svgtopt/gfx2d/inc/GfxPaint.h
changeset 0 d46562c3d99d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/gfx2d/inc/GfxPaint.h	Thu Jan 07 16:19:02 2010 +0200
@@ -0,0 +1,76 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Graphics Extension Library header file
+*
+*/
+
+
+#ifndef GFXPAINT_H
+#define GFXPAINT_H
+
+#include <e32std.h>
+#include <fbs.h>
+
+#include "GfxFloatFixPt.h"
+#include "GfxRectangle2D.h"
+
+#include <VG/openvg.h>
+
+const TUint32 KGfxColorLinearGradient = 0x10ffffff;
+const TUint32 KGfxColorRadialGradient = 0x11ffffff;
+const TUint32 KGfxColorNull = 0x1ffffff;
+
+
+/**
+ *  Abstract class to define methods for a paint implementation, such as
+ *  a gradient painter.
+ *
+ *  @lib Gfx2D.lib
+ *  @since 1.0
+ */
+class MGfxPaint
+    {
+    public:
+        /**
+         * Get an array of color values for a scanline.
+         * The given buffer array is filled with this color value.
+         *
+         * @since 1.0
+         * @param aBuf : color array to holder color values
+         * @param aLength : number of color values to fill.
+         * @param x : x coordinate
+         * @param y : y coordinate
+         * @return
+         */
+        //virtual void    GetScanline( TUint8* aBuf,
+        //                             TInt32 aLength,
+        //                             TInt32 x,
+        //                             TInt32 y ) = 0;
+
+        /**
+         * Get the "flat" color.
+         *
+         * @since 1.0
+         * @return KGfxColorNull, if implementator is gradient paint, otherwise
+         * an RGB888.
+         */
+        virtual TUint32 GetColor() = 0;
+
+
+    
+
+		virtual void SetFill(VGPaint aFillPaint, TGfxRectangle2D& aBBox, TFloatFixPt aOpacity,void* GfxContext) = 0;
+    };
+
+#endif      // GFXPAINT_H