/*
* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: SVG Engine header file
*
*/
#ifndef __INC_MSVGEVENTRECEIVER__
#define __INC_MSVGEVENTRECEIVER__
class MSvgEvent;
/**
* Class description goes here.
*
* @lib SVGEngine.lib
* @since 1.0
*/
class MSvgEventReceiver
{
public:
/**
* Receive and process and event
*
* @since 1.0
* @param aEvent - A event that matches the event mask registered for
* @return A boolean that indicates success/failure of event processing
*/
virtual TBool ReceiveEventL( MSvgEvent* aEvent ) = 0;
/**
* Receive and process and event
*
* @since 3.2
* @param aEvent - A event that matches the event mask registered for
* @param aSubEventMask - The mask that tells which interactive event is
* associated with the element.
* @return A boolean that indicates success/failure of event processing
*/
virtual TBool ReceiveEventL( MSvgEvent* aEvent, const TUint16 aSubEventMask ) = 0;
/**
* Reset the state of the target element
*
* @since 1.0
* @param None
* @return None
*/
virtual void ResetReferenceElementL() = 0;
virtual void ResetReferenceAttrSet() = 0;
virtual void Reset(MSvgEvent* aEvent) = 0;
virtual void ReInitializeAnimation() = 0;
virtual void DeactivateAnimation() = 0;
/*
* This function is specifically introduced to take care of AnimProcL
*
*@param None.
* @return TBool. representing whether the AnimProcL was sucessful or some error
* was encountered.
*/
virtual TBool DoAnimProcL(MSvgEvent* aEvent) = 0;
};
#endif /*__INC_MSvgEventReceiver__*/