uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/huiviewportlayout.h
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     1 /*
       
     2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   Viewport visual.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #ifndef C_HUIVIEWPORTLAYOUT_H
       
    21 #define C_HUIVIEWPORTLAYOUT_H
       
    22 
       
    23 #include <e32base.h>
       
    24 #include <uiacceltk/HuiLayout.h>
       
    25 
       
    26 /* Forward declarations */
       
    27 class CHuiEnv;
       
    28 
       
    29 
       
    30 /**
       
    31  * A CHuiViewportLayout is similar to a CHuiDeckLayout, but it can contain
       
    32  * visuals larger than itself. The larger visuals can be scrolled around.
       
    33  *
       
    34  * The viewport visual can be thought of as providing a "window" onto a larger visual.
       
    35  * Different parts of the visual can be viewed by moving the viewport. By default, the
       
    36  * clipping region is enabled.
       
    37  *
       
    38  * To use the viewport visual, you first need to call SetVirtualSize() to define the
       
    39  * coordinate system for the visual. You pass in the work area of the visual, in whatever
       
    40  * units you choose. For example, if you set the virtual work area size to (1.0, 1.0), it
       
    41  * will use a normalised (u, v) coordinate mapping system.
       
    42  *
       
    43  * Next, you can set the dimensions and position of the viewport (or "window") using SetViewportSize()
       
    44  * and SetViewportPos(). This viewport can be moved around the virtual work area. The contents of the
       
    45  * viewport will be fitted to the ViewportVisual.
       
    46  *
       
    47  * Possible uses for CHuiViewportVisual are for text marquee scrolling effects and photo zooming.
       
    48  *
       
    49  * @todo - insert diagram here.
       
    50  * @see CHuiDeckLayout
       
    51  *
       
    52  */
       
    53 
       
    54 NONSHARABLE_CLASS(CHuiViewportLayout) : public CHuiLayout
       
    55 	{
       
    56 public:	
       
    57 
       
    58     /** @beginAPI */
       
    59     
       
    60     // Bitfield of binary flags.
       
    61 	enum TFlags
       
    62 		{
       
    63 		/** Wrap contents of visual horizontally. */
       
    64 		EWrapHorizontal = 0x0001,
       
    65 		
       
    66 		/** Wrap contents of visual vertically. */
       
    67 		EWrapVertical = 0x0002
       
    68 		};
       
    69 	
       
    70     /* Constructors and destructor. */
       
    71 
       
    72     /**
       
    73      * Construct a new viewport layout and give its ownership to a control.
       
    74      *
       
    75      * @param aOwnerControl  Owner control.
       
    76      * @param aParentLayout  Parent layout for the new deck layout.
       
    77      */
       
    78     IMPORT_C static CHuiViewportLayout* AddNewL(CHuiControl& aOwnerControl, 
       
    79                                                 CHuiLayout* aParentLayout = 0);
       
    80 
       
    81     /** @endAPI */
       
    82 
       
    83 public:
       
    84 
       
    85     /**
       
    86      * Constructor.
       
    87      *
       
    88      * @param aOwner  Owner control.
       
    89      */
       
    90     CHuiViewportLayout(MHuiVisualOwner& aOwner);    // Made public for unit tests.
       
    91 
       
    92     void ConstructL();  // Made public for unit tests.
       
    93 
       
    94     ~CHuiViewportLayout();  // Made public for unit tests.
       
    95 
       
    96 public:
       
    97 
       
    98     /** @beginAPI */
       
    99 
       
   100     /* Methods. */
       
   101 
       
   102 	/**
       
   103 	 * Set virtual size of the viewable area.
       
   104 	 *
       
   105 	 * This is different from the physical size of the viewport -
       
   106 	 * it defines the coordinate space that is used for scrolling.
       
   107 	 * To use a normalised (u, v) coordinate mapping system, set aSize to (,1.0, 1.0).
       
   108 	 *
       
   109 	 * @param aSize The bottom-right corner of the child visual, in the units you wish to use for positioning the viewport.
       
   110 	 * @param aTransitionTime The time it will take to complete the resizing of the virtual size.
       
   111 	 */
       
   112 	IMPORT_C void SetVirtualSize(const THuiRealSize& aSize, TInt aTransitionTime=0);
       
   113 
       
   114 	/**
       
   115 	 * Set size of the viewport area.
       
   116 	 *
       
   117 	 * This is the size of the "window" we are using to look at the visual.
       
   118 	 *
       
   119 	 * @param aSize The size of the viewport in the units defined by SetVirtualSize().
       
   120 	 * @param aTransitionTime The time it will take to complete the resizing of the viewport area.
       
   121 	 * @see SetVirtualSize, SetViewportPos
       
   122 	 */
       
   123 	IMPORT_C void SetViewportSize(const THuiRealSize& aSize, TInt aTransitionTime=0);
       
   124 
       
   125 	/**
       
   126 	 * Set position of the viewport area.
       
   127 	 *
       
   128 	 * This is the offset of the "window" we are using to look at the visual.
       
   129 	 *
       
   130 	 * @param aSize The size of the viewport in the units defined by SetVirtualSize().
       
   131 	 * @param aTransitionTime The time it will take to complete moving the viewport area.
       
   132 	 * @see SetVirtualSize, SetViewportSize
       
   133 	 */
       
   134 	IMPORT_C void SetViewportPos(const THuiRealPoint& aSize, TInt aTransitionTime=0);
       
   135 
       
   136     /** @endAPI */
       
   137 
       
   138     /**
       
   139      * Overridden version of size changing updates the layout of child visuals.
       
   140      *
       
   141      * @param aSize  New size for the layout.
       
   142      * @param aTransitionTime  Time for the transition to new size to take 
       
   143      *                          place.
       
   144      */
       
   145     void SetSize(const THuiRealSize& aSize, TInt aTransitionTime=0);
       
   146 
       
   147     TBool ChildSize(TInt aOrdinal, TSize& aSize);
       
   148     
       
   149     TBool ChildPos(TInt aOrdinal, TPoint& aPos);
       
   150 
       
   151     TInt ChildRect(TInt aOrdinal, THuiRealRect& aRect);
       
   152     	
       
   153     void GetClassName(TDes& aName) const
       
   154         {
       
   155         aName = _L("CViewportLayout");
       
   156         }
       
   157         
       
   158 private: 
       
   159 
       
   160     /** The bottom-right corner of the child visual, in the units defined by SetVirtualSize. */
       
   161     THuiRealSize iVirtualSize;
       
   162     
       
   163     /** The top-left corner of the viewport window, relative to te position defined by iVirtualSize. */
       
   164     THuiRealPoint iViewportPos;
       
   165     
       
   166     /** The size of the viewport window, relative to te position defined by iVirtualSize. */
       
   167     THuiRealSize iViewportSize;
       
   168     
       
   169     /** Bitfield of flags to change the way the vieport is rendered. */
       
   170     TInt iWrappingFlags;
       
   171 
       
   172 	};
       
   173 
       
   174 #endif // C_HUIVIEWPORTLAYOUT_H