uiacceltk/hitchcock/backgroundanim/refplugin/src/plugin.c
changeset 0 15bf7259bb7c
child 21 6ce30188c5bf
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-1:000000000000 0:15bf7259bb7c
       
     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 #include <stdio.h>
       
    18 #include <stdlib.h>
       
    19 #include <GLES2/gl2.h>
       
    20 #include <math.h>
       
    21 #include <string.h>
       
    22 
       
    23 #include "plugininterface.h"
       
    24 #include "shader.h"
       
    25 
       
    26 
       
    27 static char* plugindir = 0;
       
    28 
       
    29 static GLuint vertexShader = 0;
       
    30 static GLuint fragmentShader = 0;
       
    31 static GLuint program = 0;
       
    32 
       
    33 static GLuint vbo = 0;
       
    34 static GLuint ibo = 0;
       
    35 
       
    36 static GLint blob1;
       
    37 static GLint blob2;
       
    38 static GLint blob3;
       
    39                   
       
    40 static GLint offset;
       
    41 static GLint threshold;
       
    42 static GLint aspect;
       
    43 
       
    44 static float time = 0.0f;
       
    45 
       
    46 static int display_w = 0;
       
    47 static int display_h = 0;
       
    48 
       
    49 static const GLushort indices[6] = 
       
    50     {
       
    51     0,1,2,0,2,3
       
    52     };
       
    53     
       
    54 static const GLfloat vertexattribs[] = 
       
    55     {
       
    56     -1.0f,1.0f,0.0f,
       
    57     -1.0f,-1.0f,0.0f,
       
    58     1.0f,-1.0f,0.0f,
       
    59     1.0f,1.0f,0.0f,
       
    60     };
       
    61 
       
    62 
       
    63 const EGLint attrib_list[] =
       
    64         {
       
    65         EGL_BUFFER_SIZE,     32,
       
    66         EGL_DEPTH_SIZE,      16,
       
    67         EGL_STENCIL_SIZE,    0,
       
    68         EGL_SAMPLE_BUFFERS,  0,
       
    69         EGL_SAMPLES,         0,
       
    70         EGL_SURFACE_TYPE,    EGL_WINDOW_BIT,
       
    71         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
       
    72         EGL_NONE
       
    73         };
       
    74 
       
    75 const EGLint* getpreferredconfig (void)
       
    76     {
       
    77     return attrib_list;
       
    78     }
       
    79     
       
    80 void setdisplaydimensions(int width, int height)
       
    81     {
       
    82     display_w = width;
       
    83     display_h = height;
       
    84     }
       
    85 
       
    86 void produceframe(void)
       
    87     {
       
    88     glUniform3f(blob1,0.76000f+((sin(time))/2.0f),0.30000f+((cos(time*0.4f))/2.0f),4.34000f);
       
    89     glUniform3f(blob2,0.44000f+((sin(0.4f*time))/2.0f),0.64000f+((cos(time))/2.0f),2.26000f);
       
    90     glUniform3f(blob3,0.30000f+((sin(0.7f*time))/2.0f),0.34000f+((cos(time*0.9f))/2.0f),1.84000f);
       
    91 
       
    92     time+=0.02f;
       
    93     glDrawElements(GL_TRIANGLES,6,GL_UNSIGNED_SHORT,0);
       
    94     }
       
    95 
       
    96 
       
    97 int gpuresourcesavailable(int available)
       
    98     {
       
    99     GLint linkStatus = 0;
       
   100     float aspectratio = 0.0f;
       
   101     if (available)
       
   102         {
       
   103 
       
   104         vertexShader = LoadAndCompileShader(plugindir, "refvertexshader.vsh",GL_VERTEX_SHADER);
       
   105         fragmentShader = LoadAndCompileShader(plugindir, "reffragmentshader.fsh",GL_FRAGMENT_SHADER);
       
   106         if (!vertexShader || !fragmentShader)
       
   107             {
       
   108             return -1;
       
   109             }
       
   110 
       
   111         program = glCreateProgram();
       
   112         glAttachShader(program, vertexShader);
       
   113         glAttachShader(program, fragmentShader);
       
   114         glBindAttribLocation(program, 0, "vPosition");
       
   115 
       
   116         glLinkProgram(program);
       
   117         glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
       
   118         if (!linkStatus)
       
   119             {
       
   120             glDeleteProgram(program);           
       
   121 
       
   122             return -1;
       
   123             }
       
   124         
       
   125         glClearColor(0,0,0,0);
       
   126         glViewport (0, 0, display_w, display_h);
       
   127 
       
   128         
       
   129         glGenBuffers( 1, &vbo);
       
   130         glGenBuffers( 1, &ibo);
       
   131         glBindBuffer(GL_ARRAY_BUFFER, vbo);
       
   132         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
       
   133         
       
   134         glBufferData(GL_ARRAY_BUFFER,3*4*sizeof(GLfloat),vertexattribs,GL_STATIC_DRAW);
       
   135         glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6*sizeof(GLushort),indices,GL_STATIC_DRAW);
       
   136     
       
   137         glVertexAttribPointer(	0, 3, GL_FLOAT, GL_FALSE, 0, 0); 
       
   138         
       
   139         glEnableVertexAttribArray(0);
       
   140       
       
   141         glUseProgram(program);
       
   142         glEnableVertexAttribArray(0);
       
   143         
       
   144         blob1 = glGetUniformLocation(program, "blob1");
       
   145         blob2 = glGetUniformLocation(program, "blob2");
       
   146         blob3 = glGetUniformLocation(program, "blob3");
       
   147         aspect = glGetUniformLocation(program, "aspect");
       
   148     
       
   149         offset = glGetUniformLocation(program, "offset");
       
   150         threshold = glGetUniformLocation(program, "threshold");
       
   151     
       
   152         aspectratio = ((float)display_w)/((float)display_h);
       
   153     
       
   154         glUniform1f(offset,34.78935f);
       
   155         glUniform1f(threshold,2.49860f);
       
   156         glUniform1f(aspect,aspectratio);
       
   157         }
       
   158     else
       
   159         {
       
   160         // TODO: free resources...
       
   161         }
       
   162     return 0;
       
   163     }
       
   164 
       
   165 int initialize(const char* path, unsigned int maxgpumemusage)
       
   166     {
       
   167     plugindir = strdup(path);
       
   168     return 0;
       
   169     }
       
   170     
       
   171 void destroy()
       
   172     {
       
   173     free(plugindir);
       
   174     }     
       
   175 
       
   176 int extension(int value, void* ptr)
       
   177     {
       
   178     return 0;
       
   179     }
       
   180 
       
   181 EXPORT_C void* getinterface(int version)
       
   182     {
       
   183     plugin_export_v1_t* interface = NULL;
       
   184     if (version == 1)
       
   185         {
       
   186         interface = (plugin_export_v1_t*)malloc(sizeof(plugin_export_v1_t));
       
   187         if (interface)
       
   188             {
       
   189             memset(interface, 0, sizeof(plugin_export_v1_t));
       
   190             
       
   191             // bind our functions to the interface
       
   192             interface->getpreferredconfig = getpreferredconfig;
       
   193             interface->setdisplaydimensions = setdisplaydimensions;
       
   194             interface->produceframe = produceframe;
       
   195             interface->gpuresourcesavailable = gpuresourcesavailable;
       
   196             interface->initialize = initialize;
       
   197             interface->destroy = destroy;
       
   198             interface->desiredsensors = 0;
       
   199             interface->receivesensordata = 0;
       
   200             interface->extension = extension;
       
   201             }
       
   202         }
       
   203     return interface;
       
   204     }