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1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Drop shadow handler |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #ifndef C_HUIDROPSHADOW_H |
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21 #define C_HUIDROPSHADOW_H |
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22 |
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23 #include <gdi.h> |
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24 #include <uiacceltk/HuiRealPoint.h> |
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25 #include <uiacceltk/HuiRealRect.h> |
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26 #include <uiacceltk/HuiTimedPoint.h> |
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27 #include <uiacceltk/HuiTextureHandle.h> |
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28 #include <uiacceltk/huimetric.h> |
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29 |
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30 class TAknsItemID; |
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31 class MHuiSegmentedTexture; |
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32 class CHuiTexture; |
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33 class CHuiVisual; |
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34 |
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35 /** |
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36 * Drop shadow parameter handler |
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37 * |
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38 * This interface can be fetched from the visual |
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39 * @see CHuiVisual::EnableDropShadowL |
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40 * @see CHuiVisual::DropShadowHandler |
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41 * |
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42 * @code |
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43 * // get the pointer |
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44 * visual->EnableDropShadowL(); |
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45 * CHuiDropShadow* dropShadow = visual->DropShadowHandler(); |
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46 * |
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47 * // use it |
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48 * dropShadow->SetColor( KRgbRed ); |
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49 * dropShadow->iOffset.Set( THuiRealPoint( 10, 10 ) ); |
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50 * @endcode |
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51 * |
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52 * Disabling the drop shadow from the visual, deletes the instance and therefore loses |
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53 * all set paramteres. If you want to just hide the drops shadow temporally, you can |
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54 * a) set the opacity into 0 or |
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55 * b) set the scale into 0 |
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56 * |
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57 * @lib hitchcock.lib |
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58 * @since S60 v5.0.1 |
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59 */ |
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60 NONSHARABLE_CLASS( CHuiDropShadow ) : public CBase |
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61 { |
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62 public: // Exported functions |
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63 |
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64 /** |
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65 * Sets the shadow in polar coordinates. This will be converted into xy |
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66 * coordinates |
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67 * |
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68 * @param aAngle Angle of the shadow. 0 degrees is on the right hand side and 90 in directly above. |
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69 * @param aDistance Distance of the shadow in unit defined by the user component. |
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70 * @param aTransitionTime Time reach the target. |
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71 */ |
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72 IMPORT_C void SetOffset( TReal32 aAngle, THuiMetric aDistance, TInt aTransitionTime = 0 ) __SOFTFP; |
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73 |
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74 /** |
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75 * Sets the color of the shadow. |
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76 * |
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77 * @param aColor Text color. |
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78 * @param aTransitionTime Time reach the target. (not supported ) |
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79 */ |
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80 IMPORT_C void SetColor(const TRgb& aColor, TInt aTransitionTime = 0 ); |
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81 |
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82 /** |
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83 * Sets the color of the shadow via skin id. |
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84 * |
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85 * @param aID Skin ID of the color group to use |
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86 * @param aIndex Index within the color group |
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87 * @param aTransitionTime Time reach the target. (not supported ) |
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88 */ |
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89 IMPORT_C void SetColor(const TAknsItemID& aID,const TInt aIndex, TInt aTransitionTime = 0 ); |
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90 |
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91 public: // internal methods |
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92 |
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93 CHuiDropShadow(); |
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94 void ConstructL(); |
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95 ~CHuiDropShadow(); |
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96 |
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97 TBool Changed() const; |
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98 void ClearChanged(); |
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99 |
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100 TRgb Color() const; |
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101 |
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102 /** |
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103 * Calculates the drawing size of the shadow texture |
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104 * |
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105 * @param aImageDrawingSize Image drawing size |
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106 * @param aShadowTextureSize Shadow texture size |
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107 * |
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108 * @return Shadow drawing size |
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109 */ |
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110 THuiRealSize ShadowDrawingSize( |
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111 const TSize& aImageDrawingSize, |
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112 const TSize& aShadowTextureSize ) const; |
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113 |
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114 /** |
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115 * Checks if the shadow is visible (checks opacity and scale != 0) |
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116 * |
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117 * @return ETrue if visible. |
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118 */ |
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119 TBool IsShadowVisible() const; |
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120 |
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121 /** |
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122 * Casts 'const MHuiTexture' into 'CHuiTexture' if applicaple. |
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123 * |
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124 * @param aTextureIf Original texture interface |
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125 * |
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126 * @return Casted to CHuiTexture instance if possible. |
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127 */ |
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128 static CHuiTexture* ShadowedTextureInstance( const MHuiTexture& aTextureIf ); |
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129 |
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130 /** |
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131 * Calculates the shadow distance in pixels. |
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132 * |
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133 * @param aReferenceVisual Visual which determines the metrics. |
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134 * |
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135 * @return Shadow distance in pixels. |
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136 */ |
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137 THuiRealPoint DistanceInPixels( const CHuiVisual& aReferenceVisual ) const; |
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138 |
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139 /** |
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140 * Returns the rectangle in which the shadow is supposed to be drawn. |
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141 * Area is given as real/floating values. |
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142 * |
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143 * @param aImageDrawingPosition Position where the image is drawn |
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144 * @param aImageDrawingSize Size of the image to be drawn |
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145 * @param aShadowTextureSize Size of the shadow texture |
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146 * @prarm aReferenceVisual Reference visual for the relative metrics. |
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147 * |
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148 * @return Area used by the shadow. |
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149 */ |
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150 THuiRealRect ShadowDrawingRealRect( |
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151 const TPoint& aImageDrawingPosition, |
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152 const TSize& aImageDrawingSize, |
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153 const TSize& aShadowTextureSize, |
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154 const CHuiVisual& aReferenceVisual ) const; |
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155 |
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156 /** |
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157 * Returns the rectangle in which the shadow is supposed to be drawn. |
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158 * Area is given as integer/fixed values. |
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159 * |
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160 * @param aImageDrawingPosition Position where the image is drawn |
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161 * @param aImageDrawingSize Size of the image to be drawn |
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162 * @param aShadowTextureSize Size of the shadow texture |
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163 * @prarm aReferenceVisual Reference visual for the relative metrics. |
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164 * |
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165 * @return Area used by the shadow. |
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166 */ |
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167 TRect ShadowDrawingTRect( |
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168 const TPoint& aImageDrawingPosition, |
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169 const TSize& aImageDrawingSize, |
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170 const TSize& aShadowTextureSize, |
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171 const CHuiVisual& aReferenceVisual ) const; |
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172 |
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173 public: // public members |
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174 |
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175 /** |
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176 * Opacity of the shadow |
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177 */ |
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178 THuiTimedValue iOpacity; |
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179 |
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180 /** |
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181 * Shadow offset in timed xy-coordinates |
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182 */ |
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183 THuiTimedPoint iOffset; |
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184 |
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185 /** |
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186 * Shadow offset unit |
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187 */ |
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188 TInt iOffsetUnit; |
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189 |
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190 /** |
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191 * Sets the blur filter radius. This is used to generate the shadow from the |
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192 * texture. Normally between 2-5 pixels (in texture coordinates). |
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193 */ |
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194 THuiTimedValue iRadius; |
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195 |
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196 /** |
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197 * Scale of the shadow - default 1.0. |
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198 */ |
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199 THuiTimedValue iScale; |
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200 |
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201 private: |
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202 |
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203 struct THuiDropShadowData; |
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204 THuiDropShadowData* iData; |
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205 |
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206 }; |
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207 |
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208 |
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209 #endif // C_HUIDROPSHADOW_H |