diff -r 000000000000 -r 88edb906c587 svgtopt/VGRenderer/PseudoVG/group/PseudoVG.mmp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/svgtopt/VGRenderer/PseudoVG/group/PseudoVG.mmp Wed Nov 03 18:56:10 2010 +0200 @@ -0,0 +1,55 @@ +/* +* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: +* +*/ + +#include + +TARGET pseudovg.dll +TARGETTYPE dll +UID 0x1000008d 0x06D64B59 +VENDORID VID_DEFAULT + +USERINCLUDE ../inc ../../inc +SYSTEMINCLUDE /epoc32/include /epoc32/include/VG + +SOURCEPATH ../src + +SOURCE PseudoVGDllMain.cpp PseodoVGRendererImpl.cpp PseudoVGSurfaceImpl.cpp +//PTFloatFixPt.cpp + +//By default, the build tools look for the WINSCW def file in a BWINS directory +//(at the same level as the directory containing the mmp file), +//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. +//If def files are stored in these locations, the project files does not need to specify +//the location of the def files explicitly. If you want to store the def files in some other +//location, you will need to specify in the project file where the .def files are using +//the deffile keyword. + +//The following commented out code shows how the build system uses the implicit +// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide +// or run 'abld freeze' from the command-line + +MW_LAYER_SYSTEMINCLUDE + +nostrictdef + +LIBRARY euser.lib +LIBRARY estor.lib efsrv.lib fbscli.lib flogger.lib +#ifdef ENABLE_ABIV2_MODE +DEBUGGABLE +#endif + +CAPABILITY CAP_GENERAL_DLL DRM