--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/gfx2d/src/GfxGeom/GfxRectangle2D.cpp Wed Nov 03 18:56:10 2010 +0200
@@ -0,0 +1,114 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Graphics Extension Library source file
+*
+*/
+
+
+#include "GfxRectangle2D.h"
+#include "GfxRectangleIteratorP.h"
+
+
+// ---------------------------------------------------------------------------
+// Constructor
+// ---------------------------------------------------------------------------
+// --------------------------------------------------------------------------
+// TGfxRectangle2D::TGfxRectangle2D()
+// ---------------------------------------------------------------------------
+ TGfxRectangle2D::TGfxRectangle2D()
+ {
+ }
+
+// --------------------------------------------------------------------------
+// TGfxRectangle2D::TGfxRectangle2D( const TFloatFixPt& aX,
+// ---------------------------------------------------------------------------
+ TGfxRectangle2D::TGfxRectangle2D( const TFloatFixPt& aX,
+ const TFloatFixPt& aY,
+ const TFloatFixPt& aWidth,
+ const TFloatFixPt& aHeight )
+ : TGfxRectangularShape( aX,
+ aY,
+ aWidth,
+ aHeight )
+ {
+ }
+
+// --------------------------------------------------------------------------
+// TGfxRectangle2D::TGfxRectangle2D( const TGfxRectangle2D& aRect )
+// ---------------------------------------------------------------------------
+ TGfxRectangle2D::TGfxRectangle2D( const TGfxRectangle2D& aRect )
+ :TGfxRectangularShape(aRect.iX,
+ aRect.iY,
+ aRect.iWidth,
+ aRect.iHeight)
+ {
+ }
+
+// --------------------------------------------------------------------------
+// TBool TGfxRectangle2D::Intersects( const TGfxRectangle2D& aRect )
+// ---------------------------------------------------------------------------
+ TBool TGfxRectangle2D::Intersects( const TGfxRectangle2D& aRect )
+ {
+ return ( !( aRect.iX + aRect.iWidth < iX ||
+ iX + iWidth < aRect.iX ||
+ aRect.iY + aRect.iHeight < iY ||
+ iY + iHeight < aRect.iY ) );
+ }
+
+// --------------------------------------------------------------------------
+// TBool TGfxRectangle2D::Contains( TGfxPoint2D aPoint )
+// ---------------------------------------------------------------------------
+ TBool TGfxRectangle2D::Contains( TGfxPoint2D aPoint )
+ {
+ return ( iX <= aPoint.iX &&
+ aPoint.iX <= ( iX + iWidth ) &&
+ iY <= aPoint.iY &&
+ aPoint.iY <= ( iY + iHeight ) );
+ }
+
+
+// --------------------------------------------------------------------------
+// void TGfxRectangle2D::GetPathIteratorL( TGfxAffineTransform* aAt,
+// ---------------------------------------------------------------------------
+ void TGfxRectangle2D::GetPathIteratorL( TGfxAffineTransform* aAt,
+ CGfxPathIterator*& aPitr )
+ {
+ aPitr = new ( ELeave ) CGfxRectangleIteratorP( this, aAt );
+ }
+
+// --------------------------------------------------------------------------
+// void TGfxRectangle2D::GetPathIteratorL( TGfxAffineTransform* aAt,
+// ---------------------------------------------------------------------------
+ void TGfxRectangle2D::GetPathIteratorL( TGfxAffineTransform* aAt,
+ TInt /* aLimit */,
+ CGfxPathIterator*& aPitr )
+ {
+ aPitr = new ( ELeave ) CGfxRectangleIteratorP( this, aAt );
+ }
+
+// --------------------------------------------------------------------------
+// void TGfxRectangle2D::operator==( const TGfxRectangle2D& aRect ) const;
+// ---------------------------------------------------------------------------
+ TInt TGfxRectangle2D::operator==( const TGfxRectangle2D& aRect ) const
+{
+ return (iX == aRect.iX && iY == aRect.iY && iWidth == aRect.iWidth && iHeight == aRect.iHeight);
+}
+
+// --------------------------------------------------------------------------
+// void TGfxRectangle2D::operator!=( const TGfxRectangle2D& aRect ) const;
+// ---------------------------------------------------------------------------
+ TInt TGfxRectangle2D::operator!=( const TGfxRectangle2D& aRect ) const
+{
+ return (!(iX == aRect.iX && iY == aRect.iY && iWidth == aRect.iWidth && iHeight == aRect.iHeight));
+}