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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: ?Description |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #ifndef __HUIDROPSHADOWBRUSH_H__ |
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21 #define __HUIDROPSHADOWBRUSH_H__ |
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22 |
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23 |
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24 #include <e32base.h> |
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25 #include <uiacceltk/HuiBrush.h> |
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26 #include <uiacceltk/HuiSkin.h> |
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27 #include <uiacceltk/HuiGc.h> |
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28 #include <uiacceltk/HuiTimedValue.h> |
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29 #include <uiacceltk/huimetric.h> |
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30 |
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31 |
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32 /** |
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33 * Drop shadow is drawn behind the visual, outside of its edges. |
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34 * |
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35 */ |
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36 NONSHARABLE_CLASS(CHuiDropShadowBrush) : public CHuiBrush |
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37 { |
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38 public: |
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39 |
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40 /* Constructors and destructor. */ |
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41 |
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42 /** |
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43 * Constructor. |
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44 * @param aDepth Shadow depth in metric units. |
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45 */ |
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46 IMPORT_C static CHuiDropShadowBrush* NewL(const THuiMetric& aDepth); |
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47 |
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48 /** |
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49 * Constructor. The new brush is left on the cleanup stack. |
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50 * @param aDepth Shadow depth in metric units. |
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51 */ |
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52 IMPORT_C static CHuiDropShadowBrush* NewLC(const THuiMetric& aDepth); |
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53 |
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54 /** |
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55 * Constructor. |
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56 * @deprecated |
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57 * @param aDepth Shadow depth in pixels. |
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58 */ |
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59 IMPORT_C static CHuiDropShadowBrush* NewL(TInt aDepth); |
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60 |
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61 /** |
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62 * Constructor. The new brush is left on the cleanup stack. |
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63 * @deprecated |
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64 * @param aDepth Shadow depth in pixels. |
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65 */ |
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66 IMPORT_C static CHuiDropShadowBrush* NewLC(TInt aDepth); |
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67 |
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68 /** |
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69 * Sets shadow depth. |
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70 * @param aDepth Shadow depth in metric units. |
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71 */ |
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72 IMPORT_C void SetDepth(const THuiMetric& aDepth); |
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73 |
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74 /** |
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75 * Sets minimum width of soft edges. |
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76 * @param aDepth Shadow depth in metric units. |
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77 */ |
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78 IMPORT_C void SetSoftness(const THuiMetric& aSoftness); |
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79 |
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80 /** |
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81 * Sets shadow color. |
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82 * @param aColor Shadow color. |
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83 */ |
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84 IMPORT_C void SetColor(const TRgb& aColor); |
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85 |
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86 /** |
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87 * Destructor. |
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88 */ |
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89 ~CHuiDropShadowBrush(); |
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90 |
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91 |
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92 /* Methods. */ |
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93 |
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94 /** |
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95 * From CHuiBrush. |
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96 * @see CHuiBrush::Changed() |
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97 */ |
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98 TBool Changed() const; |
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99 |
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100 /** |
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101 * From CHuiBrush. |
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102 * @see CHuiBrush::ClearChanged() |
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103 */ |
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104 void ClearChanged(); |
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105 |
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106 /** |
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107 * Draw the brush. |
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108 */ |
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109 void Draw(CHuiGc& aGc, const MHuiBrushGuide& aGuide) const; |
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110 |
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111 void ExpandVisualRect(TRect& aRect) const; |
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112 |
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113 |
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114 protected: |
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115 |
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116 /* Constructors. */ |
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117 |
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118 /** |
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119 * Constructor. |
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120 */ |
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121 CHuiDropShadowBrush(TInt aDepth); |
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122 |
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123 /** |
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124 * Constructor. |
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125 */ |
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126 CHuiDropShadowBrush(const THuiMetric& aDepth); |
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127 |
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128 |
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129 private: |
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130 |
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131 /* Private methods */ |
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132 TReal32 DepthInPixels(const CHuiVisual* aVisual) const; |
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133 TReal32 SoftnessInPixels(const CHuiVisual* aVisual) const; |
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134 TReal32 ValueInPixels(const CHuiVisual* aVisual, const THuiTimedValue& aValue) const; |
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135 |
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136 public: |
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137 |
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138 /* Public properties. */ |
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139 |
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140 /** Minimum width of soft edges. */ |
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141 THuiTimedValue iSoftness; |
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142 |
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143 /** Depth of the shadow. */ |
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144 THuiTimedValue iDepth; |
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145 |
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146 private: |
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147 |
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148 /** Metric for depth of the shadow. */ |
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149 THuiMetric iDepthMetric; |
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150 |
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151 /** Metric for the shadow softness */ |
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152 THuiMetric iSoftnessMetric; |
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153 |
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154 /** Color for depth of the shadow. */ |
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155 TRgb iColor; |
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156 }; |
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157 |
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158 #endif // __HUIDROPSHADOWBRUSH_H__ |