgFixedToFloat(aBBox.iHeight.iValue), 0,
       
   134               svgFixedToFloat(aBBox.iX.iValue) , svgFixedToFloat(aBBox.iY.iValue), 1 };
       
   135 
       
   136         iVgRenderer->vgLoadMatrix(boundsMatrix);
       
   137         iVgRenderer->vgMultMatrix(gradientTrMatrix);
       
   138 
       
   139         }
       
   140     else //KuserSpaceOnUse
       
   141 		{
       
   142 		fX0 = (VGfloat)iX1;
       
   143 		fY0 = (VGfloat)iY1;
       
   144         fX1 = (VGfloat)iX2;
       
   145         fY1 = (VGfloat)iY2;
       
   146         VGfloat gradientMatrix[] =
       
   147             { svgFixedToFloat(iGradientTransform.matrix[0][0]) , svgFixedToFloat(iGradientTransform.matrix[1][0]), 0,
       
   148               svgFixedToFloat(iGradientTransform.matrix[0][1]) , svgFixedToFloat(iGradientTransform.matrix[1][1]), 0,
       
   149               svgFixedToFloat(iGradientTransform.matrix[0][2]) , svgFixedToFloat(iGradientTransform.matrix[1][2]), 1 };
       
   150 
       
   151         iVgRenderer->vgLoadMatrix(gradientMatrix);
       
   152 		}
       
   153 
       
   154 	// format { x0, y0, x1, y1}
       
   155 	VGfloat gradient[4] = { fX0, fY0, fX1, fY1 };
       
   156 
       
   157 	if (!iStopData)
       
   158 		return;
       
   159 
       
   160 	TInt stopCount = iStopData->Count();
       
   161 
       
   162 
       
   163 
       
   164 	//If no 'stop' elements are defined, then painting shall occur as if 
       
   165 
       
   166 	//none were specified as the paint style.
       
   167 
       
   168 	if(0 == stopCount)
       
   169 	{
       
   170 		iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR );
       
   171 		VGfloat colorRGBA[] = {0.0f, 0.0f, 0.0f, 0.0f};
       
   172 		iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_COLOR, 4, colorRGBA);
       
   173 		iVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
   174 		return ;
       
   175 	}
       
   176 	// If one 'stop' is defined, then painting shall occur with the solid
       
   177 	// color fill using the color defined for that gradient stop. 
       
   178 	else if(1 == stopCount)
       
   179 	{
       
   180 		VGfloat colorRGBA[4];
       
   181 		TInt col,r,g,b;
       
   182 		VGfloat alpha;
       
   183 				
       
   184 		col = iStopData->operator[](0).iStopColor;
       
   185     	alpha = (VGfloat)iStopData->operator[](0).iStopOpacity;
       
   186     	r = (col & 0x00ff0000)>>16;
       
   187     	g = (col & 0x0000ff00)>>8;
       
   188     	b = (col & 0x000000ff);
       
   189 
       
   190 		colorRGBA[0] = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   191     	colorRGBA[1] = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   192     	colorRGBA[2] = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   193     	colorRGBA[3] = alpha * (VGfloat)aOpacity;
       
   194     	
       
   195 		iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR );
       
   196 		iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_COLOR, 4, colorRGBA);
       
   197 		iVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
   198 		return ;
       
   199 	}
       
   200 	else if(stopCount > 0)
       
   201 		{
       
   202 		
       
   203 		    // Check if X1=X2 and Y1=Y2 , then the painting shall occur with the solid
       
   204 		    // color fill using the color defined in the last gradient stop.
       
   205 		    if( ( iX1 == iX2 ) && ( iY1 == iY2 ) && ( iGradientUnits == KuserSpaceOnUse) )
       
   206 		    {
       
   207 		        VGfloat colorRGBA[4];
       
   208 		        TInt col,r,g,b;
       
   209 		        VGfloat alpha;
       
   210 				
       
   211 		        col = iStopData->operator[]( stopCount - 1 ).iStopColor;
       
   212     	        alpha = (VGfloat)iStopData->operator[]( stopCount - 1 ).iStopOpacity;
       
   213     	        r = (col & 0x00ff0000)>>16;
       
   214     	        g = (col & 0x0000ff00)>>8;
       
   215     	        b = (col & 0x000000ff);
       
   216 
       
   217 		        colorRGBA[0] = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   218     	        colorRGBA[1] = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   219     	        colorRGBA[2] = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   220     	        colorRGBA[3] = alpha * (VGfloat)aOpacity;
       
   221     	
       
   222 		        iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR );
       
   223 		        iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_COLOR, 4, colorRGBA);
       
   224 		        iVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
   225 		        return ;
       
   226 		     }
       
   227         // Using non-ELeave version and checking for NULL to avoid (ELeave) and TRAP
       
   228         VGfloat *stops = new VGfloat [(stopCount+2)*5];
       
   229         if ( !stops )
       
   230             {
       
   231             return;
       
   232             }
       
   233 
       
   234 		VGfloat *lclStop = stops;
       
   235 
       
   236 		TInt i=0;
       
   237 		
       
   238 		TInt col,r,g,b;
       
   239 		VGfloat alpha = 0.0f;
       
   240 		TInt additionalStopsAdded = 0;
       
   241 		
       
   242 		if( iStopData->operator[](0).iOffset != TFloatFixPt(0) )
       
   243 		{
       
   244 			//if the first stop didn't have an offset == 0 then we need to force a zero on it
       
   245 			//for safety in OpenVG and VGR
       
   246 			*lclStop++ = 0.0f;
       
   247         	col = iStopData->operator[](0).iStopColor;
       
   248         	alpha = (VGfloat)iStopData->operator[](0).iStopOpacity;
       
   249         	r = (col & 0x00ff0000)>>16;
       
   250         	g = (col & 0x0000ff00)>>8;
       
   251         	b = (col & 0x000000ff);
       
   252 
       
   253 			rVal = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   254         	*lclStop++ = rVal;
       
   255 
       
   256         	gVal = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   257         	*lclStop++ = gVal;
       
   258 
       
   259         	bVal = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   260         	*lclStop++ = bVal;
       
   261 
       
   262 			*lclStop++ = alpha * (VGfloat)aOpacity;
       
   263 			additionalStopsAdded++;
       
   264 	    }
       
   265 	    
       
   266 	    for( ; i < stopCount; i++)
       
   267 		    {
       
   268 	    	offsetVal = (VGfloat)(iStopData->operator[](i).iOffset);
       
   269 	    	*lclStop++ = offsetVal;
       
   270 
       
   271 	        col = iStopData->operator[](i).iStopColor;
       
   272         	alpha = (VGfloat)iStopData->operator[](i).iStopOpacity;
       
   273 		    r = (col & 0x00ff0000)>>16;
       
   274 		    g = (col & 0x0000ff00)>>8;
       
   275 	        b = (col & 0x000000ff);
       
   276 
       
   277             rVal = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   278             *lclStop++ = rVal;
       
   279 
       
   280             gVal = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   281             *lclStop++ = gVal;
       
   282 
       
   283 			bVal = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   284             *lclStop++ = bVal;
       
   285 
       
   286 		    *lclStop++ = alpha * (VGfloat)aOpacity;
       
   287 		    }
       
   288 		    
       
   289 		if (offsetVal != 1.0f)
       
   290 		{
       
   291 			//if the last stop didn't have an offset == 1 then we need to force one on it
       
   292 			//for safety in OpenVG and VGR
       
   293 			*lclStop++ = 1.0f;
       
   294 	    	col = iStopData->operator[](i-1).iStopColor;
       
   295 			r = (col & 0x00ff0000)>>16;
       
   296 			g = (col & 0x0000ff00)>>8;
       
   297         	b = (col & 0x000000ff);
       
   298 
       
   299 			rVal = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   300         	*lclStop++ = rVal;
       
   301 
       
   302         	gVal = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   303         	*lclStop++ = gVal;
       
   304 
       
   305         	bVal = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   306         	*lclStop++ = bVal;
       
   307 
       
   308         	*lclStop++ = alpha * (VGfloat)aOpacity;
       
   309         	additionalStopsAdded++;
       
   310 		}
       
   311 		
       
   312 		iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_COLOR_RAMP_STOPS, (stopCount+additionalStopsAdded)*5, stops );
       
   313 		delete [] stops;
       
   314 		}
       
   315 
       
   316     iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT );
       
   317 
       
   318 	if(iSpreadMethod==KspreadMethodReflect)
       
   319 		{
       
   320 		colorRamp = VG_COLOR_RAMP_SPREAD_REFLECT;
       
   321 		}
       
   322 	else if(iSpreadMethod==KspreadMethodRepeat)
       
   323 		{
       
   324 		colorRamp = VG_COLOR_RAMP_SPREAD_REPEAT;
       
   325 		}
       
   326 
       
   327 
       
   328 
       
   329 
       
   330 	iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_COLOR_RAMP_SPREAD_MODE, colorRamp );
       
   331 	iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_LINEAR_GRADIENT, 4, gradient);
       
   332 	iVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
   333 	}
       
   334 
       
   335 // ==========================================================================
       
   336 // Radial Gradient Constructor
       
   337 // ==========================================================================
       
   338 // --------------------------------------------------------------------------
       
   339 //  TGfxRadialGradientPaint::TGfxRadialGradientPaint():TGfxGradientPaint(),
       
   340 // ---------------------------------------------------------------------------
       
   341  TGfxRadialGradientPaint::TGfxRadialGradientPaint():TGfxGradientPaint(),
       
   342 															iCx(TReal32(0.5)),
       
   343 															iCy(TReal32(0.5)),
       
   344 															iR(TReal32(0.5)),
       
   345 															iFx( KMAXFLOATFIX ),
       
   346 															iFy( KMAXFLOATFIX )
       
   347 
       
   348 //															iFx(0x7fff),
       
   349 //															iFy(0x7fff)
       
   350 //															iFx(1e38),
       
   351 //															iFy(1e38)
       
   352 
       
   353 	{
       
   354 	}
       
   355 
       
   356 
       
   357 
       
   358 // --------------------------------------------------------------------------
       
   359 //  void TGfxColor::SetFill(VGPaint aFillPaint)
       
   360 // ---------------------------------------------------------------------------
       
   361 
       
   362  void TGfxRadialGradientPaint::SetFill(VGPaint aFillPaint, TGfxRectangle2D& aBBox, TFloatFixPt aOpacity,void* aPseudo)
       
   363 	{
       
   364     const TFloatFixPt KInverse255 = TFloatFixPt( 1.0f /  255.0f );
       
   365     CVGRenderer *iVgRenderer=(CVGRenderer*) aPseudo;
       
   366 	VGint colorRamp = VG_COLOR_RAMP_SPREAD_PAD; // default value
       
   367 
       
   368 	//TGfxRectangle2D lBox = aBBox;
       
   369 	TFloatFixPt invalid(KMAXFLOATFIX);
       
   370 	VGfloat offsetVal = 0.0f;
       
   371 	VGfloat rVal = 0.0f;
       
   372 	VGfloat gVal = 0.0f;
       
   373 	VGfloat bVal = 0.0f;
       
   374 	VGfloat fCx = 0.0f;
       
   375 	VGfloat fCy = 0.0f;
       
   376 	VGfloat fR  = 0.0f;
       
   377 	VGfloat fFx = 0.0f;
       
   378 	VGfloat fFy = 0.0f;
       
   379 
       
   380 
       
   381 	iVgRenderer->vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER);
       
   382     //vgLoadIdentity();
       
   383 
       
   384 	if(iGradientUnits==KobjectBoundingBox)
       
   385 		{
       
   386 		fCx = (VGfloat)iCx;
       
   387 		fCy = (VGfloat)iCy;
       
   388 
       
   389 		fR = (VGfloat)iR;
       
   390 
       
   391 		fFx = (VGfloat)iFx;
       
   392 		if(iFx == invalid)
       
   393         	fFx = fCx; //Fx was not set
       
   394 		else
       
   395 			fFx = (VGfloat)iFx;
       
   396 
       
   397 		fFy = (VGfloat)iFy;
       
   398 		if(iFy == invalid)
       
   399         	fFy = fCy; //Fy was not set
       
   400     	else
       
   401 			fFy = (VGfloat)iFy;
       
   402 	    VGfloat gradientTrMatrix[] =
       
   403 	        { svgFixedToFloat(iGradientTransform.matrix[0][0]) , svgFixedToFloat(iGradientTransform.matrix[1][0]), 0,
       
   404 	          svgFixedToFloat(iGradientTransform.matrix[0][1]) , svgFixedToFloat(iGradientTransform.matrix[1][1]), 0,
       
   405 	          svgFixedToFloat(iGradientTransform.matrix[0][2]) , svgFixedToFloat(iGradientTransform.matrix[1][2]), 1 };
       
   406 
       
   407 		VGfloat boundsMatrix[] =
       
   408 	        { svgFixedToFloat(aBBox.iWidth.iValue) , 0, 0,
       
   409 	          0 , svgFixedToFloat(aBBox.iHeight.iValue), 0,
       
   410 	          svgFixedToFloat(aBBox.iX.iValue) , svgFixedToFloat(aBBox.iY.iValue), 1 };
       
   411 
       
   412 		iVgRenderer->vgLoadMatrix(boundsMatrix);
       
   413 		iVgRenderer->vgMultMatrix(gradientTrMatrix);	
       
   414 			
       
   415 		}
       
   416 	else //if(iGradientUnits==KuserSpaceOnUse)
       
   417 		{
       
   418         // values are user defined coordinates
       
   419 		fCx = (VGfloat)iCx;
       
   420 		fCy = (VGfloat)iCy;
       
   421 
       
   422 		fR = (VGfloat)iR;
       
   423 
       
   424 		fFx = (VGfloat)iFx;
       
   425     	if(iFx == invalid)
       
   426 	        fFx = fCx; //Fx was not set
       
   427     	else
       
   428 			fFx = (VGfloat)iFx;
       
   429 
       
   430 		fFy = (VGfloat)iFy;
       
   431     	if(iFy == invalid)
       
   432 	        fFy = fCy; //Fy was not set
       
   433 	    else
       
   434 			fFy = (VGfloat)iFy;
       
   435 
       
   436         VGfloat gradientMatrix[] =
       
   437             { svgFixedToFloat(iGradientTransform.matrix[0][0]) , svgFixedToFloat(iGradientTransform.matrix[1][0]), 0,
       
   438               svgFixedToFloat(iGradientTransform.matrix[0][1]) , svgFixedToFloat(iGradientTransform.matrix[1][1]), 0,
       
   439               svgFixedToFloat(iGradientTransform.matrix[0][2]) , svgFixedToFloat(iGradientTransform.matrix[1][2]), 1 };
       
   440         iVgRenderer->vgLoadMatrix(gradientMatrix);
       
   441         }
       
   442 
       
   443     // format { cx, cy, fx, fy, r}
       
   444 	VGfloat gradient[5] = { fCx, fCy, fFx, fFy, fR};
       
   445 
       
   446 	if (!iStopData)
       
   447 	return;
       
   448 
       
   449 
       
   450 
       
   451 
       
   452 	TInt stopCount = iStopData->Count();
       
   453 	
       
   454 	//If no 'stop' elements are defined, then painting shall occur as if 
       
   455 	//none were specified as the paint style.
       
   456 	if(0 == stopCount)
       
   457 	{
       
   458 		iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR );
       
   459 		VGfloat colorRGBA[] = {0.0f, 0.0f, 0.0f, 0.0f};
       
   460 		iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_COLOR, 4, colorRGBA);
       
   461 		iVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
   462 		return ;
       
   463 	}
       
   464 	// If one 'stop' is defined, then painting shall occur with the solid
       
   465 	// color fill using the color defined for that gradient stop. 
       
   466 	else if(1 == stopCount)
       
   467 	{
       
   468 		VGfloat colorRGBA[4];
       
   469 		TInt col,r,g,b;
       
   470 		VGfloat alpha=0.0f;
       
   471 				
       
   472 		col = iStopData->operator[](0).iStopColor;
       
   473     	alpha = (VGfloat)iStopData->operator[](0).iStopOpacity;
       
   474     	r = (col & 0x00ff0000)>>16;
       
   475     	g = (col & 0x0000ff00)>>8;
       
   476     	b = (col & 0x000000ff);
       
   477 
       
   478 		colorRGBA[0] = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   479     	colorRGBA[1] = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   480     	colorRGBA[2] = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   481     	colorRGBA[3] = alpha * (VGfloat)aOpacity;
       
   482     	
       
   483 		iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR );
       
   484 		iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_COLOR, 4, colorRGBA);
       
   485 		iVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
   486 		return ;
       
   487 	}
       
   488     else if(stopCount > 0)
       
   489         {
       
   490         // Using non-ELeave version and checking for NULL to avoid (ELeave) and TRAP
       
   491         VGfloat *stops = new VGfloat [(stopCount+2)*5];
       
   492         if ( !stops )
       
   493             {
       
   494             return;
       
   495             }
       
   496 
       
   497         VGfloat *lclStop = stops;
       
   498 
       
   499 		TInt i=0;
       
   500 		TInt col,r,g,b;
       
   501 		VGfloat alpha;
       
   502 		TInt additionalStopsAdded = 0;
       
   503 		
       
   504 		if( iStopData->operator[](0).iOffset != TFloatFixPt(0) )
       
   505 		{
       
   506 			//if the first stop didn't have an offset == 0 then we need to force a zero on it
       
   507 			//for safety in OpenVG and VGR
       
   508 			*lclStop++ = 0.0f;
       
   509 	    	col = iStopData->operator[](0).iStopColor;
       
   510         	alpha = (VGfloat)iStopData->operator[](0).iStopOpacity;
       
   511 			r = (col & 0x00ff0000)>>16;
       
   512 			g = (col & 0x0000ff00)>>8;
       
   513         	b = (col & 0x000000ff);
       
   514 
       
   515 			rVal = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   516         	*lclStop++ = rVal;
       
   517 
       
   518         	gVal = (VGfloat)(TFloatFixPt( g )* KInverse255);
       
   519         	*lclStop++ = gVal;
       
   520 
       
   521         	bVal = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   522         	*lclStop++ = bVal;
       
   523 
       
   524 			*lclStop++ = alpha * (VGfloat)aOpacity;
       
   525 			additionalStopsAdded++;
       
   526 			
       
   527 		}
       
   528 	    for( ; i < stopCount; i++)
       
   529 	    {
       
   530 	    	offsetVal = (VGfloat)(iStopData->operator[](i).iOffset);
       
   531 	    	*lclStop++ = offsetVal;
       
   532 
       
   533 	        col = iStopData->operator[](i).iStopColor;
       
   534 			alpha = (VGfloat)iStopData->operator[](i).iStopOpacity;
       
   535 		    r = (col & 0x00ff0000)>>16;
       
   536 		    g = (col & 0x0000ff00)>>8;
       
   537             b = (col & 0x000000ff);
       
   538 
       
   539             rVal = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   540             *lclStop++ = rVal;
       
   541 
       
   542             gVal = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   543             *lclStop++ = gVal;
       
   544 
       
   545 			bVal = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   546             *lclStop++ = bVal;
       
   547 
       
   548 		    *lclStop++ = alpha * (VGfloat)aOpacity;
       
   549 	    }
       
   550 	    
       
   551 	    if (offsetVal != 1.0f)
       
   552 		{
       
   553 			//if the last stop didn't have an offset == 1 then we need to force one on it
       
   554 			//for safety in OpenVG and VGR
       
   555 			*lclStop++ = 1.0f;
       
   556 	    	col = iStopData->operator[](i-1).iStopColor;
       
   557 			alpha = (VGfloat)iStopData->operator[](i-1).iStopOpacity;
       
   558 			r = (col & 0x00ff0000)>>16;
       
   559 			g = (col & 0x0000ff00)>>8;
       
   560         	b = (col & 0x000000ff);
       
   561 
       
   562 			rVal = (VGfloat)(TFloatFixPt( r ) * KInverse255);
       
   563         	*lclStop++ = rVal;
       
   564 
       
   565         	gVal = (VGfloat)(TFloatFixPt( g ) * KInverse255);
       
   566         	*lclStop++ = gVal;
       
   567 
       
   568         	bVal = (VGfloat)(TFloatFixPt( b ) * KInverse255);
       
   569         	*lclStop++ = bVal;
       
   570 
       
   571 			*lclStop++ = alpha * (VGfloat)aOpacity;
       
   572 			additionalStopsAdded++;
       
   573 		}
       
   574 		
       
   575 		iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_COLOR_RAMP_STOPS, (stopCount+additionalStopsAdded)*5, stops );
       
   576 		delete [] stops;
       
   577 		}
       
   578 
       
   579     iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_RADIAL_GRADIENT );
       
   580 
       
   581 	if(iSpreadMethod==KspreadMethodReflect)
       
   582 		{
       
   583 		colorRamp = VG_COLOR_RAMP_SPREAD_REFLECT;
       
   584 		}
       
   585 	else if(iSpreadMethod==KspreadMethodRepeat)
       
   586 		{
       
   587 		colorRamp = VG_COLOR_RAMP_SPREAD_REPEAT;
       
   588 		}
       
   589 
       
   590 
       
   591 	iVgRenderer->vgSetParameteri( aFillPaint, VG_PAINT_COLOR_RAMP_SPREAD_MODE, colorRamp );
       
   592 	iVgRenderer->vgSetParameterfv( aFillPaint, VG_PAINT_RADIAL_GRADIENT, 5, gradient);
       
   593 	iVgRenderer->vgSetPaint( aFillPaint, VG_FILL_PATH );
       
   594 	}