svgtopt/VGRenderer/inc/VGRenderer.h
changeset 0 d46562c3d99d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/VGRenderer/inc/VGRenderer.h	Thu Jan 07 16:19:02 2010 +0200
@@ -0,0 +1,324 @@
+/*
+* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  SVG Implementation header file
+ *
+*/
+
+
+#ifndef VGRENDERER_H
+#define VGRENDERER_H
+
+#include <e32std.h>
+#include <e32base.h>
+
+#include "MVGRendererImpl.h"
+#include <SVGRendererId.h>
+
+class CVGSurface;
+
+/**
+ *  CVGRenderer
+ * 
+ */
+class CVGRenderer : public CBase
+    {
+
+public:
+    /**
+     * Destructor.
+     */
+    ~CVGRenderer();
+
+    /*!
+     * @fn          NewL()
+     * @bief        Creates the renderer abstraction
+     * @param       aRendererType   Type of the renderer
+     * @param       aSurface        Type of the surface
+     * @return      Renderer abstraction
+     */
+    IMPORT_C static CVGRenderer* NewL(SVGRendererId aRendererType = ESVGRendererSW, TInt aSurface = 0);
+
+    /*!
+     * @fn          NewLC()
+     * @bief        Creates the renderer abstraction
+     * @param       aRendererType   Type of the renderer
+     * @param       aSurface        Type of the surface
+     * @return      Renderer abstraction
+     */
+    static CVGRenderer* NewLC(SVGRendererId aRendererType = ESVGRendererSW, TInt aSurface = 0);
+
+public:
+    
+    /*!
+     * @fn          GetRendererName()
+     * @bief        Retrieves the renderer implementation's version
+     * @return      version of renderer implementation
+     */
+    TVersion GetRendererVersion()
+        {
+        return iImpl->GetVersion();
+        }
+    
+    /*!
+     * @fn          GetRendererName()
+     * @bief        Retrieves the renderer implementation's name 
+     * @return      name of renderer implementation
+     */
+    const TDesC GetRendererName()
+        {
+        return iImpl->GetName();
+        }
+    
+    // OpenVG function calls
+    
+    void vgClear(TInt x, TInt y, TInt width, TInt height)
+        {
+        iImpl->vgClear(x, y, width, height);
+        }
+    
+    void vgSeti(TInt type, TInt value)
+        {
+        iImpl->vgSeti(type, value);
+        }
+    TInt vgGeti(TInt type)
+        {
+        return iImpl->vgGeti(type);
+        }    
+    void vgSetf (TInt type, TReal32 value)
+        {
+        iImpl->vgSetf(type, value);
+        }
+    
+    void vgSetfv(TInt type, TInt count, const TReal32 * values)
+        {
+        iImpl->vgSetfv(type, count, values);
+        }
+    void vgSetiv(TInt type, TInt count, const TInt * values)
+        {
+        iImpl->vgSetiv(type, count, values);
+        }    
+    void vgSetParameteri(TUint handle, TInt paramType, TInt value)
+        {
+        iImpl->vgSetParameteri(handle, paramType, value);
+        }
+    
+    void vgSetParameterf(TUint handle, TInt paramType, TReal32 value)
+        {
+        iImpl->vgSetParameterf(handle, paramType, value);
+        }
+    
+    void vgSetParameterfv(TUint object, TInt paramType, TInt count, const TReal32 * values)
+        {
+        iImpl->vgSetParameterfv(object, paramType, count, values);
+        }
+
+    void vgSetColor(TUint paint, TUint rgba)
+        {
+        iImpl->vgSetColor(paint, rgba);
+        }
+    
+    void vgSetPaint(TUint paint, TUint paintModes)
+        {
+        iImpl->vgSetPaint(paint, paintModes);
+        }
+    
+    TUint vgCreatePaint()
+        {
+        return iImpl->vgCreatePaint();
+        }
+    
+    TUint vgCreatePath(TInt pathFormat, TInt datatype, TReal32 scale, TReal32 bias,
+                        TInt segmentCapacityHint, TInt coordCapacityHint, TInt capabilities)
+        {
+        return iImpl->vgCreatePath(pathFormat, datatype, scale, bias, segmentCapacityHint, coordCapacityHint, capabilities);
+        }
+    
+    void vgLoadMatrix(const TReal32 * m)
+        {
+        iImpl->vgLoadMatrix(m);
+        }
+    
+    void vgMultMatrix(const TReal32 * m)
+        {
+        iImpl->vgMultMatrix(m);
+        }
+    
+    void vgLoadIdentity()
+        {
+        iImpl->vgLoadIdentity();
+        }
+    
+    void vgScale(TReal32 sx, TReal32 sy)
+        {
+        iImpl->vgScale(sx, sy);
+        }
+    
+    void vgRotate(TReal32 angle)
+        {
+        iImpl->vgRotate(angle);
+        }
+    void vgReadPixels(void * data, TInt dataStride,TInt dataFormat,TInt sx, TInt sy,TInt width, TInt height)
+        {
+        iImpl->vgReadPixels(data,dataStride,dataFormat,sx,sy,width,height); 
+        }   
+    
+    void vgWritePixels(const void * data, TInt dataStride, TInt dataFormat,
+            TInt dx, TInt dy, TInt width, TInt height)
+        {
+        iImpl->vgWritePixels(data, dataStride, dataFormat, dx, dy, width, height);
+        }
+    
+    void vgTranslate(TReal32 tx, TReal32 ty)
+        {
+        iImpl->vgTranslate(tx, ty);
+        }
+              
+    void vgAppendPathData(TUint path, TInt numSegments,
+                                                const TUint8 * pathSegments,
+                                                const void * pathData)
+        {
+        iImpl->vgAppendPathData(path, numSegments, pathSegments, pathData);
+        }
+    
+    void vgDrawPath(TUint path, TUint paintModes)
+        {
+        iImpl->vgDrawPath(path, paintModes);
+        }
+    
+    void vgClearPath(TUint path, TUint capabilities)
+        {
+        iImpl->vgClearPath(path, capabilities);
+        }
+    
+    TInt vguRect(TUint path, TReal32 x, TReal32 y,
+                             TReal32 width, TReal32 height)
+        {
+        return iImpl->vguRect(path, x, y, width, height);
+        }
+    
+    TInt vguEllipse(TUint path, TReal32 cx, TReal32 cy,
+                                TReal32 width, TReal32 height)
+        {
+        return iImpl->vguEllipse(path, cx, cy, width, height);
+        }
+          
+    TInt vguRoundRect(TUint path, TReal32 x, TReal32 y,
+                                            TReal32 width, TReal32 height, TReal32 arcWidth, TReal32 arcHeight)
+        {
+        return iImpl->vguRoundRect(path, x, y, width, height, arcWidth, arcHeight);
+        }
+    
+    TInt vguLine(TUint path, TReal32 x0, TReal32 y0, TReal32 x1, TReal32 y1)
+        {
+        return iImpl->vguLine(path, x0, y0, x1, y1);
+        } 
+    
+    void DumpToLogFile()
+        {
+        return iImpl->DumpToLogFile();
+        }
+    void CloseLogFile()
+        {
+        return iImpl->CloseLogFile();
+        }
+    TUint vgCreateImage(TInt format, TInt width, TInt height, TInt allowedQuality)
+        {
+        return iImpl->vgCreateImage(format, width, height, allowedQuality);
+        }
+    
+    void vgClearImage(TUint image, TInt x, TInt y, TInt width, TInt height)
+        {
+        return iImpl->vgClearImage(image, x, y, width, height);
+        }
+    
+    void vgImageSubData(TUint image, const void * data, TInt dataStride,
+            TInt dataFormat, TInt x, TInt y, TInt width, TInt height)
+        {
+        return iImpl->vgImageSubData(image, data, dataStride, dataFormat, x, y, width, height);
+        }
+    
+    void vgGetPixels(TUint dst, TInt dx, TInt dy, TInt sx, TInt sy, TInt width, TInt height)
+        {
+        iImpl->vgGetPixels(dst, dx, dy, sx, sy, width, height);
+        }
+    
+    void vgDrawImage(TUint image)
+        {
+        iImpl->vgDrawImage(image);
+        }
+    
+    void vgMask(TUint mask, TInt operation, TInt x, TInt y, TInt width, TInt height)
+        {
+        return iImpl->vgMask(mask, operation, x, y, width, height);
+        }
+    
+    void vgDestroyImage(TUint aHandle)
+        {
+        iImpl->vgDestroyImage(aHandle);
+        }
+    
+    void vgDestroyPaint(TUint aHandle)
+        {
+        iImpl->vgDestroyPaint(aHandle);
+        }
+    
+    void vgDestroyPath(TUint aHandle)
+        {
+        iImpl->vgDestroyPath(aHandle);
+        }
+
+    void ToggleReset()
+        {
+        iImpl->ToggleReset();
+        }
+    
+    TInt vgGetError()
+        {
+        return iImpl->vgGetError();
+        }
+    
+    void vgFlush()
+        {
+        iImpl->vgFlush();
+        }
+
+    /*!
+     * @fn          GetCurrentSurface()
+     * @bief        Retrieves the surface associated with the renderer
+     * @return      Renderer surface
+     */
+    CVGSurface * GetCurrentSurface()
+        {
+        return this->iCurrentSurface;
+        }
+    const TPtrC8 TLVEncodedData() const
+        {
+        return (iImpl->TLVEncodedData());    
+        }
+    
+private:
+
+    CVGRenderer();
+
+    /**
+     * default constructor for performing 2nd stage construction
+     */
+    void ConstructL(SVGRendererId , TInt );
+
+    MVGRendererImpl *   iImpl;
+    CVGSurface *        iCurrentSurface;
+    RLibrary            iLibrary;
+    };
+
+#endif // VGRENDERER_H