svgtopt/SVG/SVGEngine/inc/SVGEventReceiver.h
changeset 46 88edb906c587
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/SVG/SVGEngine/inc/SVGEventReceiver.h	Wed Nov 03 18:56:10 2010 +0200
@@ -0,0 +1,84 @@
+/*
+* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  SVG Engine header file
+ *
+*/
+
+
+#ifndef __INC_MSVGEVENTRECEIVER__
+#define __INC_MSVGEVENTRECEIVER__
+
+
+
+
+class MSvgEvent;
+
+
+/**
+ * Class description goes here.
+ *
+ *  @lib SVGEngine.lib
+ *  @since 1.0
+ */
+class MSvgEventReceiver
+    {
+    public:
+
+        /**
+         * Receive and process and event
+         *
+         * @since 1.0
+         * @param aEvent - A event that matches the event mask registered for
+         * @return A boolean that indicates success/failure of event processing
+         */
+        virtual TBool   ReceiveEventL( MSvgEvent* aEvent ) = 0;
+
+        /**
+         * Receive and process and event
+         *
+         * @since 3.2
+         * @param aEvent - A event that matches the event mask registered for
+         * @param aSubEventMask - The mask that tells which interactive event is 
+         *                        associated with the element. 
+         * @return A boolean that indicates success/failure of event processing
+         */
+        virtual TBool   ReceiveEventL( MSvgEvent* aEvent, const TUint16 aSubEventMask ) = 0;
+
+        /**
+         * Reset the state of the target element
+         *
+         * @since 1.0
+         * @param None
+         * @return None
+         */
+        virtual void    ResetReferenceElementL() = 0;
+
+		virtual void	ResetReferenceAttrSet() = 0;
+
+		virtual void    Reset(MSvgEvent* aEvent) = 0;
+		virtual void   ReInitializeAnimation() = 0;
+		virtual void   DeactivateAnimation() = 0;
+   		/* 
+   		* This function is specifically introduced to take care of AnimProcL
+   		* 
+   		*@param None. 
+   		* @return TBool. representing whether the AnimProcL was sucessful or some error 
+   		* was encountered. 
+   		*/
+   		virtual TBool   DoAnimProcL(MSvgEvent* aEvent) = 0;
+	
+
+    };
+
+#endif /*__INC_MSvgEventReceiver__*/