<?xml version="1.0" encoding="UTF-16"?>
<configuration xmlns="http://www.s60.com/xml/confml/1" name="s60uiacceltk">
  <feature ref="KCRUidUIAccelTK" name="KCRUidUIAccelTK">
    <setting ref="KUIAccelTKDefaultFrameRate" name="KUIAccelTKDefaultFrameRate" type="int" readOnly="true">
      <desc>Default maximum frame rate for animations (frames per second).  Toolkit tries to achieve this framerate, but is not guaranteed to be able to do it in all situations. Additionally every application can set own maximum framerate using toolkit API and thus override this setting.</desc>
    </setting>
    <setting ref="KUIAccelTKMaxCpuUsage" name="KUIAccelTKMaxCpuUsage" type="int" readOnly="true">
      <desc>Max CPU time taken by the alfappserver.exe from 1-100%. This can be used to limit alfserver from taking all processor time if it is instructed to animate too complicated UI</desc>
    </setting>
    <setting id="" ref="KUIAccelTKRenderer" name="KUIAccelTKRenderer" type="int">
      <desc>Renderer selection, depending on the device HW correct render should be selected.&#xD;
1 = Symbian BITGDI renderer for devices without 3D HW support&#xD;
2 = OpenVG 1.0 renderer for devices with Hardware Accleration (Supported from S60 5.2)&#xD;
3 = OpenGL ES 1.0 renderer for devices with 3D HW support (GPU)&#xD;
4 = OpenGL ES 1.1 renderer for devices with 3D HW support (GPU)&#xD;
5 = OpenGL ES 1.1 DSA renderer for devices with 3D HW support (GPU)&#xD;
6 = OpenGL ES 2.0 renderer for devices with Accelerated 3D HW (Supported from S60 5.2)&#xD;
Recommended 1 for 52.50, 9.1 devices and 2 for 9.2 devices</desc>
    </setting>
    <setting ref="KUIAccelTKMaxResourceCache" name="KUIAccelTKMaxResourceCache" type="int" readOnly="true">
      <desc>Maximum cache size in kilobytes which the allocated resources (textures, sounds etc.) can use. 0 = no limit.</desc>
    </setting>
    <setting ref="KUIAccelTKEffectsComplexityFactor" name="KUIAccelTKEffectsComplexityFactor" type="int" readOnly="true">
      <desc>Complexity of graphical effects form 1 to 10. 10 is the most complex and needs more processing power. 1 is the simplest and fastest.&#xD;
&#xD;
The lowest 8 bits (decimal 0-255) are reserved for the complexity factor. The rest are for RnD purposes: </desc>
    </setting>
    <setting ref="KUIAccelTKHWConfigurationFlags" name="KUIAccelTKHWConfigurationFlags" type="int" readOnly="true">
      <desc>Configuration flags for setting up the HW driver (only with GPU).&#xD;
&#xD;
Setting the lowest bit (0x00000001) of this flag enables anti alising, and unsetting it, disables anti alising feature. By default anti alising is off.</desc>
    </setting>
  </feature>
  <data>
    <KCRUidUIAccelTK>
      <KUIAccelTKDefaultFrameRate>67</KUIAccelTKDefaultFrameRate>
      <KUIAccelTKMaxCpuUsage>75</KUIAccelTKMaxCpuUsage>
      <KUIAccelTKRenderer>1</KUIAccelTKRenderer>
      <KUIAccelTKMaxResourceCache>1000</KUIAccelTKMaxResourceCache>
      <KUIAccelTKEffectsComplexityFactor>7</KUIAccelTKEffectsComplexityFactor>
      <KUIAccelTKHWConfigurationFlags>0</KUIAccelTKHWConfigurationFlags>
    </KCRUidUIAccelTK>
  </data>
  <rfs>
    <KCRUidUIAccelTK>
      <KUIAccelTKDefaultFrameRate>false</KUIAccelTKDefaultFrameRate>
      <KUIAccelTKMaxCpuUsage>false</KUIAccelTKMaxCpuUsage>
      <KUIAccelTKRenderer>false</KUIAccelTKRenderer>
      <KUIAccelTKMaxResourceCache>false</KUIAccelTKMaxResourceCache>
      <KUIAccelTKEffectsComplexityFactor>true</KUIAccelTKEffectsComplexityFactor>
      <KUIAccelTKHWConfigurationFlags>false</KUIAccelTKHWConfigurationFlags>
    </KCRUidUIAccelTK>
  </rfs>
</configuration>
