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/*
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* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Client class for the alfredserver.exe
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*
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*/
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#ifndef R_ALFCLIENT_H
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#define R_ALFCLIENT_H
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#include <alf/alfconstants.h>
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#include <alf/alfclientbase.h>
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#include "alf/alfvisual.h"
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#include "alf/alflayout.h"
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#include "alf/alfenv.h"
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#include "alf/alftexture.h"
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#include "alf/alfimage.h"
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#include "alf/alfroster.h"
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#include "alf/alfbatchbuffer.h"
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#include <AknsItemID.h>
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#include <gdi.h>
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/**
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* Alfred client.
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*
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* @lib alfclient.lib
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* @since S60 v3.2
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*/
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NONSHARABLE_CLASS( RAlfClient ): public RAlfClientBase
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{
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public:
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/**
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* Constructor
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*/
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RAlfClient();
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/**
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* Disconnect from the server. Must be called before destruction (not just Close() )
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*/
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void Disconnect();
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// Env
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/**
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* Sets the refresh mode.
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*
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* @Todo: should be protected with capability or deprecated completely(?)
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* @param aMode New refresh mode.
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*
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* @see TAlfRefreshMode
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*/
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void EnvSetRefreshMode( TAlfRefreshMode aMode );
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/**
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* @Todo: should be protected with capability or deprecated completely(?)
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* Sets the maximum allowed frame rate. Specify 0.0 to use the default limit.
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*
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* @param aFrameRate New maximum frame rate in frames per second.
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*/
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void EnvSetMaxFrameRate( TReal32 aFrameRate );
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/**
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* Continues normal display refreshing. If display refreshing is already
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* being done, calling this has no effect. This is called automatically
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* from inside the toolkit when something is done that may lead to a
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* visible change on a display. The application may also call this if it
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* has previously paused refresh with PauseRefresh().
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*/
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void EnvContinueRefresh();
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/**
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* Pauses display refreshing temporarily. This is called when it is clear
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* that any displays will not be updated soon. The application may call
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* this at times when it needs more processing time for other tasks.
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*/
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void EnvPauseRefresh();
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/**
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* Called on manual refresh.
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*/
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void EnvRefreshCallBack();
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/**
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* Determines which renderer is currently in use. Always returns the real
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* explicit identifier of the renderer, and not an ambiguous identifier
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* like "Default".
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*/
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TInt EnvRenderer() const;
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/**
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* Sets the interval before an idle notification is sent.
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*
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* @param aSeconds Threshold in milliseconds.
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*/
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void EnvSetIdleThreshold(TInt aMilliseconds);
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// Roster
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/**
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* Shows given control group in the roster using given display.
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*
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* @param aCntrlGroupHandle Handle to the server side object.
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* @param aWhere Where on the roster (top/under/middle/...)
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* @param aDisplayHandle Handle to the server side object.
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* @return Error code.
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*/
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TInt RosterShow( TInt aCntrlGroupHandle, TInt aWhere, TInt aDisplayHandle );
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/**
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* Hides given control group.
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*
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* @param aCntrlGroupHandle Handle to the server side object.
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* @param aDisplayHandle Handle to the server side object.
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* @return Error code.
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*/
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TInt RosterHide( TInt aCntrlGroupHandle, TInt aDisplayHandle );
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TInt RosterShowVisual( TInt aVisualHandle, TInt aDisplayHandle );
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TInt RosterHideVisual( TInt aVisualHandle, TInt aDisplayHandle );
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TInt RosterMoveVisualToFront( TInt aVisualHandle, TInt aDisplayHandle );
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TInt RosterSetPointerEventObservers( TInt aFlags, TInt aCntrlHandle, TInt aDisplayHandle );
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TInt RosterAddPointerEventObserver( TAlfPointerEventFlags aObserver, TInt aCntrlHandle, TInt aDisplayHandle );
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TInt RosterRemovePointerEventObserver( TAlfPointerEventFlags aObserver, TInt aCntrlHandle, TInt aDisplayHandle );
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TInt RosterSetPointerDragTreshold( TInt aCntrlHandle, const TAlfXYMetric& aXYMetric, TInt aDisplayHandle );
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TInt RosterDisableLongTapEventsWhenDragging( TInt aCntrlHandle, TBool aDisable, TInt aDisplayHandle );
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// Static
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// Texture
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/**
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* Updates owner id.
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* This method must be called before calling other texture related methods.
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* @return Error code.
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*/
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TInt TextureUpdateOwnerId();
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/**
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* Creates new texture. Leaves on error.
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*
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* @param aId ID of the texture.
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* @param aFlags Texture flags.
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* @param aFilename the filename of the image
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* @return Error code.
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*/
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TInt TextureCreateAnimatedL(TInt aId, TAlfTextureFlags aFlags, TInt aManagerId, const TDesC& aFilename);
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/**
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* Creates new texture. Leaves on error.
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*
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* @param aId ID of the texture.
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* @param aBitmapHandle Handle to the bitmap.
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* @param aMaskBitmapHandle Handle to the bitmap mask.
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* @param aFlags Texture flags.
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* @param aManagerId Id of texture manager
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* @return Error code.
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*/
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TInt TextureCreateL( TInt aId, TInt aBitmapHandle, TInt aMaskBitmapHandle, TAlfTextureFlags aFlags, TInt aManagerId );
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/**
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* Loads texture. Leaves on error.
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*
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* @param aId ID of the texture.
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* @param aBitmapHandle Handle to the bitmap.
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* @param aMaskBitmapHandle Handle to the bitmap mask.
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* @param aFlags Texture flags.
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* @param aManagerId Id of texture manager
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* @return Error code.
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*/
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TInt TextureLoadL( TInt aId, TInt aBitmapHandle, TInt aMaskBitmapHandle, TAlfTextureFlags aFlags, TInt aManagerId );
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/**
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* Unloads given texture.
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*
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* @param aId ID of the texture.
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* @param aManagerId Id of texture manager
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* @return Error code.
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*/
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TInt TextureUnload( TInt aId, TInt aManagerId );
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/**
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* Releases given texture.
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* @param aId ID of the texture.
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* @param aManagerId Id of texture manager
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* @return Error code.
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*/
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TInt TextureRelease( TInt aId, TInt aManagerId );
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/**
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* Restores given texture.
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* @param aId ID of the texture.
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* @param aManagerId Id of texture manager
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* @return Error code.
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*/
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TInt TextureRestore( TInt aId, TInt aManagerId );
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/**
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* Notifies skin change for given texture.
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* @param aId ID of the texture.
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* @param aManagerId Id of texture manager
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* @return Error code.
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*/
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TInt TextureNotifySkinChanged( TInt aId, TInt aManagerId );
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/**
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* Blurs given texture.
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*
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*/
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TInt TextureProcessorBlurL( const TInt aServerSideSrcHandle,
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TInt aServerSideDstHandle,
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TInt aManagerId,
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const TSize& aPreferredSize,
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TInt aFilterSize,
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TInt aFlag );
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/**
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* Checks if given texture has content.
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*
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*/
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TInt TextureHasContent( TBool& aHasContent, TInt aId, TInt aManagerId );
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/**
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* Delete given texture.
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*
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* @param aId ID of the texture.
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* @param aManagerId Id of texture manager
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* @return Error code.
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*/
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TInt TextureDelete( TInt aId, TInt aManagerId );
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/**
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* Starts to animate the texture if the texture
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* was animated.
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*
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* @param aId ID of the texture.
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*/
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TInt TextureStartAnimation( TInt aId );
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/**
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* Stops the texture animation if the texture
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* was animated.
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*
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* @param aId ID of the texture.
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*/
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TInt TextureStopAnimation( TInt aId );
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/**
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* Notifies texture information.
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* @param aStatus request status.
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* @param aDest destination buffer which will contain events.
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*/
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void TextureNotifyInfo( TRequestStatus& aStatus, TDes8& aDest );
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/**
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* Cancels texture information notification.
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*/
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void TextureCancelNotifyInfo();
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/**
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* Sets parameters for the preferred size calculation.
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*
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* @param aId ID of the texture.
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* @param aManagerId Id of texture manager
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* @param aParams auto size paramters.
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*/
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TInt TextureSetAutoSizeParams( TInt aId, TInt aManagerId, const TAlfTextureAutoSizeParams& aParams );
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/**
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* Cleans the animated texture content
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*
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* @param aId ID of the texture.
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*/
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TInt ClearTextureAnimation( TInt aId );
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// Misc
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/**
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* Notify server about this application foreground status
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*/
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void ApplicationIsForeground(TBool aIsPartiallyOrFullyForeground);
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void RequestPointerEvents(TDes8& aEventAsDescriptor, TRequestStatus& aStatus);
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void CancelPointerEvents();
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void SetFullScreenDrawing(TBool aEnable);
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TInt LayoutMetricsTextStyleData(TInt& aFontCategory, TInt aTextStyle);
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void RequestSystemEvents(TDes8& aEventAsDescriptor, TRequestStatus& aStatus);
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void CancelSystemEvents();
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void SetWgParent(TInt aParentId);
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/**
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* Generic command
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*/
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void SendCmd(TUint aCmd, TDes8& aBuf);
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/**
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* Generic synchronous command
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*/
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TInt SendSyncCmd(TUint aCmd, TDes8& aBuf);
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/**
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* Generic asynchronous command
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*/
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void SendAsyncCmd(TUint aCmd, TDes8& aBuf, TRequestStatus& aStatus);
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TInt SendNoReply(TUint aOp, const TDesC8& aInputBuf, TInt aSubSessionHandle);
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TAlfAutoFlushMode AutoFlushMode() const;
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void SetAutoFlushMode( TAlfAutoFlushMode aAutoFlushMode );
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TInt FlushBatchBuffer();
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void SetMaxBatchBufferSize( TInt aBufferSize );
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TInt GetBatchBufferInfo( TAlfBatchBufferInfoType aBufferInfoType ) const;
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/**
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* Post QT command buffer to server side canvas
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*/
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TInt PostQtBuffer( TInt aWsWgId, TInt aWsClientId, TDes8& aCommandBuffer,
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TAlfCommandBufferStatus aStatus );
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private:
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TInt AllocateExtendedBuffer( TInt aMoreSpaceNeeded );
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inline static void AppendPadding( TDes8& aBuffer, TInt aAmount );
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private:
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HBufC8* iDefaultBatchBuffer; // owned
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HBufC8* iExtendedBatchBuffer; // owned
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HBufC8* iUsedBatchBuffer; // not owned. points to iDefaultBatchBuffer or iExtendedBatchBuffer
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class CBatchBufferAutoFlusher;
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CBatchBufferAutoFlusher* iAutoFlusher;
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TAlfAutoFlushMode iAutoFlushMode;
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TInt iUsedMaxBufferSize;
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};
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#endif // R_ALFCLIENT_H
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