/*
* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: SVG Implementation header file
*
*/
#ifndef VGRENDERER_H
#define VGRENDERER_H
#include <e32std.h>
#include <e32base.h>
#include "MVGRendererImpl.h"
#include <SVGRendererId.h>
class CVGSurface;
/**
* CVGRenderer
*
*/
class CVGRenderer : public CBase
{
public:
/**
* Destructor.
*/
~CVGRenderer();
/*!
* @fn NewL()
* @bief Creates the renderer abstraction
* @param aRendererType Type of the renderer
* @param aSurface Type of the surface
* @return Renderer abstraction
*/
IMPORT_C static CVGRenderer* NewL(SVGRendererId aRendererType = ESVGRendererSW, TInt aSurface = 0);
/*!
* @fn NewLC()
* @bief Creates the renderer abstraction
* @param aRendererType Type of the renderer
* @param aSurface Type of the surface
* @return Renderer abstraction
*/
static CVGRenderer* NewLC(SVGRendererId aRendererType = ESVGRendererSW, TInt aSurface = 0);
public:
/*!
* @fn GetRendererName()
* @bief Retrieves the renderer implementation's version
* @return version of renderer implementation
*/
TVersion GetRendererVersion()
{
return iImpl->GetVersion();
}
/*!
* @fn GetRendererName()
* @bief Retrieves the renderer implementation's name
* @return name of renderer implementation
*/
const TDesC GetRendererName()
{
return iImpl->GetName();
}
// OpenVG function calls
void vgClear(TInt x, TInt y, TInt width, TInt height)
{
iImpl->vgClear(x, y, width, height);
}
void vgSeti(TInt type, TInt value)
{
iImpl->vgSeti(type, value);
}
TInt vgGeti(TInt type)
{
return iImpl->vgGeti(type);
}
void vgSetf (TInt type, TReal32 value)
{
iImpl->vgSetf(type, value);
}
void vgSetfv(TInt type, TInt count, const TReal32 * values)
{
iImpl->vgSetfv(type, count, values);
}
void vgSetiv(TInt type, TInt count, const TInt * values)
{
iImpl->vgSetiv(type, count, values);
}
void vgSetParameteri(TUint handle, TInt paramType, TInt value)
{
iImpl->vgSetParameteri(handle, paramType, value);
}
void vgSetParameterf(TUint handle, TInt paramType, TReal32 value)
{
iImpl->vgSetParameterf(handle, paramType, value);
}
void vgSetParameterfv(TUint object, TInt paramType, TInt count, const TReal32 * values)
{
iImpl->vgSetParameterfv(object, paramType, count, values);
}
void vgSetColor(TUint paint, TUint rgba)
{
iImpl->vgSetColor(paint, rgba);
}
void vgSetPaint(TUint paint, TUint paintModes)
{
iImpl->vgSetPaint(paint, paintModes);
}
TUint vgCreatePaint()
{
return iImpl->vgCreatePaint();
}
TUint vgCreatePath(TInt pathFormat, TInt datatype, TReal32 scale, TReal32 bias,
TInt segmentCapacityHint, TInt coordCapacityHint, TInt capabilities)
{
return iImpl->vgCreatePath(pathFormat, datatype, scale, bias, segmentCapacityHint, coordCapacityHint, capabilities);
}
void vgLoadMatrix(const TReal32 * m)
{
iImpl->vgLoadMatrix(m);
}
void vgMultMatrix(const TReal32 * m)
{
iImpl->vgMultMatrix(m);
}
void vgLoadIdentity()
{
iImpl->vgLoadIdentity();
}
void vgScale(TReal32 sx, TReal32 sy)
{
iImpl->vgScale(sx, sy);
}
void vgRotate(TReal32 angle)
{
iImpl->vgRotate(angle);
}
void vgReadPixels(void * data, TInt dataStride,TInt dataFormat,TInt sx, TInt sy,TInt width, TInt height)
{
iImpl->vgReadPixels(data,dataStride,dataFormat,sx,sy,width,height);
}
void vgWritePixels(const void * data, TInt dataStride, TInt dataFormat,
TInt dx, TInt dy, TInt width, TInt height)
{
iImpl->vgWritePixels(data, dataStride, dataFormat, dx, dy, width, height);
}
void vgTranslate(TReal32 tx, TReal32 ty)
{
iImpl->vgTranslate(tx, ty);
}
void vgAppendPathData(TUint path, TInt numSegments,
const TUint8 * pathSegments,
const void * pathData)
{
iImpl->vgAppendPathData(path, numSegments, pathSegments, pathData);
}
void vgDrawPath(TUint path, TUint paintModes)
{
iImpl->vgDrawPath(path, paintModes);
}
void vgClearPath(TUint path, TUint capabilities)
{
iImpl->vgClearPath(path, capabilities);
}
TInt vguRect(TUint path, TReal32 x, TReal32 y,
TReal32 width, TReal32 height)
{
return iImpl->vguRect(path, x, y, width, height);
}
TInt vguEllipse(TUint path, TReal32 cx, TReal32 cy,
TReal32 width, TReal32 height)
{
return iImpl->vguEllipse(path, cx, cy, width, height);
}
TInt vguRoundRect(TUint path, TReal32 x, TReal32 y,
TReal32 width, TReal32 height, TReal32 arcWidth, TReal32 arcHeight)
{
return iImpl->vguRoundRect(path, x, y, width, height, arcWidth, arcHeight);
}
TInt vguLine(TUint path, TReal32 x0, TReal32 y0, TReal32 x1, TReal32 y1)
{
return iImpl->vguLine(path, x0, y0, x1, y1);
}
void DumpToLogFile()
{
return iImpl->DumpToLogFile();
}
void CloseLogFile()
{
return iImpl->CloseLogFile();
}
TUint vgCreateImage(TInt format, TInt width, TInt height, TInt allowedQuality)
{
return iImpl->vgCreateImage(format, width, height, allowedQuality);
}
void vgClearImage(TUint image, TInt x, TInt y, TInt width, TInt height)
{
return iImpl->vgClearImage(image, x, y, width, height);
}
void vgImageSubData(TUint image, const void * data, TInt dataStride,
TInt dataFormat, TInt x, TInt y, TInt width, TInt height)
{
return iImpl->vgImageSubData(image, data, dataStride, dataFormat, x, y, width, height);
}
void vgGetPixels(TUint dst, TInt dx, TInt dy, TInt sx, TInt sy, TInt width, TInt height)
{
iImpl->vgGetPixels(dst, dx, dy, sx, sy, width, height);
}
void vgDrawImage(TUint image)
{
iImpl->vgDrawImage(image);
}
void vgMask(TUint mask, TInt operation, TInt x, TInt y, TInt width, TInt height)
{
return iImpl->vgMask(mask, operation, x, y, width, height);
}
void vgDestroyImage(TUint aHandle)
{
iImpl->vgDestroyImage(aHandle);
}
void vgDestroyPaint(TUint aHandle)
{
iImpl->vgDestroyPaint(aHandle);
}
void vgDestroyPath(TUint aHandle)
{
iImpl->vgDestroyPath(aHandle);
}
void ToggleReset()
{
iImpl->ToggleReset();
}
TInt vgGetError()
{
return iImpl->vgGetError();
}
void vgFlush()
{
iImpl->vgFlush();
}
/*!
* @fn GetCurrentSurface()
* @bief Retrieves the surface associated with the renderer
* @return Renderer surface
*/
CVGSurface * GetCurrentSurface()
{
return this->iCurrentSurface;
}
const TPtrC8 TLVEncodedData() const
{
return (iImpl->TLVEncodedData());
}
private:
CVGRenderer();
/**
* default constructor for performing 2nd stage construction
*/
void ConstructL(SVGRendererId , TInt );
MVGRendererImpl * iImpl;
CVGSurface * iCurrentSurface;
RLibrary iLibrary;
};
#endif // VGRENDERER_H