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1 /* |
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2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Graphics Extension Library source file |
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15 * |
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16 */ |
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17 |
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18 |
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19 #include "GfxPoint2D.h" |
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20 |
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21 |
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22 // --------------------------------------------------------------------------- |
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23 // Constructor |
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24 // --------------------------------------------------------------------------- |
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25 // -------------------------------------------------------------------------- |
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26 // TGfxPoint2D::TGfxPoint2D() |
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27 // --------------------------------------------------------------------------- |
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28 TGfxPoint2D::TGfxPoint2D() |
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29 { |
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30 } |
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31 |
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32 // -------------------------------------------------------------------------- |
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33 // TGfxPoint2D::TGfxPoint2D( TFloatFixPt aX, TFloatFixPt aY ) : iX( aX ), iY( aY ) |
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34 // --------------------------------------------------------------------------- |
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35 TGfxPoint2D::TGfxPoint2D( TFloatFixPt aX, TFloatFixPt aY ) : iX( aX ), iY( aY ) |
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36 { |
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37 } |
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38 |
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39 // -------------------------------------------------------------------------- |
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40 // TFloatFixPt TGfxPoint2D::Distance( const TGfxPoint2D& aPoint ) |
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41 // --------------------------------------------------------------------------- |
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42 TFloatFixPt TGfxPoint2D::Distance( const TGfxPoint2D& aPoint ) |
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43 { |
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44 return TFloatFixPt::Sqrt( DistanceSq( aPoint ) ); |
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45 } |
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46 |
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47 // -------------------------------------------------------------------------- |
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48 // TFloatFixPt TGfxPoint2D::DistanceSq( const TGfxPoint2D& aPoint ) |
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49 // --------------------------------------------------------------------------- |
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50 TFloatFixPt TGfxPoint2D::DistanceSq( const TGfxPoint2D& aPoint ) |
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51 { |
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52 TFloatFixPt dx = iX - aPoint.iX; |
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53 TFloatFixPt dy = iY - aPoint.iY; |
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54 return dx * dx + dy * dy; |
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55 } |
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56 |
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57 // ========================================================================== |
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58 // Equals operator |
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59 // ========================================================================== |
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60 TInt TGfxPoint2D::operator==( const TGfxPoint2D& aVal ) const |
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61 { |
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62 return (iX == aVal.iX && iY == aVal.iY); |
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63 } |
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64 |
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65 // ========================================================================== |
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66 // Equals operator |
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67 // ========================================================================== |
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68 TInt TGfxPoint2D::operator!=( const TGfxPoint2D& aVal ) const |
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69 { |
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70 return (!(iX == aVal.iX && iY == aVal.iY)); |
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71 } |