/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include <platform_paths.hrh>
TARGET SWVG.dll
TARGETTYPE dll
UID 0x1000008d 0x03EAEF3D
VENDORID VID_DEFAULT
CAPABILITY CAP_GENERAL_DLL
USERINCLUDE ../inc ../../inc ../../OpenVGRenderer/inc
SYSTEMINCLUDE /epoc32/include /epoc32/include/VG
SOURCEPATH ../src
SOURCE SWVGDllMain.cpp
SOURCE SWOpenVGRendererImpl.cpp
SOURCE SWVGSurfaceImpl.cpp
SOURCEPATH ../../OpenVGRenderer/src
SOURCE ../../SWVG/src/swopenvgtargetsurfaceimpl.cpp OpenVGRenderer.cpp
//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file),
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory.
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other
//location, you will need to specify in the project file where the .def files are using
//the deffile keyword.
//The following commented out code shows how the build system uses the implicit
// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
// or run 'abld freeze' from the command-line
#if defined (WINS)
DEFFILE ../bwins/SWVG.def
#elif defined (GCC32)
DEFFILE ../bmarm/SWVG.def
#else
DEFFILE ../eabi/SWVG.def
#endif
MW_LAYER_SYSTEMINCLUDE
nostrictdef
LIBRARY euser.lib
LIBRARY libopenvgu_SW.lib libopenvg_SW.lib fbscli.lib libvgi.lib
#ifdef ENABLE_ABIV2_MODE
DEBUGGABLE
#endif
//EXPORTUNFROZEN